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WildStar Forum » General Discussion » Will WildStar Have Good Gameplay? It Looks Like Its Been Done Before

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62 posts found
  atticusbc

Apprentice Member

Joined: 9/22/07
Posts: 1054

I hated hipsters before hating hipsters was cool.

6/29/13 10:48:04 PM#21
the overabundance of telegraphs has me pretty well turned off as well. which sucks because the rest of the game looks great. in gw2 at least the telegraphs were reserved for big aoe attacks, but it looks like just about everything has them in ws. hopefully we can turn them off in the options. if we can then i'm back on board.
  jimprouner

Advanced Member

Joined: 7/06/13
Posts: 152

7/06/13 3:06:41 PM#22
Originally posted by Imperator101
Judging from the videos, wildstar looks the same as any other MMO as there is a skill bar and you press which attack/power you want to use. The only difference is there is no point and click on the enemies and you just go up and attack them. Am I right about this? This is how the gameplay is? Seems similar to Guild Wars 2 then since GW2 did not have any point and click gameplay and you just went up to the enemy and attacked them without highlighting them first.

It has.  Really.

So what game has LAS and double jump and Telegraph aiming combat and dashes?  I will be waiting...  Crickets.

 

Originally posted by atticusbc
the overabundance of telegraphs has me pretty well turned off as well. which sucks because the rest of the game looks great. in gw2 at least the telegraphs were reserved for big aoe attacks, but it looks like just about everything has them in ws. hopefully we can turn them off in the options. if we can then i'm back on board.

You could probably get an addon to do it, but that would be incredibly stupid, because you would die.  As we have seen in low level gameplay footage, you can't even eat telegraphs from low level mobs without taking serious damage.  You dodge or you die.

That is why the telegraphs are so common.  They are there to teach you the game from the start, and they get far more complex over time.  They give ample warning, so they can be absolutely brutal.

It also eliminates the need for things like Deadly Boss Mods in WoW.

  dwarflordking

Novice Member

Joined: 8/08/05
Posts: 276

7/11/13 10:31:15 PM#23
Originally posted by DMKano

Telegraph overdrive.

Everything telegraphs - even trash mobs. Some may like this, I personally can't stand telegraphs.

When the majority of the combat mechanics is reduced to telegraphs, its just unnecessary.

Having them on some boss fights, OK... but all the time?

 

i agree.. i hate this too... staring at the ground constantly for red attack patterns.. when we should just be looking at the monsters.. its better to just get hit and learn from experience rather then just getting out of the way of the red spots... pretty dumb

  HorrorScope

Novice Member

Joined: 1/04/05
Posts: 612

7/11/13 11:09:52 PM#24

The attraction for many in Wildstar is that it promises to bring back difficulty and challenge.

But to me telegraphs are the opposite of said statement, it's a carebear move. That said, Neverwinter does tele's a lot, they just put in a ton of non-stop add's during boss fights to make their game hard. I dunno anymore. There needs to be a fresh take on this entire genre. Will this be it? I hope. But I doubt it.

  MidBoss

Advanced Member

Joined: 9/03/09
Posts: 94

7/11/13 11:20:32 PM#25

Tch. People are getting hung up on the idea that everything is a blue or red circle.

There are cone attacks, line attacks,  area attacks,  and everything in between.

if you look at just your feet, you will die.

No other game so far is showing such a strong focus on making movement and positioning so important and fun. I look forward to seeing what they can do.

Would I enjoy different system besides telegraphs? Maybe, but since no one has shown us a better alternative yet I'll take highly polished version of what we have.

Dismissing the game because you avoid standing in the "fire"  like every other game is getting silly.

(Someone mentioned GW2 not being "as bad"...The last boss they released was just an extended 15min of not standing in constantly spammed red circles, clearly you are deluding yourself)

  jimprouner

Advanced Member

Joined: 7/06/13
Posts: 152

7/11/13 11:58:38 PM#26
Originally posted by dwarflordking
Originally posted by DMKano

Telegraph overdrive.

Everything telegraphs - even trash mobs. Some may like this, I personally can't stand telegraphs.

When the majority of the combat mechanics is reduced to telegraphs, its just unnecessary.

Having them on some boss fights, OK... but all the time?

 

i agree.. i hate this too... staring at the ground constantly for red attack patterns.. when we should just be looking at the monsters.. its better to just get hit and learn from experience rather then just getting out of the way of the red spots... pretty dumb

Lol, nothing you said made any sense.

