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Star Wars Galaxies News - Galaxies Re-Review

Posted by Jon Wood on Aug 13, 2009  | 118 comments in our forums

MMORPG.com's Chris Higgins writes this new look at Sony online Entertainment's Star Wars Galaxies.

Screenshot

Love it or hate it, Star Wars Galaxies is still up and running after six years with a loyal following. The game itself has morphed into a completely different game than when it was first launched in June 2003. In fact, it is safe to say, SWG is an almost completely different game from when the NGE was pushed to it in November 2005. If you are new to Galaxies and thinking about trying it, you will hear tales from many disenchanted players about updates that broke the game. I guess you can't log into this game without a quick history lesson:

Read the Galaxies Re-Review

Read more Exclusive News...

 
 
John.A.Zoid writes:

Imagine what the game coulda been if they gave these 4 years of development with the Pre CU system instead of NGE :( Coulda been the most unique mmorpg out there with a great name that lots of people still played. Instead it's a running joke of the MMO genre and people are just waiting for it to close.

All they've done over these past 4 years with the NGE is fix what it broke and added lack luster content. They like one guy in the art team and they have to reuse all the art currently in the game over and over again cause they just don't have the resources to create much from scratch anymore. If you look at the end game instances and stuff they've put hardly any effort into level design it's mainly just a room with a few mobs still in it and places some furniture thats been in the game 6 years around the place.

All the things I hate about the NGE havn't been touched since it was launched so in my eyes the game is hardly any better. Still waiting for a nice looking UI, animations, old targetting system and speed of movemnt/combat slowed down so it doesn't look like everything is on fast forward.

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8/13/09 9:32:27 AM
 
Azureal writes:
Originally posted by John.A.Zoid

Imagine what the game coulda been if they gave these 4 years of development with the Pre CU system instead of NGE :( Coulda been the most unique mmorpg out there with a great name that lots of people still played. Instead it's a running joke of the MMO genre and people are just waiting for it to close.

All they've done over these past 4 years with the NGE is fix what it broke and added lack luster content. They like one guy in the art team and they have to reuse all the art currently in the game over and over again cause they just don't have the resources to create much from scratch anymore. If you look at the end game instances and stuff they've put hardly any effort into level design it's mainly just a room with a few mobs still in it and places some furniture thats been in the game 6 years around the place.

All the things I hate about the NGE havn't been touched since it was launched so in my eyes the game is hardly any better. Still waiting for a nice looking UI, animations, old targetting system and speed of movemnt/combat slowed down so it doesn't look like everything is on fast forward.


 

The first paragraph  +1

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8/13/09 9:37:29 AM
 
cmcmaha writes:

Amen, brother.

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8/13/09 9:39:24 AM
 
Nebless writes:

Got to admit though, it was a fairly decent re-review.  I too remember the old days and don't find anything overly interesting in the new be it heroic's, collections or the silly card game.  When I did come back (a year? ago) it was to try out the RP (don't go to SS for RP unless you're a canon **ore as they won't play with you) and the space Pvp.  RP sucked, Space was fun with regularly scheduled events.  Too bad they self destructed about the same time as I left, only good part of the game.

Having said that, my wife who never really played under the old system is enjoying herself now without any pre-convcieved thoughts, heartbreaks or doubts.  She runs around Dant, shoots stuff and then takes it back to her house and decorates with it.  When she doesn't want to shoot stuff, she goes to a cantina and dances and socializes.  Do I THINK that's worth the monthly fee?  Not really, but it's her babysitting money so what she does with it is her thing.  Better than beer and cigerettes that's for sure.

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8/13/09 9:53:45 AM
 
Blackdragun writes:

It's amazing, after the NGE our entire guild quit. We were based on Flurry and had been playing for a very long time. I just re-up'd 2 of my accounts paying 6 months for each of them (talk about anger). I love the crafting/housing/city theme in this game. It was 100% player driven. I did enjoy WoW after SWG and currenlty am in Runes of Magic. Nothing comes close to the crafting theme in SWG. This game (pre NGE) was all about the players, helping one another complete a large variety of missions. There were quest lines but IMO very different then the normal "Pick up a quest - run here - kill that - drop off a quest" We did have a close group of gamers playing for several years together. It's been hard finding another game that everyone enjoys playing and everytime I read one of these articles it makes me very upset all over again. The loss of friends, loss of money, loss of quality entertainment. Sony acted like a bad president, made a HUGE mistake but is sticking by it to not admit they did anything wrong.

I can understand making changes to a game and finding out "Hey, this was a bad idea" and fix it. Not just drive it into the ground. Gezz, its been a while since I ranted about SWG - still feels the same though.

Join us on Runes of Magic

Server Grimdal

Bluedragun 31mage/30knight

Blackdragun 15 rouge/waiting for druid :) :) 

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8/13/09 9:53:50 AM
 
Blackdragun writes:
Originally posted by Nebless

Got to admit though, it was a fairly decent re-review.  I too remember the old days and don't find anything overly interesting in the new be it heroic's, collections or the silly card game.  When I did come back (a year? ago) it was to try out the RP (don't go to SS for RP unless you're a canon **ore as they won't play with you) and the space Pvp.  RP sucked, Space was fun with regularly scheduled events.  Too bad they self destructed about the same time as I left, only good part of the game.

Having said that, my wife who never really played under the old system is enjoying herself now without any pre-convcieved thoughts, heartbreaks or doubts.  She runs around Dant, shoots stuff and then takes it back to her house and decorates with it.  When she doesn't want to shoot stuff, she goes to a cantina and dances and socializes.  Do I THINK that's worth the monthly fee?  Not really, but it's her babysitting money so what she does with it is her thing.  Better than beer and cigerettes that's for sure.


 

I agree its a good review

I agree is better than a smoke and a beer

Now, need to figure out how to get my wife into MMO's :P 

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8/13/09 9:55:48 AM
 
cevius writes:

Returning SWG vet here,

I gave the game another whirl. I was excited for the first couple of weeks because of the different changes which are noted in this review.  Overall, I just felt like it is an unfinished game. I've finally decided that I will not go back to the game until they've fixed everything that needs fixin.

In the meantime, everyone keep enjoying "Star Wars Galaxies: New Game Experience Open Paid Beta"

-Cev

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8/13/09 9:58:56 AM
 
John.A.Zoid writes:
Originally posted by Blackdragun
Originally posted by Nebless

Got to admit though, it was a fairly decent re-review.  I too remember the old days and don't find anything overly interesting in the new be it heroic's, collections or the silly card game.  When I did come back (a year? ago) it was to try out the RP (don't go to SS for RP unless you're a canon **ore as they won't play with you) and the space Pvp.  RP sucked, Space was fun with regularly scheduled events.  Too bad they self destructed about the same time as I left, only good part of the game.

Having said that, my wife who never really played under the old system is enjoying herself now without any pre-convcieved thoughts, heartbreaks or doubts.  She runs around Dant, shoots stuff and then takes it back to her house and decorates with it.  When she doesn't want to shoot stuff, she goes to a cantina and dances and socializes.  Do I THINK that's worth the monthly fee?  Not really, but it's her babysitting money so what she does with it is her thing.  Better than beer and cigerettes that's for sure.


 

I agree its a good review

I agree is better than a smoke and a beer

Now, need to figure out how to get my wife into MMO's :P 

 

Puzzle Pirates

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8/13/09 10:06:30 AM
 
superniceguy writes:

"Cons

No real epic Galactic Civil War action "
 

An update to the GCW is in the works, so that should hopefully get crossed off the list by the end of the year.

