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WildStar Forum » General Discussion » Will wildstar be a huge hit?

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31 posts found
  Siug

Advanced Member

Joined: 5/02/12
Posts: 976

7/02/13 2:32:17 AM#21
I'm not sure if it will succeed. It's way too cartoonish for many and also does not offer anything groundbreaking to grab attention imho. 
  Lukekini

Novice Member

Joined: 3/05/04
Posts: 76

YES!

7/02/13 8:36:15 AM#22
Originally posted by Piiritus
I'm not sure if it will succeed. It's way too cartoonish for many and also does not offer anything groundbreaking to grab attention imho. 

I know WoW was released a long long time ago.. About when my MMORPG account was created. But that was what many of my friends stated about WoW when it first came out. Only me and one other friend pre-ordered it. A year later those other friends were playing non-stop 7 days a week.

 

Cartoonish can be nice with the right shading/animations/fluidity. Shaders are especially important in these matters.

 

What a lot of games have left out over the years was well tied together lore with game-play that is essentially simple in the end, but highly customizable. Take WoW again for example. Everyone still remembers what the Cross Roads were like.. and when you jumped into Hillsbrad what to expect on a PvP server. Your memories were tied to these places with unique experiences. When you hit level 40, it was a huge feeling of fulfillment.  Gear was awesome because it really made a difference even at the lower levels. So while you level to max, you really had a good time leveling to max.

While in games today, you want to get to max level in hopes of some "fun" content later on. In these other games, they either throw the content at you without an end-game(STO), or throw a half done end-game with promises of more in the months to come(SWTotR). All while creating an environment that lets you casually grind to the max level in a week because of the lack of any real content. (NeverWinter)

 

 

- ya I'm here

  Threetowns

Novice Member

Joined: 10/03/04
Posts: 328

7/02/13 3:31:42 PM#23
Originally posted by Lukekini
Originally posted by Piiritus
I'm not sure if it will succeed. It's way too cartoonish for many and also does not offer anything groundbreaking to grab attention imho. 

I know WoW was released a long long time ago.. About when my MMORPG account was created. But that was what many of my friends stated about WoW when it first came out. Only me and one other friend pre-ordered it. A year later those other friends were playing non-stop 7 days a week.

 

Cartoonish can be nice with the right shading/animations/fluidity. Shaders are especially important in these matters.

 

What a lot of games have left out over the years was well tied together lore with game-play that is essentially simple in the end, but highly customizable. Take WoW again for example. Everyone still remembers what the Cross Roads were like.. and when you jumped into Hillsbrad what to expect on a PvP server. Your memories were tied to these places with unique experiences. When you hit level 40, it was a huge feeling of fulfillment.  Gear was awesome because it really made a difference even at the lower levels. So while you level to max, you really had a good time leveling to max.

While in games today, you want to get to max level in hopes of some "fun" content later on. In these other games, they either throw the content at you without an end-game(STO), or throw a half done end-game with promises of more in the months to come(SWTotR). All while creating an environment that lets you casually grind to the max level in a week because of the lack of any real content. (NeverWinter)

 

Back when WOW was just  1-60 it was a blast, the zones were alive, on a PVP server before Battle Grounds there was huge amount people doing Open World PVP!  They did not fight for armor or fame?  No they did cause it was fun!  

 I miss that time, now we get spoon feeding - Rift  could been much more, they just hand you the stuff, there no need to work for it.   I am trying to find that feeling I had back in 2004 will we ever see it again?

Cartoonish  I don't mind, I just want the game to be fun- Zones done up were you get so lost in it,  the way its set up!   LOTRO has the best zones I have seen in a game!  But the Characters was horribly made up and being on a mount looked really bad!       So if this going to be any were close to a WoW clone?  Build it like the old school 1-60..  that was great times!

 

  Lukekini

Novice Member

Joined: 3/05/04
Posts: 76

YES!

7/02/13 10:03:04 PM#24

Exactly my feelings Threetowns.

I played WoW from its first beta till about a few years ago. Did not get the last expansion.

I remember when many were complaining that there was nothing to do with World PvP(reward wise), and CTF was only so fun. How foolish we were to not make our demands more specific. Ohh I should mention we got some world pvp nodes.. had to collect some sand or something, I forgot about it since well everyone did it for the first few hours then left shaking their heads. 

Then BGs came into play. Sure the old AV was an epic feat to say the least, but the day after day people cared less about things things like TM/SS being attacked. No longer were parties created and higher levels called into support from all over the world. This got even worse once cross server BGs began.  The community just started to dwindle away. Everyone seemed to either cared to afk or rarely actually fight in Battlegrounds or just wanted to do daily dungeons. Things became a damn chore. 

