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Neverwinter Forum » General Discussion » How far can customization in Neverwinter go?

18 posts found
  MMOExposed

Spotlight Poster

Joined: 6/17/10
Posts: 6114

 
OP  11/11/11 11:28:28 AM#1

How far can customization in Neverwinter go? both the past game and the new game.

 

I never played the original, but I hear it allows players to build their own world like a sandbox and let players play together.

well does this need coding/ mod experience. or is this a engine sort of thing? also will the new game have this in it?

  godzilr1

Novice Member

Joined: 10/09/06
Posts: 552

11/11/11 11:40:00 AM#2

OLD game - customization was pretty good as far as character bulding, its like most any D&D game with skills, feats etc. you just have to really take te time to plan out a character

NEW game - no ideather website has been pretty stagnant for a bit. i hear they are only going to have 5 or so classes.  Fighter, cleric, wizard,rogue and the las one was either ranger or sorceror

in the old neverwinters you could build your own worlds and story's, this was all done through the Tool set they included.  I dont' believe you needed expierence, it was pretty intuitve.  i made a couple maps myself, though they were no were near as large or complex as some fo th ones i visited.  Some were so good they were like mini-MMO's. 

As far as this funtionality in the new game, crypic has been pretty queit.  i remeber reading an article that said they will be doing some dungeon tool to let builders build them and dungoneers' crawl them.  then they could be rated and if a dungeon or Builder had a good rating it was possible to make money on your dungeon and make money off of it, it was tiny, like a buck or less.

  marinrider

Novice Member

Joined: 4/18/06
Posts: 1574

11/11/11 11:43:18 AM#3
Originally posted by godzilr1

OLD game - customization was pretty good as far as character bulding, its like most any D&D game with skills, feats etc. you just have to really take te time to plan out a character

NEW game - no ideather website has been pretty stagnant for a bit. i hear they are only going to have 5 or so classes.  Fighter, cleric, wizard,rogue and the las one was either ranger or sorceror

in the old neverwinters you could build your own worlds and story's, this was all done through the Tool set they included.  I dont' believe you needed expierence, it was pretty intuitve.  i made a couple maps myself, though they were no were near as large or complex as some fo th ones i visited.  Some were so good they were like mini-MMO's. 

As far as this funtionality in the new game, crypic has been pretty queit.  i remeber reading an article that said they will be doing some dungeon tool to let builders build them and dungoneers' crawl them.  then they could be rated and if a dungeon or Builder had a good rating it was possible to make money on your dungeon and make money off of it, it was tiny, like a buck or less.

That sounds like when Blizz said that map creators can make money off of their SC2 maps if they were "good enough."  I dont think we have a single person selling a map through that yet.  Hell, I doubt I would even buy a map.

  MMOExposed

Spotlight Poster

Joined: 6/17/10
Posts: 6114

 
OP  11/11/11 11:49:20 AM#4

so the new game you cant build a world, only dungeons?

 

hey is the old game still available or should people switch over to the new game?

  Anireth

Elite Member

Joined: 1/28/05
Posts: 446

11/11/11 11:57:28 AM#5

If by "old game" you do not mean the AOL Neverwinter from '91, yes, it is still availabe. Or better, both are, NWN and NWN 2. NWN was a notch better then NWN 2, but it is far older, and the second one still had literally everything.

I did not yet take a good look at the new Neverwinter by Cryptic, but from all that i've seen and from the general experience towards sudden revamps of old favorites by other studios, i wouldn't expect much.

I'll wait to the day's end when the moon is high
And then I'll rise with the tide with a lust for life, I'll
Amass an army, and we'll harness a horde
And then we'll limp across the land until we stand at the shore

  marinrider

Novice Member

Joined: 4/18/06
Posts: 1574

11/11/11 11:59:47 AM#6
Originally posted by Anireth

If by "old game" you do not mean the AOL Neverwinter from '91, yes, it is still availabe. Or better, both are, NWN and NWN 2. NWN was a notch better then NWN 2, but it is far older, and the second one still had literally everything.

I did not yet take a good look at the new Neverwinter by Cryptic, but from all that i've seen and from the general experience towards sudden revamps of old favorites by other studios, i wouldn't expect much.

And its cryptic.  They made CO which has gone F2P because it sucked, and STO which has gone f2p because it sucked.  The only "good" game you can say they made was City of Heroes, and even that is F2P now. 

 

I dont expect very much at all.

  RainBringer

Novice Member

Joined: 4/04/11
Posts: 163

Airstrikes - verb: to campaign against hikes in rocket and/or missile fuel prices.

