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Star Wars Galaxies News - Game Update 10 Patch Notes

Posted by Keith Cross on Jun 02, 2009  | 9 comments in our forums

SOE has posted the patch notes for Game Update 10 which went live in Star Wars Galaxies today.

Highlights

  • Introducing Battlefields to Star Wars Galaxies: There are four new PvP regions added to the game. Each is a battlefield complete with its own objectives. To play on one of the battlefields you simply need to use the /battlefield slash command.
  • New Rename Command: A /rename command has been added to allow you to rename your character. A character must be at least 90 days old before he/she can be renamed. There is a 90 days wait before the character can be renamed again. Run the /rename command and follow the on screen instructions.
  • Community Requests: Introducing "Shared No-Trade"! This new feature allows for a no-trade item to be shared with other characters of the same account. Many no-trade items have already been converted to this new feature.

Read more here.

Read more Exclusive News...

 
 
Valeran writes:

16 vs 16 PvP battlefield instances...they finally found a cure for the server latency.

New Post Quote
6/02/09 11:02:21 AM
 
BlackWatch writes:

Well, I've been in one of the BattleField matches so far.  And I've been in queue for hours.  13 IMP's que'd, 40+REB's.  They should've done the smart thing and made queue's work across servers to make sure that the BF's could stay full. 

 There just aren't enough people  on most of the servers to keep BF's full and going.  The waits are too long between runs.  This is on Radiant, btw... after transferring to Radiant from even a lower populated server.

New Post Quote
6/02/09 7:17:21 PM
 
JYCowboy writes:

Sharing No-Trade Items across an account?

That one, I didn't know about. Cool.

New Post Quote
6/02/09 7:52:32 PM
 
Valeran writes:
Originally posted by JYCowboy

Sharing No-Trade Items across an account?

That one, I didn't know about. Cool.

 

I wouldn't get too excited...its only "select" items....

New Post Quote
6/02/09 8:09:51 PM
 
Wolfkrone writes:

This game is very slowly dieing. Now that it has been abandoned by Lucasarts and with the new Star Wars mmo coming out, it's very inevitable.

No new expansion packs for ages, which is what keeps Everquest II alive.

New Post Quote
6/02/09 10:01:28 PM
 
JYCowboy writes:
Originally posted by Wolfkrone

This game is very slowly dieing. Now that it has been abandoned by Lucasarts and with the new Star Wars mmo coming out, it's very inevitable.

No new expansion packs for ages, which is what keeps Everquest II alive.


 

Maybe not as drastic as you paint, but, with out LA doing any Repackage or positive promotion there will be little gains.  LA claims to fully support SWG, but I ain't seen it.  The cash flow is a little more spiked from the TCG so they might not pull the licenses when TOR launches.  The trouble with SWG is apathy from the makers.  Who wants to work on it?  Who wants to spend any more on it to promote?  I feel LA is planning to conquer the world with TOR and if SWG gets in its way then they will pull it.  Otherwise they will ignore it and continue to take the cash quietly.

New Post Quote
6/02/09 10:35:04 PM
 
Wolfkrone writes:
Originally posted by JYCowboy
Originally posted by Wolfkrone

This game is very slowly dieing. Now that it has been abandoned by Lucasarts and with the new Star Wars mmo coming out, it's very inevitable.

No new expansion packs for ages, which is what keeps Everquest II alive.


 

Maybe not as drastic as you paint, but, with out LA doing any Repackage or positive promotion there will be little gains.  LA claims to fully support SWG, but I ain't seen it.  The cash flow is a little more spiked from the TCG so they might not pull the licenses when TOR launches.  The trouble with SWG is apathy from the makers.  Who wants to work on it?  Who wants to spend any more on it to promote?  I feel LA is planning to conquer the world with TOR and if SWG gets in its way then they will pull it.  Otherwise they will ignore it and continue to take the cash quietly.

Yeah, I was probably a bit harsh.

Right now SWG is not going backward or forward and the only reason that it hasn't been axed by LA is because of the TCG. But what you say is right, SWG will exist only as long as it makes some small amount of money, if it gets in the way of TOR they will euthanatize it very quickly.

New Post Quote
6/03/09 3:46:53 AM
 
BlackWatch writes:

The Battlefields were poorly designed and delivered.  After having run about 9-10 instances and seeing the same 'ol same 'ol in each one, they really aren't much fun.  Now they they have killed any openworld pvp that they had... which was really just Restuss... they have broken down their pvp'ing community into even smaller units, taking them away from the rest of the SWG world for periods of time.  This makes places look like even more of a ghosttown than they were before.

So, hopefully, the next patch we'll see:

Balance on character classes in queue.

Fixed LOS issues.

etc.,... et.c,...

C'mon SOE, you've only had 6 years to get this stuff right. 

New Post Quote
6/03/09 8:53:56 PM
 
JYCowboy writes:
Originally posted by BlackWatch

The Battlefields were poorly designed and delivered.  After having run about 9-10 instances and seeing the same 'ol same 'ol in each one, they really aren't much fun.  Now they they have killed any openworld pvp that they had... which was really just Restuss... they have broken down their pvp'ing community into even smaller units, taking them away from the rest of the SWG world for periods of time.  This makes places look like even more of a ghosttown than they were before.

So, hopefully, the next patch we'll see:

Balance on character classes in queue.

Fixed LOS issues.

etc.,... et.c,...

C'mon SOE, you've only had 6 years to get this stuff right. 

As of this morning, I agree.
 

Servers are still down for our first patch to the BFs.  I was told by a dev that a lot of lag is caused by the backend system updating records on characters in part of the faction system.  The GCW system works much the same on the same architecture.  Having this system update in one spot is supportable and easier to fix.  Having a global system such as TEF caused a great deal of lag and trouble, as I was told, being the system had to update from across all zones.

New Post Quote
6/04/09 11:41:09 AM
 
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