Trending Games | Moonrise | Elder Scrolls Online | Pirate101 | EverQuest

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,900,553 Users Online:0
Games:751  Posts:6,269,908
Cryptic Studios | Play Now
MMORPG | Genre:Fantasy | Status:Final  (rel 06/20/13)  | Pub:Perfect World Entertainment
PVP:Yes | Distribution:Download,Retail | Retail Price:n/a | Pay Type:Free | Monthly Fee:n/a
System Req: PC | Out of date info? Let us know!

Neverwinter Forum » General Discussion » Bashing the game.

3 Pages 1 2 3 » Search
42 posts found
  Allacore69

Advanced Member

Joined: 10/25/12
Posts: 878

 
OP  2/25/13 4:23:21 AM#1

I see a lot of people bashing the game but those same people are here begging for keys lol

  Abloec

Advanced Member

Joined: 8/09/04
Posts: 318

2/25/13 8:57:36 AM#2
Originally posted by Allacore69

I see a lot of people bashing the game but those same people are here begging for keys lol

Meh, people are like that. Its just like my quote in my sig. It means They condemn what they do not understand.


Damnant quod non intellegunt

  ignore_me

Apprentice Member

Joined: 7/04/11
Posts: 2034

2/25/13 9:00:52 AM#3

How do you define bashing versus critique? Honest question.

For example I read that the game restricts you to one weapon per class. I find this to be unacceptable if its true, was the person reporting this information bashing the game?

 

Survivor of the great MMORPG Famine of 2011

  Vorthanion

Elite Member

Joined: 7/02/11
Posts: 1938

2/25/13 9:03:43 AM#4
I'm tired of the Dungeons and Dragons franchise being so poorly represented in both movies and computer online gaming.

  Avanah

Elite Member

Joined: 9/18/04
Posts: 888

2/25/13 9:05:33 AM#5
I didn't know keys were available. I'd love to try and get a key. Been waiting for NW forever. :)

TGIF...Thank God I'm Female

"Those with the most Opinions tend to have the fewest Facts"

  Abloec

Advanced Member

Joined: 8/09/04
Posts: 318

2/25/13 9:06:43 AM#6
Originally posted by ignore_me

How do you define bashing versus critique? Honest question.

For example I read that the game restricts you to one weapon per class. I find this to be unacceptable if its true, was the person reporting this information bashing the game?

 

Each class is restricted to one weapon type not one weapon. So Trickster rogue can use 2 one handers, Guardian one hander and shield, and so on.


Damnant quod non intellegunt

  Abloec

Advanced Member

Joined: 8/09/04
Posts: 318

2/25/13 9:09:29 AM#7
Originally posted by Vorthanion
I'm tired of the Dungeons and Dragons franchise being so poorly represented in both movies and computer online gaming.

Can't really lay all the blame on the producers/game companies. WoTC has to approve the movies and online games for them to be released. So its also on WoTC. I mean they were the ones that decided that Cryptic was going to use the 4.0 rule set.


Damnant quod non intellegunt

  ignore_me

Apprentice Member

Joined: 7/04/11
Posts: 2034

2/25/13 9:10:15 AM#8
Originally posted by Abloec
Originally posted by ignore_me

How do you define bashing versus critique? Honest question.

For example I read that the game restricts you to one weapon per class. I find this to be unacceptable if its true, was the person reporting this information bashing the game?

 

Each class is restricted to one weapon type not one weapon. So Trickster rogue can use 2 one handers, Guardian one hander and shield, and so on.

So wait, dagger is a class of weapon? Can Trickster use anything else?

Survivor of the great MMORPG Famine of 2011

  DrkKaiser

Novice Member

Joined: 5/07/07
Posts: 8

2/25/13 9:14:09 AM#9

In a game where versatility and the ability to use any type of weapons and armor you desired are quite prevalent (Yet heavily frowned upon, as per the game's negative bonuses,) I find that the concept of having only one weapon type per class to be rather inhibitive and counter-intuitive to the spirit of the game.

