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Members:3,037,357 Users Online:0
Carbine | Play Now
MMORPG | Setting:Sci-Fi | Status:Final  (rel 06/03/14)  | Pub:NCSoft
PVP:Yes | Distribution:Download,Retail | Retail Price:$59.99 | Monthly Fee:$14.99
System Req: PC | Out of date info? Let us know!

Comments from other members who rated WildStar

Showing comments 1 to 10 (106 total)

bassfu writes: Played the game during each of the closed betas and ended up buying it a year later for $1. Performance was even worse than in beta even though I bought a new system. Mon Jul 27 2015 1:52PM
DocBrody writes: Very good, really enjoying it. Lovable title and high production value Fri Jun 19 2015 5:27PM
Nitetasia writes: The game has really changed, and anyone that hasn't tried it after drop 5 has no right to comment or review this game. This game desires a 2nd chance. Sat Jun 06 2015 11:13PM
Vexiusx writes: Only downside this game has was 40 player raids with insane long attunement. They fixed that all. There are no more 40 player raids only 20 man like WoW, and attunement has been made way easier. Since the F2P announcemend sh!tloads of people are starting to suddenly come back. When it finnaly is F2P i expect this to be the number 1 F2P MMORPG by far. Cant wait :) Mon Jun 01 2015 8:27AM
NightHaveN writes: The only weak area I find in this game is the role playing aspect. This game as many other today, go generic with a single story and do not enforce the importance of classes. Even older games like WoW removed this unique class trend (story) and went for a generic one. Graphics are very detailed, may be too cartoon style for many, but that doesn't mean there is detail. The grass moves giving a sense of air current around, water has current style mechanic too, not just a dead pond body with no physics, or even cosmetic like other games (SWTOR, Aion). Action Combat is not for everyone and comes late in this game, unlike ESO which IMO is the closest game in combat mechanics to Wildstar provides descent builds as early as level 10. For example, a Warrior in Wildstar needs to have to be around level 35 to have a build where he will be able to fight non stop. Sat May 23 2015 12:47PM
Narwrynn writes: The game is really well made and very fun to play. The community is small but what community that is there is strong. I like space game like EVE and Wildstar because nothing feels out of character, of course you have a HUD in a futurist game, of course you can communicate across large distances, of course look up statistical analysis for builds. All this stuff exist now and would just go away in the future. High-fantasy games all feel immersion breaking. Value wise there is no cash shop and you can easily earn enough to buy CREDD and have to pay almost nothing to play. Fri May 08 2015 4:25PM
rvs89 writes: Very fun game to play! only the subscription is a bit high prized for the value you get, but the devs are constantly updating and adding new content so. When i got problems with my account it was fixed withing 6 hours so that was also great! the downside of the game at the moment is that the pvp server is lacking a good population because everyone is playing on the PVE megaserver great game! lots of fun! Thu Apr 09 2015 6:18AM
Hejdlos writes: Super game, very fun combat. Awesome community, good support! Come play! :D Thu Jan 08 2015 4:34AM
Aison2 writes: huge potential, fun combat, challenging dungeons, has housing, had issues with bugs (not sure if still) can recommend as something to play for 1-3 months. Community is split, has bad but also good. I.E: someone build a racetrack ion their home and had a tournament held weekly. Sat Nov 01 2014 7:03AM
dies0mnium writes: Had really huge potential, but let down by some seriously bad development decisions. Telegraph system is not fun at all and takes away any feeling of impact from my spells and abilities. Pvp is a total mess, the community in both PVP and PVE is anti social and the 40 man raiding idea by the devs has killed off virtually every guild on every server. Some serious changes need making before i could see myself returning. Thu Oct 09 2014 12:05PM