11/11/11 12:19:30 PM#7
Originally posted by MMOExposed

How far can customization in Neverwinter go? both the past game and the new game.

 

I never played the original, but I hear it allows players to build their own world like a sandbox and let players play together.

well does this need coding/ mod experience. or is this a engine sort of thing? also will the new game have this in it?

Bioware NWN - Gave the player a detailed customization opportunity that allowed multiclassing (with vanilla and prestige classes). In the main campaign and xpac modules the player could run around with a "henchman" who would be able to fill the gaps and play the role of what was needed but missing (ie a fighter/mage/priest player could take a thief along as a sidekick for the sake of disarming traps or picking locks or a mage/thief/priest could bring a fighter or monk to take the role of a meatshield, etc).

The original also came along with the Aurora toolset, that was pretty easy to use and sole reason behind its existence was so that players could create their own maps(like a sandbox, the DM was the creator who made everything from terrain to ruleset) and host them on sort of private servers, thus creating the MMO experience. Some of these servers exist even today and IMO are far more enjoyable than almost 80% of the MMOs that are running as of today.

 

Atari/Obsidian NWN - Did not live up to the standards set by the original. The player could multi-class here too and could bring along more "companions" than NWN1. Graphics also got a overhaul but sadly the story got mercilessly butchered. Had no toolset (far as I know, never even cared to finish this game so CBA bout its toolkit) and the entire game was a watered down linear borefest that was much much lacking in story or gameplay compared to NWN1.

 

Craptic/PW NWN - Is a joke. I was willing to wait and see how this game would turn out to be, eventhough I knew that Craptastic was making it under the banner of a textbook Pay To Win Asian publisher. But once they came out with that article bout how its going to be a "action based MMO" (similar to another one of PW's pissant titles called Rusty Hearts) I wont be touching this even if they paid me.

You can bet your pants that they will have no toolset here whatsoever, the game engine would be something recycled from one of craptic's older games, there will hardly be an functional content past a certain low lvl and the cash shop will be milking every nickel and dime and then some.

 

Nothing good can come out of Craptic and PW's unholy union, one is where good IPs come to die and another is trying to sink its teeth into the western market and flood it with games that run the worst kind of microtransaction model. A old copy of NWN1 would provide you with a far superior gaming experience that this future failboat, OP.

Gullible are the fanboys; How blind is their sight!

  Vannor

Novice Member

Joined: 8/11/03
Posts: 2997

11/17/11 9:35:41 PM#8

IMO it all boils down to this.. if the creation system options are built into the loot system it could be a good thing, even if the creation system is mediocre. But if the options are built into the cash shop it could be a disaster, depending on how good the creation system is (it would have to be top of the line).

I'm assuming they will put it into the cash shop (because I havn't heard otherwise, but correct me if I'm wrong).

There are a couple of screenshots of The Foundary on their site (zoom in on them for a better picture). And from what there is there, it looks like it might be the real deal:

http://www.playneverwinter.com/foundry

 

 

  Vahid

Advanced Member

Joined: 11/08/08
Posts: 37

12/06/11 5:47:43 PM#9

One thing about Cryptic, STO had pretty good character customization so I am hoping we will really get to play around with all our character's appearance. 

 

I am curious to see how much of the 4th edition ruleset they adapt.

  HerrisDevio

Apprentice Member

Joined: 7/28/05
Posts: 3

3/13/12 5:06:12 AM#10

sto has the foundsry as well and ive seen missions made in it that have even left the developers scrathing there heads wondering how they did it because they was way above the mass produced mission you see in alot of mmos these days

ps and in sto players can tip creators a ingame curancy that can be traded in for cashshop curancy to buy cash shop items with out putting any money at all into the game besides the basic sub to unlock the foundry

  tawess

Elite Member

Joined: 3/24/05
Posts: 2021

3/13/12 5:15:57 AM#11

Ok as someone who is not blinded by Cryptic-hate here are my guesses.

 

1: Character visual customisation will most likley be top notch. It is the one thing thta have been exelent in all cryptic games

2: The "build your own dungeon" most likley build on the tool used in City of Heroes witch is a pretty solid tool for making small contained (instanced) maps. A lot of fun can be had from it.

3: As for character builds i would not hold my breath, they will most likley be formulised with fairly little flexibility. Multi-classing will most likley be impossible.

Tomas Soapbox

This have been a good conversation

  Superduper69

Novice Member

Joined: 2/24/12
Posts: 376

3/13/12 5:19:49 AM#12

I am guessing on par with STO, CO, and COH.

People can hate Cryptic all they want but their foundry system and character customization is the best and pretty damn awesome.