Here are things coming soon, and update 12 has now just gone live:

Taken from: http://forums.station.sony.com/swg/posts/list.m?topic_id=969587

Update 12 – Engineering Trader

As many of you know, we have extended Update 12 to include some very important new features. Much of this was driven by your input on this update. These features include changes to the Engineering Trader expertise and profession wheel, the introduction of cybernetic hands and a new cybernetic point system, and the continuation of the legacy quest line to connect it to the Meatlump theme park.

Update 13 – Star Wars Chronicles

Loche just got back from SOE Block Party where he got a chance to demo Chronicles. We got some really great feedback. The team is making good progress on this update as well. There are some challenges ahead but so far the system is looking like it will be a great addition to the game that all of you will be able to enjoy. The two big areas we are still finalizing the details on are cost and reward. How much should it cost to create a quest? What are the rewards you’ll get from completing a quest and for others completing your quests? These questions are critical to the balance of this system. We’ll keep working on the details and let you know when things are finalized.

Since we delayed Update 12 some, we have decided to include the Death Troopers prologue in this update. This is also why the updates have been re-numbered.

Update 14 – Death Troopers

Progress is moving along nicely. We continue to get in some eerie new assets and the SWG specific storyline is creeping along. Keep contributing to GPD threads like [Gamplay Focus] Braiiinnnnnstorming GU14-15. You have some great ideas and we’re enjoying reading them.

Update 15 – Galactic Civil War

One of the most asked questions from Fan Faire 2009 was: Will each profession have a specific contribution to the GCW? The team has put a lot of thought into this question. It’s still very early in the development cycle but we do have some very good ideas on the table. We’re looking at the GCW like a game of chess. Chess is all about thinking ahead, using the pieces on the table to the best of their abilities, making sacrifices, and setting up the winning move. In chess, all the pieces play a role and, in the GCW, each profession will play a specific and key role in the strategy as well.

- Teesquared
 

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8/13/09 10:15:13 AM
 
BlackWatch writes:

SWG is still alive because of the 'Star Wars' name and because there are 'Star Wars' fans.  The game itself is terrible... I say this after having played for years and many returns to try it again.  When the new Star Wars MMORPG (SW:TOR) launches, I think SWG will be a thing of the past.

As for the article... no bitter SWG Vet will be happy with an article on the game unless it is a landslide and open/all-out bash vs SOE and the game as it is today. 

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8/13/09 10:17:47 AM
 
Mechanicus writes:

I started playing SWG on release.  I was a beta tester for Jump to Lightspeed, and preordered it too.

I also spent a lot of time on the Test server, trying to help make the game better. Every time I logged into the Test server, I would write up a report about how bad the NGE was, and ways they could make it better. I know I wasn't only one person, but the amount of vehemence I put into those post about NGE, and all the other posts people made (both in reports, to GMs in the game [if they could get hold of them], and on the forums), should have been enough to make the Devs stand up and pay attention.

 

Unfortunately, they didn't. They dug their heels in, stuck their fingers in their ears, and sung the "I'm not listening" song until NGE was released.

 

I quit the game the day Rage of the Wookies was due to be released, after I heard that all the hype about the new planet was rubbish (the planet was a linear track, and at release there were little or no quests to do there).

My account was reactivated not all that long ago (Must have been some sort of special even or something). I took the opportunity to log my old character in and check stuff out (she was a Bounty Hunter/Crafter, very close to finishing Jedi training, called Gisele). I went to the Waypoint where my old house was, only to find it gone. I had paid so much maintenance into the house it should've still been there. With it, went loads of rare, even unique, items I had placed in there lovingly. Needless to say, that in itself was enough to make me quit playing. I have never been back since, and I haven't been tempted to return, even with the current dry-spell of MMOs.

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8/13/09 10:20:05 AM
 
sorez writes:

A fairly honest review of its current state

Unfortunately while its fine for new players ie. Lots to do...(if you can live with the bugs) for people who've been playing for a long time there is just nothing to do anymore, Everything is now a grind, there are no meta games anymore, nothing to keep you playing or give you a feeling you're actually making a difference

There is a planned gcw revamp coming later in the year and I think it'll be the final make or break for alot of the population.

Also the frequent small updates while adding things to do also introduce numerous bugs which are never fixed due to the small dev team moving immiediately to the next update has become a bit of a curse to the game, along with the rampant unchecked exploiting going on.

While many have remained loyal to the game dispite the nge and everything else there comes a time when enough is enough

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8/13/09 10:22:06 AM
 
ericlatrelle writes:

No "I Win" classes? LOL!!!! Wow. How about DS Jedi, Commando and Spy? Try again. 

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8/13/09 10:23:12 AM
 
Mazin writes:
Originally posted by Mechanicus

I started playing SWG on release.  I was a beta tester for Jump to Lightspeed, and preordered it too.

I also spent a lot of time on the Test server, trying to help make the game better. Every time I logged into the Test server, I would write up a report about how bad the NGE was, and ways they could make it better. I know I wasn't only one person, but the amount of vehemence I put into those post about NGE, and all the other posts people made (both in reports, to GMs in the game [if they could get hold of them], and on the forums), should have been enough to make the Devs stand up and pay attention.

 

Unfortunately, they didn't. They dug their heels in, stuck their fingers in their ears, and sung the "I'm not listening" song until NGE was released.

 

I quit the game the day Rage of the Wookies was due to be released, after I heard that all the hype about the new planet was rubbish (the planet was a linear track, and at release there were little or no quests to do there).

My account was reactivated not all that long ago (Must have been some sort of special even or something). I took the opportunity to log my old character in and check stuff out (she was a Bounty Hunter/Crafter, very close to finishing Jedi training, called Gisele). I went to the Waypoint where my old house was, only to find it gone. I had paid so much maintenance into the house it should've still been there. With it, went loads of rare, even unique, items I had placed in there lovingly. Needless to say, that in itself was enough to make me quit playing. I have never been back since, and I haven't been tempted to return, even with the current dry-spell of MMOs.

 

I don't think they put the NGE on the test server, and if it was, it was only like a week.

They really jammed the NGE down the players throats, worst live game making decision in gaming history; not to many people could argue that point.

I still got hope that they will close down 5 of those barren servers and put up some pre-cu servers :)

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8/13/09 10:24:15 AM
 
Mechanicus writes:
Originally posted by Mazi

I don't think they put the NGE on the test server, and if it was, it was only like a week.

They really jammed the NGE down the players throats, worst live game making decision in gaming history; not to many people could argue that point.

I still got hope that they will close down 5 of those barren servers and put up some pre-cu servers :)

 

Well, I might be thinking of the CU, because it was a long time ago (relatively speaking), but I definitely remember writing loads of reports on NGE, at least a couple a day.

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8/13/09 10:28:48 AM
 
equoowe writes:

"the combat upgrade or CU was going to make combat more challenging"

what? i think its the other way around, they made the CU to make combat and gameplay more basic (then even more basic with NGE)

also it had alittle more then some "growing" pains, they lost alot of subs with the CU, they should have spent all they time they did on the CU and NGE on fixing the issues with the pre-cu

New Post Quote
8/13/09 10:33:12 AM
 
jaxsundane writes:
Originally posted by Stradden

MMORPG.com's Chris Higgins writes this new look at Sony online Entertainment's Star Wars Galaxies.