 

Originally posted by HorrorScope

The attraction for many in Wildstar is that it promises to bring back difficulty and challenge.

But to me telegraphs are the opposite of said statement, it's a carebear move. That said, Neverwinter does tele's a lot, they just put in a ton of non-stop add's during boss fights to make their game hard. I dunno anymore. There needs to be a fresh take on this entire genre. Will this be it? I hope. But I doubt it.

Nonsense.  WoW raiding is dependent on the DBM, so in essence you have telegraphs in WoW too.   Just a clunky version that uses outside addons to tell you when they are happening.

That addon won't exist in WS.

 

Look at this video if you think telegraphs are easy.  Then keep in mind that is a mid level dungeon, and the telegraphs continue to get harder as you progress through the game.  That dungeon would be easy mode compared to raiding.

http://www.youtube.com/watch?v=ko4cX0majzg&feature=youtu.be&t=17m40s

  Xarko

Advanced Member

Joined: 6/10/11
Posts: 375

7/12/13 1:51:38 AM#27

Difficult/Challenging content - 40 man raids

Choose one

Srsly tho, you cant say your game is going to be very challenging and have zegr fests at the same time.

  naZchoco

Novice Member

Joined: 8/02/12
Posts: 83

7/12/13 1:58:05 AM#28

I was pretty on the edge with this game. 

 

The more I look into - the better it looks.

 

Who doesn't want WoW with skill based targetting? It's like a brand new WoW. With 2013 features. And the difficulty if not harder than vanilla. With the 40 man raids. And open world PvP.

 

I come from EQ/SWG/FFXI/WOW - so don't call me a WoW fanboi. I'm a fanboi of great MMOs. And this is going to bring MANY hours of excitement it seems..

 

(Although i can't wait for the new species - EQNEXT, heheeh, rage on haters)

  Gormogon

Novice Member

Joined: 9/25/12
Posts: 155

7/12/13 4:54:22 PM#29

There's nothing inherently easy about a telegraphing system.  Yes, it can be brain-dead easy, but they can also conceivably throw so much at you that it becomes ridiculously hard. 

 

My concern is more along the lines of it not feeling like combat.  It's something I really need to try out to see how it feels, but it looks to me like they could remove the entire game world and the combat will still function as a game of "Spotlight Wars" (whether they're circles or cones or rectangles or hexahectaheptacontakaidigons), which to me means it's not really fantasy combat so much as a mini-game with a science-fantasy wallpaper.  It makes it even more important IMO for combat actions to feel like they have "weight" and for the abilities themselves to do interesting things.

  Amjoco

Elite Member

Joined: 9/15/10
Posts: 3654

7/12/13 5:02:34 PM#30
Originally posted by Sho0terMcgavin
Originally posted by azzamasin
Correct there's no tab target combat.

But just to be clear, GW2 is still tab target combat.

No it is not totally tab target. It is a hybrid system. You can tab target if you want too.

Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  killion81

Elite Member

Joined: 8/31/06
Posts: 888

7/14/13 10:01:20 AM#31
Originally posted by jimprouner

Look at this video if you think telegraphs are easy.  Then keep in mind that is a mid level dungeon, and the telegraphs continue to get harder as you progress through the game.  That dungeon would be easy mode compared to raiding.

http://www.youtube.com/watch?v=ko4cX0majzg&feature=youtu.be&t=17m40s

 

Watching that video from the point the link puts you at through to the end, yeah, it looks like encounters can be pretty difficult.  Stuff like a quest tracker or an arrow that points you in the right direction is simply removing boring or frustrating "difficulty" from the game.  There is no reason to make things annoying for players simply for the sake of the added annoyance.  I am happy they are focusing on difficulty in the encounters but maintaining quality of life features that make moving between the points of the game that are intended to be difficult enjoyable as well.

  kitarad

Advanced Member

Joined: 12/17/10
Posts: 1187

7/14/13 11:05:03 AM#32
This combat is quite good am liking what I am seeing .Damn will be playing FFXIVARR hope wildstar is going to take at least a year to come out so I can finish with FFXIVARR or at least get high enough to take a break.

  achesoma

Apprentice Member

Joined: 5/05/05
Posts: 958

7/14/13 11:39:55 AM#33

Personally, I'm really looking forward to the combat more than anything (though the path system seems pretty cool in theory).  One thing people might not realize is the telegraph system is much more than simply "something to dodge."  It's also a way for teams to communicate and strategize.  Certain telegraphs cannot simply be dodged.  But it can let the healer or tank know they have to get their big heals or protective abilities ready to lay down.  This adds a whole other layer to combat in addition to the traditional trinity while keeping it more twitch-based.  So even though it's action combat, roles are still just as important.  And skilled tanks and healers will be even more crucial.  Not to mention, we have yet to see info on how crowd control works in WS.  The fact that blinding ACTUALLY makes your screen black is just another layer of awesomeness.  Combat is the one thing WS is trying to bring to the next level. 

