Trending Games | WildStar | World of Warcraft | Elder Scrolls Online | Guild Wars 2

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,638,041 Users Online:0
Games:678  Posts:6,073,207
Cryptic Studios | Play Now
MMORPG | Genre:Fantasy | Status:Final  (rel 06/20/13)  | Pub:Perfect World Entertainment
PVP:Yes | Distribution:Download,Retail | Retail Price:n/a | Pay Type:Free | Monthly Fee:n/a
System Req: PC | Out of date info? Let us know!

Neverwinter Forum » General Discussion » Offtopic question: Was DDO actually good too?

2 Pages « 1 2 Search
36 posts found
  Metanol

Hard Core Member

Joined: 1/20/05
Posts: 237

5/06/13 3:41:17 PM#21
Originally posted by Wizardry

DDO was a weak effort and this game imo is again a cheap effort.I played DDO for about two days and deleted it,NW i couldn't last but a few hours because i see all the same cheap trends i see from games now.

I am just baffled how little immersion people want from games.All this is is a follow the sparkly path and don't worry about anything around you.I saw it with my own eyes,players just run through quests in a straight linear path.

The buildings are fake,nothing but static structures with no movers,no insides a real lazy effort.NPC's are again meaningless,they dotted them in town to make it look busy but since you can't interact witrh them at all,might as well not waste the  time.

DDO as is NW is exactly what you expect from f2p and looks and plays like a single player console game.

 

 

For me both DDO and Guild Wars 1 have been the most immersive "MMOs" ever. The storytelling, the quests and the freedom of choise (concerning gameplay mechanics) has given more immersion than what WoW, Vanguard or EQ2 ever did for me.

In DDO you have variety in quests and you can build any sort of character you want within the given ruleset. In Guild Wars 1 you have an amazing story (Prophecies) and quite a lot of freedom in character developement. Both also have incredible areas to explore - absolutely loved those "open/explorable" instances in DDO and Guild Wars 1 just otherwise had a huge world.

 

Also, if we look at just the necessary keys what both games require... well, I don't see how anyone could play DDO on any console (controller/gamepad)

 

PS. No other RPG has done climbing or swimming as well as DDO did. With your skills affecting both and the ability to hang onto stuff etc. Also, sneaking in DDO beats any WoW or EQ2 clone and in my opinion the actiony combat beats Neverwinter and GW2 by a stretch. If you prefer a heavier set of rules, that is.

We´re all dead, just say it.

  Fendel84M

Defender of Worlds

Joined: 5/20/04
Posts: 2326

I actually still like MMORPGs

5/06/13 3:45:58 PM#22
Eberron setting kinda ruined DDO for me. Plus the combat felt very floaty like you weren't really hitting the mob. The feeling of impact in Neverwinter is top notch maybe best in any MMO. It's not as deep but still a lot of fun for what it is. They weren't trying to remake DDO though.

  minttunator

Novice Member

Joined: 3/02/09
Posts: 132

5/07/13 9:20:25 AM#23
Originally posted by SupportPlayerMM
After playing this game and being really impressed makes me wonder if I missed a gem in DDO?

Luckily you haven't missed it - DDO is still running and it's still good. In fact, I'd say it's one of the better MMOs currently on the market. :)

  furbans

Advanced Member

Joined: 2/10/13
Posts: 758

5/07/13 9:58:38 AM#24
Originally posted by Metanol
Originally posted by Wizardry

DDO was a weak effort and this game imo is again a cheap effort.I played DDO for about two days and deleted it,NW i couldn't last but a few hours because i see all the same cheap trends i see from games now.

I am just baffled how little immersion people want from games.All this is is a follow the sparkly path and don't worry about anything around you.I saw it with my own eyes,players just run through quests in a straight linear path.

The buildings are fake,nothing but static structures with no movers,no insides a real lazy effort.NPC's are again meaningless,they dotted them in town to make it look busy but since you can't interact witrh them at all,might as well not waste the  time.

DDO as is NW is exactly what you expect from f2p and looks and plays like a single player console game.

 

 

For me both DDO and Guild Wars 1 have been the most immersive "MMOs" ever. The storytelling, the quests and the freedom of choise (concerning gameplay mechanics) has given more immersion than what WoW, Vanguard or EQ2 ever did for me.

In DDO you have variety in quests and you can build any sort of character you want within the given ruleset. In Guild Wars 1 you have an amazing story (Prophecies) and quite a lot of freedom in character developement. Both also have incredible areas to explore - absolutely loved those "open/explorable" instances in DDO and Guild Wars 1 just otherwise had a huge world.

 

Also, if we look at just the necessary keys what both games require... well, I don't see how anyone could play DDO on any console (controller/gamepad)

 

PS. No other RPG has done climbing or swimming as well as DDO did. With your skills affecting both and the ability to hang onto stuff etc. Also, sneaking in DDO beats any WoW or EQ2 clone and in my opinion the actiony combat beats Neverwinter and GW2 by a stretch. If you prefer a heavier set of rules, that is.