Screenshot

Love it or hate it, Star Wars Galaxies is still up and running after six years with a loyal following. The game itself has morphed into a completely different game than when it was first launched in June 2003. In fact, it is safe to say, SWG is an almost completely different game from when the NGE was pushed to it in November 2005. If you are new to Galaxies and thinking about trying it, you will hear tales from many disenchanted players about updates that broke the game. I guess you can't log into this game without a quick history lesson:

Read the Galaxies Re-Review


 

Nice review and it's good to hear a mmorpg reviewer say in the end "I didn't like the game" reviewers on here often seem to tiptoe around that statement when posting reviews even when it's apparrent they didn't like the game.  I subbed to the trial and was probably most excited by the change to allow two characters per server which wasn't possible when I last played, I moved my main toon over to my first server and made him a crafter my other toon I turned to Jedi.  I think to make crafting a sub class is a good idea because as you stated if you want to do anything else other than crafting you are in a world of hurt, but I also noticed the combat in general is pretty lame,  I got my Jedi to lvl 40 or so and up to that point it is near impossible to take out more than one opponent at a time as by the time you knock one of them out the other is usually almost done with you as well it feels overall very archaic without much if any sophistication at all you basically take turns bashing away at each other  and two vs one comes off much the same way but of course you are taking two hits to the mobs one so more likely than not by the time you get the second mob down half way through his health you will be on the ground (luckily most mobs ignore you at that point so you just need to wait to wake up stand off a bit and wait for health to recharge to finish him off, but still a Jedi should not have so much trouble with two pirates, or whatever it is you are facing at the time.  Again crafting just plain hurt the craft system is one of the best in an mmo but when you consider the fact that that toon will be pretty useless against any mobs in a fight it makes crafting more of a chore especially since you can really only craft one thing at a time while waiting for the crafting tool to load an item.

  Space was ok the same as it was when I left basically a fun element but nothing really stuck out about it, this is one of the things that SWG has over other games  I've played and enjoyed if I was tired of running around on the ground I could blast off and take on some pirates or Imps in space.  This games best days are certainly behind it as evidenced by the lack of meaningful content added to the game in comparison to the "campy" and mostly useless stuff they add.  I hate to come off as sexist but this game seems like they think most of the player base are girls who want just want to play house as from NGE to now that is the system I've seen the most added to hands down it is now just a huge scavenger hunt for lame decoration items it's almost impossible to get the feeling that something important is going on in this game.

  I didn't quit because of the CU or the NGE I actually left a bit before any of that but the lack of meaningful direction or development and the overall attitude of staffers at SOE will keep me from resubbing to this game.

New Post Quote
8/13/09 10:37:24 AM
 
mokoleus writes:

my entire guild left because of the NGE. what the hell were they thinking? has any mmo ever changed the entire game, right down to the fundementals, with a healthy number of subscriptions? it just never made any sense. has anyone ever admitted to coming up with the idea? SWG needed work, no doubt, but to scrap any entire system, and re-vamp by stealing the most generic ideas from other mmos?

to this day, has anyone from SOE come forward and say, i fucked up? the broad changes they randomly made, would be like blizzard one day, making WoW into a RTS like the rest of warcraft. and then TELLING their players, that THEY LIKE IT. that drove me nuts about SOE, didn't matter what we said to them, they kept telling us, that we actually liked it. has anyone ever liked the NGE? and not people that never played it before, but people who were playing, and then logged in one day, to find out it's a completely different game.... just using the original modeling/texture data.

pretty sure my entire guild would sign up again, if they released a pre-NGE (atleast), server.

New Post Quote
8/13/09 10:38:10 AM
 
Leeky writes:

i feel its a fair and honest re-review.

I played since launch, quit when the nge hit, like 90% of the people i knew on eclipse. I went back at the begining of this year and whilst i enjoyed leveling a few pets using the new BM system, it wasnt a patch on Creature Handler and simply comes across as a tired, confused game. My anger towards SOE has subsided, i still miss precu/cu SWG and everyone that i met playing it and its still a deciding factor when buying a game, namely is it run by SOE?

New Post Quote
8/13/09 11:28:02 AM
 
Zarynterk writes:

Its dead Jim... move along nothing to see here.

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8/13/09 11:30:51 AM
 
superniceguy writes:
Originally posted by Mechanicus

 I went to the Waypoint where my old house was, only to find it gone. I had paid so much maintenance into the house it should've still been there. With it, went loads of rare, even unique, items I had placed in there lovingly. Needless to say, that in itself was enough to make me quit playing. I have never been back since, and I haven't been tempted to return, even with the current dry-spell of MMOs.


 

The house would not have been completely deleted. The house would have been packed up inside your datapad, due to the house pack event at start of year - http://starwarsgalaxies.station.sony.com/packup/  All your items would still be in there, and placed in ths same locations as you dropped and moved them to. Even if maintenance ran to 0 and was 100% damaged it would not have been destroyed, just would need to pay a small fee to un-condemn it

New Post Quote
8/13/09 11:34:25 AM
 
John.A.Zoid writes:
Originally posted by Mechanicus
Originally posted by Mazi

I don't think they put the NGE on the test server, and if it was, it was only like a week.

They really jammed the NGE down the players throats, worst live game making decision in gaming history; not to many people could argue that point.

I still got hope that they will close down 5 of those barren servers and put up some pre-cu servers :)

 

Well, I might be thinking of the CU, because it was a long time ago (relatively speaking), but I definitely remember writing loads of reports on NGE, at least a couple a day.

 

The NGE went up on test and everyone hated it but SOE still didn't listen and released it anyways. I remember a woman from LA said we don't care what the current players think, we're trying to attract new players.

New Post Quote
8/13/09 12:08:21 PM
 
TookyG writes:

Accidental.  Please delete me.

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8/13/09 12:53:24 PM
 
beauturkey writes:

 So, unless I missed something, he plays the game for enough time to reach max level and to get really involved with the game, quits for a year and then comes back to say it's boring?

 Yet, he gives it a 6.8.

 Say what you want, but obviously this guy loved this game for a long time. Isn't boredom after such a career expected? Didn;t he not only get his money's worth, but a helluva lot more?

 Nah, let's just blame the NGE.

 

 Beau

 

 

New Post Quote
8/13/09 1:05:52 PM
 
TookyG writes:
Originally posted by John.A.Zoid

The NGE went up on test and everyone hated it but SOE still didn't listen and released it anyways. I remember a woman from LA said we don't care what the current players think, we're trying to attract new players.

 

Nancy MacIntyre!  Arg!

 

In regard to the re-review, yes, if someone can get past all the terrible stuff about the "game," sure they'll have fun.  However, I think the same could be said of anyone with any game.  SWG has been in a situation where, since the NGE was pushed live, the development team has simply been trying to fix what the NGE broke or (re)add "features."  Features, that are put on top of broken or juryrigged code.

It's a real shame what SWG has become.  It was by no means balanced or bug free at any point.  Pre-CU though, it was the perfect long term MMO for me because it was a world--not just a game.  Most MMOs are games now.  They're fun for a little while but that euphoria wears off eventually.  Worlds don't suffer from that--at least in my opinion.

New Post Quote
8/13/09 1:08:41 PM
 
Raora writes:

I'm more pumped for the release of KOTOR now

New Post Quote
8/13/09 1:19:12 PM
 
John.A.Zoid writes:
Originally posted by Raora

I'm more pumped for the release of KOTOR now

 

Yeh but I think you have to come into swtor expecting KOTOR with an online component. If you want a virtua Star Wars Universe to live in like SWG Pre CU then I doubt you'll be happy with what swtor will offer. Though you never know Bioware might pull off massive seamless worlds... I doubt it though.

New Post Quote
8/13/09 1:44:06 PM
 
Torak writes:
Originally posted by beauturkey

 So, unless I missed something, he plays the game for enough time to reach max level and to get really involved with the game, quits for a year and then comes back to say it's boring?

 Yet, he gives it a 6.8.

 Say what you want, but obviously this guy loved this game for a long time. Isn't boredom after such a career expected? Didn;t he not only get his money's worth, but a helluva lot more?

 Nah, let's just blame the NGE.

 

 Beau

 

 

QFT

New Post Quote
8/13/09 1:48:24 PM
 
gilbertus writes:

I played SWG when it first launched... and it was such a cool game. For me after the CU the game just died... It just wasnt the same, it lost its magic.

