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MMORPG | Genre:Fantasy | Status:Final  (rel 06/20/13)  | Pub:Perfect World Entertainment
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Neverwinter Forum » General Discussion » What happened to Neverwinter?

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67 posts found
  Bjelar

Novice Member

Joined: 4/07/12
Posts: 383

6/21/13 2:57:40 AM#21
Originally posted by evilastro
Originally posted by Athena_Starfire
Originally posted by Snigerknud
The game goes live today so give it a try

Err...The game has been 'live' and fully publically playable in open beta for quite some time now. Its nothing new..

 

Seems like a lot of players put off joining because it was still 'beta' though. There has been a massive influx of newbies asking questions since the game went 'live'.

I'm one of them. I've only played yesterday and today, but so far I am impressed. I got to lvl 15 before the server maintenance, and I can't wait for the servers to come back up again :)

It's fast paced and fun. It remains to see if there is any depth, but I must say I've got a lot out of my 0$ so far.

If it's still good at later levels I will pay a reasonable sum for more bags and char slots.

  Lord.Bachus

Elite Member

Joined: 5/14/07
Posts: 8603

I believe in life before death... So dont forget to enjoy it while you still can.

6/21/13 3:13:03 AM#22

The game was devoured, consumed and the left overs are laying there for grabs... 

There is a group of players still playing and creating foundry missions...

from which some are really really fun...

but most people just moved on..

 

The game was fun, but not good enough to keep the majorrity of players, the combat was actually fun, but there where to few skills to keep it interesting over the long time.  Quests where actually under par, childish, and Voice overs where horrible.  The only really fun content came from the foundry.  There was no more character advancement at max level.  All in all, it felt like a game and not like a virtuall world and so people moved on as they happen to do with most games.

 

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  cybersurfr

Advanced Member

Joined: 10/13/04
Posts: 183

6/21/13 3:21:59 AM#23

1) The players do their discussions on the official forums.

2) The players are in-game playing.

3) It's F2P - people can try it for themselves easily without having to form up discussions to sway public opinion.

 

Personally, I find that nothing really stands out for Neverwinter other than the foundry. It's simply a good, fun, buggy pick-up game.

I haven't seen a drop out on the players since I started on "OB" launch. People quit/join on a daily-basis, but the influx more than makes up for those who leave. The player base is just as active as ever. With ESO delayed and Widstar still "coming soon", FF IV:ARR is the only upcoming competition in the themepark demographic.

  kriminal66

Novice Member

Joined: 3/15/12
Posts: 76

6/21/13 3:33:07 AM#24
Well for me rift is way more fun thier was something in neverwinter that made it  pay to win forgot what it was i guess if you dont pvp it didnt matter kinda sucks because i dumped 60 bucks into it and didnt spend any of the what ever currency they gave.
  furbans

Hard Core Member

Joined: 2/10/13
Posts: 927

6/21/13 3:46:45 AM#25
Originally posted by Athena_Starfire
Originally posted by Sulaa
Originally posted by Athena_Starfire

Well, PW/Cryptic did nothing to deny it when people started thinking this would be Neverwinter Nights 3. The game is an absolute joke (and a bad one at that) compared to Biowares epic title. I still run a NWN1 server with a huge world on it. PW/Cryptic should have done a sequel to that, they would have had a huge new follwing but the 'STO with different graphics' didn't fly.

And the 'Foundry' compared to the Aurora Toolset? Thats an even bigger joke.

 

They did not, but info they gave screamed that it is nothing like NWN1.  Seriously players should take of their naivity-hype glasses cause it's not first time I see people hyping a game because it's same title or from same developer those people favourite game in past came when at same time it was damn obvious that it is not gonna be made with same principles / design.

All signs and info said that NWN Online was gonna be cash-shopped asian-like mmo grinder with limited dungeon editor instead of single player game + server toolset for multiplayer that gave players total control without strings attached that NWN1 was.

Seriously take out your head from you know what next time.  It was apparent NWN Online is not gonna be same type or even genre of game like NWN1, long months before release.  Players naivity got totally ridiculous.   Stop being so naive and actually try to analyze and understand marketting info you're getting.

