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Carbine | Play Now
MMORPG | Genre:Sci-Fi | Status:Final  (rel 06/03/14)  | Pub:NCSoft
PVP:Yes | Distribution:Download,Retail | Retail Price:$59.99 | Monthly Fee:$14.99
System Req: PC | Out of date info? Let us know!

WildStar News

Latest Headlines for WildStar

  • Design Producer Stephen Frost Announces Departure

    During The Nexus Report, WildStar's Design Producer Stephen Frost announced that he is leaving Carbine Studios. Frost calls WildStar one of his "proudest achievements" but that he is moving on to new adventures. Check out The Nexus Report to see the announcement.

    Reported on Sep 30, 2014
  • New State of the Game Addresses Player Concerns

    The latest WildStar State of the Game letter has been published on the official site. In it, the team acknowledges that there are issues of grave concern to the playerbase, reassures the community that the development team is listening, and outlines several key areas that will be improved going forward.

    Reported on Sep 25, 2014
  • What Went Wrong?

    WildStar had all the hallmarks of a promising launch: promising reviews and widespread critical acclaim, queues of players waiting to log in, and a burgeoning community that was excited by Carbine's new IP. It's difficult to imagine a better environment in which to fire up a brand new MMO.

    Reported on Sep 24, 2014
  • 5 Things Carbine Should Add

    Since WildStar's launch in early June, Carbine Studios has been focusing heavily on quality of life updates and bug fixes. As a result, Drop 3 looks like the biggest update yet, with a number of changes in the works. But what happens when it's time to start on shiny new stuff? Columnist Gareth Harmer details what he'd like to see arrive on Nexus.

    Reported on Sep 17, 2014
  • The Nexus Saga Begins

    WildStar's story is changing. Everything that we've played up till now has been a prologue to the Nexus Saga, a multi-chapter epic adventure involving iconic heroes. Chapter 1 begins with Journey to Omnicore 1, and Creative Director Chad Moore was on hand to tell columnist Gareth Harmer all about it.

    Reported on Sep 11, 2014
  • Key Attunement Changes Ease Raid Play

    WildStar players have long voiced concern over the difficult task to enter Veteran raids. In a new update, the WildStar team has detailed changes to the attunement system and announced that the requirement for Veteran raids has been lowered to bronze.

    Reported on Sep 11, 2014
  • Omnicore 1 Brings Combat, Puzzles & Lore (Oh My!)

    The team at Carbine is hard at work bringing some new content to WildStar. We got a sneak peak at some of the projects there and what fans can expect to see in the upcoming releases. With the lore of Nexus finally coming out from behind the curtain, Carbine has some plans for solo content as well as a new high level zone which players can check out. Stephan Frost, who gave us the demo, stressed the boost in solo content which looked and played almost like an RPG.

    Reported on Sep 09, 2014
  • A Game of Character, A Game of Characters

    There are a lot of great things that can be said about WildStar. Carbine Studios' flagship MMORPG is funny, polished, unique, and fun to play. There's a staggering amount of content available to play for both factions, and a cohesive story that mostly pulls it all together. It's extremely easy on the eyes, and offers some interesting developments in its handling of gameplay systems and combat.

    Reported on Sep 04, 2014
  • The Hour of the Megaserver

    Technologically speaking, servers are dead. During yesterday's livestreamed Nexus Report, Carbine Studios confirmed that existing realms will be thrown out and replaced with four giant megaservers - two for each region. The idea is that it will concentrate players together in the open world

    Reported on Sep 03, 2014
  • Megaservers Announced

    Carbine Studios has announced that megaservers will be coming soon to WildStar. According to the forum post, there will be one PvE and one PvP megaserver per Data Center. Utilizing megaserver technology will consolidate the player base and increase raid / quest grouping density.

    Reported on Sep 02, 2014
  • State of the Game Interview - Part 2

    Did you know that Nexus, the focal planet of WildStar, used to be called Meridia? Or that a player-created addon is now pivotal to Carbine's debugging process? During Gamescom, I got the chance to sit down with three of the studio's development supremos: Lead Client Engineer Jon Wiesman, Lead Content Designer Megan Starks, and Technical Design Lead Nick Roth.

    Reported on Aug 29, 2014
  • State of the Game Interview - Part 1

    Did you know that Nexus, the focal planet of WildStar, used to be called Meridia? Or that a player-created addon is now pivotal to Carbine's debugging process? During Gamescom, I got the chance to sit down with three of the studio's development supremos: Lead Client Engineer Jon Wiesman, Lead Content Designer Megan Starks, and Technical Design Lead Nick Roth.

    Reported on Aug 28, 2014
  • Jeremy Gaffney Stepping Down as Carbine President

    In a new and lengthy post on the Wildstar forums, Carbine Studios' Jeremy Gaffney has announced that he is stepping down as the company's president and will be taking on more of an advisory position within the studio and, as he says, perhaps elsewhere in the industry at a later point.

    Reported on Aug 26, 2014
  • Carbine to Address Low-Pop Servers

    A thread on the WildStar forum that expressed concern over low population servers has been addressed by Stephan Frost. Frost has Tweeted that the team is working on a solution to the issue.

    Reported on Aug 25, 2014
  • Upcoming Content Revealed

    During Gamescom, Carbine's Nick Roth took columnist Gareth Harmer on a tour through some of WildStar's upcoming content. The upcoming Defile patch was a major feature, bringing a close to the story prologue and clearing the slate for an upcoming World Story. But that wasn't all - a massive new arena, new Protostar-themed 5-player dungeon and new holiday event were also shown.

    Reported on Aug 20, 2014
  • Defiling Convention

    The Defile, WildStar's 3rd monthly drop, has arrived on Carbine's Public Test Realm, just as the heavy convention season gets underway. From regular class updates to significant housing improvements, columnist Gareth Harmer takes a look at what's arriving in this update.

    Reported on Aug 06, 2014
  • PvP-Centric Sabotage Update Goes Live

    WildStar players can now log into the game to check out the latest update called 'Sabotage'. This update is specifically centered on PvP action and includes the new Daggerstone Pass battleground and also includes significant changes to the overall PvP experience.

    Reported on Jul 31, 2014
  • The Hardcore Label

    Did Carbine do the right thing by preaching to hardcore players, or did the studio create unreasonable expectations of their fledgeling MMO? Gareth Harmer wades in with this week's WildStar Column.

    Reported on Jul 30, 2014
  • Free 7 Day Passes! has been given 5,000 key codes for 7 days of free access to Wildstar! These codes will allow you to play free for a max character experience up to level 20 and path experience up to level 10. Get your key now while supplies last!

    Reported on Jul 28, 2014
  • Drop the Bomb

    With bombs, mounts and air strikes: WildStar's Daggerstone Pass seems to offer a potent blend of PvP styles. But how does Carbine's latest battleground stack up? In his latest column, Gareth Harmer pulled on his armor and went hunting for glory.

    Reported on Jul 24, 2014
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