New Post Quote
8/13/09 1:50:40 PM
 
Torak writes:

How many times is this site going to "re-review" this game? What about DAoC? What about EQ or EQ2? How about a re-review of WoW?

What's up with that?

SWG is a dead horse, no one cares but those cracked out vets. If you left it to them, they would re-review the game weekly just so they could have something to talk about.

 

 

New Post Quote
8/13/09 1:52:05 PM
 
Beatnik59 writes:

Whoever decided to do a re-review of SWG has got to have a lot of balls considering how many here feel about what transpired.  I'm not criticizing MMORPG.com, but I think it took a lot of guts.

I learned how to play once.  I really don't want to learn how to play again, especially considering the rumors I've heard that the default settings make the game unplayable.  People should expect more from a game they pay $15 a month for than to go forum diving because of all the changes that happen so frequently.  And that's the real problem with what happened to this game: people don't want to relearn basic things like moving, shooting, and progressing through the game.  Tweaks are fine.  Rebalances are expected.  But totally transforming basic things like moving and shooting is just too much work for something that promises few new experiences.

If we were seeing Dantooine or Corellia for the first time, it's worth learning a whole new system.  But we've already seen that stuff, which is just frustrating, because why should we have to adapt to a new way of moving, fighting, and interacting with a world we already know?  Adapting to new SWG is about as much fun as adapting to a stroke.  Making the basic things like moving, shooting, buffing, and gearing up harder doesn't make the game more fun.  It just makes it frustrating.

To me, the biggest barrier to players resubbing to this game has to be that it is a strange combination of old and new.  There's nothing in there to viscerally grab players like a new MMO does, because we've all seen everything that's in there.  And yet, it doesn't have that nostalgic appeal either, because it just doesn't feel like we are in the same MMO we once knew.

New Post Quote
8/13/09 1:56:23 PM
 
Stuhero writes:
Originally posted by Mechanicus
<snip>

My account was reactivated not all that long ago (Must have been some sort of special even or something). I took the opportunity to log my old character in and check stuff out (she was a Bounty Hunter/Crafter, very close to finishing Jedi training, called Gisele). I went to the Waypoint where my old house was, only to find it gone. I had paid so much maintenance into the house it should've still been there. With it, went loads of rare, even unique, items I had placed in there lovingly. Needless to say, that in itself was enough to make me quit playing. I have never been back since, and I haven't been tempted to return, even with the current dry-spell of MMOs.

 

It should now be in your datapad. They made it so any abandoned house could be packed up by other players during planetary clean up events. Also you can place it again just by opening your datapad and right clicking it. You can pack up your house back to your data pad from the houses terminal and move it any time you want and move it to a new location or planet.

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8/13/09 2:05:25 PM
 
Torak writes:
Originally posted by Beatnik59

Whoever decided to do a re-review of SWG has got to have a lot of balls considering how many here feel about what transpired.  I'm not criticizing MMORPG.com, but I think it took a lot of guts.


 

This is like the 3rd time they "re-reviewed it. Once imeadiately after the NGE, once about 2 years ago and now... in addition to the original review.

The game never scored very high in any of them.

I would like to see a "re-review" of a game that is actually relavent to the genre like World of Warcraft, Guild Wars or EQ2, not this POS that was never any good anyway. Most of those games have changed radically over the years.

Yes, we all get the point, SWG isn't that good...it never was, let it die already, it's old and no one cares but the vets.

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8/13/09 2:16:27 PM
 
bigsmiff writes:
Originally posted by Nebless

 Better than beer and cigerettes that's for sure.


 

I second that

 

 

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8/13/09 2:18:06 PM
 
Toothman writes:

While there are a number of things that I wish had stayed in SWG the game is better than it ever has been.  Anyone who says differently needs to grow up and learn to play games without exploiting.   Why does it keep getting reviewed?  Two reasons.  It has changed and rechanged more than any MMO in history.  And all the doom and gloom whiners can't understand why it keeps hanging in there.  The answer is because there is nothing else out there like it.  Nor does it appear that there will be any time soon.   The Bioware title looks so weak I'll be amazed if its not losing subs after 6 months.   As for WoW its still the hand holding title of the year for whiney maladjusted children who like poorly animated cartoons and need devs to tell them what to do because thinking on their own is too much work.  Title reviewed, let it go.

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8/13/09 2:40:15 PM
 
Divious writes:

To the re-reviewer :

'When choosing a server make sure you do not select a light population server.'

'PvP is alive and well in SWG.'

That my good sir is some contradiction, care to tell us how much of the final score did it influence?


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8/13/09 2:47:54 PM
 
John.A.Zoid writes:
Originally posted by bigsmiff
Originally posted by Nebless

 Better than beer and cigerettes that's for sure.


 

I second that

 

 

 

what can be better than beer and a fag afterwards for the head rush?

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8/13/09 2:51:45 PM
 
veritas_X writes:

I'd have to agree with those questioning the necessity of yet another review of this game.  Surely LotRo, EQ2, and other titles merit a second look, whereas SWG is on its third or fourth review here.

To be honest, this review didn't do anything the previous review didn't do better, I just went back and read it.  Some superficial content has changed, and the editors have picked another random guy off the street to pen an amateur commentary.

It is pretty clear that the editors at MMORPG.com just like to fan the flames, understandable I guess if it generates more page clicks, but it gets old.  You have columnists writing flame-bait articles about roleplayers, you have the entire Darkfall section of this site, and now another dead-horse review of a game that only a small (but vocal) minority cares about.

That's my vent for the day, I'll hereby refrain from bumping this back to the top.

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8/13/09 2:56:27 PM
 
Torik writes:
Originally posted by Beatnik59

Whoever decided to do a re-review of SWG has got to have a lot of balls considering how many here feel about what transpired.  I'm not criticizing MMORPG.com, but I think it took a lot of guts.


If he said that SWG was a great game and NGE was a good decision then that would have taken a lot of guts.  Saying that SWG is still weak and that NGE took away the old gameplay people like is not going to generate much of an outrage on these forums.  He is essentially preaching to the converted.

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8/13/09 4:00:38 PM
 
storm-dragon writes:

I don't know...the game sucked during beta, sucked at launch and sucks harder today. It's like a poster child of how not to make a MMORPG.  I'm looking forward to SW :TOR I think Bioware can show SOE how it should have been done in the first place.

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8/13/09 4:07:39 PM
 
Reklaw writes:

Sorry to say didn't like the review, it showed a very limited view towards the game, though I will admit that is what people seem to be looking for these day's.

Then I read the following  "The best thing to do at this point is to break up crafter and allow all classes to take one of the traders as a sub-profession"

Yeah lets make every MMO the same, I mean in case the OP has not noticed on his own website, there are allot of people who are tired of the limited combat game play only MMORPG's these day's deliver, yet we see a comment like allow all classes to take one of the traders, please............

Then the mentioning of "I am max lvl now what? kinda shows some people do not even touch the meat of SWG but are merly being handhold thru the game.

I really was hoping someone would truly make a re-review, but then again the review does fit the limited playstyl people seem to expect from MMORPG's

Also saying crafters can not combat shows how very limited a person is playing the game to say something that simply is not true, okay you can not engage in a 1 vs 1 equel lvl'd combatant, but you can sure hold your ground fighting regular pve stuff. If you not able to do so you really not playing right, and I don't often say people not playing right.

if someone makes a re-review I really would like to see them do just that, what I read in this re-review was something anyone who understands MMO but isn't even playing SWG could have written.

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8/13/09 4:36:38 PM
 
natuxatu writes:

Never played SWG but I would be devistated and feel completely disrespected if the game I played did something like that.

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8/13/09 4:39:37 PM
 
Zorvan writes:

Well, it still scored better than Darkfall. Guess that's something.