 

Truly, I would like to see the Dungeons & Dragons franchise actually be handled by a company who is up to the challenge of making the game a true example of the tabletop model, rather than a half-hearted attempt, moulded around MMORPG pre-built concepts which "Work."

  Kyleran

Bitter Vet™

Joined: 9/13/06
Posts: 19240

Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

2/25/13 9:14:43 AM#10

Not to worry, I've neither bashed the game nor asked for a key.

Has not caught my interest yet, mostly ignoring for now.

Arrogant, Condescending, Dismissive, Elitist, "Meany", you speak as if these are bad things?
Kyleran - Bitter Vet ™ since 2006
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

  Abloec

Advanced Member

Joined: 8/09/04
Posts: 318

2/25/13 9:43:55 AM#11
Originally posted by ignore_me
Originally posted by Abloec
Originally posted by ignore_me

How do you define bashing versus critique? Honest question.

For example I read that the game restricts you to one weapon per class. I find this to be unacceptable if its true, was the person reporting this information bashing the game?

 

Each class is restricted to one weapon type not one weapon. So Trickster rogue can use 2 one handers, Guardian one hander and shield, and so on.

So wait, dagger is a class of weapon? Can Trickster use anything else?

A trickster can use 1h swords, axes, I am assuming daggers but tbh I can't remember if I found any daggers.


Damnant quod non intellegunt

  Abloec

Advanced Member

Joined: 8/09/04
Posts: 318

2/25/13 9:46:58 AM#12
Originally posted by DrkKaiser

In a game where versatility and the ability to use any type of weapons and armor you desired are quite prevalent (Yet heavily frowned upon, as per the game's negative bonuses,) I find that the concept of having only one weapon type per class to be rather inhibitive and counter-intuitive to the spirit of the game.

 

Truly, I would like to see the Dungeons & Dragons franchise actually be handled by a company who is up to the challenge of making the game a true example of the tabletop model, rather than a half-hearted attempt, moulded around MMORPG pre-built concepts which "Work."

Kaiser, the amount of money it would require to make a DnD as extensive as a PnP DnD game would be huge. Actually lemme rephase that alil bit, to make a game w/ the depth on the PnP DnD game that is good would cost a huge amount of money. To give the amount of custimization of DnD itself would probably take years to design, thats just the character creation. Putting that shit in a book is a lot simpler than putting all of it in code and balancing it. There would probably be no way to have PvP in the game because there would be so many combinations and shit that it would be an extrodinary feat just to balance the game.

 

Like I said in another post, you cannot lay all the blame on the game companies for the limitations, WoTC gives the ok for this stuff or the game would never release.


Damnant quod non intellegunt

  Margrave

Advanced Member

Joined: 11/10/06
Posts: 519

2/25/13 9:48:56 AM#13
If I promise not to bash can I have a key then? ;)
  DrkKaiser

Novice Member

Joined: 5/07/07
Posts: 8

2/25/13 9:57:04 AM#14

So in essence, you're attempting to say that in order to do what they're already doing, just with adjusted parameters...would take a massive amount of money beyond what they normally spend, as well as time?

 

Allow me to be a bit more specific here, so as to eliminate any confusion.

D&D is a great game, but the biggest problem when playing in an MMO aspect is the combat.

As I am at least aware, D&D functions around turns, squares moved per round (Feet in 3.5 and prior, I think)

and the aspect of it being on a grid based system.

To this extent, why have they not tried a method that would cater to that more appropriately?

MMORPG as a design may indeed work, it is merely that the way they're going about it is somewhat flawed, from my perspective.

 

I do not blame the developers. These statements are more general "Blanket" statements towards the game, until I can play it, find the potential issues myself, and then give an in depth critique about how well they function in their own concept.

  azarhal

Hard Core Member

Joined: 7/06/09
Posts: 579

2/25/13 10:19:07 AM#15
Originally posted by Abloec
Originally posted by ignore_me
Originally posted by Abloec
Originally posted by ignore_me

How do you define bashing versus critique? Honest question.

