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WildStar Forum » General Discussion » How Big Will The Game World Be At Launch?

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23 posts found
  Imperator101

Apprentice Member

Joined: 7/24/12
Posts: 134

 
OP  4/28/13 8:32:49 AM#1
I remember reading somewhere that there will be only 20 zones at launch, that is not big enough! World of Warcraft had more then 20 zones when that MMO launched, so should this one.

  jensea

Novice Member

Joined: 4/12/12
Posts: 47

4/28/13 11:27:20 AM#2
Who cares how many zones there are? It's how big the zones are and what's in them that matters.
  Total_Hunt

Novice Member

Joined: 1/22/13
Posts: 66

4/28/13 11:30:30 AM#3
Originally posted by jensea
Who cares how many zones there are? It's how big the zones are and what's in them that matters.

QFT

 

Would rather just have one dynamic zone.

  Nightsong89

Novice Member

Joined: 9/06/11
Posts: 48

4/28/13 1:16:27 PM#4

http://www.wildstar-online.com/en/the-game/regions/

 

There are:

- 7 zones specific to the Dominion

- 7 zones specific to the Exiles

- 9 zones contested that both the Dominon and Exiles will play in

 

What I mean by specific to a particular faction... Take Deradune for example, it's a Dominion zone (level 6-12 range) but Exile players who are creative can find a way to get into the zone.

 

So in total there are 23 zones at launch.

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  RockyRockets

Novice Member

Joined: 6/07/10
Posts: 70

4/28/13 1:18:22 PM#5
When do u guys think that this game will be released?
  Hrotha

Novice Member

Joined: 4/25/08
Posts: 840

4/28/13 3:03:21 PM#6
Originally posted by RockyRockets
When do u guys think that this game will be released?

End 2013.

  Isawa

Novice Member

Joined: 6/20/08
Posts: 1066

4/28/13 3:37:14 PM#7
Ignoring the OP's crap comparison to WoW, to answer the question W* has about 400 square kilometers. From what I have seen from vids and write ups, the zones will have plenty of content to go with them. It may even feel like you're getting lost in content, if you're the type who tries to complete it all :)
  Zap-Robo

Novice Member

Joined: 11/26/03
Posts: 232

"Jesus Saves, Allah Preserves, and Cthulhu thinks you''d make a good sandwich!"

4/28/13 3:45:01 PM#8

So, let's take a single zone - Deradune. InnocentCivilian over on WSC did a very nice writeup of the zone from publically released information:

http://www.wildstar-central.com/index.php?threads/an-explorers-guide-to-deradune.1679/

Have a look at the screenshots of Bloodfire Village. It's not a small area but that's just a small portion of the zone. Not to mention that WildStar zones are continuous, so if you keep running off into the horizon who know where you'll end up! Oh, and don't forget that Explorers can give access to an underground cave network in Deradune which has even more mobs/quests to find.

To date, I have really only run around Deradune for a few hours (Arkship and then PAX East) and I feel I have barely even seen half of that one zone and done even less of the content available through quests, discoveries, challenges, path missions, dynamics, etc.

Too small? I think not...

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  jensea

Novice Member

Joined: 4/12/12
Posts: 47

4/28/13 4:32:29 PM#9
Originally posted by Zap-Robo

So, let's take a single zone - Deradune. InnocentCivilian over on WSC did a very nice writeup of the zone from publically released information:

http://www.wildstar-central.com/index.php?threads/an-explorers-guide-to-deradune.1679/

Have a look at the screenshots of Bloodfire Village. It's not a small area but that's just a small portion of the zone. Not to mention that WildStar zones are continuous, so if you keep running off into the horizon who know where you'll end up! Oh, and don't forget that Explorers can give access to an underground cave network in Deradune which has even more mobs/quests to find.

To date, I have really only run around Deradune for a few hours (Arkship and then PAX East) and I feel I have barely even seen half of that one zone and done even less of the content available through quests, discoveries, challenges, path missions, dynamics, etc.

Too small? I think not...

Awesome post. Thank you!

  KaiserPhoenix

Apprentice Member

Joined: 1/28/13
Posts: 66

4/28/13 4:36:41 PM#10

size of the zones absolutely doesn't matter. wjat matters is the content in the zones.

 

Storm legion for instance ( rift expansion) has BIG zones, but wide empty areas and few story quests in them for the most part.

 

  Saxonblade

Apprentice Member

Joined: 6/11/12
Posts: 286

4/28/13 9:26:21 PM#11
How many zones did EQ have at launch I probably close to 23 , but they were absolutely huge zones with plenty to do, in fact some zones changed the mobs level according to the time of day, Kithcor forest anyone. The quantity of zones means nothing,  the quality of zones is what matters.

