Trending Games | World of Warcraft | Elder Scrolls Online | WildStar | Albion Online

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,737,321 Users Online:0
Games:714  Posts:6,176,685
Cryptic Studios | Play Now
MMORPG | Genre:Fantasy | Status:Final  (rel 06/20/13)  | Pub:Perfect World Entertainment
PVP:Yes | Distribution:Download,Retail | Retail Price:n/a | Pay Type:Free | Monthly Fee:n/a
System Req: PC | Out of date info? Let us know!

Neverwinter Forum » General Discussion » neverwinter MMO...another screwed up D&D game??

2 Pages « 1 2 Search
36 posts found
  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 5511

1/23/13 11:20:52 AM#21

I guess that's your opinion OP.  I don't like 3/3.5 rules at all.  PnP rules aren't more sophisticated (that's almost laughable) such that no one would get them.  They don't translate well into real time play at all, period.   Do you really want to have a couple spells and wait several hours to regenerate them in a video game?

I'm going to have a good time with it.  Finally, D&D how my friends and I envisioned it 35 years ago.

I think a mind wipe so people could play an mmo like it was their first time again, would be easier to build than a new mmo people here would actually like. - DamonVile

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19143

1/23/13 11:53:30 AM#22

I will reserve judgment. However, the first D&D MMO .. DDO is pretty good and it is adding content, so it is successful enough.

The point is that D&D is always abotu small group dungeon adventure. A big world with massive number of players is irrelevant. Just a city zone with lots of good dungeons is enough to make a good game.

 

  jadiusmax

Novice Member

Joined: 12/05/09
Posts: 30

 
OP  1/23/13 11:58:57 AM#23

Hmm..might have been to late at night to make a thoughtful post but what i was trying to say was

ddo:  was so close to a great game.  i felt they did a great job of translating the feel of the classes into an mmo.  But the limited choice of prestige classes and quest hub style world was a huge disappointment to me (maybe no one else).

had they built an 'open world' and increased class choices/ fleshed out the gods, etc i would be playing and paying if needs be today.

and by open world i dont mean it needs to really take you 5 game days to travel from one city to the next..come on...

neverwinter:  creates a huge open wor...er i mean city??  a few areas outside it? come on.  Like one poster said,

let me travel to icewind dale, etc

just seems like another missed opprotunity.

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 16944

1/23/13 12:18:15 PM#24
Originally posted by Novusod
Originally posted by ice-vortex
Pen and paper rules don't translate well to an MMORPG.

 

 

It is not that the PnP rules would not translate well into MMORPG but that he big fear is that the larger player base of MMORPGs is not smart enough nor sophisicated enough to appreciate a PnP ruleset. A PnP ruleset would go against the long term trend of dumbing the games down for little kids and adult who don't use their brains. I will give a few examples.

 etc...

 

Overall it is not that the PnP rules cannot be adapted to MMORPGs but that the developers don't think the players could handle it. Players would complain about unballanced classes and lack of endgame while demanding instant gratification. The whole D&D universe does not go along with WoW style loot chasing.

yeah good post.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19143

1/23/13 12:22:54 PM#25
Originally posted by Sovrath

Overall it is not that the PnP rules cannot be adapted to MMORPGs but that the developers don't think the players could handle it. Players would complain about unballanced classes and lack of endgame while demanding instant gratification. The whole D&D universe does not go along with WoW style loot chasing.

 

Of course it does. Look at DDO.

And PnP is not instance gratification? I don't remember i have to travel for 20 min before i have a combat encounter when i play PnP D&D back in college.

A 20 min boat ride with nothing happening only occur in MMOs, not PnP games. You don't get to be the DM if you keep your players doing nothing for 20 min.

  Vorthanion

Elite Member

Joined: 7/02/11
Posts: 1883

1/24/13 11:41:00 AM#26
Originally posted by nariusseldon

I will reserve judgment. However, the first D&D MMO .. DDO is pretty good and it is adding content, so it is successful enough.