For example I read that the game restricts you to one weapon per class. I find this to be unacceptable if its true, was the person reporting this information bashing the game?

 

Each class is restricted to one weapon type not one weapon. So Trickster rogue can use 2 one handers, Guardian one hander and shield, and so on.

So wait, dagger is a class of weapon? Can Trickster use anything else?

A trickster can use 1h swords, axes, I am assuming daggers but tbh I can't remember if I found any daggers.

Trickster start with a dagger.

  Abloec

Advanced Member

Joined: 8/09/04
Posts: 318

2/25/13 10:20:11 AM#16
Originally posted by DrkKaiser

So in essence, you're attempting to say that in order to do what they're already doing, just with adjusted parameters...would take a massive amount of money beyond what they normally spend, as well as time?

 

Allow me to be a bit more specific here, so as to eliminate any confusion.

D&D is a great game, but the biggest problem when playing in an MMO aspect is the combat.

As I am at least aware, D&D functions around turns, squares moved per round (Feet in 3.5 and prior, I think)

and the aspect of it being on a grid based system.

To this extent, why have they not tried a method that would cater to that more appropriately?

MMORPG as a design may indeed work, it is merely that the way they're going about it is somewhat flawed, from my perspective.

 

I do not blame the developers. These statements are more general "Blanket" statements towards the game, until I can play it, find the potential issues myself, and then give an in depth critique about how well they function in their own concept.

Well first of all, WoTC decided that Neverwinter would be 4.o ruleset which is a more I guess you could say fast paced ruleset. Less abilities just w/ more punch and so on. The problem w/ adapting a PnP DnD to an MMO is the general populace wants fast paced action. Kill it and kill it now type mentality. Trust me I am w/ you, I loved all the old Bioware games that used the turn based DnD rules but sadly if you look at Biowares detachment from that w/ DA2 the majority of the new generation of gamers aren't into the slow stategic type of game play, especially in an MMORPG.

 

Like I said if Neverwinter was a turn based type game I would be all for it, but its not. I approach all games regardless of their ties w/ a fresh view. Just because a game is associated w/ something like DnD does not mean it is going to be DnD sadly. There will always be compromises and cuts, it would be to difficult to fully translate a PnP game to an MMORPG that todays gamers would accept.


Damnant quod non intellegunt

  Abloec

Advanced Member

Joined: 8/09/04
Posts: 318

2/25/13 10:21:00 AM#17
Originally posted by azarhal
Originally posted by Abloec
Originally posted by ignore_me
Originally posted by Abloec
Originally posted by ignore_me

How do you define bashing versus critique? Honest question.

For example I read that the game restricts you to one weapon per class. I find this to be unacceptable if its true, was the person reporting this information bashing the game?

 

Each class is restricted to one weapon type not one weapon. So Trickster rogue can use 2 one handers, Guardian one hander and shield, and so on.

So wait, dagger is a class of weapon? Can Trickster use anything else?

A trickster can use 1h swords, axes, I am assuming daggers but tbh I can't remember if I found any daggers.

Trickster start with a dagger.

Lol, thanks. I couldn't remember for my life, played so much Neverwinter it sorta all blurred together.


Damnant quod non intellegunt

  Halohead

Novice Member

Joined: 1/31/08
Posts: 11

2/25/13 10:27:32 AM#18
The Guardian Fighter starts with a sword and shield, and I didn't level one high enough to see if any variation was available. I recall in the Guardian Figther video the character was using a two-handed sword, but they may have changed it since the video's release.
  Margrave

Advanced Member

Joined: 11/10/06
Posts: 519

2/25/13 10:29:15 AM#19
You may have seen the great weapon warrior video though
  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

2/25/13 10:31:45 AM#20
Still curious what OP is talking about.. Seen some bash because its f2p, or its cryptic, or they feel its not "real" d&d but who asked for a key after bashing?

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

3 Pages 1 2 3 » Search