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WildStar News - The World of Items

Posted by Suzie Ford on Aug 15, 2012  | 8 comments in our forums

The latest WildStar Wednesday has been posted on the game's official site. This week, the economy shines in the spotlight with a new dev blog written by Jeremy Wood, Lead on the Economy Team. One of the team's goals is to give players lots of incentives to keep the item hunt ongoing through a variety of rewards for all types of players in all sorts of situations.

One of the keys to achieving that goal is to make items more interesting and varied. To that end, we have created an item system that supports complex and powerful modification. Most items in the game are potentially modifiable, and often the best items you can get will require components from various other sources in order to unlock their maximum potential. We aim to have enough complexity that there will never be one "best" helm, but instead many equally viable modifications of different helms to choose from based on your own preferences and play style. This all ties in heavily with our crafting system as well, which as a result is far more interesting than the simple items in/item out that we are all used to.

Read the full post on the WildStar site.

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