The point is that D&D is always abotu small group dungeon adventure. A big world with massive number of players is irrelevant. Just a city zone with lots of good dungeons is enough to make a good game.

 

That frankly isn't true.  Yes, there were some lazy Dungeon Masters that would only use the dungeon modules for their gaming sessions, but most of the ones that were worth a damn, actually created worlds for us to adventure in.  It was far from a dungeon crawl, there was a huge storyline and plenty of exploration and nation building or destroying.  I feel sorry for any older D&D gamer who never got to experience the worlds that a DM could and should have created for them.

  Jaro420

Novice Member

Joined: 7/03/06
Posts: 13

1/24/13 12:05:13 PM#27
I think the main reason that is hasnt reached a playable beta... is because they are arent going with the Fourth Edtion. Fifth Edtion is almost ready. I think i just got the final playtest rules, so it would make sense.
  Vagabandana

Novice Member

Joined: 8/30/12
Posts: 16

1/24/13 4:33:56 PM#28
I'll just wait and see.
  azzamasin

Elite Member

Joined: 6/06/12
Posts: 2623

We live in a fantasy world, a world of illusion. The great task in life is to find reality.

1/24/13 11:15:58 PM#29
All I know is the play test videos look amazing and the FOundry is going to breathe new life into the MMO genre.

If your idea of a Sandbox is open FFA Full Loot PvP, full crafted world with minimal support for anything combat then your sandbox ideas are bad! Sandbox means open world, non-linear gaming PERIOD!

  ice-vortex

Novice Member

Joined: 5/21/10
Posts: 901

1/27/13 7:07:07 AM#30
Originally posted by Jaro420
I think the main reason that is hasnt reached a playable beta... is because they are arent going with the Fourth Edtion. Fifth Edtion is almost ready. I think i just got the final playtest rules, so it would make sense.

D&D Next is almost two years away. It is in the very early beta stages.

  Ambros123

Novice Member

Joined: 12/04/11
Posts: 891

1/27/13 9:27:21 AM#31

I used to be very excited about Neverwinter but now it' died down to a more wait and see.  After the German vid of the "feats" aka talents I was extremely disappointed.  Gameplay looks good but if it drastically differs from D&D then I won't be intrested like how no matter how many times I tried to get into DDO I couldn't as I would always get pissed off with the deviations that are unwarrented imo.  But mostly I got fed up with Cryptic's horrible PR work, they never give any important details and I just stopped going to their website any more.  Call me when Beta is available that I can join or when the game launches.

Bright side is at least it's F2P so this would be an ideal alt MMO to the main one.  At this point more exicted about ESO than Neverwinter which seems like will be released before Neverwinter since Cryptic seem to be draggin their feet around.

  Nikopol

Apprentice Member

Joined: 11/21/08
Posts: 627

Brought to you by... The Spirit of Nikopol.

1/27/13 10:17:38 AM#32

I sympathize. And it's not even the mechanics (though I'm partial to 3.0, too).

It's the "world" part of it. It's such a pity we still haven't seen a grand MMORPG that opens up the memorable world of Forgotten Realms in front of us, and gives us the chance to visit at least a hefty part of Faerûn.

We'd go to Icewind Dale, Waterdeep, Calimshan, the Underdark...

We'd meet characters we read about: Elminster, Drizzt, Artemis Entreri, Wulfgar, Jarlaxle, Arilyn & Danilo, Gromph, Liriel, etc...

We'd have a big open world choke-full of lore and great characters.

I, too, think a lot of people would be interested.

I'd be OK with a classic tab-target, numbers-heavy combat. Even a slower version of WOW. Hell, it'd probably be better if it was not twitch-based but numbers-based.

Just give us the world and the characters.

 

  User Deleted
1/27/13 10:26:20 AM#33

Is it just me or is this an overreaction? I have yet to see any gameplay, i signed up for beta haven't seen it released yet, so far I'm not even sure there is footage of being in the game with the freedom enough to tell one way or another what this game is like. 

