Massively.com interviews Star Wars Galaxies producer Lorin Jameson
Massively interviews Star Wars Galaxies producer Lorin Jameson.

The Star Wars Galaxies official site has been updated with a developer profile on SWG Lead Artist Alexis “Aphox” Allen.
What do you enjoy most about your job on SWG, and why? I like to watch the evolution of the game and know that I had a hand in growing it. I also like to see all the Star Wars concept art that most people never see. Our partnership with LucasArts affords the capability of seeing the 'behind the scenes' work to a certain extent, and I think that's cool.
What types of things do you do in a typical day at work? I ride my bicycle to work most days because I really need the exercise. I eat breakfast while I go over my email. Then I might have a meeting with the other leads to discuss what art items we need in order to accomplish a certain design goal. I gather up those art requests and asses their order of importance and time consumption. I assign those art tasks to the art team, and include myself as much as possible. I work on some art tasks that vary from 3-D objects to new vehicles to icons and UI screens. I have lunch, usually at my desk. I look into and implement new tools or processes that make the artist's job easier and faster. I work on some art tasks some more. I take a break and play with a yo-yo and have a snack. I wrap up my work on my art tasks and check them in. I ride my bike home.
Read more here.
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