Depends on the skill.

Besides trappiing and balance and UMD all the skills were implemented piss poorly.

Swimming while hte mechanics are good , is a trash skill that no one invests.

Stealth people just zerg through stuff and makes this skill bout utterly worthless unless soloing.  I actually think WoW's implementation is very much better as a party does use a rogue's stealthing with sapping mobs.

The mechanics are very well done but as in actual usage its about utter crap.  I just wiish the designed encounters/dungeons where these skills mattered.

  DeVoDeVo

Advanced Member

Joined: 1/07/13
Posts: 80

5/07/13 10:18:53 AM#25

DDO was designed for grouping but solo was added to keep up with the changing player base.  I have yet to duplicate the immersion of crawling solo through one of DDO’s dungeons.  To me, that’s the most immersive experience ever and DDOs varied dungeons delivered.

 Unfortunately for me, to get the best things in DDO (Favor, gear, turbine points) you had to group up for higher content.   Grouping was actually quite fun in DDO but the pug scene began to die on my server.  Funny thing is that the server would be packed with people but the better players were mainly running in private groups and selective guilds.  This was about 2 years ago so things may have changed…I don’t know.   Anyway, I reluctantly moved on.

 I felt that immersive feeling again in that first Neverwinter dungeon.  Although it couldn’t touch the dungeons that are in DDO, I think they will get better as I go deeper into the game.  Also, I think the foundry is the best thing about Neverwinter.

  Randayn

Advanced Member

Joined: 7/16/12
Posts: 584

5/07/13 10:23:48 AM#26

DDO is and was a really good game...the only issue I ever had was the graphics and combat system.  But imho, Turbine has always been weak in both those departments so it came as no surprise.

Neverwinter combat is more "larger than life" and using your skills wisely is almost necessary so it's actually alot more fun that DDO.  

As far as content goes...you are comparing several years to several hours to be able to create new content :P....OF COURSE DDO has more to do...

  easy-r

Novice Member

Joined: 11/09/12
Posts: 40

5/07/13 10:34:14 AM#27
I got into DDO a few times it was surprisingly good, I think the graphics better than Neverwinter it just got a bit boring and the population was always quite lacking, I will greatly disagree though, Turbine games usually have great combat, haven't tried much LOTR but AC has by far the best mmo combat and DDO is second, DDO is not a real mmo though it's more like an online dungeon crawler.
  Sovrath

Elite Member

Joined: 1/06/05
Posts: 16597

5/07/13 10:35:56 AM#28
Originally posted by Wizardry

 

I am just baffled how little immersion people want from games


 

 

Maybe it has nothing to do with people requiring "immersion" in every game?

Some people don't care about immersion, some people do but can find enjoyment in what they have. Sort of just taking a game for what it is as opposed to what the player wants it to be.

 

  Iselin

The Listener

Joined: 3/04/08
Posts: 3524

5/07/13 10:51:10 AM#29

Yes. DDO is still worth playing and the posters above have done a good job in highlighting the strengths and mostly excellent implementation of D&D 3.5.

Having said that...

The game predates LOTRO (and I think it also predates Asheron's Call 2) and the graphics and some game mechanics show their age.

It isn't nearly as "noob" or solo friendly as the games being made in 2013. It's not unusual to have to spend some time just trying to figure out where you should be heading next and how to get there--this is either a good or bad thing depending on your perspective.

It was (as far as I can remember) the first western F2P MMO and is content-limited to some extent. Where NW is more luxury and min/max limited with no locked content, DDO does have some content that must be purchased.

DDO and NW also have the locked Drows that must be purchased...although, as I remember (it's been a while) DDO does have a way to get the Drow for free...I think. What's the deal with Drow anyway? Why do we always have to pay extra to be a bad-boy elf?

  Deznts

Apprentice Member

Joined: 12/14/05
Posts: 163

5/07/13 11:40:29 PM#30
Originally posted by minttunator
Originally posted by SupportPlayerMM
After playing this game and being really impressed makes me wonder if I missed a gem in DDO?

Luckily you haven't missed it - DDO is still running and it's still good. In fact, I'd say it's one of the better MMOs currently on the market. :)

I tried Neverwinter. Joined a "mature, small guild whose purpose is to make friends and tight nit dungeon groups". I love the combat for the guardian fighter, especially the block. 

Then I did the first two cryptic produced dungeons and was very disappointed. They were entirely too easy. Rogues were tanking normal mobs and bosses.  The second dungeon, we were queued without a healer, and we still facerolled through the dungeon. 

Mobs in group dungeons should punish squishy classes who chose to grab aggro with almost immediate death, but they do not. I, as a tank, should be required to play the role that I chose at character creation, but am not. The rogues can tank, obviously the guardian isn't needed. This made me very sad. 

Then on top of my disappointment in realizing there was no role playing necessary in this role playing game... Many members of my "tight nit dungeon group developing guild" decided to power level their ranged characters via foundry exploitation, thus leaving me behind on my own.

