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1/30/13 4:34:56 PM#41
IS THERE ANY PVP IN NEVERWINTER YET?
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1/30/13 4:55:30 PM#42
Originally posted by MortisRex The mod is a fan btw, the modders are simpely unpaid volunteers so take it with a grain of salt. The do have some additional communication options but it doesn't lead to Devs but NW PR peeps. Everything is hearsay in NW, stuff mentioned in interviews, demos, ect ect but you can count on that they want PvP to be quality and not in just for the sake of having it in. Like all things in developemnt they cannot ellaborate just like with everything else about NW. As it stands PvP will be at launch (unless something changed recently) hence one of the reasons for the delay. All or most of the things Cryptic was gonna tack on post launch under the guidance of Atari, PWE gave Cryptic the time and support they needed to finish these various projects. With Atari it was a OMG (Online Multiplayer Game) but with PWE they were allowed to make a "more immersive" MMO. PvP is a tiresome topic with NW as your are constantly fending off the naysayers and haters. Take it how you want, a lot of naysayers were screaming on the boards and talking down in all the PvP threads on the official forums and then Cryptic stated that they will have it in NW and the intend it to be quality which considerablely shut up the haters are least for a little while so people actually did discuss PvP. |
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1/30/13 4:59:29 PM#43
Originally posted by Dihoru According to this video, there is pvp in D&D Table top games. They certainly look like they know what they are talking about. http://www.youtube.com/watch?v=bP3GYdrW450
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1/30/13 5:16:54 PM#44
Originally posted by Keller Thanks, so Ambros123 is saying "It will be in and will be quality" based on a fan faq on information from sources other than the developers. I figured as much when he didn't provide links. So basically we don't know yet if it will officially be in, nor do we know if it will be a well done PvP system or if it will just be yet another tacted on PvP system.
I still feel the time could have been better spent elsewhere. It's sad that functional and aesthetically pleasing housing takes a back seat to a system that doesn't mesh well with the core of the game, I mean it is a PvE centric game. Since it doesn't mesh well with the core it gets stuck in instances or in some sort of endgame system... yay... |
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1/30/13 5:46:22 PM#45
Originally posted by GrayGhost79 Those "sources" are a demo played through and talking to Andy who is the lead Dev. They've stated it will be at launch but things change so it could quite possiblely been pushed back for all we know, but they have stated that it will be included at launch last word on the subject. I can really care less either way if PvP is made into the game. Take it however you want but they have stated this and this statement has spawned numerous threads on PvP in the forums. With the amount of hate the PvP has in those forums (all the modders don't advocate PvP) they are not just gonna make crap up on PvP. |
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azzamasin
Hard Core Member
Joined: 6/06/12
We live in a fantasy world, a world of illusion. The great task in life is to find reality. |
1/30/13 5:50:23 PM#46
Originally posted by BitterClinger From the information I've seen is that NWO is a PvE cooperative game but PvP will release after launch. Pretty sure it will be instanced Battleground PvP so I hope it never makes it in.
D&D has always been about group play and Dungeon Delving. |
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Viare
Novice Member
Joined: 5/07/10
challenges cannot possibly be good or bad. Challenges are simply challenges. |
1/31/13 10:20:23 AM#47
All modern mmo's fail without pvp. Simply a fact. Its the movement of the future. Also!!!! As a Neverwinter Nights Vet I have to say, the original game would of sucked if you could not enable pvp. Made the storys players created SOOO damn epic. Anyone ever play Isandor? Perma death server where you could harvest and build cities. Most fun ive had in a game to date.
Only as a warrior can one withstand the path of knowledge. A warrior cannot complain or regret anything. His life is an endless challenge, and challenges cannot possibly be good or bad. Challenges are simply challenges. |
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1/31/13 4:15:47 PM#48
Originally posted by Ambros123 It is probably late to point out, but truth's thread is based on things confirmed by devs. The devs unlike other games are sproadically very active on forums - like a planetary body apearing for a week and ending up in celebration and gala.
