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WildStar News - Social Systems Detailed

Posted by Suzie Ford on Aug 09, 2012  | 17 comments in our forums

This week's WildStar Wednesday features a behind the scenes look at the social systems that will ship with the game. Designer Victoria Dollbaum gives her unique perspective on the hows and whys the team utilized when considering how to create the systems that encourage player interaction.

Social systems are entirely opt-in, that's important for you to know. My intent is to provide systems that you want to participate in, and that you're sufficiently rewarded for choosing to participate. There are those of you out there that are so fundamentally against systems such as housing. It's a common player worry that these systems can take away from the development time of other features such as combat or content. Let me ease your worries in that I am strictly a Social Designer, so all of my love and attention goes into providing you guilds and housing and other crucial social features without interrupting the development of all those other features that are essential to you.

Read the full article on the WildStar site.

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