Trending Games | The Crew | Elder Scrolls Online | Lichdom: Battlemage | ArcheAge

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,844,971 Users Online:0
Games:732  Posts:6,221,942
Cryptic Studios | Play Now
MMORPG | Genre:Fantasy | Status:Final  (rel 06/20/13)  | Pub:Perfect World Entertainment
PVP:Yes | Distribution:Download,Retail | Retail Price:n/a | Pay Type:Free | Monthly Fee:n/a
System Req: PC | Out of date info? Let us know!

Neverwinter Forum » General Discussion » Favorite Foundry Campaign

2 Pages « 1 2 Search
24 posts found
  Kingmob23

Novice Member

Joined: 6/11/12
Posts: 77

2/14/13 6:25:24 AM#21
Originally posted by Aerowyn
anyone notice in any of the foundry missions they played did the npc have any behavior scripting? like did all the npcs you could fight start in a location and just sort of start attacking you when you got in range? i'm trying to find out if you can adjust things like npc behavior for example at low health a npc will run for help or at a certain % health it will do a certain action or move to a certain location and such

The npc scripting seemed spotty. Most the time  they charged me me when I came in range, but there were a number of instances were they danced around me and did nothing. Also, on numerous occasions the npc would quit responding in a middle of a fight. I did two of them were the boss froze up midway through the battle and I was able just to stand still and unload on them. I'm not sure if these instances of dancing and freezing were scripting issues from the creator or a bug in the system.

I think you can work with npc behavior as there were times when part of the mob would charge while a couple hung back and waited for a bit. You can also have them follow a pattern around the maps as well.

  vmoped

Novice Member

Joined: 3/07/04
Posts: 1722

2/14/13 2:00:54 PM#22
Originally posted by Asm0deus
Zebulars campaign was good, The Dweomerkeepers Campaign.

This one was my favorite out of the 5 or so I did.  I really like how the creator found some really nifty ways to add side content that reminded me more of D&D than the cryptic made content did.  This raised my hopes for the foundry to even higher levels!

Cheers!

MMO Vet since AOL Neverwinter Nights circa 1992. My MMO beat up your MMO. =S

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

2/14/13 2:05:33 PM#23
Originally posted by Kingmob23
Originally posted by Aerowyn
anyone notice in any of the foundry missions they played did the npc have any behavior scripting? like did all the npcs you could fight start in a location and just sort of start attacking you when you got in range? i'm trying to find out if you can adjust things like npc behavior for example at low health a npc will run for help or at a certain % health it will do a certain action or move to a certain location and such

The npc scripting seemed spotty. Most the time  they charged me me when I came in range, but there were a number of instances were they danced around me and did nothing. Also, on numerous occasions the npc would quit responding in a middle of a fight. I did two of them were the boss froze up midway through the battle and I was able just to stand still and unload on them. I'm not sure if these instances of dancing and freezing were scripting issues from the creator or a bug in the system.

I think you can work with npc behavior as there were times when part of the mob would charge while a couple hung back and waited for a bit. You can also have them follow a pattern around the maps as well.

 

thanks glad to hear you can at least have basic pathing

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Gazzooks

Novice Member

Joined: 5/14/07
Posts: 8

2/19/13 8:41:10 AM#24

I for one am looking forward to this addition to the game. It was the determining factor on me buying all the founder packs and supporting this game.

 

I will be producing and releasing a bunch of UGC upon release. 

2 Pages « 1 2 Search