 

Yes, the linear quest hubs, raiding, gear progression, arenas, instanced pvp, etc... is all still there.  This game is designed to be truly a next gen vanilla WoW aimed the 1% raiding and arena crowd.  And Carbine has no qualms stating as such.  Now it's not to say there won't be stuff for solo'ers to do (at least according to Jeremy) but they have no problems having content that only 1% of their population will see. 

  Nitetasia

Novice Member

Joined: 8/31/12
Posts: 9

7/17/13 2:48:07 PM#34

I see a whole lot of closed minded people when it comes to a lot of Wildstar's games systems...

First of all, the only thing most of us can do is read and watch only a very small amount of information that Carbine is allowing us to see. Next, watching something being played and doing it yourself is two different things.. Just because it looks easy and boring doesn't mean it will be.

2nd, the telegraphs -IMO- looks pretty cool and is a good idea for how they are using them. It seems as though a lot of people that talk bad about telegraphs forget that there will be a lot of other factors and things on the map to interact with that will cause telegraphs... So now you have to watch for not only the mobs attacks but the events on that map too. And to be fair... it will allow them to make some really crazy attacks that will be very hard to dodge at the same time being fair to the player and allowing a small window to know where to go to dodge. It makes you think -IMO- Achesoma has a good point about the telegraphs too (the post above my post)...

Oh.. BTW, after seeing how Blind works in the game... I do believe, that a lot of the Status Effects are going to make it harder.

3rd, The whole "holding hand thing" give it a break <_< Like i said before, we can only see what Carbine has shown us.. and i have no doubt in my mind that we have only seen like 40-50% of the game systems.. if that... For all you know, you can turn the arrows, telegraphs, and anything else you may seem to think is too easy or "hand holding", off if you don't like it. And even if they didn't place the arrows in game, you know someone will make an add-on on for it <_<

Next, the quests... T_T Really? Your going to bitch about it? They really haven't got that far into it.. and the bits I have seen, seems as though they have a lot of different types of questing besides just linear.. but we don't know for sure.

Anyway, My whole point to this is that it's just dumb to judge a game by just looking at videos, and a small amount of data. They do say "don't judge a book by the cover" for a reason. Until you play it and test it for yourself, there is nothing you can really complain about or judge; because you just don't know.

 

  jimprouner

Advanced Member

Joined: 7/06/13
Posts: 152

7/18/13 12:13:14 PM#35
Originally posted by Xarko

Difficult/Challenging content - 40 man raids

Choose one

Srsly tho, you cant say your game is going to be very challenging and have zegr fests at the same time.

Lol, yah that is why AQ40 and Naxx in vanilla WoW were completed by a fewer percentage of the players than any other.

  Rusque

Hard Core Member

Joined: 6/08/10
Posts: 1652

7/18/13 12:20:41 PM#36

MMO genre is treated so bizarrely. Why are MMO supposed to constantly be trying something new and coming up with new systems?

Does this pressure exist as strongly in any other genre?

FPS? "omg you mean I have to aim and shoot things? When are they going to change this!"

RTS? "You mean this game ALSO wants me to collect resources, build an army and attack my opponent!"

ARPG? "You mean I have to click on something to hit it!!! Whaaaaa? Where's the innovative targeting?"

 

Actually, I think MOBA's have some of the lowest requirements from their playerbase. "Oh you mean it's a map with three lanes and some towers and some minions that spawn? Oh I'm totally cool with that, let's play that."

 

  jimprouner

Advanced Member

Joined: 7/06/13
Posts: 152

7/18/13 12:27:06 PM#37
Originally posted by Rusque

MMO genre is treated so bizarrely. Why are MMO supposed to constantly be trying something new and coming up with new systems?

Does this pressure exist as strongly in any other genre?

FPS? "omg you mean I have to aim and shoot things? When are they going to change this!"

