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Neverwinter Forum » General Discussion » First foundry ideas

6 posts found
  Aerowyn

Apprentice Member

Joined: 2/20/12
Posts: 7969

 
OP  1/29/13 9:34:33 PM#1

Really am hoping for some simple scripting for bosses but not holding my breathe on that.. what are some basic ideas people will do for there first foundry?

I'm thinking a 5 floor dungeon that each level is basically a long hallway with enemies swarming down on you then at the end of each hall is a big ass boss fight.. something simple to start out:)

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  MMOGamer71

Advanced Member

Joined: 11/12/07
Posts: 1463

1/29/13 9:39:38 PM#2
I see an explosion of the classic PnP Modules being made like what is available to the NWN series.

The "issue" with MMO development is that there are TOO MANY suits and not enough gamers making games.

  AG-Vuk

Advanced Member

Joined: 7/26/04
Posts: 795

Fat, drunk and stupid is no way to go through life, son.
Oh, I see it's too late to help you.

1/29/13 10:07:07 PM#3
If you want to see what is possible in the Foundry , download STO and play with it there. A good bet is that it will be carried over at a minimum 90 %. The difference being that this games foundry will be more plugged into the C-Store, since it's being released F2P.

  Aerowyn

Apprentice Member

Joined: 2/20/12
Posts: 7969

 
OP  1/29/13 10:09:27 PM#4
Originally posted by AG-Vuk
If you want to see what is possible in the Foundry , download STO and play with it there. A good bet is that it will be carried over at a minimum 90 %. The difference being that this games foundry will be more plugged into the C-Store, since it's being released F2P.

thought they were using STO as a base and expanding from it... i dunno i could be wrong on that

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  DeniZg

Elite Member

Joined: 1/29/12
Posts: 441

1/30/13 3:02:26 AM#5
Originally posted by Aerowyn

Really am hoping for some simple scripting for bosses but not holding my breathe on that.. what are some basic ideas people will do for there first foundry?

I'm thinking a 5 floor dungeon that each level is basically a long hallway with enemies swarming down on you then at the end of each hall is a big ass boss fight.. something simple to start out:)

IIRC they've mentioned having some sort of templates for boss actions, where you could use one boss character model and combine it with a certain script of another boss. However, no custom scripting will be available.

Comparing NWO to STO foundry, they've mentioned it's like comparing W7 to W3.11.

I would love to see remakes of some classic WoW dungeons, like Scarlet Monastery or Zul'Farak.

  tom_gore

Advanced Member

Joined: 2/27/09
Posts: 1789

1/30/13 3:30:52 AM#6

Hard to say. I'm pretty interested in this function aswell, as I've been a PnP (and lately PbP) GM for more than 20 years and created countless of homebrew adventures.

Hopefully it won't be too limited so we can create something amazing with it.