PvP will be included in the game including deathmathes and group PvP - this has been confirmed by devs on forums. (I know because I keep tabs on them(used to) and you can read their replies in dev tracker, and older ones in my thread stickied just under truth's thread) |
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1/31/13 5:04:33 PM#49
I'm fine with no PvP in a game like Neverwinter, people who love this setting, myself included are expecting good PvE content, group, solo, dungeons & dragons.
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1/31/13 6:00:46 PM#50
Originally posted by Ambros123 I don't think it is required at all and I am normally nuts for PVP. I think it might be good for some MMOs to skip it. For some it may be better to spend that extra funding on things besides PVP. Even more so if the PVP is lack luster and half assed. Cryptic has never been known for having good PVP anyways. |
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1/31/13 6:07:48 PM#51
add it later diablo 3 style ??? because the other game still lack the pvp ......
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1/31/13 6:24:15 PM#52
PVP and D&D just do not mix. If neverwinter sticks to the rules as much as possible, there WILL be absurdly overpowered builds. 1e-3.5e had the dedicated spellcasters. (Wizard, Cleric, Druid.) All three classes become Dragon Ball Z levels of broken at levels 10 and up. Also, above all them, in 3.5, the Planar Shepard, full stop. 4e has the Executioner/Blackguard with the frostcheese+chargecheese setup. The Blackguard is already the best striker in the game, and the executioner adds +d8 damage to ALL striker abilities, then you add in the cheeseball feat builds, and you can effectively cut through armies Dynasty Warriors style. Can you imagine that sort of thing in PVP? No thank you.
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2/01/13 3:31:39 AM#53
Originally posted by Fly666monkey Dude! Read a bit about the game before making posts - lol! It is based on 4e - it is not from the era of Sir Maximus Minimus the third half man! |
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2/01/13 4:39:28 AM#54
Multiclassing and a mix of fixed FEATS for classes and generic FEATS as well as FEATS for Races / subraces. Also the Skills you trained played a huge role. Because the combat was based on dices, you could be a mind magic resistent character regardless of your above mentioned choices. Placing Ability Points was also the key.
Balancing wasn't in the hands of the developers but in the hands of the players.
Stone say hello to paper, and scissor let me indroduce you to paper :) Playing: EVE Online Used to play for 5+ years: Lineage 2, Lord of the Rings Online and Ragnarok Online Utter disappointing MMO experience for 1 - 3 Months: |
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Yamota
Elite Member
Joined: 10/05/03
There's a beast within every man that stirs when you put a sword in his hand |
2/01/13 5:28:31 AM#55
Originally posted by salanae What games are you referring to which focused on PvP? GW 2, SW:TOR, Secret Wars, Rift, DCU and so on have all much more PvE content than PvP. Planetside 2 is the only triple A one which is PvP focused. Imo a good MMO should have both. PvE and PvP are both neccessary for a complete MMO experience and a game which focuses on any one is, imo, lacking. |
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2/02/13 7:39:36 PM#56
Originally posted by Maephisto Yes, PvP is in - 20 vs. 20 battles. |
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2/03/13 10:26:55 AM#57
Anddddd just like that this game has gone to crap. Obviously without PVP it's built for those who enjoy long walks along MMO beaches while picking flowers to craft their epic set of armor to fight the epic boss.
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2/03/13 3:11:59 PM#58
Originally posted by Ambros123 They told me during Gamescom that PvP would have been at launch and that they were excited about it. Founder, CEO & Editor in Chief of Worlds Factory, a brand new videogame and entertainment online publication. |
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2/03/13 3:17:14 PM#59
Originally posted by BitterClinger I may have to take back the bad things I've posted about Cryptic if they actually release a PvE game with powerful PvE mechanics that are not watered down for PvP reasons. Back on the watch list for me as well.
TSW and GW2 (while very good games) have totally fried me on weak CC in PvE for PvP reasons.
I see from others that PvP is in. That is fine if they totally separate the skill functions. |
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2/03/13 3:17:27 PM#60
Originally posted by salanae ^^ Totaly agree...
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