Trending Games | ArcheAge | WildStar | Landmark | Middle-earth: Shadow of Mordor

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,851,279 Users Online:0
Games:732  Posts:6,224,946
Cryptic Studios | Play Now
MMORPG | Genre:Fantasy | Status:Final  (rel 06/20/13)  | Pub:Perfect World Entertainment
PVP:Yes | Distribution:Download,Retail | Retail Price:n/a | Pay Type:Free | Monthly Fee:n/a
System Req: PC | Out of date info? Let us know!

Neverwinter Forum » General Discussion » The Foundry's Potential - What do you all think?

10 posts found
  crashoddity

Novice Member

Joined: 1/14/13
Posts: 1

 
OP  1/16/13 8:27:09 PM#1

Hello!

 

So MMORPG community, I'll keep it short and sweet with a few discussion prompting questions regarding the Foundry in Neverwinter.

1. Given what we know so far about the Foundry, what kind of content will you attempt to make?

 

2. What storyline, quest, D&D campaign, or narrative would you like to see recreated by the Foundry community? Any source will do.

 

3. If persistent maps and/or guild housing were added at some point, what kind of map/village/castle/city would you create or like to see created by the Foundry community?

 

 

  steamtank

Novice Member

Joined: 7/10/09
Posts: 390

1/16/13 8:29:40 PM#2

i played NWN for a longtime because of the player hosted servers and maps.

thats what i want =(

  Shana77

Hard Core Member

Joined: 5/24/07
Posts: 183

1/20/13 4:09:51 PM#3
I'm hoping for something like Haven.
  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

1/20/13 4:12:50 PM#4
has there been any info if there would be anyway to change boss scripting at all? that's one of the biggest things I'm hoping for to not have just static encounters when making a boss fight

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  azzamasin

Elite Member

Joined: 6/06/12
Posts: 2720

We live in a fantasy world, a world of illusion. The great task in life is to find reality.

1/21/13 12:16:42 AM#5

I've been working on 2 campaigns for about a month now:

 

1. The first is nothing but a glorified version of a routine multi boss MMO raid.  large expansive dungeon with multiple bosses.  Boring but time consuming.  It's basically a WoW raid for the solo indivdual, something I always wanted to do in an MMO.

 

and the second is

 

2. Campaign featuring Lolth's minions and the return of Ancient Artifacts lost eons ago.

If your idea of a Sandbox is open FFA Full Loot PvP, full crafted world with minimal support for anything combat then your sandbox ideas are bad! Sandbox means open world, non-linear gaming PERIOD!

  MMOGamer71

Hard Core Member

Joined: 11/12/07
Posts: 1518

1/21/13 12:20:27 AM#6
Originally posted by steamtank

i played NWN for a longtime because of the player hosted servers and maps.

thats what i want =(

^

This NWN and NWN2 paved the way.

  azzamasin

Elite Member

Joined: 6/06/12
Posts: 2720

We live in a fantasy world, a world of illusion. The great task in life is to find reality.

1/21/13 12:49:15 AM#7
Originally posted by Aerowyn
has there been any info if there would be anyway to change boss scripting at all? that's one of the biggest things I'm hoping for to not have just static encounters when making a boss fight

Word is no but that is subject to change.

If your idea of a Sandbox is open FFA Full Loot PvP, full crafted world with minimal support for anything combat then your sandbox ideas are bad! Sandbox means open world, non-linear gaming PERIOD!

  Valentyn

Advanced Member

Joined: 10/08/07
Posts: 11

1/21/13 6:43:48 PM#8
Originally posted by azzamasin

I've been working on 2 campaigns for about a month now:

 

1. The first is nothing but a glorified version of a routine multi boss MMO raid.  large expansive dungeon with multiple bosses.  Boring but time consuming.  It's basically a WoW raid for the solo indivdual, something I always wanted to do in an MMO.

 

and the second is

 

2. Campaign featuring Lolth's minions and the return of Ancient Artifacts lost eons ago.

You can bet that I'll be playing any campaigns featuring Lolth

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

1/21/13 6:55:14 PM#9
Originally posted by azzamasin
Originally posted by Aerowyn
has there been any info if there would be anyway to change boss scripting at all? that's one of the biggest things I'm hoping for to not have just static encounters when making a boss fight

Word is no but that is subject to change.

hopefully it does... not expecting anything complex in this regard but something would be nice as after making a long epic quest it wouldn't be very exciting to just have a boss sit there and auto attack

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  gillrmn

Apprentice Member

Joined: 8/04/12
Posts: 251

1/22/13 4:44:10 PM#10
Originally posted by Aerowyn
has there been any info if there would be anyway to change boss scripting at all? that's one of the biggest things I'm hoping for to not have just static encounters when making a boss fight

Some rumors say there may be to some extent.

From talks with people experienced in STO foundry, things like NPC turning to hostile boss, defining places for certain kind of behavior (like probability of monster taking cover from ranged attacks etc.) are possible according to how game engine is defined.

But remember - these are all opinions, even if they are opinions of experienced people, still opinions