RTS? "You mean this game ALSO wants me to collect resources, build an army and attack my opponent!"

ARPG? "You mean I have to click on something to hit it!!! Whaaaaa? Where's the innovative targeting?"

 

Actually, I think MOBA's have some of the lowest requirements from their playerbase. "Oh you mean it's a map with three lanes and some towers and some minions that spawn? Oh I'm totally cool with that, let's play that."

 

It just means that MMOs are far more complex than the other types of games you listed.

  Draemos

Advanced Member

Joined: 2/20/10
Posts: 1459

7/22/13 9:04:52 AM#38
Originally posted by Imperator101
Judging from the videos, wildstar looks the same as any other MMO as there is a skill bar and you press which attack/power you want to use. The only difference is there is no point and click on the enemies and you just go up and attack them. Am I right about this? This is how the gameplay is? Seems similar to Guild Wars 2 then since GW2 did not have any point and click gameplay and you just went up to the enemy and attacked them without highlighting them first.

Gw2 is a tab target game.  It's more like an arcadey version of Tera or Neverwinter. 

Im not concerned about the combat in this game, it looks solid. 

  Draemos

Advanced Member

Joined: 2/20/10
Posts: 1459

7/22/13 9:07:46 AM#39
Originally posted by Rusque

MMO genre is treated so bizarrely. Why are MMO supposed to constantly be trying something new and coming up with new systems?

Does this pressure exist as strongly in any other genre?

FPS? "omg you mean I have to aim and shoot things? When are they going to change this!"

RTS? "You mean this game ALSO wants me to collect resources, build an army and attack my opponent!"

ARPG? "You mean I have to click on something to hit it!!! Whaaaaa? Where's the innovative targeting?"

 

 

Because MMO combat and enemy AI is inherently inferior due to technological limits.  It's trying to catch up to the well designed gameplay elements of single player games.

  azzamasin

Elite Member

Joined: 6/06/12
Posts: 2660

We live in a fantasy world, a world of illusion. The great task in life is to find reality.

7/22/13 9:09:21 AM#40
Originally posted by Nitetasia

I see a whole lot of closed minded people when it comes to a lot of Wildstar's games systems...

First of all, the only thing most of us can do is read and watch only a very small amount of information that Carbine is allowing us to see. Next, watching something being played and doing it yourself is two different things.. Just because it looks easy and boring doesn't mean it will be.

2nd, the telegraphs -IMO- looks pretty cool and is a good idea for how they are using them. It seems as though a lot of people that talk bad about telegraphs forget that there will be a lot of other factors and things on the map to interact with that will cause telegraphs... So now you have to watch for not only the mobs attacks but the events on that map too. And to be fair... it will allow them to make some really crazy attacks that will be very hard to dodge at the same time being fair to the player and allowing a small window to know where to go to dodge. It makes you think -IMO- Achesoma has a good point about the telegraphs too (the post above my post)...

Oh.. BTW, after seeing how Blind works in the game... I do believe, that a lot of the Status Effects are going to make it harder.

3rd, The whole "holding hand thing" give it a break <_< Like i said before, we can only see what Carbine has shown us.. and i have no doubt in my mind that we have only seen like 40-50% of the game systems.. if that... For all you know, you can turn the arrows, telegraphs, and anything else you may seem to think is too easy or "hand holding", off if you don't like it. And even if they didn't place the arrows in game, you know someone will make an add-on on for it <_<

Next, the quests... T_T Really? Your going to bitch about it? They really haven't got that far into it.. and the bits I have seen, seems as though they have a lot of different types of questing besides just linear.. but we don't know for sure.

Anyway, My whole point to this is that it's just dumb to judge a game by just looking at videos, and a small amount of data. They do say "don't judge a book by the cover" for a reason. Until you play it and test it for yourself, there is nothing you can really complain about or judge; because you just don't know.

 

 I like everything about Wildstar except for its races, classes and most importantly it's graphics.  None are deal breakers but they are damn near close.  I'll give it a fair shot when it goes open beta and judge based off my perceptions and playstyle.  I really dig the use of the Bartle Test being incorporated into finding the right path for your preferred playstyle so that will play a heavy influence in whether or not I play it.

If your idea of a Sandbox is open FFA Full Loot PvP, full crafted world with minimal support for anything combat then your sandbox ideas are bad! Sandbox means open world, non-linear gaming PERIOD!

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