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Trion Worlds | Official Site
MMORPG | Genre:Sci-Fi | Status:Final  (rel 04/02/13)  | Pub:Trion Worlds
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Defiance Forum » General Discussion » Stress Test Tomorrow!

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135 posts found
  DMKano

Elite Member

Joined: 6/17/11
Posts: 5107

1/12/13 3:59:08 AM#121
Originally posted by Asheram
Originally posted by corpusc

yes indeed.  it was so buttery smooth, and i didn't turn down the graphics at all.  very noticeable jump in smoothness when i turned down the res to 1440x900@75hz (versus 60hz for my max res of 1920x1080).   so it was running well over 60 FPS.  and i have a Phenom II quad core & GeForce 8800GT.  so my system is far from current.

what little of the world that i saw looks great.

the movement/physics and everything i played with felt great.  

my only disappointment so far is lack of player to player (and player vehicle) collision.  might be better for PVP, and of course it solves a lot of griefing problems and bugs, but its less immersive for virtual world games.   seeing people running right thru each other, and thru each others vehicles.

this was already at the top of my list of imminent MMOs.   now i want it even more!

Yeah I agree with you about the lack of collision.,also character seems to jump unrealistically high and didnt seem to take any fall damage when jumping of off buildings and cliffs I could find.The atv as well didnt ,I was jumping it off off every cliff I could find lol was fun as well as doing doughnuts.

Overall I enjoyed this test alot and can not wait til next weekend.

 

Correct on collision detection, I wonder if that's something that can be enabled?  I actually quite enjoyed being able to jump *high* as I felt free to move up hills, go over rocks, jump over vehicles  etc...  I guess I'd rather have a fun unrestricted movement, for the sake of it not being as realisitc, which is ok

To me Defaince is sort of a fun "don't take it too seriously" type of game, I don't think it's meant to be too realistic on purpose.

Another thing I failed to mention is that physics is IN the game as far as blasting players/npcs OFF roof tops, and cliff edges.. and then watching the bodies tumble, bounce and slide off stuff - LOL, I love that in games that do it.

But yeah fall damage seems to be disabled, I jumped off a huge cliff - and kept on running :)

  Zarriya

Novice Member

Joined: 9/03/10
Posts: 227

1/12/13 8:18:46 AM#122
Originally posted by Aerowyn
got to play about 15 min actual ingame time... sadly not impressed at all... will give it more of a chance next weekend though/

I had the same experience,

  Nekky_Fate

Novice Member

Joined: 8/07/04
Posts: 163

 
OP  1/12/13 8:45:07 AM#123

We didn't even try and form a group since it was a stress test. We knew there would be disconnects and server restarts. You guys do realize that even last nights test was under NDA right?

Without giving details of the game, I enjoyed the hour or so that I was actually playing and running missions(quests). I got to try out about 6 different types of weapons.

  davc123

Apprentice Member

Joined: 6/26/11
Posts: 363

1/12/13 10:19:45 AM#124
no i missed street test i today checked emails and see -.-
  strangiato2112

Spotlight Poster

Joined: 9/21/12
Posts: 1566

1/12/13 11:46:14 AM#125
Originally posted by DMKano
Originally posted by Izik

 

Game is def gonna appeal mainly to FPS fans, MMO fans not so much...think Firefall.

 

Correct, this is an MMO Shooter not a MMORPG - Trion devs have been pretty clear about that in all of their interviews, it's an action game, not an RPG game.

However TON better done than Firefall in my opinion, and doesn't have the technical issues I mentioned in my post above.

 

Too bad the server was so stressed that it impacted the gameplay, but hey it was a stress test... so yeah, I am just selfish I know.

Still going back to the engine... whoever coded that, it's amazing. Huge win there.

The question is, why would one play Defiance over PS2?  What does defiance bring that PS2 doesnt?

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

1/12/13 12:21:28 PM#126
Originally posted by strangiato2112
 

The question is, why would one play Defiance over PS2?  What does defiance bring that PS2 doesnt?

defiance is more of a traditional MMO with questing, story and such with PVP maps.. so people who want a third person shooter mixed with more traditional MMO elements may like defiance.. although after my very brief playtime I was left extremely underwhelmed.. we shall see how the full beta weekend goes to see if I keep my pre-order.

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  adam_nox

Hard Core Member

Joined: 7/31/06
Posts: 2062

1/12/13 12:45:39 PM#127
Originally posted by corpusc
Originally posted by adam_nox

Not sure if it's a true fps or will have pvp

 

it is.  

as several people mentioned earlier in the thread, they played both instanced and open world PVP during the stress test.

 

 

What I mean by true fps is a game where headshots matter, or aiming is all manual or if there's to-hit calculations involved.  I couldn't tell that headshots were doing any extra damage, but it didn't show me damage numbers either.

 

Still don't like the viewing angle.  I think it's unnecessary in a third person shooter.

  DMKano

Elite Member

Joined: 6/17/11
Posts: 5107

1/12/13 1:02:34 PM#128
Originally posted by strangiato2112
The question is, why would one play Defiance over PS2?  What does defiance bring that PS2 doesnt?

