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8/21/12 4:53:34 AM#21
Raiding is OK as long as it's one of the many "endgame" forms. If all you have in terms of long-term gameplay is limited to raids and PVP (and daily quests, argh), that's where it gets suffocating. Me, I like the trinity in RPGs. To me it's either that or straight out FPS combat. Haven't found a "third way" I like yet. |
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8/22/12 11:48:34 AM#22
[mod edit] "If I offended you, you needed it" -Corey Taylor |
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8/22/12 12:32:31 PM#23
I fail to see the need for a GW2 VS Wildstar deathmatch, they are both going to be good mmos, and I see Carbine as a cousin developer to Arenanet, both being founded by former Blizz devs, and there are some parallel ideas with these two games, (such as having raid bosses spread out through the leveling process) and see no reason not to play both.
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Astralglide
Advanced Member
Joined: 9/03/07
"Nothing says combat instancing like cleavage, nipples, and leather" |
8/23/12 5:40:17 PM#24
Originally posted by 7star You had me at holy trinity+dungeons+ raids A witty saying proves nothing. |
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8/23/12 7:33:52 PM#25
This video did not make me very excited about the game. It was quite short and not very informative though. Maybe if they introduce some innovative features, it may still be a fun game.
Playing: Nothing atm My game concept thread: http://www.mmorpg.com/discussion2.cfm/thread/369707 (any feedback appreciated) |
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8/23/12 8:04:58 PM#26
I'm a GW2 fanboi and I am looking foward to this. They are doing a different twist in combat with the postional stuff that could be intresting. As for the trinity... well not overly trilled over it maybe they can make it a lot of fun though. What glaring defect I do see is the so far highly higly limited classes. So a fighter... a vesper... and a gunslinger.... so limitied it's ridiculous unless it's like Rift where you had a whole slew of souls to chose from but don't have that impression. In AoC they had that if your could tank you were a tank, if a healer then you were a healer no ifs and or buts that made having dps trees completely pointless. I fear that could result in Wildstar if they don't drastically allow custimizations or variances. I hope it's not: player 1: "Okay fighter you tank" fighter: "but I dont have tank gear nor spec" player 1: "Noob... fighters are nothing but tanks, go reroll" /kicks fighter Raids? Well in a different interview/vid/talk that mention that crafting will play an integral part in gearing up. I just hope that they don't follow the raid or die philosophy or that all the best gear is obtained through raiding that people farm till their eyes bleed. I do see raids as a valid form of end game but MMOs so far have always become too overly focused on em without providing other valid forms of PvE content. |
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8/28/12 7:16:00 AM#27
For me, the holy trinity is a must for raiding, and raiding is a must for mmorpg. It is massively multiplayer online role playing game we are talking about here, not massivlely singleplayer online game, that everyone want's now a day's. That's what's killing the fun for me, running around not talking, not helping each other, just doing your own thing, it has kept me from playing these games for a very long time. Now WS is coming, and it (from what little we have heard.) really seem to be putting some effort in to the social aspekt. |
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9/20/12 1:42:18 PM#28
Originally posted by munken Agreed. I think this game will be a good meld between WoW and GW2 mechanics. I'm hopeful it will be the best of both. I think the trinity is a must. I also like some of the things GW2 is doing with combat; however, the lack of trinity in that game makes combat so shallow, imo. So, movement/dodging is good, reliance on others (to do more than rez you) is good, having roles so encounters can be more interesting, good. |
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9/20/12 1:45:02 PM#29
You guys do realize that the dev team making this game was the original dev team for WoW...? Right? Expectations are pretty limited here.
Playing: Path of Exile |
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10/28/12 5:01:44 PM#30
Originally posted by 7star
Totally going to have to pass on this one - just the same ole thing again as always. |
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11/16/12 11:34:01 PM#31
This is what the game has to do. I like the Trinity to be honest, I found GW2 a big cluster of zerging. I just want a variety of stuff to do at end game, not just raiding. |
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2/12/13 5:32:12 AM#32
Dissapoitment. After GW2 (well before also but especially after GW2) holy trinity is out of the window for me, its so simple and boring and redundant remaint of archaic times. I guess itll be good solo game, but if progression is locked behind raiding and if you need to sub to solo its double fail for me. |
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2/12/13 5:49:58 AM#33
It does look like a beefed up WoW in space indeed, it is also made by old WoW devs. I'm looking forward to it.
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2/12/13 7:27:46 AM#34
Originally posted by Margulis We have not gotten enough info yet for you to make that call. We know very little about the combat system, we know nothing about the class system. We know nothing about the gear progression. We know very little about this game. How you got its the same ole thing? |
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2/12/13 7:45:10 AM#35
Originally posted by Margulis single player progression is supposedly rewarding
The sheer level of content we can expect is kind of staggering but what is really impressive is the fact that there will be more than a few people dedicated to the task of churning out single-player content to ensure the non-PvPer and the non-Raider have something to do. |
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2/12/13 7:56:35 AM#36
The responses in this thread are ridiculous. So it has dungeons and raids. This alone is a good thing.
Now isn't this supposed to be a sandbox? Is it a player driven economy, where the best gear is crafted? If so, what will drop in these dungeons is the question.
If the dungeons drop gear or tokens for gear, then it will be a problem. If not, then there is no problem adding them. DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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2/12/13 8:05:54 AM#37
Originally posted by bcbully We have no info to support anything in your comments. We know nothing about crafting, dungeons, gear progression. This thread is a fail. Feb 13th is to be the biggest reveal about the game to date. Over the next few weeks we are going to get a lot of answers about what this game is about. Up to now, mostly its players gessing what the game is about by a few demo combat vids. |
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2/13/13 12:11:29 AM#38
Such a shame, everything else I really like, but trinity is a dealbreaker for me.
Dungeons will probably drop items and materials used in crafting |
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2/13/13 9:24:17 AM#39
You know I don't mind dungeons or raids, I do mind the holy trinity though. However long as this game is B2P, combat is hybrid based or something(Like GW2), and doesn't have basic quests then I'm fine. I wonder how the grouping is as well, I really don't like being required or forced which ever word looks better to you, to have to wait and ask people "LFG" when I can just play alongside them and communicate with them if I want to like I do any way, cause majority of the time we group up, then leave right after the quest, but it's different when he,she, and I for example just want to talk, feels a lot better because we want to not need to. Though if the grouping is like a forced or required mechanic then I'll join a guild. http://www.youtube.com/watch?v=ns-IIn-DG-c Try to argue this please. Oh also if you quote me and it's to argue my point, if I don't respond it means I haven't been corrected by you and/or I haven't seen it. Remember I don't mind admitting I am in the wrong. Take care :D |
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2/13/13 9:28:04 AM#40
After playing GW2 for a while, I'd be happy to settle back into some trinity dungeons/raids.
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