 

If it turns out to be just a town like DDO and then you port to places in the world then I'd worry but so far I don't think we have enough data to know that one way or another.

Also, I like the 4.0 rules because they come to closest to what we see in character developement and skills in an mmo or console game to it's only natural that the translation would be a bit easier then 3.0 3.5.

  gillrmn

Apprentice Member

Joined: 8/04/12
Posts: 251

1/27/13 2:03:55 PM#34
Originally posted by itgrowls

Is it just me or is this an overreaction? I have yet to see any gameplay, i signed up for beta haven't seen it released yet, so far I'm not even sure there is footage of being in the game with the freedom enough to tell one way or another what this game is like. ...

It seems to me that the only worry of cryptic's marketing is that you are interested in it enough to download it and try it once.

It seems that they are confident that the game is so awesome that it will blow you away so they don't need to work anymore than to make you interested in playing it once - for free.

 

That, or, the marketing team is a lie (i.e. it does not exists).

  COORS

Novice Member

Joined: 4/30/08
Posts: 362

1/30/13 1:52:53 PM#35
Originally posted by koboldfodder

+1

 

Cryptic does not make games with real depth to any of it's systems.  They make fast paced, arcade-action orientated games.  Now, they are decent games.  If you take the ship to ship combat and even the revamped ground combat from Star Trek Online, it actually is pretty fun.  The problem is that the Star Trek IP demands sooooo much more than your basic Cryptic arcade game. 

 

Neverwinter is the same way.  Sure it looks good for what it is, a fast paced arcade-action orientated game.  But the Forgotten Realms IP demands sooooo much more than what they are going to bring you.

 

You ALWAYS play Crypitc games with one thing bouncing around in your head "what might have been".  That should be their company motto.

 

This isn't a real D&D game.  Just like D&D Online is not a real D&D game.  Dungeons & Dragons has devolved into your basic loot fest where you glance at your skill page, roll a die, grab your loot and get on to the next dungeon.  They are what WOW is to the 3D MMO genre. 

 

Once upon a time, D&D was about player creativity and problem solving within a loose framework of a ruleset.

 

This is so true. I cannot think of one game Cryptic has ever made that had any depth whatsoever. Based on their track record, I cannot believe that Neverwinter will deviate from their usual vanilla, plain jane games.

And... add anything to do with Perfect World into the mix.... MEH

  gillrmn

Apprentice Member

Joined: 8/04/12
Posts: 251

1/31/13 12:06:41 PM#36
Originally posted by COORS
...

 This is so true. I cannot think of one game Cryptic has ever made that had any depth whatsoever. Based on their track record, I cannot believe that Neverwinter will deviate from their usual vanilla, plain jane games.

And... add anything to do with Perfect World into the mix.... MEH

First of all, cryptic has nly made 3 games before - 2 of them very different and huge names.

 

First is CoX(City of Heroes...) which was groundbreaking in itself. AFterwards they withdrew from game. From its inception to the time they withdrew (and some time afterwards too) the game was profit making.

 

Then comes their two games.

One is STO - star trek franchise. Which ofcourse, is a big deal. It had very different features like ship battle and ground battle system and foundry. It is a profit making buisness and a popular game.

Next is CO which came after a hero game was being developed for Marvel by cryptic, however the marvel decided to make one on their own as they though cryptic's engine was old. Cryptic used their engine to make and release CO (and it is speculated much of material was reused for that).

CO was also quite advanced with all it superpowers.

 

Next is NW - a D&D based game.

 

The fair criticism of cryptic has not been based on developed games - but their marketing policies. The marketing has changed as publisher was replaced {and when Atari sold cryptic, it was still making profit. Just not enough for Atari to cover their other losses - so Atari killed the golden goose to get all eggs}

 

So base your criticism on facts. It had few games, all successful. Most of the games were different from one another. But their marketing policies were not perfect. Their marketing has changed, is it bad or for good? W can only know after NW is launched.

2 Pages « 1 2 Search