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Carbine | Play Now
MMORPG | Genre:Sci-Fi | Status:Final  (rel 06/03/14)  | Pub:NCSoft
PVP:Yes | Distribution:Download,Retail | Retail Price:$59.99 | Monthly Fee:$14.99
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WildStar News

Latest Headlines for WildStar

  • Herald of Loremageddon

    Loremageddon has come to WildStar, revealing many secrets of Nexus and the wider fictional universe. In this week's column, Gareth Harmer rounds up the news, gets the latest on Drop 3-4, and finds out how the community is coping with Megaservers.

    Reported on Oct 23, 2014
  • New 'Loremageddon' Series Debuts

    The WildStar site has been updated with a new series that will explore the stories behind the races and locations throughout the game. In "Loremageddon Part 1", the story focuses on both the Aurin and Mechari races. Loremageddon was introduced to the community about a month ago and players were asked to submit lore-related questions to the team for possible inclusion in a future article.

    Reported on Oct 21, 2014
  • The Changing Tide

    In a recent interview, Carbine Studios explained how it hopes to turn WildStar around. For this week's column, Gareth Harmer explains why this won't happen overnight, but instead marks the start of a longer series of improvements.

    Reported on Oct 16, 2014
  • Megaservers Coming This Week

    Carbine will be bringing down all WildStar servers on October 15th for twelve to twenty four hours to implement megaserver technology. The team will be keeping players informed of the progress of the update throughout the downtime.

    Reported on Oct 13, 2014
  • State of the Game: New Content, New Lore, New Features

    The latest WildStar State of the Game letter has been published on the official site. The letter gives players some insight into what the future holds for the game that has suffered some setbacks in the past month. Included in the letter is information about two new chapters of content for 50+ players, new lore to be discovered along the way, the addition of new features and some big time bug squashing.

    Reported on Oct 09, 2014
  • Donatelli & Moore Respond to Concerns

    WildStar has come under a lot of fire, but it's criticism that developer Carbine is eager to address. In a deep interview, Product Director Mike Donatelli and Creative Director Chad Moore reveal their plans to turn the MMO around.

    Reported on Oct 07, 2014
  • The Future of Crafting

    Where crafting fits in the grand scope of WildStar has been unclear for some time. While we have seen numerous outflows of information about itemization, we haven't seen much specific to crafting. There is a prevalent feeling of dissatisfaction within the crafting community with regards to specialization, craftings place in the economic footprint and the burden of the RNG monster always affecting the output of items more than the skill of the craftsman.

    Reported on Oct 05, 2014
  • Carbine Cancels Christmas

    Over the last seven days, Carbine Studios has outlined its plans to bring WildStar back on track. In his column this week, Gareth Harmer reviews all the revealed changes and when we can expect them.

    Reported on Oct 02, 2014
  • Design Producer Stephen Frost Announces Departure

    During The Nexus Report, WildStar's Design Producer Stephen Frost announced that he is leaving Carbine Studios. Frost calls WildStar one of his "proudest achievements" but that he is moving on to new adventures. Check out The Nexus Report to see the announcement.

    Reported on Sep 30, 2014
  • New State of the Game Addresses Player Concerns

    The latest WildStar State of the Game letter has been published on the official site. In it, the team acknowledges that there are issues of grave concern to the playerbase, reassures the community that the development team is listening, and outlines several key areas that will be improved going forward.

    Reported on Sep 25, 2014
  • What Went Wrong?

    WildStar had all the hallmarks of a promising launch: promising reviews and widespread critical acclaim, queues of players waiting to log in, and a burgeoning community that was excited by Carbine's new IP. It's difficult to imagine a better environment in which to fire up a brand new MMO.

    Reported on Sep 24, 2014
  • 5 Things Carbine Should Add

    Since WildStar's launch in early June, Carbine Studios has been focusing heavily on quality of life updates and bug fixes. As a result, Drop 3 looks like the biggest update yet, with a number of changes in the works. But what happens when it's time to start on shiny new stuff? Columnist Gareth Harmer details what he'd like to see arrive on Nexus.

    Reported on Sep 17, 2014
  • The Nexus Saga Begins

    WildStar's story is changing. Everything that we've played up till now has been a prologue to the Nexus Saga, a multi-chapter epic adventure involving iconic heroes. Chapter 1 begins with Journey to Omnicore 1, and Creative Director Chad Moore was on hand to tell columnist Gareth Harmer all about it.

    Reported on Sep 11, 2014
  • Key Attunement Changes Ease Raid Play

    WildStar players have long voiced concern over the difficult task to enter Veteran raids. In a new update, the WildStar team has detailed changes to the attunement system and announced that the requirement for Veteran raids has been lowered to bronze.

    Reported on Sep 11, 2014
  • Omnicore 1 Brings Combat, Puzzles & Lore (Oh My!)

    The team at Carbine is hard at work bringing some new content to WildStar. We got a sneak peak at some of the projects there and what fans can expect to see in the upcoming releases. With the lore of Nexus finally coming out from behind the curtain, Carbine has some plans for solo content as well as a new high level zone which players can check out. Stephan Frost, who gave us the demo, stressed the boost in solo content which looked and played almost like an RPG.

    Reported on Sep 09, 2014
  • A Game of Character, A Game of Characters

    There are a lot of great things that can be said about WildStar. Carbine Studios' flagship MMORPG is funny, polished, unique, and fun to play. There's a staggering amount of content available to play for both factions, and a cohesive story that mostly pulls it all together. It's extremely easy on the eyes, and offers some interesting developments in its handling of gameplay systems and combat.

    Reported on Sep 04, 2014
  • The Hour of the Megaserver

    Technologically speaking, servers are dead. During yesterday's livestreamed Nexus Report, Carbine Studios confirmed that existing realms will be thrown out and replaced with four giant megaservers - two for each region. The idea is that it will concentrate players together in the open world

    Reported on Sep 03, 2014
  • Megaservers Announced

    Carbine Studios has announced that megaservers will be coming soon to WildStar. According to the forum post, there will be one PvE and one PvP megaserver per Data Center. Utilizing megaserver technology will consolidate the player base and increase raid / quest grouping density.

    Reported on Sep 02, 2014
  • State of the Game Interview - Part 2

    Did you know that Nexus, the focal planet of WildStar, used to be called Meridia? Or that a player-created addon is now pivotal to Carbine's debugging process? During Gamescom, I got the chance to sit down with three of the studio's development supremos: Lead Client Engineer Jon Wiesman, Lead Content Designer Megan Starks, and Technical Design Lead Nick Roth.

    Reported on Aug 29, 2014
  • State of the Game Interview - Part 1

    Did you know that Nexus, the focal planet of WildStar, used to be called Meridia? Or that a player-created addon is now pivotal to Carbine's debugging process? During Gamescom, I got the chance to sit down with three of the studio's development supremos: Lead Client Engineer Jon Wiesman, Lead Content Designer Megan Starks, and Technical Design Lead Nick Roth.

    Reported on Aug 28, 2014
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