And I am supposed to take this serious from someonw who is calling Neverwinter "NWN Online" ..its Neverwinter ..PERIOD. Not NWN Online..Not Neverwinter Nights Online, Not Neverwinter Online, just Neverwinter. Maybe if YOU should in your own words "Seriously take out your head from you know what next time. " (whatever that means)

You talk about naive and you can't even get your fact straight.. maybe when you learn something I will take you seriously...

 

Well while they did not flat out called it NWN3, they essentially relied on it's fan base to come over that are in the NWN community.  In a way it was a NWN3 in that they used the legacy of the series.

Craptic is relying on a renowned IP and an epic series to carry a lot of it's weight around.  There are PLENTY of lore places they could have easily made for their setting but NOOOOOOO... instead they went with the ONE city that everyone will be like "Wha... huh!?!?!?" with that one word.

They had so much potential with the game and they blew it by making it some mediocere themepark MMO pos.

  steamtank

Novice Member

Joined: 7/10/09
Posts: 390

6/21/13 5:31:45 AM#26

if you are going to make an mmo.... you should probably make the game better than something that came out in 2002 (neverwinter nights)

 

as soon as i found out they were not going to allow an even more in depth toolset over Aurora, I knew it was a failboat.

  SpottyGekko

Elite Member

Joined: 9/26/04
Posts: 2945

6/21/13 5:35:30 AM#27
Originally posted by cybersurfr

1) The players do their discussions on the official forums.

2) The players are in-game playing.

3) It's F2P - people can try it for themselves easily without having to form up discussions to sway public opinion.

 

Personally, I find that nothing really stands out for Neverwinter other than the foundry. It's simply a good, fun, buggy pick-up game.

I haven't seen a drop out on the players since I started on "OB" launch. People quit/join on a daily-basis, but the influx more than makes up for those who leave. The player base is just as active as ever. With ESO delayed and Widstar still "coming soon", FF IV:ARR is the only upcoming competition in the themepark demographic.

Yup, it's a standard Cryptic game.

 

That means it's a well-known IP slapped on a generic and forgettable MMO frame.

The whole purpose of the "product" is to attract the biggest amount of players possible, not to retain them. High player turnover means plenty of new people starting the game, and new players are the most likely Cash Shop customers.

  azzamasin

Elite Member

Joined: 6/06/12
Posts: 2773

We live in a fantasy world, a world of illusion. The great task in life is to find reality.

6/21/13 2:54:02 PM#28
Originally posted by Lord.Bachus

The game was devoured, consumed and the left overs are laying there for grabs... 

There is a group of players still playing and creating foundry missions...

from which some are really really fun...

but most people just moved on..

 

The game was fun, but not good enough to keep the majorrity of players, the combat was actually fun, but there where to few skills to keep it interesting over the long time.  Quests where actually under par, childish, and Voice overs where horrible.  The only really fun content came from the foundry.  There was no more character advancement at max level.  All in all, it felt like a game and not like a virtuall world and so people moved on as they happen to do with most games.

 

Good thing its F2P then especially considering in a month or so 3 new races, 1 new class, 2 new professions, New Paragon Tree's for existing classes, new zone, new dungeons, new single player "Campaign" system and new monsters to kill are coming out.  In the mean time you have arguably the single greatest innovative feature ever to grace the genre in the Foundry to keep you busy.

 

I call it a good game but it's my opinion.

If your idea of a Sandbox is open FFA Full Loot PvP, full crafted world with minimal support for anything combat then your sandbox ideas are bad! Sandbox means open world, non-linear gaming PERIOD!

  exwin

Apprentice Member

Joined: 3/08/07
Posts: 225

6/21/13 2:57:31 PM#29
What happened? Someone sold it to Cryptic.
  Athena_Starfire

Advanced Member

Joined: 8/25/09
Posts: 181

UH! Whats this lever do?

