Every game has 'em, the same fairly tried and true (or dull and repetitive) seasonal game fare. Carbine Studios' dev team is, however, out to create something completely different for WildStar. We take a look at what they're laying out to the community and offer a couple of opinions about it. Check it out and then let us know what you think.
I know it’s a bit old news now, seeing as Robert “Robeardo” Land has left Carbine for something outside the industry, and seeing how the update we’re going to talk about is from November, but Wildstar’s community team recently had an open discussion with its growing legion of fans about community run events in their forthcoming game, and there were quite a few nuggets of info that got me thinking. Namely, as it seems to be the case with all things WildStar, Carbine is focusing on taking what has been good about MMOs of the past but not necessarily well-explored and retooling those things for their own version of “The Deepest MMORPG Ever.” Community events, whether seasonal or random, are a big part of keeping the world feeling alive and it seems that Carbine understands this.
Read more of Bill Murphy's WoldStar: Reinvigorating Community Events.