So, yesterday I resubscribed to DDO for 3 months, hooked up with a friend, rolled a paladin, and we've dungeoned till our heart's content.

  AIMonster

Elite Member

Joined: 12/31/08
Posts: 1980

5/07/13 11:43:51 PM#31
Personally I thought DDO was mediocre and I think Neverwinter is a vastly superior game especially in combat fluidity and difficulty.

Raptr link because it's the cool new trend:

  AIMonster

Elite Member

Joined: 12/31/08
Posts: 1980

5/07/13 11:44:30 PM#32
Originally posted by Deznts
Originally posted by minttunator
Originally posted by SupportPlayerMM
After playing this game and being really impressed makes me wonder if I missed a gem in DDO?

Luckily you haven't missed it - DDO is still running and it's still good. In fact, I'd say it's one of the better MMOs currently on the market. :)

I tried Neverwinter. Joined a "mature, small guild whose purpose is to make friends and tight nit dungeon groups". I love the combat for the guardian fighter, especially the block. 

Then I did the first two cryptic produced dungeons and was very disappointed. They were entirely too easy. Rogues were tanking normal mobs and bosses.  The second dungeon, we were queued without a healer, and we still facerolled through the dungeon. 

Mobs in group dungeons should punish squishy classes who chose to grab aggro with almost immediate death, but they do not. I, as a tank, should be required to play the role that I chose at character creation, but am not. The rogues can tank, obviously the guardian isn't needed. This made me very sad. 

Then on top of my disappointment in realizing there was no role playing necessary in this role playing game... Many members of my "tight nit dungeon group developing guild" decided to power level their ranged characters via foundry exploitation, thus leaving me behind on my own.

So, yesterday I resubscribed to DDO for 3 months, hooked up with a friend, rolled a paladin, and we've dungeoned till our heart's content.

The dungeons get A LOT harder around level 33.

Raptr link because it's the cool new trend:

  Deznts

Apprentice Member

Joined: 12/14/05
Posts: 163

5/07/13 11:52:10 PM#33
Originally posted by AIMonster
Originally posted by Deznts
Originally posted by minttunator
Originally posted by SupportPlayerMM
After playing this game and being really impressed makes me wonder if I missed a gem in DDO?

Luckily you haven't missed it - DDO is still running and it's still good. In fact, I'd say it's one of the better MMOs currently on the market. :)

I tried Neverwinter. Joined a "mature, small guild whose purpose is to make friends and tight nit dungeon groups". I love the combat for the guardian fighter, especially the block. 

Then I did the first two cryptic produced dungeons and was very disappointed. They were entirely too easy. Rogues were tanking normal mobs and bosses.  The second dungeon, we were queued without a healer, and we still facerolled through the dungeon. 

Mobs in group dungeons should punish squishy classes who chose to grab aggro with almost immediate death, but they do not. I, as a tank, should be required to play the role that I chose at character creation, but am not. The rogues can tank, obviously the guardian isn't needed. This made me very sad. 

Then on top of my disappointment in realizing there was no role playing necessary in this role playing game... Many members of my "tight nit dungeon group developing guild" decided to power level their ranged characters via foundry exploitation, thus leaving me behind on my own.

So, yesterday I resubscribed to DDO for 3 months, hooked up with a friend, rolled a paladin, and we've dungeoned till our heart's content.

The dungeons get A LOT harder around level 33.

Very good to hear.  I'll give it another shot in a month or two. Let some guilds develop in to a more accurate representation of what they intend to be. And then try to find a good guild to call home. I hope to find a guild that will welcome a tank in to their ranks (who won't be level 60). And ideally one where you are encouraged to read the stories, and explore every inch of the dungeons. That sparkly little path guidance system is horrible for DnD. 

  Lobotomist

Hard Core Member

Joined: 5/20/07
Posts: 4700

I got so much trouble on my mind Refuse to lose.

5/08/13 1:21:30 AM#34

DDO is excellent game.

Fairly accurate to D&D 3ed rules.

 

3 things made it unpopular :

1. Its absolutely group oriented. You cant do nothing without group (pass certain level)

2. When it came out action MMOs were novelty , and to set it in D&D ruleset that is strategical and slow paced, didnt resonate good with D&D fans.

3. Ebberon setting was disapointment for D&D fans because it was new and not that popular at time

  thark

Elite Member

Joined: 1/01/03
Posts: 1039

5/08/13 5:33:57 AM#35

DDO is a great game ..

And It's an even better game if you play it without any kind of hints , guides or any super partys that rush trough content with players that has been doing the same thing since 2010.

Get a couple of friends, group up , and enjoy..DDO is the best grouping experience there is.

 

 

  HorrorScope

Apprentice Member

Joined: 1/04/05
Posts: 609

5/09/13 7:30:19 PM#36
DDO is probably my favorite all time mmo. Amazing character building, amazing dungeon mechanics. Plays like a live action DnD game would be and setup like it to. Get your quest, play it... like an ole DND module.
2 Pages « 1 2 Search