  HerrisDevio

Apprentice Member

Joined: 7/28/05
Posts: 3

3/13/12 5:41:33 AM#13

a erly version of the foundy that will be in neverwinter is beint tested in sto and from what ive seen between sto and coh the sto foundry is magnitude better then the base constructor is in coh

  SEANMCAD

Spotlight Poster

Joined: 3/22/09
Posts: 5327

5/08/12 10:22:07 AM#14
Originally posted by RainBringer
Originally posted by MMOExposed

How far can customization in Neverwinter go? both the past game and the new game.

 

I never played the original, but I hear it allows players to build their own world like a sandbox and let players play together.

well does this need coding/ mod experience. or is this a engine sort of thing? also will the new game have this in it?

Bioware NWN - Gave the player a detailed customization opportunity that allowed multiclassing (with vanilla and prestige classes). In the main campaign and xpac modules the player could run around with a "henchman" who would be able to fill the gaps and play the role of what was needed but missing (ie a fighter/mage/priest player could take a thief along as a sidekick for the sake of disarming traps or picking locks or a mage/thief/priest could bring a fighter or monk to take the role of a meatshield, etc).

The original also came along with the Aurora toolset, that was pretty easy to use and sole reason behind its existence was so that players could create their own maps(like a sandbox, the DM was the creator who made everything from terrain to ruleset) and host them on sort of private servers, thus creating the MMO experience. Some of these servers exist even today and IMO are far more enjoyable than almost 80% of the MMOs that are running as of today.

 

Atari/Obsidian NWN - Did not live up to the standards set by the original. The player could multi-class here too and could bring along more "companions" than NWN1. Graphics also got a overhaul but sadly the story got mercilessly butchered. Had no toolset (far as I know, never even cared to finish this game so CBA bout its toolkit) and the entire game was a watered down linear borefest that was much much lacking in story or gameplay compared to NWN1.

 

Craptic/PW NWN - Is a joke. I was willing to wait and see how this game would turn out to be, eventhough I knew that Craptastic was making it under the banner of a textbook Pay To Win Asian publisher. But once they came out with that article bout how its going to be a "action based MMO" (similar to another one of PW's pissant titles called Rusty Hearts) I wont be touching this even if they paid me.

You can bet your pants that they will have no toolset here whatsoever, the game engine would be something recycled from one of craptic's older games, there will hardly be an functional content past a certain low lvl and the cash shop will be milking every nickel and dime and then some.

 

Nothing good can come out of Craptic and PW's unholy union, one is where good IPs come to die and another is trying to sink its teeth into the western market and flood it with games that run the worst kind of microtransaction model. A old copy of NWN1 would provide you with a far superior gaming experience that this future failboat, OP.

NWN 2 did have a toolset and it was actually really good one although not better than the old one. Just better graphics. It very well may have been the same editor I dont recall.

I never played the single player game much in either of those, I bought it, played the single player long enough to get a good understanding of how the game worked and went into making worlds.

Between Morrowind and NWN 1 I often have a hard time deciding which is my favorite. For both TES and NWN the MMO version is simply not going to work out for me even close. In all fairness though what I would desire from NWN as an MMO I dont think is realistically possible OTHER than to simply be a server host. TES on the other hand is totally possible but they are f8cking that one up good.

Correlation does not imply causation

  Ashen_X

Apprentice Member

Joined: 1/22/10
Posts: 365

5/08/12 10:45:46 PM#15
Originally posted by tawess

Ok as someone who is not blinded by Cryptic-hate here are my guesses.

 

1: Character visual customisation will most likley be top notch. It is the one thing thta have been exelent in all cryptic games

2: The "build your own dungeon" most likley build on the tool used in City of Heroes witch is a pretty solid tool for making small contained (instanced) maps. A lot of fun can be had from it.

3: As for character builds i would not hold my breath, they will most likley be formulised with fairly little flexibility. Multi-classing will most likley be impossible.

I very much doubt that they will use a tool set that they do not own for their user generated content. The lawsuit could break the game. NCSoft is highly unlikely to grant permission to use their proprietary UGC tools to a competitor.

Before declaring yourself as not being blinded by 'whatever' you might want to become more informed. Cryptic has their own, distinctly separate from COH's system, UGC system.

When all has been said and done, more will have been said than done.

  MadDemon64

Elite Member

Joined: 4/19/08
Posts: 1088

Why is it that fantasy trolls are vulnerable to fire, but internet trolls thrive on flame wars?