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8/13/09 4:42:50 PM
 
zaxxon23 writes:
Originally posted by John.A.Zoid

Imagine what the game coulda been if they gave these 4 years of development with the Pre CU system instead of NGE :( Coulda been the most unique mmorpg out there with a great name that lots of people still played. Instead it's a running joke of the MMO genre and people are just waiting for it to close.

 

 

Yeah, I think that pretty much covers anything I would say...

 

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8/13/09 5:53:38 PM
 
MindTrigger writes:
Originally posted by John.A.Zoid
Originally posted by Raora

I'm more pumped for the release of KOTOR now

 

Yeh but I think you have to come into swtor expecting KOTOR with an online component. If you want a virtua Star Wars Universe to live in like SWG Pre CU then I doubt you'll be happy with what swtor will offer. Though you never know Bioware might pull off massive seamless worlds... I doubt it though.

 

I agree 100%.  I think some people have the exact wrong idea about what SWTOR is and isn't.  Other than being cartoonishly Star Wars themed, it will be absolutely nothing like SWG.  SWTOR is shaping up to be the purist theme park game ever made, and it will be focused, by in large, on solo players.

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8/13/09 6:01:44 PM
 
storyless writes:
Originally posted by Azureal
Originally posted by John.A.Zoid

Imagine what the game coulda been if they gave these 4 years of development with the Pre CU system instead of NGE :( Coulda been the most unique mmorpg out there with a great name that lots of people still played. Instead it's a running joke of the MMO genre and people are just waiting for it to close.

All they've done over these past 4 years with the NGE is fix what it broke and added lack luster content. They like one guy in the art team and they have to reuse all the art currently in the game over and over again cause they just don't have the resources to create much from scratch anymore. If you look at the end game instances and stuff they've put hardly any effort into level design it's mainly just a room with a few mobs still in it and places some furniture thats been in the game 6 years around the place.

All the things I hate about the NGE havn't been touched since it was launched so in my eyes the game is hardly any better. Still waiting for a nice looking UI, animations, old targetting system and speed of movemnt/combat slowed down so it doesn't look like everything is on fast forward.


 

The first paragraph  +1


 

I so agree.

It makes me angry to think what SWG would be now if SOE had applied the same time and care to Galaxies as CCP did to Eve.

I truly think that with balancing, bug fixing, proper expansions and graphic imnprovements, SWG would now have subs of around five million.

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8/13/09 6:07:13 PM
 
warmaster670 writes:
Originally posted by BlackWatch

SWG is still alive because of the 'Star Wars' name and because there are 'Star Wars' fans.  The game itself is terrible...

 

The game has always been terrible and only got by on teh star wars name, the only decent thing in it before was the class system, unless you like grinding out proff after proff.

 

"Originally posted by storyless

 

I so agree.

It makes me angry to think what SWG would be now if SOE had applied the same time and care to Galaxies as CCP did to Eve.

I truly think that with balancing, bug fixing, proper expansions and graphic imnprovements, SWG would now have subs of around five million."

If you think this game would have ever got anywhere near 5 milliong subs your dreaming.

 

 

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8/13/09 6:07:15 PM
 
Nanachub writes:
Originally posted by TookyG
Originally posted by John.A.Zoid

The NGE went up on test and everyone hated it but SOE still didn't listen and released it anyways. I remember a woman from LA said we don't care what the current players think, we're trying to attract new players.

 

Nancy MacIntyre!  Arg!

 

In regard to the re-review, yes, if someone can get past all the terrible stuff about the "game," sure they'll have fun.  However, I think the same could be said of anyone with any game.  SWG has been in a situation where, since the NGE was pushed live, the development team has simply been trying to fix what the NGE broke or (re)add "features."  Features, that are put on top of broken or juryrigged code.

It's a real shame what SWG has become.  It was by no means balanced or bug free at any point.  Pre-CU though, it was the perfect long term MMO for me because it was a world--not just a game.  Most MMOs are games now.  They're fun for a little while but that euphoria wears off eventually.  Worlds don't suffer from that--at least in my opinion.

 

Totally agree, all other games dont hold that same.... feel... I didnt need to quest quest quest in a area and then leave it forever as there was a world out there living and breathing, cities with people in and focal points... player towns created by people.... it felt alive and massive.

I have not found another game with that scale (apart from eve) which doesnt drag you with a hook in your nose to a 'level' encouraging you to create another toon to be played to "experience" another iconice/hero playstyle game...... I like my character... I want to play with that character not skip about with fakes.... I dont understand how a system with so much freedom is worse then the class system... baffles

The review is good but, like most, I go back and try and it feels like pointy sticks in my eyeballs ...... roll on TOR.

 

 

 

 

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8/13/09 6:11:11 PM
 
storyless writes:
Originally posted by Mechanicus
Originally posted by Mazi

I don't think they put the NGE on the test server, and if it was, it was only like a week.

They really jammed the NGE down the players throats, worst live game making decision in gaming history; not to many people could argue that point.

I still got hope that they will close down 5 of those barren servers and put up some pre-cu servers :)

 

Well, I might be thinking of the CU, because it was a long time ago (relatively speaking), but I definitely remember writing loads of reports on NGE, at least a couple a day.


 

Many of us did. We spent time and trouble desperately pointing out the flaws and problems.

I bet SOE didn't read a single one.

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8/13/09 6:12:07 PM
 
treysmooth writes:
Originally posted by Toothman

While there are a number of things that I wish had stayed in SWG the game is better than it ever has been.  Anyone who says differently needs to grow up and learn to play games without exploiting.   Why does it keep getting reviewed?  Two reasons.  It has changed and rechanged more than any MMO in history.  And all the doom and gloom whiners can't understand why it keeps hanging in there.  The answer is because there is nothing else out there like it.  Nor does it appear that there will be any time soon.   The Bioware title looks so weak I'll be amazed if its not losing subs after 6 months.   As for WoW its still the hand holding title of the year for whiney maladjusted children who like poorly animated cartoons and need devs to tell them what to do because thinking on their own is too much work.  Title reviewed, let it go.

 

LOLOLOLOL, ok ok I'm fine wait LOLOLOL, did you really play in the "glory days"?  I don't even know what to say to your comments except have some more of that delicious kool aid.

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8/13/09 6:12:10 PM
 
JYCowboy writes:

I read this re-review with the hope of some fresh eyes and experiances on SWG.  This is just another bais vets rant on what the game was and how the CU and the NGE impacted it.  He doesn't even get facts straight.  Example:

 

"All active subscriptions get two or three booster packs a month for free but if you really want these items you will have to buy some cards."

All active accounts get 5 free packs of the current expansion.  This is 5 chances at Rare or Loot cards from the card game.  The downside of this is those cards are no trade to only characters of that account.

 

I have seen plenty of "this game use to be good" posts.  Theres a whole section here with them.  I didn't need one with a rating score attached.  I want to know what does a virgin player think of this game who doesn't have our taint  An honest re-review of the systems today.

 

Hell, I could have gone down to my local Game Stop and got this reveiw in 2 minutes.

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8/13/09 6:23:40 PM
 
Kazara writes:

Chris Higgins' final thought .....

" While this game will never beat its own high water mark and with Bioware doing a new Star Wars game I think it is only a matter of time for SWG. SOE is focusing on the current players and their needs and wants so SWG is still getting quite a bit of attention but the game now cannot hold a candle to what it once was."

...sums SWG's current status accurately.

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8/13/09 6:24:56 PM
 
storyless writes:

Never mind

 

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8/13/09 6:25:22 PM
 
storyless writes:
Originally posted by warmaster670
Originally posted by BlackWatch

SWG is still alive because of the 'Star Wars' name and because there are 'Star Wars' fans.  The game itself is terrible...

 

The game has always been terrible and only got by on teh star wars name, the only decent thing in it before was the class system, unless you like grinding out proff after proff.

