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WildStar Forum » General Discussion » What makes you certain that this game will do well as a P2P?

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64 posts found
  udon

Hard Core Member

Joined: 12/23/07
Posts: 1601

8/27/13 6:39:35 PM#61
Originally posted by achesoma
Originally posted by GeezerGamer
Originally posted by jesusjuice69
Originally posted by VassagoMael
Originally posted by jesusjuice69
Originally posted by GeezerGamer

It actually might do OK as P2P.

Only, it's not P2P. It's P2W

There is no evidence this game is anymore P2W, then World of Warcraft is.

If you don't pay you lose because you aren't playing!

That isn't pay to win derp.

The game has a vertical progression with a channel to fund game currency with real cash.

P2W

Which means nothing. Best gear in game is achieved through hardcore raiding...PERIOD. And Carbine is not keeping it a secret.  Your comment isn't even hyperbole but outright false. 

What if you can call someone into the zone and trade the gear out of the box?  EQ2 does this today and honestly I think it's on the fence P2W.  The prices of gear in chat channel auctions can be insane when you get a couple whales who are willing to buy Krono's for real money to sell for plat going against each other.  It's great when your a raider in a guild selling something and get a 5 figure plat split between 24 people it sucks when your trying to buy.

I think if they are going to do this if you are not in zone when the mob dies you can't loot anything out of the chest.  That goes for both raid and small group content.  But even than I remember selling spots in raids of "easy" content for our guild to people looking to get epic updates.

  GeezerGamer

Elite Member

Joined: 4/03/12
Posts: 4429

It's a combination of Nightingale Armor with the Mod Truebound Deadric Armors

8/28/13 12:53:11 AM#62
Originally posted by udon
Originally posted by achesoma
Originally posted by GeezerGamer
Originally posted by jesusjuice69
Originally posted by VassagoMael
Originally posted by jesusjuice69
Originally posted by GeezerGamer

It actually might do OK as P2P.

Only, it's not P2P. It's P2W

There is no evidence this game is anymore P2W, then World of Warcraft is.

If you don't pay you lose because you aren't playing!

That isn't pay to win derp.

The game has a vertical progression with a channel to fund game currency with real cash.

P2W

Which means nothing. Best gear in game is achieved through hardcore raiding...PERIOD. And Carbine is not keeping it a secret.  Your comment isn't even hyperbole but outright false. 

What if you can call someone into the zone and trade the gear out of the box?  EQ2 does this today and honestly I think it's on the fence P2W.  The prices of gear in chat channel auctions can be insane when you get a couple whales who are willing to buy Krono's for real money to sell for plat going against each other.  It's great when your a raider in a guild selling something and get a 5 figure plat split between 24 people it sucks when your trying to buy.

I think if they are going to do this if you are not in zone when the mob dies you can't loot anything out of the chest.  That goes for both raid and small group content.  But even than I remember selling spots in raids of "easy" content for our guild to people looking to get epic updates.

Anarchy Online does this. Boss mobs do not "rot" for 30 min. During that time, they can invite anyone to join the raid. That person can loot the item. Even if he was not part of the kill or in the zone. Doesn't matter. The team can port anyone into the raid and anyone can loot any item. NODROP (soulbound) or not. This created a market for NODROP items. Any item in the game can be bought through "Services" When Anarchy implemented a Cash Shop they were very adamant about not selling "power" but they sold PVP tokens, and Mission Tokens that would and other items that were tradeable. So what did it matter that they didn't sell power outright? They sold methods to convert real money to currency. That made the game P2W overnight.

Anyone who doesn't think trading real money in an MMO isn't either P2W or in some other way isn't undermining the game itself, is fooling themselves. While I would not try to argue that GW2 is P2W, crafting and market trading was ruined by gold selling.

And Gold farming happens in all games. But the difference is how the developers at least try to handle it instead of making easier.

And the scale is much much smaller in other games. Many players who would buy in a game like GW2, didn't in WoW because it wasn't worth the risk of getting banned or hacked. 

I feel that the state of the genre is such that a total and complete failure is needed so it can be reborn anew.
I'm actually hoping this new generation of 8 button MMOs will make that happen.

  AmbrosiaAmor

Hard Core Member

Joined: 11/24/10
Posts: 739

9/07/13 11:11:20 PM#63

Short term? Yes. Long term? I highly doubt it, but I would love to be surprised. I wrote this up a couple of weeks ago on the current state of the P2P business model in the MMO landscape encompassing all subgenres minus FPS. There are only 7 games released prior to 2005 that still use the P2P business model exclusively; only 4 games released post 2006 that use P2P as their only source of revenue. Two of those are newcomers; one has been in maintenance mode for over two years now, leaving one game... in a period of 7 years.

 

http://www.mmorpg.com/discussion2.cfm/thread/394763/page/1

 

What is the longevity of these games that choose to use the P2P model before converting? The last couple of years have shown that the current trend of making the transition to F2P is around the 6-12 month mark; nothing long term there if you ask me. Most either go F2P, F2P and P2W, and a few unfortunate ventures end up shutting down.

 

If I had to choose between Wildstar and ESO on who would last longer, I'd say Wildstar hands down. I just hope it can last at least a year (or more) before making the transition.

  Tinybina

Advanced Member

Joined: 1/28/04
Posts: 2115

9/08/13 3:44:08 AM#64

I play a f2p game with a cash shop right now.  I can can tell you that in the first 6 months I have dropped down more money then probably I would spend in a whole year of a P2P game.  Now I know that is on me, but  that is probably the number 1 reason why I want to go back to a sub system.

 

The number 2 reason and probably almost as important as number one.  Is that when you buy items from a cash shop you are stuck with that item for life.  Even when they nerf it... And in the game I play now (Planetside 2 by SOE...) a weapon you purchase more then likely seems to get nerfed... So I am left with a average or below average gun that I spent 5 or more dollars on... That's not a good feeling.

 

 

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You see, every mammal on this planet instinctively develops a natural equilibrium with their surrounding environment, but you humans do not. You spread to an area, and you multiply, and you multiply, until every natural resource is consumed. The only way you can survive is to spread to another area. There is another organism on this planet that follows the same pattern. Do you know what it is? A virus. Human beings are a disease, a cancer of this planet.-Mr.Smith

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