6/06/12 11:38:12 AM#16
Originally posted by marinrider
Originally posted by Anireth

If by "old game" you do not mean the AOL Neverwinter from '91, yes, it is still availabe. Or better, both are, NWN and NWN 2. NWN was a notch better then NWN 2, but it is far older, and the second one still had literally everything.

I did not yet take a good look at the new Neverwinter by Cryptic, but from all that i've seen and from the general experience towards sudden revamps of old favorites by other studios, i wouldn't expect much.

And its cryptic.  They made CO which has gone F2P because it sucked, and STO which has gone f2p because it sucked.  The only "good" game you can say they made was City of Heroes, and even that is F2P now. 

 

I dont expect very much at all.

Did you ever played their games?  I am going to assume no, because your reasoning sucks.  Just becase a game goes F2P, doesn't mean it sucks.  Did Lineage 2 suck?  What about Everquest 2, or DC Universe Online?  Did they suck?

What about Team Fortress 2?  Did that suck?

Of course, ALL of the games I just mentioned, along with the games you just mentioned are now F2P.  Sucking has nothing to do with going F2P.

Champions Online is a great game.  Star Trek Online is a great game.

Neverwinter, well I haven't played it yet, so I can't judge it yet, but then again, neither can you.

Since when is Tuesday a direction?

  MadDemon64

Elite Member

Joined: 4/19/08
Posts: 1088

Why is it that fantasy trolls are vulnerable to fire, but internet trolls thrive on flame wars?

6/06/12 11:45:14 AM#17
Originally posted by RainBringer

Craptic/PW NWN - Is a joke. I was willing to wait and see how this game would turn out to be, eventhough I knew that Craptastic was making it under the banner of a textbook Pay To Win Asian publisher. But once they came out with that article bout how its going to be a "action based MMO" (similar to another one of PW's pissant titles called Rusty Hearts) I wont be touching this even if they paid me.

You can bet your pants that they will have no toolset here whatsoever, the game engine would be something recycled from one of craptic's older games, there will hardly be an functional content past a certain low lvl and the cash shop will be milking every nickel and dime and then some.

 

Nothing good can come out of Craptic and PW's unholy union, one is where good IPs come to die and another is trying to sink its teeth into the western market and flood it with games that run the worst kind of microtransaction model. A old copy of NWN1 would provide you with a far superior gaming experience that this future failboat, OP.

Perfect World doesn't make Pay to Win games.  Forsaken World is their best produced-in-house game to date, and it is not pay to win.  

Rusty Hearts wasn't produced in house by PWE, so your reasoning is flawed there, and your reasoning is even more flawed when compounded by the fact that Neverwinter is closer to RaiderZ, another PWE owned but not produced game.  Add to that the fact that Neverwinter and RaiderZ won the Game of Show and Rising Star awards respectively at PAX East 2012, and your argument is pretty much invalidated.

Do not judge a game before you get more information than is publically available.  It will only make you look like a fool, and make you look more foolish when the game is released.

Since when is Tuesday a direction?

  MadDemon64

Elite Member

Joined: 4/19/08
Posts: 1088

Why is it that fantasy trolls are vulnerable to fire, but internet trolls thrive on flame wars?

6/06/12 11:57:49 AM#18

In order to answer yoru question, lets examine the history of Cryptic.

So far, they have made City of Heroes/Villains, Champions Online, and Star Trek Online.

The first two let you create characters that can look almost any way you want off the bat.  Star Trek Online lets you create yourself as one of several iconic species from Star Trek, as well as create your own species.

Star Trek Online's character creation is the most limited in any Cryptic game, but it is still above and beyond any other MMO's character creation system.  Additionally, you can customize your own ship with numerous paint jobs, upgrades, ship models, and bridges.

In Star Trek Online, you can create your own missions, and these run the gambit from craptastic to something that would have made an actually good Star Trek episode.

Champions online lets you create your own nemesis and hideout, albeit with the same character creation system you used to create your character and a sadly limited set of hideout decorative options.

City of Heroes lets you build your own lair/hideout from scratch.

Star Trek Online lets you customize your own skills and the skills of your NPC squad members with a system very similar to the one in Mass Effect.

Champions Online (gold only sadly) lets you create a freeform character, lets you chose your own powers from a wide variety of powers, and lets you color them.  None-freeform characters still have access to the customization tree, even if they can't decide what powers to get or how to color them.

City of Heroes/Villains lets you pick a class, pick a wide variety of primary and secondary power sets and mix and match them, and color your powers.

 

I would say that given their history, Cryptic is going to give us quite the customizable experience, although it probably will be more customizable in some areas (i.e. character creation) than others.

Since when is Tuesday a direction?