 

 

 

 I think you will find you are in a very small minority, calling the original SWG 'terrible'. Certainly there were many bugs that needed fixing and all the professions needed balancing, but, still, 250,000 people were still playing three years after launchg. Before WoW, that would have made SWG the largest MMO in North America.


 

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8/13/09 6:29:39 PM
 
Nevarion writes:
Originally posted by JYCowboy
<snip>

I have seen plenty of "this game use to be good" posts.  Theres a whole section here with them.  I didn't need one with a rating score attached.  I want to know what does a virgin player think of this game who doesn't have our taint  An honest re-review of the systems today.

</snip>

 

I'd be interested in that as well.

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8/13/09 6:29:57 PM
 
Darksix writes:

I have not played a better game since SWG pre NGE.  I have not played a worse game since SWG NGE. Thats basically my review...

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8/13/09 6:43:20 PM
 
tillamook writes:
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8/13/09 7:57:27 PM
 
Ginaz writes:
Originally posted by tillamook

lol this is entertaining

forums.station.sony.com/swg/posts/list.m

 

The fanboys there don't seem to like the review.  A single tear runs down my cheek just for them.

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8/13/09 8:18:15 PM
 
Kramerica writes:

I was suprised that this game merited a review being that it's 6 years old; game changes non withstanding. I played SWG until a little bit after the CU and never came back.  I downloaded the trial for 14 days -created a character on Starsider since the server list said it was populated and uninstalled the game 24 hours afterwards. I thought the game was a waste of time,  but if people like it then more power to them.

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8/13/09 8:19:49 PM
 
demented669 writes:
Originally posted by Darksix

I have not played a better game since SWG pre NGE.  I have not played a worse game since SWG NGE. Thats basically my review...

 

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8/13/09 8:21:03 PM
 
Ginaz writes:
Originally posted by Zorvan

Well, it still scored better than Darkfall. Guess that's something.

 

Thats not saying much really. 

I don't think any game thats been reviewed here has been under 6 so 6 seems to be lowest a score a game can get at mmorpg.com.  Read into that what you will.

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8/13/09 8:21:16 PM
 
Bogie writes:
Originally posted by Leeky

i feel its a fair and honest re-review.

I played since launch, quit when the nge hit, like 90% of the people i knew on eclipse. I went back at the begining of this year and whilst i enjoyed leveling a few pets using the new BM system, it wasnt a patch on Creature Handler and simply comes across as a tired, confused game. My anger towards SOE has subsided, i still miss precu/cu SWG and everyone that i met playing it and its still a deciding factor when buying a game, namely is it run by SOE?


 

Leeky,

What was your toon name on Eclipse?

New Post Quote
8/13/09 9:46:10 PM
 
Burntvet writes:

The reviewer totally missed the inferior techincal quality of the game in his review. The bugs, the lag, the NPCs shooting through walls/hills/trees. The crappy chat tool that barely worked (don't know if it works now).

Also not addressed was how lousy it is to start the game as a new player and grind all the way up with the currently (or as of the last vet trial 10 days ago or so) ruined economy. Unless the new players buys credits, that is.

Also not adressed in the re-review was how much ridiculous non-canon crap the current "new content" always seems to be. Did anyone see any pink ewoks in any of the movies? How about people running around with angel's wings on the back? Zombies? I must have missed those in the movies too, and yes, those are planned for the game.

All of which warrant a further downgrade of the 6.8 rating.

5.8 maybe.

 

 

New Post Quote
8/13/09 9:58:17 PM
 
choujiofkono writes:
Originally posted by demented669
Originally posted by Darksix

I have not played a better game since SWG pre NGE.  I have not played a worse game since SWG NGE. Thats basically my review...

 

 

Me too

 

New Post Quote
8/13/09 10:10:15 PM
 
ArcAngel3 writes:

For such a controversial game, that was a pretty balanced review I think.  It was a good read.  I think the CU created its share of bitterness too, but it's true that this was eclipsed by the NGE.

I would like to add a cautionary note to new players about the loot you might want to try to get by buying Trading Cards.  Some people drop large cash on these, hoping to get specific items, and they never actually get them.  It seems a bit like a scratch and win...or more likely lose...that you have to pay real cash for.  It's probably safer for your visa bill to just get the cards that come with your subscription. 

Also, the game tends to change a lot, in unexpected ways, in my experience.  So it might also help to not get attached to what you enjoy.  Also leave your preconceptions about the StarWars universe for this time period at the door.  You know, ewoks with cherub wings and hundreds of jedi running around killing zombies don't remind me of the story I grew up with. 

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8/13/09 11:14:33 PM
 
Hardlinemonk writes:

SWG Pre-cu COME BACK PLEASEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE PLEASEEEEEEEEEEEEEEEEEEEEEEEEEEEE I MISS YOU :( :( :(

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8/13/09 11:16:22 PM
 
osylith writes:

this game needs to be put down. They made a great game into a steamy pile. played since launch. became a jedi. everything i played for down the crapper. horrible experience.

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8/13/09 11:30:45 PM
 
Gruug writes:

I played SWG from Launch almost daily up until I cancelled my sub after 3 years. The game was very good after the release of the second expansion, Jump to Lightspeed being the first and the "Wookie" world being the 2nd. From there on the game just got worse and worse in regards to the franschise of Star Wars. By the time I left, it was no longer Star Wars but some game dressed up to LOOK like Star Wars. The fun had goine out of the thing. That is not to say that the mechanics didn't work or that you could have made it into some ofther MMO. Everything you needed to make some other MMO was there. But since the game had so much promise before the radical changes and the game just will never be the same. I am holding out for SW:TOR Online although I know it too will not be up to the early SWG experience. It will probably be much better then SWG today.

New Post Quote
8/14/09 12:12:15 AM
 
Ozmodan writes:

Why bother reviewing a dead game?  Hardly enough on the populated servers to get a group going...

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8/14/09 1:05:23 AM
 
HiGHPLAiNS writes:

Someone said it perfectly.

This game is only around because it got 'Star Wars' in the title.

If it was called 'Sun Battle Galaxies' this game would have shut down in 2006.

I went into this game a fews months ago with the FREE vet time and it even made me more upset as a returning vet.

The only place I saw people in the game - Mos Eisleys Cantina and Restuss - .. On the Chilastra server.

If your starting SWG now as a newbie, I can see you liking it, however, you will still say, where is everyone?

New Post Quote
8/14/09 1:12:23 AM
 
keltic1701 writes:

To sum things up: If you really, really need to play a Star Wars MMO, this is our only option until TOR comes out. If you can wait, don't bother with SWG.

New Post Quote
8/14/09 1:13:46 AM
 
Reklaw writes:

Like I said this re-review could have been writtne by anyone who has not even played the game, so again I will say that this was a very bad re-review as it didn't say anything about the game other then a very limited view about the game aswell many things that simply are not true, but of course can be true seeing how limited some people play these games.

Shame that people can not be honost anymore, oh wait bashing games is the new way of honost. And speaking half truths is somehow honost these day's.

Also a shame that certain vets felt the re-review was good, kinda makes me wonder how those vets played back in the day.

New Post Quote
8/14/09 1:40:07 AM
 
thamighty213 writes:
Originally posted by Reklaw

Like I said this re-review could have been writtne by anyone who has not even played the game, so again I will say that this was a very bad re-review as it didn't say anything about the game other then a very limited view about the game aswell many things that simply are not true, but of course can be true seeing how limited some people play these games.

Shame that people can not be honost anymore, oh wait bashing games is the new way of honost. And speaking half truths is somehow honost these day's.

Also a shame that certain vets felt the re-review was good, kinda makes me wonder how those vets played back in the day.

 

I have to say as a rereview it's not right to have a vet do it.

