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http://pc.gamespy.com/pc/wildstar/1227411p1.html
Gives me some hope for those "end-game woes." I found this quote particularly interesting. Yet Gaffney is quick to emphasize that all of WildStar's endgame content won't take place in instances. "For a lot of the higher level group content, we take a lower level zone and do something interesting with it," he said, while remaining coy as to what 'something interesting' entails. "This gives you a new way to play through a zone that you're already kind of familiar with so you've got some context there," he said. "One of the problems [with current MMOs] is that you consume all the content as you level up, which means that you go through an area once and you never come back."
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2/17/13 1:59:45 PM#2
Good read thanks!
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Sure thing. This is probably one of the best and most comprehensive articles on Wildstar that I've read yet. At least, in regards to overall plans and goals for their game. They certainly have the formula for a hit. Next step is good execution. These guys have really done their homework.
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2/17/13 3:23:43 PM#4
phasing, FYI.
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