Hell I played on an RP server that had a hell of a time with world PvP. Players created huge events for their servers with 0 help from GMs and they did live feeds, had DJs, had a set story line that they stuck to while everyone celebrated some holiday. Next thing you know, it was horde versus alliance in an all out brawl in a zone not even "technically" open yet :-p

Again, this has been almost discouraged with the current direction of WoW. So many are looking for that Vanilla WoW feel, and Wildstar seems to be keeping this in mind. We should keep our expectations reasonable, however, the foundation they are building with Wildstar is very interesting to say the least.

 

- ya I'm here

  panzerghost

Novice Member

Joined: 1/22/11
Posts: 5

7/04/13 8:49:49 PM#25
I don't think it's a stretch to say wildstar and firefall will be suprisingly well received from a market  saturated by goblins and orcs.
  fiontar

Novice Member

Joined: 4/07/04
Posts: 3687

7/05/13 6:18:47 PM#26

I really like what I've seen so far and there are a number of major features that are new or rare in current MMOs.

For me, world size will be one thing I need to know more about. Will it be at least as big as the GW2 world at launch? How much content is there? Much more important than time to level cap. If you use 90% of all content to get to the level cap in two weeks, that's a problem. If you reach the level cap and have barely scratched the surface of content in the game, that's fine, as long as all that content is viable for you.

I need to know more about build variety and whether or not the game has a respectable skill cap. Really, I need to know a lot more than I know now to even try to predict anything.

I think it has attracted my interest better than any other AAA MMOs in development. I originally had a very negative reaction to the art style, based on screen shots, but seeing some videos I've come around on that. I love what we've seen in the Dev Speak videos, I hope we get some more of those soon.

If the game is as big as GW2 and offers as much playability, along with it's style, sense of humor and interesting features, it could be a smash hit. I think it's just way too early to know what we need to know to try to accurately predict the prospects, but nothing I do know makes me pessimistic.

Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated

  djazzy

Novice Member

Joined: 6/20/05
Posts: 3623

7/05/13 6:21:23 PM#27
Originally posted by redcapp
I predict success like Rift had.

I agree with this.

  Lyrian

Advanced Member

Joined: 4/23/07
Posts: 237

7/05/13 7:50:08 PM#28

Wildstar will likely be the second, or third string MMO for the coming future. If it brings back solid play and a 'classic' type of progression where things are earned and provides a sense of accomplishment.

That being said I don't think it does enough 'new' things to be considered in competition for the top spot. It is coming with a suspicious combat system, using a very tired themepark design model that will only endear itself to a small crowd, since the majority of people are tired of this sort of gameplay already.

I think Wildstar will cut into the 'hardcore' of those who are playing WoW, Rift, and EQ2 giving them a more challenging gaming experience that is missing from the market. However, it would depend on how successful EQN turns out to be, and when the games are released with regards to one another. Depending how strong a show EQN turns out after august 2nd is really what is going to make or break Wildstar's chances before it's even released.

  rojoArcueid

Elite Member

Joined: 8/13/09
Posts: 5196

"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli

7/05/13 7:55:32 PM#29
as long as its a hit thats what matters. Huge? There are many hits out there but so far only 1 huge hit and its getting old. Im ok with Wildstar being a successful hit, whatever the size.

My endgame begins with character creation and ends with a new mmorpg

  jimprouner

Advanced Member

Joined: 7/06/13
Posts: 152

7/06/13 2:25:49 PM#30
Originally posted by Piiritus
I'm not sure if it will succeed. It's way too cartoonish for many and also does not offer anything groundbreaking to grab attention imho. 

Yah that is why games WoW, Orcs must die, etc  and movies/shows like Avatar the air bender, Pixar Movies, etc do so bad huh.

Out of touch with reality much?

 

Cartoon graphics have a HUGE advantage over realistic graphics in MMOs.

#1 They can appeal to a larger audience with much lower spec requirements.

#2 They age well.  A realistic game today, will look like crap in 5-10 years.

#3 Design content faster - less dev time is spent on graphics, and more is devoted to content

#4 Design content faster - you can release more new content and release it faster.

 

  jimprouner

Advanced Member

Joined: 7/06/13
Posts: 152

7/06/13 2:56:58 PM#31
Originally posted by DMKano

Define huge hit.

Millions of players several months post launch - highly doubtful.

Couple of hundred thousand players, possibly.

Themepark space is fiercely competitive, also we have no clue when Wildstar will release, EQN and TESO, ArcheAge are also on the horizon.

Example if Wildstar launches anywhere close to AA or EQN release, I won't even bother with Wildstar period, just gonna skip it.

 

 

Space Sci-fantasy MMO is highly competitive?  DAFUQ?  Name one other than wildstar...

Goal is end of this year.  Though primarily their philosophy is 'it is ready when it is ready'.  Likely early 2014.

 

Archeage is a typical asian MMO that westerners don't play.  It even flopped in Korea.  Tons of footage of the game, and its bad.

EQN is 2015 - Not even a damn photo of the game.  I don't expect much tbh regardless.

TESO isn't even a real MMO anymore.  its skyrim online. 

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