 

Im a vet launch till NGE returned 18 month later and played till a month ago I would score SWG as a new player experience a 8 its a all round decent game HOWEVER as a vet it just always leaves that bad taste in your mouth whenever you hit something that brings back a nostalgic feeling.

 

eg If I went Krayt killing now I would probably come write a rereview and score it a 4 however if I was a first time player I would be in awe at the graveyard and the sheer danger of it and score SWG higher.

 

Is it the best game out there Nope

Is it a patch on Pre CU Nope

Is it a patch on pre NGE Nope

Is it a decent game for a new player to pick up Yes

New Post Quote
8/14/09 2:32:47 AM
 
Valeran writes:
Originally posted by thamighty213
Originally posted by Reklaw

Like I said this re-review could have been writtne by anyone who has not even played the game, so again I will say that this was a very bad re-review as it didn't say anything about the game other then a very limited view about the game aswell many things that simply are not true, but of course can be true seeing how limited some people play these games.

Shame that people can not be honost anymore, oh wait bashing games is the new way of honost. And speaking half truths is somehow honost these day's.

Also a shame that certain vets felt the re-review was good, kinda makes me wonder how those vets played back in the day.

 

I have to say as a rereview it's not right to have a vet do it.

 

Im a vet launch till NGE returned 18 month later and played till a month ago I would score SWG as a new player experience a 8 its a all round decent game HOWEVER as a vet it just always leaves that bad taste in your mouth whenever you hit something that brings back a nostalgic feeling.

 

eg If I went Krayt killing now I would probably come write a rereview and score it a 4 however if I was a first time player I would be in awe at the graveyard and the sheer danger of it and score SWG higher.

 

Is it the best game out there Nope

Is it a patch on Pre CU Nope

Is it a patch on pre NGE Nope

Is it a decent game for a new player to pick up Yes

 

How are they going to attract new players?  They ONLY market to former players.  Ever wonder why that is?

New Post Quote
8/14/09 3:19:16 AM
 
thamighty213 writes:
Originally posted by Valeran
Originally posted by thamighty213
Originally posted by Reklaw

Like I said this re-review could have been writtne by anyone who has not even played the game, so again I will say that this was a very bad re-review as it didn't say anything about the game other then a very limited view about the game aswell many things that simply are not true, but of course can be true seeing how limited some people play these games.

Shame that people can not be honost anymore, oh wait bashing games is the new way of honost. And speaking half truths is somehow honost these day's.

Also a shame that certain vets felt the re-review was good, kinda makes me wonder how those vets played back in the day.

 

I have to say as a rereview it's not right to have a vet do it.

 

Im a vet launch till NGE returned 18 month later and played till a month ago I would score SWG as a new player experience a 8 its a all round decent game HOWEVER as a vet it just always leaves that bad taste in your mouth whenever you hit something that brings back a nostalgic feeling.

 

eg If I went Krayt killing now I would probably come write a rereview and score it a 4 however if I was a first time player I would be in awe at the graveyard and the sheer danger of it and score SWG higher.

 

Is it the best game out there Nope

Is it a patch on Pre CU Nope

Is it a patch on pre NGE Nope

Is it a decent game for a new player to pick up Yes

 

How are they going to attract new players?  They ONLY market to former players.  Ever wonder why that is?

 

Advertising costs money spamming a email to former players doesnt.

New Post Quote
8/14/09 6:42:52 AM
 
StarDagger writes:

Just let it die in peace, there is nothing "Star Wars" about this "game".

TOR is the only Star Wars game, in production.  SOE should simply pull the plug so they dont get further embarrassed by everyone leaving on day 1 of TOR.

Lesson : Know and understand your audience, your game and how new "expansions" will effect both.

SWG is 1) dead and 2) Not Star Wars.

 

S*D

New Post Quote
8/14/09 7:19:30 AM
 
OddjobXL writes:

Here's an overview from a roleplayer's point of view I've already put up elsewhere.  While it's true there's not much that's "Star Wars" about this game aside from space combat (though space itself is rather hobbled by a lack of content or purpose, compared to singleplayer space sims or Eve Online, aside from a PvP community - the biggest one on Starsider) a good group of roleplayers can create a context that's entertaining and, with some groups and good use of Storyteller Tools, can approach Star Wars though their own efforts.

 

"If you're a roleplayer interested in SWG you might want to check out the Starsider server and the Starsider roleplaying community site. There's a forum and a server specific wiki that covers major characters, guilds, storyarcs and events:

http://starsidergalaxy.com/forum/index.php

Starsider's the most populated server in SWG, in fact you have to wait some nights to get in because of the very heavy load, and has been the Unofficial RP server there since launch (I know because I was one of the folks who made it happen).

NGE wasn't SWG's biggest failing in my eyes though it didn't help as much as it hurt. The failing was twofold. Koster pursued his ambitious, and frankly clever, designs while ignoring the actual setting. Star Wars didn't need hairdressers as much as it needed dogfights at launch, for example. PvP turned The Empire into the skins of a shirts and skins game rather than a nigh omnipotent force that dominates the universe - because you have to have a level playing field for PvP.

It also explains the lack of thematic PvE content (all content must be able to be used by both sides) and some of Sony's rather cheesy variations on the classic setting to make the Empire palatable (The Rebels destroyed Alderaan says the Empire (but, wait, wasn't the Death Star supposed to "set an example" and let people know who was in charge?) and The Empire of Vader and Palpatine recruits alien species).

With an established IP you have to, kinda, get the setting right in the gameplay and the backstory. Koster was more fixated on his design, and elements of it do in fact keep folks around to this very day and fuelled much of the hostility to the Koster-bashing NGE expressed by crafters and beastmasters among others, so many folks who should have stuck with SWG for Star Wars found none of it there and left.

The numbers were sinking before the NGE hit. That's why SOE needed the NGE. How they went about it was pretty awful but SWG was no great prize before the NGE either in many ways.

These days the new devs seem to be trying to cobble together something that's a hybrid. We've seen beastmasters come back, or a version of it at least, and a new focus on crafters (just yesterday Droid Engineers got a huge shot in the arm), and piles of RP friendly stuff like holocostumes, storyteller tools, houses with windows, more ships, more pets, more vehicles and piles of objects for decorating a space.

With Starsider, the unofficial RP server, leading the pack in terms of population I suspect we'll see only more content that's PvE, crafting and RP related coming. Already they've mentioned an advanced storyteller system for crafting entire storyarcs and using famous NPCs."

 

New Post Quote
8/14/09 7:50:12 AM
 
Surfrider writes:

No need for personal insults, debate the points instead.

New Post Quote
8/14/09 9:55:16 AM
 
busbydaniel writes:

SWG Pre NGE was simply one of the best games I have ever played. No MMO has grabbed me the way SWG did. I owned a small shop and was a Master Weaponsmith and ran a small mining company too, I had regular customers and my shop usually had a number of people chatting and roleplaying while I crafted new weapons in the back room. Then if I wanted to I could go run some quests or sell my wares in Mos Eisley spaceport. Remember when the space ports were heaving with activitiy with doctors selling their buffs, weaponsmiths and armoursmiths selling their wares and remember the speeders for sale at around 15k credits?

No game and I mean NO GAME has created anywhere near that level of player integration, freedom and depth. It was a sad, sad day indeed when the NGE came in and everyone just left.

I heard that they no longer have the code for the game pre-NGE, simple why dont they redevelop it? Or even better try and develop a brand new one based on the old GE just properly developed and tested?

New Post Quote
8/14/09 10:53:48 AM
 
Brixon writes:

The removal of the proffesions and skill system really killed the magic of this game. If they could change just one element of NGE that would be the one that might bring people back. But of course they won't. It's such a shame it could have been a great game.

