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LucasArts / SOE Austin
MMORPG | Genre:Sci-Fi | Status:Cancelled  (est.rel 06/23/03)  | Pub:Sony Online Entertainment
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Star Wars Galaxies News - Teesquared Technical Report

Posted by Keith Cross on Jun 11, 2008  | 6 comments in our forums

The Star Wars Galaxies official site has been updated with another edition of the Teesquared Technical Report, which looks at SWG from a programmers point of view.

Time flies when you're working on Star Wars Galaxies. It's time again for another Teesquared Technical Report, so here we go! There is a lot of fun stuff going on in Programmer Land these days, so there is much to cover.

House of Commons Chat

First off, I want to thank everyone again for attending the Programmer House of Commons chat on Stratics. You all asked some great questions and it was fun having the opportunity to answer them. We had a little incident with DevH at the start but luckily AdeptStrain had a handle on it.

[18:58] <@DevH> Testing
[18:59] * @AdeptStrain reboots DevH
[18:59] <@AdeptStrain> ..crazy robots

I'm going to cover a couple questions in more detail.

[19:22] <@Sprite> *Saromus* Does Star Wars Galaxies use a Licensed Game Engine or does it have a Proprietary Engine?
[19:23] <@Bogafett> The SWG engine was written from scratch. There was no tech available to handle what SWG provides for both the client/server.

Bogafett was our mystery guest at the chat. He was one of the original developers and is currently working on another game for SOE. As he says, the SWG engine was written from scratch and it was written using the programming language C++. In fact, there are more than 2 millions lines of C/C++ that make up the client and server. With that said, you can understand why our minimum requirement of any programmer is a strong understanding of C++. We use two different C++ compilers. For client development on Windows, we use Microsoft Visual C++ 2005. For server development on Linux, we use GCC.

Read more here.

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