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1/27/13 12:46:31 PM#21
Originally posted by grimal Yeah, what this forum really needs is more fanboyism and flamewars, not observations about MMOs :rolleyes:
Dungeons & Dragons existed before 99.9% of the people had access to computers, so of course people are going to have opinions about a game that veers away from the original feel.
What surprises me is that anyone would even consider playing a Cryptic game. I guess you're all looking forward to chests that you need to purchase a key for and will use a random number generator with undisclosed odds for drops? |
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1/27/13 1:56:01 PM#22
Originally posted by enik3 You do realize that cryptic is developer and not publisher right?
If you are going to criticize, its good - however you should keep your facts right. Cryptic has nothing to do with cash-shop and monies part of the game - publisher does. |
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1/27/13 2:01:44 PM#23
I can agree that combat and even art can ruin a game but I dont apply it to D&D the way you do. I can see a need to make the combat faster paced as a break-away from tradition due to DDO not doing that great before going F2P and the only ACTUAL true D&D combat is TURN BASED. The art style, outside of combat though doesnt seem bad to me, in fact some of the zones in the clips are spot on and same with the towns, fitting previous D&D single player computer games. “I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson |
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azzamasin
Hard Core Member
Joined: 6/06/12
We live in a fantasy world, a world of illusion. The great task in life is to find reality. |
1/28/13 12:51:05 AM#24
I dont care what kind of art or combat a game is "suppose" to have as long as it appeals to me. I'm serious when I say I would play tiddlywinks online if had the art of GW2 and the combat of Neverwinter. Some people jsut can't suspend disbelief long enough to enjoy.
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1/28/13 10:05:07 AM#25
Originally posted by Apok_23 Bro seriously? Man I tell you first of all I have no clue on what your main topic was even about here... I personally fail to see what does swinging a weapon have to do with "RPG". Number One: The acronym "R" means role so how does watching some video of a game that isn't released yet for you to even make statements like this? Number Two: maybe somewhere you did not fully read what this game is all about even from the beginning they stated this game would be a "Action based" type so for you even talking about how over the top exaggerated is not the fault of the company but the fault lay on your shoulders since clearly you missed that point. Combat style is "Action", the MMO is because this is a massively multiplayer and RPG is how you interact with other players or how you interact with the NPCs. If you are going to bash a game at least come with something that makes a valid point.
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1/28/13 10:12:24 AM#26
Originally posted by Apok_23 Probably why I spent most of my D&D time cutting out some of the dice rolling and throwing away a lot of the charts. I wouldn't even say it was "cerebral". It was more for people who enjoyed numbers and minutae. As a DM I concentrated on story telling and "yes" action. To me, immersion was about story telling, creating a realistic world and allowing my players to have a sense of immediacy to what was going on. Not roling a dice and consulting a chart every time someone wanted to scratch their bum. But then again AS Gary Gygax said, the rules were just guidlines, take what you need and add what you want and throw away what you don't want/need,. However, I would say that I don't like the art style of Neverwinter. |
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1/28/13 2:16:17 PM#27
Originally posted by Apok_23 +5 Keyboard of Owning Foum Posts |
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