PS2 is PvP only, 3 factions each having a small subset of weapons, zero pve content.

Defiance has PvE missions, open world PvP, instanced battleground PvP, dynamic alien invasion events, gear progression, world bosses, dungeons.

The two games are vastly different. Also Defiance feels more comedy/lighthearted game that doesn't take itself too seriously very much like Borderlands, while PS2 has a more serious atmosphere.

  DMKano

Elite Member

Joined: 6/17/11
Posts: 5107

1/12/13 1:04:59 PM#129
Originally posted by adam_nox
What I mean by true fps is a game where headshots matter, or aiming is all manual or if there's to-hit calculations involved.  I couldn't tell that headshots were doing any extra damage, but it didn't show me damage numbers either.

 

Still don't like the viewing angle.  I think it's unnecessary in a third person shooter.

Sniper rifle I had was a headshot = kill, body shots it took several hits.

  DMKano

Elite Member

Joined: 6/17/11
Posts: 5107

1/12/13 1:12:15 PM#130
Originally posted by Aerowyn
Originally posted by strangiato2112
 

The question is, why would one play Defiance over PS2?  What does defiance bring that PS2 doesnt?

defiance is more of a traditional MMO with questing, story and such with PVP maps.. so people who want a third person shooter mixed with more traditional MMO elements may like defiance.. although after my very brief playtime I was left extremely underwhelmed.. we shall see how the full beta weekend goes to see if I keep my pre-order.

I actually disagree with calling Defiance a more of a traditional MMO, I don't see the depth there- it is not that at all, it is an action shooter game first and foremost, make no mistake about that.

  Grunty

Hard Core Member

Joined: 4/06/04
Posts: 6800

1/12/13 1:43:16 PM#131
Originally posted by adam_nox
Originally posted by corpusc
Originally posted by adam_nox

Not sure if it's a true fps or will have pvp

 

it is.  

as several people mentioned earlier in the thread, they played both instanced and open world PVP during the stress test.

 

 

What I mean by true fps is a game where headshots matter, or aiming is all manual or if there's to-hit calculations involved.  I couldn't tell that headshots were doing any extra damage, but it didn't show me damage numbers either.

 

Still don't like the viewing angle.  I think it's unnecessary in a third person shooter.

Damage number are turned off by default. They are mostly distracting and not conducive to getting lost in the game.

  corpusc

Novice Member

Joined: 7/25/03
Posts: 1367

CHATTANOOGAN

contact me if you are seriously interested in
* C#
* making an old schoolish FPS

1/12/13 10:26:59 PM#132
Originally posted by strangiato2112
Originally posted by DMKano
Originally posted by Izik

 

Game is def gonna appeal mainly to FPS fans, MMO fans not so much...think Firefall.

 

Correct, this is an MMO Shooter not a MMORPG - Trion devs have been pretty clear about that in all of their interviews, it's an action game, not an RPG game.

However TON better done than Firefall in my opinion, and doesn't have the technical issues I mentioned in my post above.

 

Too bad the server was so stressed that it impacted the gameplay, but hey it was a stress test... so yeah, I am just selfish I know.

Still going back to the engine... whoever coded that, it's amazing. Huge win there.

The question is, why would one play Defiance over PS2?  What does defiance bring that PS2 doesnt?

 

everything except massive #'s of players.  that's the only thing PS2 has going for it from an MMO perspective.  other than that its just a typical FPS game with the player count turned up.

The End
---------------------------
i don't expect to like Darkfall, altho i may like it MORE than other MMOs. i know it is gonna have a very frustrating level of grind to it, even if its significantly less than most. waiting for a pure FAST action virtual world. dice rolling & character levels (even "skills") IN COMBAT should have never carried over from pencil & paper to a computer that can reasonably model 3D spaces and objects

  ThomasN7

Apprentice Member

Joined: 3/17/07
Posts: 6654

"Had to be me. Someone else might have gotten it wrong.” - Mordin Solus

1/12/13 11:21:31 PM#133
I gotta say the art work looks pretty underwhelming as well. Wasn't impressed with that but that is all I really got to see so far.
  Cypeq

Novice Member

Joined: 7/21/12
Posts: 67

1/13/13 10:00:02 AM#134
They made this test USA exclusive by setting EU start time at 3 AM I was too sleepy couldn't wait... that was asshole move by devteam.
  DMKano

Elite Member

Joined: 6/17/11
Posts: 5107

1/13/13 8:13:23 PM#135
Originally posted by cypeq86
They made this test USA exclusive by setting EU start time at 3 AM I was too sleepy couldn't wait... that was asshole move by devteam.

The Dev team is San Diego based, I am sure they were up gathering the stress test data and tweaking server parameters which is pretty standard during a stress test, so it simply made it easier to have their employees work during their hours.

Sure its not ideal for EU but that's how it is. Also I don't know that EU server clusters are even up yet, the IP for this test was going to Dallas TX according to my IP lookup.

 

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