Trending Games | ArcheAge | World of Warcraft | Destiny | Star Trek Online

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,856,624 Users Online:0
Games:740  Posts:6,241,087
Carbine | Play Now
MMORPG | Genre:Sci-Fi | Status:Final  (rel 06/03/14)  | Pub:NCSoft
PVP:Yes | Distribution:Download,Retail | Retail Price:$59.99 | Monthly Fee:$14.99
System Req: PC | Out of date info? Let us know!

WildStar Videos: DevSpeak - All About Aiming (3:31)

This exclusive video from the WildStar Team at Carbine goes into great depth on how the game handles aiming and free-form targeting in combat... and how it sets WildStar apart from the pack.

This exclusive video from the WildStar Team at Carbine goes into great depth on how the game handles aiming and free-form targeting in combat... and how it sets WildStar apart from the pack.
Duration: 3:31
Views: 3,199  8 comments
Game: WildStar
Direct Link: http://youtu.be/hO8WZ_tl3g4
View More WildStar Videos...
DMKano writes:

Its no secret that I am not a fan of the telegraphing system - every once in a while in boss fights its tolerable, but once players and even trash mobs use it....

The gameplay gets reduced to watching red and blue squares, rectangles, circles, crescents and whatever else on the ground. it become a 2D game of putting blue shapes on enemies and running out of red shapes.

 

Thu Jul 11 2013 8:21AM Report
silverreign writes: cant wait. game just keeps getting better Thu Jul 11 2013 8:27AM Report
rodingo writes: It looks like they are using the same system as Smite for the most part.  That's not really a bad thing, just saying.... Thu Jul 11 2013 11:01AM Report
mmoguy43 writes: Considering the red and blue telegraphs aren't really bright (someonewhat transparent), I highly doubt the gameplay will be about looking only at those but instead those will be less noticable and you will play more active/reactionary to where you don't even see those anymore. I just hope it doesn't become TOO EASY with so many wide telegraphs making the aiming you do not so important. Tab targeting is no skill, headshots form a mile away is skill, and this is somewhere in between. Thu Jul 11 2013 1:52PM Report
zimike writes: SHUT UP! And take my MONEY!! Thu Jul 11 2013 3:15PM Report
GXRranger writes: All about timing?  How about a release date, that's timing... Sat Jul 13 2013 6:17AM Report
Jockan writes: I like the combat system Sat Jul 13 2013 5:50PM Report
Incomparable writes:

I like the aim system. It's an aim system with a wide range to hit the target. Basically using a shot gun if it were a fps and it showed the aim cursor and telegraph of the bullet spread.

It would be better to include a cursor if possible so it feels like an fps for those that enjoy that, as an option.

And I believe the telegraph system is a fun system. All that it is missing is really different animations for different skills to telegraph it on the floor. However, I'm sure if they did that it would be for certain abilities and for certain pcs that could handle the load. But it would be nice to see different telegraphs of abilities.

Fri Jul 19 2013 1:01AM Report