6/21/13 7:00:21 PM#30
Originally posted by steamtank

if you are going to make an mmo.... you should probably make the game better than something that came out in 2002 (neverwinter nights)

 

as soon as i found out they were not going to allow an even more in depth toolset over Aurora, I knew it was a failboat.

I decided to try it because it was 'free', after 1 painful experience in the 'Foundry' I went back to my NWN1 Megaworld I build from square 1. Not that it mattered, Perfect World screwed the Foundry Authours, player-wise. Foundry doesn't make the money..so.

The game in my humble opinion was a play to get the old NWN players. At least they did it for free and not rip eveyone off like Blizzard did with Diablo III. Everyone spend $60 on that and it flopped in a month because of a poor implamentation compared to Diablo II (which is still going after 13 years).

I look at the bright side, I held off paying $60/$200 for a beta hoping it was "Neverwinter Nights 3", I am very happy about that.

 

  mcrippins

Hard Core Member

Joined: 7/01/07
Posts: 1005

6/21/13 7:09:14 PM#31
Still playing & enjoying the game.
  quseio

Apprentice Member

Joined: 4/18/07
Posts: 222

6/21/13 7:11:04 PM#32

the ad exploits, the rollback,only 2 group pvp maps one imo which sucks hello rivenscar unbalanced pvp youve got to have mutant like reflexes to win to.

lack of classes theres only 3 and one paragon per...

nothing much to do at 60 and oh yeah the game is very much ptw  keys,wards(its  very unlikely to get wards past 5 wo spending  zen oh sure u can get lucky i hear but soo rare) companions mounts  profression assets that reduce time  taken by up to 50% per slot theres more  probably

 

thats what happend addd in the fanboi complaints and its not good

  Jockan

Hard Core Member

Joined: 9/03/08
Posts: 4169

6/21/13 7:14:24 PM#33
Played the first beta and never looked at the game again. We need real mmos.

  GrayImpact

Hard Core Member

Joined: 11/03/08
Posts: 869

6/21/13 7:16:13 PM#34

Everyone i know is quitting the game really, theres just nothing to do at the end of it, and all the content feels exactly the same ( boss fights, mob packs in dungeons. )

 

Gauntlgrym didn't draw any of my friends attention either, they just simply didn't care, mostly because they're forcing pve'ers to pvp and visa versa, it's just poorly done.

 

Game had potential, but the lack of end game content and the poor design of it (mass Adds = their way of difficulty ) just ruined it.

  Anslem

Apprentice Member

Joined: 11/16/12
Posts: 213

6/22/13 8:29:12 AM#35
Originally posted by azzamasin
Originally posted by Avoxia
Originally posted by azzamasin
Originally posted by Sal1
I am still playing the game. I don't give a rat's ass what the hype meter says. It's a really fun game to play. 

This!

 

And I'm having a ball with Foundry.

 

Ever wish MMO's would go back to having housing?  Well so did I and now I have the house of my dreams, complete with its own backstory and quest thanks to the Foundry.  That would of never happened in a normal MMO.  If you want to check out my creation search for "Ashbane Manor".  It is my own personal House with dungeon, exterior and questing area.  As I stated months ago the Foundry is the 1 tool that will change the game nad keep me playing, and surprise, I was right.

Hi! Search for it in game via foundry?  Housing is 50% of why I loved UO so much! I think it's time to start the download! :) 

Yes from the homepage (the screen that pops up when you first load into the game, forget the default keybind but mine is K) open the Foundry Tab, open the new tab and search for Ashbane Manor.

 

I put in a few mobs to give visitors something to do.  As a Drow Renegade (HotN Exclusive race) the backstory of my villa is that there has been several attempts from loyal supporters of Loth to kill me for my betrayal.  It starts by interacting with a decayed corpse of a Drow Assasin I strung up from there you can look around the outside, kill a few mobs (fauna typical to a forest in D&D) and even perform a jumping puzzle, if your into Parkour. From there transition into the inside and check my throne room, the study, the master bedroom and the main quarters.  As you explore you observe that something isn't quite right with the basement and upon reaching said basement you notice an entrance was made through solid rock.  Exploring this opening you transition into a cavern where you notice Drow have positioned themselves to make a go at the Manor once again.  Upon dispatching them you return to the manor and meet my Human Slave, who happens to be my 60 Trickster Rogue.  (there's a backstory with that too, but you'd have to inspect my Great Weapon Fighter's (Main) character sheet to read about how my GWF rescued my Rogue from the Gallows of the Dragon Coast and ever since he swore a life debt to my Drow Main.  I digress though.

