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11/17/12 7:00:39 PM#41
Originally posted by Deleted User You might be right, but both EQ2 and CoH did add similar stuff a while back and it didnt work out that way there. Biowares old NWN did it right and was very popular for years with plenty of custom content but it wasnt exactly a MMO, the creators run their own servers there so this isnt exactly the same. The idea is great if it works and is done the right way, but it might also instead add loads of poorly made crap content with far too great rewards so I will wait praising it until I tried it. |
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11/17/12 7:02:55 PM#42
Originally posted by AG-Vuk While STO has had some very bad press, it is not the POS every claims it is. I personally had fun in the game for far longer them most MMO's tend to keep me having fun. Yes it has it's flaws, but so does every other game. But despite it's flaws and issues, the foundry in that game was essentially a beta test platform for their development of Neverwinter. It is far less developed and has less features... ...but players were still able to produce top notch content for it, with great stories and some interesting gameplay. In my opinion, the Foundry in STO is one of the most revolutionary MMO systems designed in the last decade, and simply due to it being part of an underwhelming game for most, it did not recieve the attention it deserved. People have been begging for user-created content for years, and the Foundry delivered in STO, and will deliver even more in Neverwinter. Other developers need to take heed, because if neverwinter fails, it will be because of the rest of its game mechanics, as STO proved the foundry works, providing you have a community willing to design for it (and not be lazy asses and bitch about everyone elses content).
And to all the players bitching about limited hotkey's Dungeons and Dragons was never about a massive amount of abilities to begin with. True, alot was imagination, but your character in the P&P version usually focused on a smaller set of abilites. All D&D games have followed this pattern. Even casters, with there impressive array of available spells, could only memorize so many at a time.
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11/17/12 7:10:58 PM#43
In CoH the problem was two-fold. The creator was too limiting. In a way, the limitations were in the game itself, as many missions were a matter of 1. pick a map 2. pick a section 3. throw enemies in place 4. add dialogue and or quest objectives
There needs to be a bit more too it.
The second problem was a combination of a glut of low quality missions. Players generally just suck at that sort of thing, and the system made it difficult to find real quality creations. The rating system sucked because most missions with high ratings had them for dumb reasons, limited not just to farming quality.
Remove these problems, add the ability to promote your mission to others using in game or outside currency, and developer-review well-rated missions to either be sunk or exalted by them, and I think it will work well. |
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11/17/12 7:12:26 PM#44
Themepark? so i dont have to try then. good to know. |
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11/17/12 7:28:44 PM#45
Originally posted by xeniar nor do you need to even post really lol. |
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Vannor
Elite Member
Joined: 8/11/03
I am the lucid dream. BOW DOWN BEFORE THE GOD OF DEATH! |
11/17/12 7:33:50 PM#46
Themepark? Neverwinter's most defining feature is a sandbox one. That sandbox feature is the prime reason you say it will be the ultimate 'themepark'...? ... very strange how people think these days. |
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11/19/12 9:15:33 AM#47
Originally posted by ShakyMo Uh no street fighter is the last thing i will compare this too. Fighting games have hundreds of moves because directions and previous skill sequences modify attacks. Ex. High punch punches someone in the face. Down forward high punch throws a fire ball. You cannot tell me moving then hitting your one key on your keyboard does something different... Spiritsever - AR/Ele - The Secret World Ashmaker - Ranger < Prophets > - Age of Conan - #1 in Kills Sweety - Sorceress < Infinite Darkeness > - SWTOR - 2.6K PvP Rating ??? - Pilot - ??? - EVE Symir - Swordmaster - Warhammer - RR100 Dreadnaught - Rogue - Rift |
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azzamasin
Hard Core Member
Joined: 6/06/12
We live in a fantasy world, a world of illusion. The great task in life is to find reality. |
11/20/12 3:23:42 AM#48
Originally posted by Loke666 In Neverwinter, the rewards is set by Cryptic and not the author of the content. A Foundry mission that takes 30 mins to complete will reward identical coinage, loot and XP as a developer created mission. As for poorly made crap content, yes there will be alot of it and most of it won't get played but they are implementing features for the cream of the crop to raise to the top for easier accessibility. Theres also a hurdle in the foundry that for your work to get published it first must get pre-approved by 5 User-Generated playtesters before it gets published to the masses. First I suspect theres going to be some content that is good to n ot actually get published but the stuff that does get published should be playable by the developers standards. |