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Carbine | Play Now
MMORPG | Genre:Sci-Fi | Status:Final  (rel 06/03/14)  | Pub:NCSoft
PVP:Yes | Distribution:Download,Retail | Retail Price:$59.99 | Monthly Fee:$14.99
System Req: PC | Out of date info? Let us know!

WildStar News

Latest Headlines for WildStar

  • Get Your Face Squirged

    WildStar players are in for a rather grotesque surprise in celebration of the game's first month. Anyone who has applied a retail key to their WildStar account will receive a Facesnuggler account-wide mask.

    Reported on Jul 07, 2014
  • Dig In & Explore Nexus, Cupcake

    WildStar is Carbine Studios' freshman effort... but don't let that fool you. This team is filled with MMO veterans, all trying to make a monster of a game that gives you every thing you've loved from past MMORPGs, without the stuff you may not have liked. Did they succeed? For the most part, absolutely. WildStar is a polished, content rich experience that theme park MMO fans will go gaga over. But that doesn't mean it will be loved by all. Read on for our full review.

    Reported on Jul 03, 2014
  • One Month In

    It's been one month since WildStar launched. While it's been a mostly smooth ride, there's been a few bumps in the road to shake things up. In his weekly column, Gareth Harmer looks back at both the good and the bad of that inaugural period.

    Reported on Jul 02, 2014
  • Feelin' The Strain

    Carbine has deployed the first major content update for WildStar with today's drop of The Strain. The content expansion brings a new high-level zone, upgrades to housing, new mounts, a brand new mini-dungeon and more to WildStar.

    Reported on Jun 30, 2014
  • Creating Blighthaven

    WildStar's Strain Ultra-Drop is due to arrive later this week, but how was it put together? In an exclusive interview, we talked with Senior Game Designer Brian Berke on creating the new Blighthaven zone.

    Reported on Jun 29, 2014
  • Latest DevSpeak Talks 'Ultra Drop', The Strain

    Carbine Studio is excited about the imminent WildStar update, The Strain. The team has taken to the airwaves with a brand new DevSpeak to introduce players to The Strain, what they can expect to find in game and much, much more. See what you think and tell us about it in the comments.

    Reported on Jun 29, 2014
  • Review in Progress #3

    Next week, we'll finally slap a score on our WildStar review. I can already taste the disgruntled sentiment of some readers, the tears of joy from others, and the /shrugs of even more. I'm actually running out of things to talk about here, as between myself and our weekly WildStar columnist Gareth Harmer, I feel like we've gone over and over pretty much every aspect of the game.

    Reported on Jun 27, 2014
  • Housing & Customization Updates Detailed

    As the date for the release of the first major WildStar patch nears, the team is taking to the airwaves to reveal exactly what players can expect when The Strain hits live service. In the latest site update, the team reveals more about how customization and housing will be shown the love in The Strain.

    Reported on Jun 25, 2014
  • Know the Strain

    WildStar's first Ultra Drop is all about the Strain. But where did this biological nightmare come from? How was it created, and what can we do to stop it from spreading? In this week's column, Gareth Harmer tackles all these questions.

    Reported on Jun 24, 2014
  • Blighthaven & Northern Wastes Detailed

    Two new WildStar zones will arrive with The Strain update. The team is ready to reveal both zones. Blighthaven is packed with strain abominations and mutated creatures. The Northern Wastes will continue the story that high-level players started with "Northern Wilds".

    Reported on Jun 24, 2014
  • Review in Progress #2

    At over 40 hours played, I'm sitting at level 25 (almost 26). I've completed the game's first Adventure, first Dungeon, and partaken in a few rounds of Walatiki Temple PVP. I'm crafting a ton of weapons for Rob and myself via the Weaponsmith trade, rounding out my Tanking and DPS builds, and I'm getting warier and warier about entering the first contested PVP zone around level 30. But the main takeaway? I'm having fun.

    Reported on Jun 19, 2014
  • Customize That!

    Even though MMOs are designed to cater for thousands of players, we all like to put our individual stamp on the game. In this week's WildStar column, Gareth Harmer looks at the many ways you can customize your experience while journeying through Nexus.

    Reported on Jun 18, 2014
  • Watch Carbine Play Ruins of Kel Voreth TONIGHT!

    Our own Bill Murphy and Rob Lashley will be touring one of WildStar's first dungeons, The Ruins of Kel Voreth, tonight with Carbine developers on hand to die alongside them and answer questions as they go. Read on to find out when and where!

    Reported on Jun 18, 2014
  • Carbine Introduces Players to The Strain

    As part of Carbine's promise to release meaningful content on a monthly basis, the team is proud to introduce the first major WildStar update. Called "The Strain", the patch will feature a new zone, new solo content, new gear, housing items, costumes and mounts and some existing areas will be overhauled.

    Reported on Jun 17, 2014
  • The Strain Has Infected Me

    One of the best parts of the MMO-side of our E3 was getting a sneak preview of WildStar's upcoming first content patch: The Strain. Led on a walkthrough by Carbine's own Jeremy Gaffney, we toured the all new zone of Blighthaven, the new five man public dungeon of The Nursery, and got a look at some of the all snazzy looking new Strain-infected gear you'll be able to nab. Read on!

    Reported on Jun 18, 2014
  • First Patch Schedule Released

    Carbine Studios has posted a quick look at upcoming content related to the first major WildStar patch. The update is expected to hit live service on or about June 30th with lots of time for players to get a look at changes coming to locations, housing and customization.

    Reported on Jun 16, 2014
  • Serious Business

    In the week following WildStar's launch, Carbine has started selling CREDD gametime tokens, and in-game addons have been downloaded over 2.2 million times. For this week's column, Gareth Harmer looks at the Serious Business of this fresh MMO.

    Reported on Jun 11, 2014
  • Vine Post Hints at New Area

    The WildStar team has posted a semi-secret teaser type image and post on Vine that indicates a new area is in the works already.

    Reported on Jun 09, 2014
  • Game On #46 - Interview with Jeremy Gaffney

    Chris and Jessica sit down with Jeremy Gaffney, Executive Producer for Carbine Studios, the developers of WildStar. Together they talk about the game's launch and reception so far, the vision behind "hardcore" raids (and hardcore housing), and why new players shouldn't be afraid of the telegraph combat system. Jeremy also gives a few hints about what we can expect in the next content patch.

    Reported on Jun 09, 2014
  • Welcome to Nexus

    WildStar has finally launched, but how did it go? In his weekly column, Gareth Harmer examines Carbine's teething troubles, before taking a look at what's in store post-launch.

    Reported on Jun 04, 2014
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