 

The ability to customize (over 200 hours have been spent fine tuning my personal house) and create something no housing system has ever came close to replicating is just 1 facet on why I love the game and the Foundry.  

This sounds cool! I remember my first house in UO was a large tower and I spent a ton of time customizing it.  I remember how much fun I had doing that kind of stuff -- I know it's not the fast-paced PvP that most people loved about UO (I played at the launch of Renaissance and while PvP was fun and out there, I loved the crafting/PvM spawns etc most) but it was just one facet that was awesome. :) 

Edit* - does it matter which server I'm on to see a house of someone on a different realm? THX. :) 

Played: Ultima Online - DaoC - WoW -

  Reklaw

Elite Member

Joined: 1/07/06
Posts: 6167

The adult I am takes care of most things real life. However my inner-child is a GAMER!!

6/22/13 12:51:18 PM#36
Originally posted by Avoxia

 

This sounds cool! I remember my first house in UO was a large tower and I spent a ton of time customizing it.  I remember how much fun I had doing that kind of stuff -- I know it's not the fast-paced PvP that most people loved about UO (I played at the launch of Renaissance and while PvP was fun and out there, I loved the crafting/PvM spawns etc most) but it was just one facet that was awesome. :) 

Edit* - does it matter which server I'm on to see a house of someone on a different realm? THX. :) 

There is no housing system in Neverwinter.

You can get pretty creative with the Foundry and it's sure is fun to toy around with and build things and sure the above poster who build his "dream house" has done so but it's still far away from a actual housing system.

Still working on my foundry mission, but at the rate I am going this might take several months if ever for me to complete it.

  cylon8

Apprentice Member

Joined: 6/10/07
Posts: 306

6/22/13 12:54:36 PM#37
maybe because its a game built on the same sto/co engine that they hype for something new died so fast.  It's a midrange game..it's ok for a non sub game but just ok

so say we all

  Panzerbase

Apprentice Member

Joined: 3/20/13
Posts: 431

6/22/13 12:55:07 PM#38
Just toss it in the dust bin of failed MMO's such as SWOTR.
  Hellidol

Hard Core Member

Joined: 6/14/12
Posts: 378

6/22/13 1:04:19 PM#39
Originally posted by Shrilly
All the hype is gone no more discussions even tho it is in its most talked about stage open beta. Why is the hype meter pushed it out of the top lists is this a game that didn't reach the standards?

PWE/cryptic killed any chance of that game being good, their unethical business practice has driven soooooooo many people away they wont recover with people like me to remind them how I got ripped off. I wont go into a bunch of detail but lets say i bought something off their store, never go the items, put in three tickets, three responses saying something about tickets being in a void, this all happen in a 2 month time span.

 

My hope is someone will get a class action law suite against them so I can jump on being I lost enough money to want it back.....

  nachofoot

Novice Member

Joined: 4/24/07
Posts: 118

6/30/13 2:13:29 PM#40
Originally posted by Agoden

Everyone i know is quitting the game really, theres just nothing to do at the end of it, and all the content feels exactly the same ( boss fights, mob packs in dungeons. )

 

Gauntlgrym didn't draw any of my friends attention either, they just simply didn't care, mostly because they're forcing pve'ers to pvp and visa versa, it's just poorly done.

 

Game had potential, but the lack of end game content and the poor design of it (mass Adds = their way of difficulty ) just ruined it.

Bingo.

End game content consists of

1.  One boss that everyone wails on

2.  Non-stop spawning adds that the Control Wizards have to control.

 

There are no boss mechanics.  Its all cookie-cutter.

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