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NWN was designed to be a CORPG, yet later on in the development, PW joined in and converted it over to a true MMO. but what does that even mean? How was this done? I am curious because I concerned that PW and Crptic are trying to pull a marketing terminology Scheme on the MMORPG consumer base, in a similar way that games like DUNGEONS & DRAGONS ONLINE, DYNASTY WARRIOR ONLINE, VINTICUS, are all being miss represented as MMORPG which they truly aren't. PW and Crptic, seem to be making this conversion of a CORPG into a MMORPG, seem easier than it truly is. Had it truly been this easy, why didn't Anet simply convert Guild Wars into a MMORPG? something screams marketing scam approaching! But if handled well, and delivers on the sandbox concept, I may pick this product up even if it's not a true MMORPG.
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12/02/11 6:18:09 AM#2
It is just marketing talk. At most they might up the number of people a single social instance can support (town/taverns/etc) or add raid content at higher levels, but that is all. |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
12/02/11 6:56:13 AM#3
Source?
I wouldn't say MMORPG at all -- Neverwinter is a cooperative RPG.
EDIT: Did some looking around and they do, in fact, call it an MMO on their page: "This immersive Free-to-play MMO..." - NWN site, About the Game
I'm inclined to say that it is an error on the part of those that wrote the copy for the site, as my statement above is a word-for-word copy of a statement by jack Emmert.
filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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12/02/11 7:31:03 AM#4
I remember cryptic saying nwn was going to be corpg as well. Fail. I was looking forward to it but now i just feel like its a bad sign
''/\/\'' Posted using Iphone bunni |
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12/02/11 7:39:31 AM#5
Does not matter. It is Cryptic.
Whatever it will be it will be fail, bad game with greedy business model.
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12/02/11 7:44:10 AM#6
Originally posted by Loktofeit
The statement by Jack stating the game would be a CO-OP RPG was rendered invalid when PW purchased Cryptic. I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
12/02/11 8:05:15 AM#7
Originally posted by WhiteLantern My EDIT quotes that. I don't see how his statement is invalidated by PW buying Cryptic, though. No new statement or change of direction was announced, was it? filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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12/02/11 8:07:54 AM#8
Mis-communication. I was refering to Jack's original statement that Neverwinter was designed not to be an MMO but a CO-OP RPG instead. I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil |
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12/02/11 8:12:40 AM#9
Has nobody noticed the largest repository of information that has ever existed in human history sitting right there? http://www.playneverwinter.com/about_neverwinter The official About page. The game will be a F2P "MMO". http://www.playneverwinter.com/faq The official FAQ page. The game will be a "Massive, Multiplayer Online RPG". If they started off with CORPG, they are now headed in the direction of MMORPG. This is Cryptic, so expect something similar to Champions and STO, but possibly more developed. Players will be able to create campaigns using the same tool that's available in STO, but of course modified and updated for NW. ** edit ** Though, it appears it will still be COOP focused. http://www.gamefront.com/neverwinter-mmo-officially-announced/ From the article - "The game appears to be co-op focused centering on 5 players adventuring teams." Join the League For Gamers. |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
12/02/11 8:14:32 AM#10
Originally posted by lizardbones
filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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12/02/11 8:16:27 AM#11
Last I heard they couldn't leagally make an MMO, because Turbine still had the exclusive rights to D&D licensed MMOs. Atari was trying to sue Turbine for "Breach of contract" or somesuch so that they could go ahead and do a NWN MMO. Never heard if there was any settlement on that. |
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12/02/11 8:23:44 AM#12
It'll be a very loose definition of MMORPG probably lacking an open world in favor of many dungeon instances and a single NeverWinter instance that servers as the home for all players. From there, players will put together 5 man groups and run dungeons. Just far enough of a step away from COOP-RPG to be called an MMORPG, but only just barely. ** edit ** Also, an important distinction here is that this is a 'NeverWinter' game, not a 'NeverWinter Nights' game. Apparently there is a difference between the two. Perhaps someone who's followed the games can let us know what the difference is? Join the League For Gamers. |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
12/02/11 8:29:18 AM#13
Originally posted by lizardbones Five man seems to be optimal for both smal groups, existing clans and PUGs. For campaign-based gaming, that seems the best way to go. Would really like to see them do that. filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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Adamantine
Elite Member
Joined: 1/07/08
War is not the ultima ratio, but the ultima irratio - Willy Brandt |
12/02/11 10:00:57 AM#14
NWN didnt support persistent worlds when it was released. Players found a way to program around that, i.e. allow the servers to have an evolving game world. However, a MMO is, to me, a game where I can play with hundreds or thousands of players. Of course NWN, not using any commercial hardware, cannot handle more than ca 30 players on a single server, thus it cannot ever be more than a persistent world. |
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12/02/11 10:18:41 AM#15
When Neverwinter Nights was first released in in 1991, yes 1991 by SSI they had hosted servers on AOL where people could team up and run content or share content. The servers originally allowed 50 people per but was eventualy raised to 500 per server. This is a CORPG, and it's success led to Ultima and Everquest being created. With how the guilds ran special events and such it was the closest thing to an MMO that anyone had at the time. Bioware bought the rights from SSI and scrapped the goldbox engine that it originally used and remade Neverwinter Nights. This is the NWN that most of us think of as the first one. It seems Cryptic might have had plans to return it to it's roots per se. I seriously doubt that since they are all about money and how they can squeeze as much from anyone unfortunate enough to get interested in their games. But that's my opinion and still bitter about the damned C-Store /grumble They probably were going to try and charge people for the modules people played, number of NPC's allowed in your party and how big your party size could be, I'm just speculating but I'm positive Cryptic would charge someone for taking a piss break while playing their games if they could. |
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12/02/11 10:22:41 AM#16
It's definitely campaign based. So much so that players can make their own campaigns. The vibe they have on their website is that NeverWinter will be like having the NeverWinter PnP game, but with digital tools. Join the League For Gamers. |
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12/02/11 10:28:15 AM#17
Originally posted by yarubpup
Actually, I believe it was Turbine that sued Atari - however it was settled out of court in (I believe) April of '10. Obviously they came to some sort of amicable agreement, since Turbine still holds global DDO rights, and Cryptic/PW are being allowed to go ahead with their NWN 'MMO' |
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Darth_Osor
Apprentice Member
Joined: 2/17/09
Just because you are unique does not mean you are special |
12/02/11 10:32:50 AM#18
Cryptic is incapable of releasing a game with enough content for anyone to consider it a MMO, so they called it CORPG. IIRC originally they called it an OMG, much to the giggling of people that have basked in the fail of Cryptic's recent offerings. |
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12/02/11 10:35:33 AM#19
Originally posted by fenistil I agree. No matter what they call it, its Cryptic. |
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12/02/11 11:35:15 AM#20
a couple of notes: DDO is based on the older 3.5 pnp ruleset which allows for tremendous character customization. The 'new' NWN will be based on the newer 4.0 ruleset which has been rejected by enough pnp players that another company has sprung to the fore releasing material based on the open sourced 3.5 ruleset. i will probably login to see what they've 'done with the place' visually, but ive played the 4.0 ruleset and whlie it's perfect for a WoW style mmo, it just doesn't have the diversity and potential of the 3.5 rules. "There are at least two kinds of games. |
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