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Carbine | Play Now
MMORPG | Setting:Sci-Fi | Status:Final  (rel 06/03/14)  | Pub:NCSoft
PVP:Yes | Distribution:Download,Retail | Retail Price:$59.99 | Monthly Fee:$14.99
System Req: PC | Out of date info? Let us know!

WildStar News

Latest Headlines for WildStar

  • RUMOR: Ready for F2P? Boxes Taken From AU Store Shelves

    In a near repetition of the Elder Scrolls Online phenomenon several months ago, Australian retailers have pulled boxed copies of WildStar from store shelves. According to Games.On.Net, both EB Games and JB Hi-Fi have removed all copies of the game, fueling rumors that Carbine Studios and NCSoft may be ready to announced a move to a free to play revenue model.

    Reported on Apr 15, 2015
  • Initialization Core Y-83 20-Player Raid Revealed

    In a new WildStar developer blog penned by Tom "Hildogen" Cassera, the first 20-player raid coming in the Invasion: Nexus update has been revealed. Called "Initialization Core Y-83, the raid will not require attunement but will have an optional "prologue" quest to set the stage.

    Reported on Apr 08, 2015
  • Contracts Making Every Kill Matter

    Carbine recently announced contracts as part of the next WildStar update. We had the chance to talk to Lead Systems Designer Joe Piepiora about contracts to find out more.

    Reported on Apr 01, 2015
  • Companion Pets & Other Customization Detailed in New Blog

    Wildstar's Lead Systems Designer Joe Piepiora has written a new 'deep dive' blog about the big customization options coming to the game with the release of the INVASION: Nexus update. He begins the post with a look at the brand new companion pets that players have been asking for since launch.

    Reported on Mar 25, 2015
  • Contracts System - Bite Sized Daily Chunks to Reap Rewards

    The WildStar site has been updated with new information about Contracts and how they will function when the Invasion: Nexus update goes live. Contracts, according to writer Joe Piepora, are ways for top level players to be able to progress to great gear through bite-sized, repeatable content.

    Reported on Mar 18, 2015
  • Next Big Update, INVASION: Nexus coming to PTR Today

    INVASION: Nexus brings tons of new, community-feedback based content to the game. Contracts give players who are short on time a new way to earn awesome gear, while aesthetic-related improvements like the Holo-Wardrobe and brand-new vanity pets let players cruise Nexus in style. Also incoming is a swath of new content, like a 20-player raid, a new adventure and expanded PvP options!

    Reported on Mar 12, 2015
  • New 10-Day Trial Program Announced

    Chad "Pappilicious" Moore has announced via Twitter that a new 10-day free trial program has started for WildStar.

    Reported on Mar 10, 2015
  • Diving into the Protogames Initiative

    WildStar is close to releasing its next big content update to the live servers, and we were recently given a good look at The Protogames Initiative. Chad Moore and Mike Donatelli were on hand to show us everything the patch looks to add to the world of Nexus and beyond.

    Reported on Feb 02, 2015
  • The New Face of PvP

    The WildStar site has been updated with a new blog post that details forthcoming changes to the game's PvP. Players can expect to see daily, weekly and random PvP events. The team also has plans to add same-faction battlegrounds, PvP contracts, new gear, and prestige purchase power. Lastly, before the end of the year, PvP Season 2 will kick off.

    Reported on Jan 30, 2015
  • Creating Veteran Shiphand Missions

    The WildStar site has been updated with a new blog post by Kristen "Caydiem" DeMeza, Senior Game Designer. In it, she discusses Veteran Shiphand Missions, previously more suited to lower level players. The team has been actively working to put together level 50 versions of these missions and DeMeza discusses the differences and why they are worthwhile for high level players to take on.

    Reported on Jan 22, 2015
  • Focus on the Future

    WildStar Product Director Mike Donatelli has posted a manifesto of sorts on behalf of the development team as it looks to the future in 2015. The letter to fans and players lays out the focus for the team for the balance of the year.

    Reported on Jan 14, 2015
  • Headed to China in Late 2015 or Early 2016

    2P.com is reporting that Carbine Studios has entered into an agreement with Chinese publisher, Giant Interactive, to bring WildStar in either late 2015 or early 2016. The announcement was made by Giant's president in a recent interview.

    Reported on Dec 18, 2014
  • Latest Update Focused on Feedback

    Carbine Studios' Chad "Pappy" Moore has published a new letter that gives WildStar players a quick look at the next big update coming to the game. Moore writes that changes have been produced in direct response to player feedback over the passed several months. Among other things, the team is focused on quality of life improvements and creating accessibility initiatives to allow players to experience WildStar in ways that appeal to them the most.

    Reported on Dec 16, 2014
  • Learning from WildStar

    When it first launched, WildStar was met with a mix of praise and criticism from press and players alike. Over time, Carbine Studios' game has come under fire for a variety of issues, ranging from low server populations to deferred update schedules. It's quite possible that the phenomenal amount of hype for the game resulted in its initial acclaim, which tends to happen with large scale AAA titles.

    Reported on Dec 11, 2014
  • 20-Player Datascape Arrives on PTR

    The WildStar team has posted good news for endgame fans with the arrival of a 20-player Datascape on the public test realm. While few details are available, the post invites players to come and help test out this early version of the Datascape and promises fans that more information will be forthcoming soon.

    Reported on Dec 11, 2014
  • Loremageddon & the Future of the Story

    Carbine Studios has been giving players and fans a treat with the recently started WildStar Loremageddon series that will span eleven episodes and lays the groundwork for future installments and much more. We caught up with Carbine's Chad More to talk about this and other topics. Read on!

    Reported on Dec 08, 2014
  • The Story Unfolds

    Carbine Studios has a metric ton of lore to reveal over the next few months as it begins a new series that will explore the story behind WildStar. In the first short story, "Voyage of the Nomad", the Cassian's journey to Nexus is revealed in all its glory and horror.

    Reported on Nov 24, 2014
  • A Visit to Carbine, Part Three

    This is the third and final entry in a series of articles detailing a visit to Carbine Studios, home of WildStar. In this segment, we'll cover my discussions with team members who handle Operations and Crafting, with a bonus side visit to the game's composer. The two previous entries in this series are available here and here.

    Reported on Nov 22, 2014
  • A Visit to Carbine Part Two

    Today's segment of a Visit to Carbine details the interviews I conducted with developers who focus on Itemization, Housing, and the in-game economy. We went over some basics of the systems and discussed new ideas coming down the pike for improvements. The first part of this series is available here.

    Reported on Nov 22, 2014
  • A Visit to Carbine Part 1

    It's not every day that a reporter gets permission to visit a game studio and conduct multiple interviews of various developers, but Carbine Studios granted said permission, and we're here to discuss the results of this visit with the folks who make WildStar. This is the first in a series of three articles so keep an eye out for parts two and three in the next little while.

    Reported on Nov 19, 2014
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