UPDATE: According to Polygon, unnamed sources are claiming that many of the employees who escaped today's reduction in force have about two months before WildStar "coasts off into the sunset". This is an unverified rumor, though would not come as a big surprise to most.
More than a few Carbine developers have posted to Twitter that they have been given notice and are no longer working for the company. There is also a post on the WildStar forums that indicates that the company has undergone a reorganization and that the studio will be focused on operating and updating the live game in the US and EU and have cancelled plans to release the game in China. As a result, staff reductions have been put into place.
Earlier this morning, Carbine Studios completed a reorganization of its operating structure. Moving forward, the studio will focus on operating and updating WildStar as a live game in the US and Europe. As part of this change, the studio has canceled its plans to bring WildStar to China.
Unfortunately, as a result of these changes, we’ve had to reduce staff. These cuts are directly tied to WildStar’s evolution from a product in development to a live title, to the cancellation of work to bring WildStar to China, and to the overall performance of WildStar since launch in 2014.
These kinds of decisions are exceptionally difficult. The talented and passionate professionals who are impacted by these cuts have been valuable team members and respected colleagues. We wish everyone well for the future and will be providing severance and employment search assistance.
As for WildStar, we remain committed to the game. Over the next few weeks and months we will deliver a significant update to the game, kick off a variety of community events, and continue our work on new content that we will talk more about in the near future.
At this time, these are the developers we know have Tweeted their situation:
We have reached out to Carbine and NCSoft for more. We'll keep you posted.