| Beta testing.
Rather quick bug patching.
Decent development team who seem to know what they're doing.. most of the time.
A rather exhausted genre gets a new coat of paint.
| Beta testing.
A small pile of broken things at your feet and in your menus.
A very slight 'generic' feeling.
Closed betas tend to be a hush-hush affair for several reasons. Namley, most people are quieted down by NDAs, and others don't want to moan and gripe about something that isn't even 'nearly' done yet. ...hence the term 'beta'. I've been given the pleasure of being selected as a closed beta tester for this, and i've yet to see a single line or box or anything that warns me against talking about this. Also, i'm not here to gripe or moan about what i've seen thus far. Nor am I here to hype or overexcite you with promises of glitz and glamour. This is my attempt at a brief, non-biased look at what i've seen and heard in-game so far.
Frogster, which brings you such titles as Bounty Bay, and Runes of Magic.. and.. well.. thats about it so far.. is trying once again to dip its big toe into another genre of gaming. Without tiptoeing around it, or trying to sugarcoat it, they're experimenting with the asian 'grind' genre this time around. I say this without sarcasm or malice, or anything negative implied. I believe that asian grind-based games are truley a genre unto themselves.
We have many, many enemies milling about in small areas, waiting for you to cut them down. We have our XP bar converted into a handy 'percentile', instead of the usual hard numbers. We have very, very low drop rates, and monsters that net you less XP than you would usually get from pouring yourself a cup of coffee.
This being said, both the characters and monsters themselves are nicley varied, and rather impressivley detailed.
Quests are nearly everywhere, and actually seem rather fleshed out. ...when you can read the text. They seem to be having a bit of a translation problem, with awkwardly worded things and conversations all around you. I seem to remember this same problem in the beta of Runes of Magic a few years back.. I only hope its fixed as quickly as it was then. Story and narration are just as important as looks.
At a very early glance, for a beta test, i'd say its all running rather smoothly. Theres still work to be done. Servers to be wiped. Bugs to be patched. Angry beta testers to be teased with shiny new features, only to see them break everything and be stripped down and turned into something else.
I give this game a shrug and a 'meh'.
I'll be keeping my eye on it.