  Gormogon

Hard Core Member

Joined: 9/25/12
Posts: 164

4/30/13 10:00:13 PM#12

The more appropriate question is a more abstract one: how much meaningful content will there be?

 

Size does matter insofar as there is a maximum amount of content that can be squeezed into a finite space without things getting ridiculous, but a large game world is obviously no guarantee that the game world will have a large and diverse amount of content to experience.  The number of zones is basically irrelevant without a meaningful scale.  Vanilla WoW had 40 zones, but a game world in which the zones are the same size as three typical WoW zones would still be larger if it only had 20 of them, for example.

 

It's very difficult to get any real handle on size or amount of content until people have accessed most of what the game has to offer.  While the game is still in development, we see what the developer wants us to see, and a few zones should usually not automatically be taken as an indication of what the 80% of the game we won't see until near release is like.

 

In any case, there is one constant for every major MMO in development when it comes to the size of the game world: according to its fans, it will be huge (usually "much bigger than all of vanilla WoW") and packed with content.  ;-)

  Imperator101

Apprentice Member

Joined: 7/24/12
Posts: 134

 
OP  5/03/13 5:42:52 AM#13
Originally posted by Saxonblade
How many zones did EQ have at launch I probably close to 23 , but they were absolutely huge zones with plenty to do, in fact some zones changed the mobs level according to the time of day, Kithcor forest anyone. The quantity of zones means nothing,  the quality of zones is what matters.

EQ is now the largest MMORPG in existence, I might try it out one day, I really like big game worlds. Won't play it as much as WildStar though assuming I would like WildStar Online.

  Margulis

Advanced Member

Joined: 12/14/08
Posts: 1643

5/04/13 6:40:49 PM#14
Originally posted by Imperator101
Originally posted by Saxonblade
How many zones did EQ have at launch I probably close to 23 , but they were absolutely huge zones with plenty to do, in fact some zones changed the mobs level according to the time of day, Kithcor forest anyone. The quantity of zones means nothing,  the quality of zones is what matters.

EQ is now the largest MMORPG in existence, I might try it out one day, I really like big game worlds. Won't play it as much as WildStar though assuming I would like WildStar Online.

lol I was looking at how many zones EQ had the other day, adventure zones, and there were close to 250.  I was like OMGGGGG.  And I think there are an absolutely insane amount of dungeons and raids too.

  Br3akingDawn

Apprentice Member

Joined: 2/01/11
Posts: 1320

5/06/13 2:53:20 AM#15
Originally posted by Imperator101
Originally posted by Saxonblade
How many zones did EQ have at launch I probably close to 23 , but they were absolutely huge zones with plenty to do, in fact some zones changed the mobs level according to the time of day, Kithcor forest anyone. The quantity of zones means nothing,  the quality of zones is what matters.

EQ is now the largest MMORPG in existence, I might try it out one day, I really like big game worlds. Won't play it as much as WildStar though assuming I would like WildStar Online.

Its not just one of the largest, but one of the best. Games call themselves MMORPGs these days but got no substance. When making a great game was what matters, but now its really whats best way to milk consumers.

  Mytob

Novice Member

Joined: 2/15/09
Posts: 78

5/10/13 2:28:33 PM#16
I will quality of quantity every time. Just because there is a massive area dont mean it will be fun. If anything it will make the world feel empty. Just look how barren WoW feels!

  Precusor

Advanced Member

Joined: 1/24/05
Posts: 4725

Aim Bot

5/12/13 10:16:01 AM#17
From the vid clips i'd say the zones are going to be massive.
  achesoma

Apprentice Member

Joined: 5/05/05
Posts: 960

5/12/13 10:34:17 AM#18
For me, I need both quality and quantity.  While I enjoy plenty of content, I don't want to feel claustrophobic.  The bigger the better.  This was an issue with SWTOR, TSW, GW2, and now Neverwinter where the zones are too closed off and have linear paths from one area to the next.  I want to be able to walk an entire continent without a loading screen.

  Deznts

Advanced Member

Joined: 12/14/05
Posts: 168

5/12/13 10:51:23 AM#19
If you want an example of a game that had far too few zones, look no further than TSW. Pathetic amount of zones/PvE content.
  ipeka

Novice Member

Joined: 11/04/11
Posts: 228

5/12/13 5:31:39 PM#20
Originally posted by Imperator101
I remember reading somewhere that there will be only 20 zones at launch, that is not big enough! World of Warcraft had more then 20 zones when that MMO launched, so should this one.

my only concern would be which zones have the most probability of getting barren-chat syndrome.

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