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Life is Feudal | Official Site
MMORPG | Genre:Historical | Status:Development  (est.rel N/A)  | Pub:Life is Feudal
PVP:Yes | Distribution:Download | Retail Price:n/a | Pay Type:Free | Monthly Fee:n/a
System Req: PC Mac | Out of date info? Let us know!

Life is Feudal Screenshots

Viewing screenshot 24 of 25 "Life is Feudal"

Life is Feudal
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Comaf writes:

For a final point, imagine if Medieval Total War only allowed the same looking troops to fight on both sides.  The only difference would be red vs blue - there would be nothing unique about a particular culture. 

Imagine if in the popular hit series, "Deadliest Warrior," if you only saw Viking vs Viking, or Samurai vs Samurai.  Pretty boring, eh?  Where's the excitement of "what if's" that comes from variation? 

Obviously those shows would digress.  Now I know you could say, "hey look, football, basketball," same style of plays, same races, etc - yet one team always rises above in a given season.  I would reply that you are right in that regard.  But then, sports is limited to a very specific rule set, and in the case of football, really is mostly an American sport - and the very definition of America is "melting pot" of races and religions. 

As much as I enjoy real life (0.o), I want to have a taste of the Medieval world here.  I want to see real borders, real cultures.  If you build in a certain area, the religion of the area should influence how you see the law, combat, politics. 

While it is harder for a developer team to create a "Dark Age of Camelot" environment (probably why NO one has done it in the past ten years), I dare say that if the "Life is Feudal" team really wants to rise above Mortal Online, Darkfall, etc., that this sense of variation will be their shining opportunity to do so.

/I will shut up now....and I apologize for the wall of text.  I am just thrilled otherwise with this new mmorpg.

Sun Aug 21 2011 2:23PM
Comaf writes:

"But dude, I want to kill whoever..."  Ok, I get that.  There are plenty of games where if it's red it's dead.  I am sure that will be the end effect here as well.  You won't have faction (Such as Franks, Ottomans, Vikings, etc)...it will be a hodge podge of whatever.  I am only saying here that I "hope" that for the part of the player base that really enjoyrs this time period, that really enjoy more complex lore and political issues that actually existed at this time, that we will have ONE server to appeal to that.  I've read too many good books, and studied just a tad too hard in Grad school to be able to accept a bunch of guys running around "gang-banger" style over shfiting patches of turf.  I want a flag to fight under, conquest in the name of a king of emperor, not just Tom's guild vs Bob's guild.  /salute

Sun Aug 21 2011 2:15PM
Comaf writes:

I am very excited about this.  The only issue I have with it is what I have with all sandboxes.  Unless they offer a server where races have a sense of alignment (for example, in Hyboria, if you follow Mitra, you'd never work with someone who followed Set), then everything will seem vanilla.  I know that a sense of cultural identity is unheard of in today''s majority player base - all I can say is, if you play Dark Age of Camelot, you can truly appreciate the flavor of variation.  Tank/mage/healer/rogue archetypes should have flavor - expresing their religion and subsequent culture.  The age of World of Cut 'n Paste I hope is ending.

Sun Aug 21 2011 2:11PM

MMORPG.com writes:
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