New Post Quote
8/14/09 10:57:07 AM
 
DoktorTeufel writes:

This thread's already pretty full, but I'd like to throw my two credits into the ring.

 

On the developers' refusal to re-think the NGE, despite massive protests....

I often see people making comments to the effect that SOE just refused listen to the player base. But there's more to it than that.

SOE knew perfectly well that its current player base would hate the idea of the NGE. They knew perfectly well a ton of people would quit the game because of it, as evidenced by the fact that they waited just long enough for everyone to buy Trials of Obi-Wan before announcing the NGE. (That in itself was quite literally purposeful swindling in action.)

They knew, they just didn't give a damn. They didn't care that half the current player base would quit, because they figured that, once the NGE turned Star Wars Galaxies into Walaxies of Starwarcraft, those who quit would be replaced by millions of new customers who liked the new WoW-style game.

 

-----------------------------------------------------------------------------

 

I don't buy Sony products anymore, including the PS3, games they develop/publish (including all Station MMOs) through SOE or any other child company, blank DVD-Rs, TVs, MP3 players, phones... I will never pay SOE or its parent company one cent again, at least not willingly (I might miss their brand on some piece of software or product, or in some fine print).

New Post Quote
8/14/09 11:30:55 AM
 
DoktorTeufel writes:

 


Originally posted by mikejm78

 

<Mod Edit>


 


There's no truly good reason to smash you for enjoying the game as it is now. You weren't there before the NGE, so any loss you might feel is experienced only vicariously, by what pre-NGE players say.


Remember, however, that veterans have every reason to be furious about what happened, and even though you enjoy the game, some of them will posit that you shouldn't play anyway, because you're in essence voting with your wallet.

 


Originally posted by mikejm78

 

<Mod Edit>


 


It is unwise to speak so freely of such things on this forum. I encourage you to edit your post before someone else quotes you.

New Post Quote
8/14/09 12:55:48 PM
 
Mathos writes:

Every body in the guild i was running quit when the cu hit and we have not looked back.

If you enjoy the game that's cool, i did try it a few times with the free trial, but it just didn't do anything for me.

 

 

 

New Post Quote
8/14/09 1:46:21 PM
 
Homergdog writes:
Originally posted by warmaster670

I so agree.

It makes me angry to think what SWG would be now if SOE had applied the same time and care to Galaxies as CCP did to Eve.

I truly think that with balancing, bug fixing, proper expansions and graphic imnprovements, SWG would now have subs of around five million."

If you think this game would have ever got anywhere near 5 milliong subs your dreaming.

 

 


 

Five million? I don't think so...

Refresher course for those Vets that have been drinking the NGE bashing koolade for too long.

At Launch: Tons of bugs. I remember losing my equipment after a week. Overall a poorly designed game. However, the star wars theme kept me interested. Kept playing for about 2 months then quit because of all the bugs. Was a MASTER BE / CH.

Friend Reached Jedi: I resubbed, because I thought that it was very unique and overall cool idea. (Not just some fairy tale like it was at launch. My friend mastered 27 professions before reaching Jedi.) Played for about a month and then said screw this...

Came back after Lightspeed xpac / pre-nge: Liked space combat and not the dreaded I missed the shuttle... but in the end still thought the game was crap and dropped out after a couple weeks.

Post-NGE: I accually liked the game better than I did at launch. (Given I wasn't a fan of the game prior to NGE. Bug ridden mess with absolutely no direction and lack of coordination amoung content.) However, the community was so outraged by the NGE I couldn't enjoy it, and there was more bugs inserted in now. (Jedi quest mobs getting stuck in mountains and tents.) Also, My jedi friend said he would light my house on fire with me in it if I sub to the game. (Apparently, he was upset that the years of game time getting pretty much wiped out.)

In Conclusion, this game would of head towards the trash can regaurdless of the direction SOE took it. I will say it would be further away from the trash can than it is now, but definitally would still be heading that way without NGE. The fundamentals of this game has always been FUBAR. I could make a list, but I don't want to make this post a novel of about what is jacked up then and what is jacked up still. THE ONLY thing this game had going for it was the community, and when that was destroyed that was then beginning of the end. This game sucked then and it sucks now... PERIOD.

 

New Post Quote
8/14/09 1:58:51 PM
 
Brixon writes:
Originally posted by Homergdog
Originally posted by warmaster670

I so agree.

It makes me angry to think what SWG would be now if SOE had applied the same time and care to Galaxies as CCP did to Eve.

I truly think that with balancing, bug fixing, proper expansions and graphic imnprovements, SWG would now have subs of around five million."

If you think this game would have ever got anywhere near 5 milliong subs your dreaming.

 

 


 

Five million? I don't think so...

Refresher course for those Vets that have been drinking the NGE bashing koolade for too long.

At Launch: Tons of bugs. I remember losing my equipment after a week. Overall a poorly designed game. However, the star wars theme kept me interested. Kept playing for about 2 months then quit because of all the bugs. Was a MASTER BE / CH.

Friend Reached Jedi: I resubbed, because I thought that it was very unique and overall cool idea. (Not just some fairy tale like it was at launch. My friend mastered 27 professions before reaching Jedi.) Played for about a month and then said screw this...

Came back after Lightspeed xpac / pre-nge: Liked space combat and not the dreaded I missed the shuttle... but in the end still thought the game was crap and dropped out after a couple weeks.

Post-NGE: I accually liked the game better than I did at launch. (Given I wasn't a fan of the game prior to NGE. Bug ridden mess with absolutely no direction and lack of coordination amoung content.) However, the community was so outraged by the NGE I couldn't enjoy it, and there was more bugs inserted in now. (Jedi quest mobs getting stuck in mountains and tents.) Also, My jedi friend said he would light my house on fire with me in it if I sub to the game. (Apparently, he was upset that the years of game time getting pretty much wiped out.)

In Conclusion, this game would of head towards the trash can regaurdless of the direction SOE took it. I will say it would be further away from the trash can than it is now, but definitally would still be heading that way without NGE. The fundamentals of this game has always been FUBAR. I could make a list, but I don't want to make this post a novel of about what is jacked up then and what is jacked up still. THE ONLY thing this game had going for it was the community, and when that was destroyed that was then beginning of the end. This game sucked then and it sucks now... PERIOD.

 


 

The game would be doing just fine or very well today, if not for the NGE... PERIOD.

New Post Quote
8/14/09 3:00:28 PM
 
Homergdog writes:

I suppose it would depend on your definition of fine or very well. The post I quoted implied that SWG was growing prior to NGE when it was accually in a decline. NGE happened because they were in a decline and needed to attract new players. Here is the an example of what the estimated population was and what my personal estimate would be today.

500,000 subs prior to NGE (I think everyone would agree on this stat.)

20,000 or so post NGE today (Hard to get an accurate number as SoE to this day won't aknowledge this huge **** up.)

Here is my personal opinion on what it would be if NGE never happened. This is based on limited player growth, dated games stagnate, and all those annoying things about Pre-NGE (Buffing to put armor on.... as an example.)

100,000 or so subs today without NGE.

Now, 20k to 100k is not a huge gap in numbers, but the lost revenue and steady decay of subs over the past 5 YEARS it is an amazing loss. You gotta realize the rapid loss in subs from NGE to 50k or so happened within a year. Where if NGE never happened the rate of decay would of been MUCH slower...

If NGE never happened and we estimate 400k more subs steady decay over 5 years of 100k per year.

2005 = 72 million dollar loss (Comparison of 500k subs to 50k subs at end of year)
2006 = 54 million dollar loss (400k subs to 40k subs)
2007 = 36 million dollar loss (300k subs to 30k subs)
2008 = 18 million dollar loss (200k subs to 20k subs)
2009 = 9 million dollar loss (100k subs to 20k subs)

Estimated Overall loss for NGE = 189 million dollars

This is from my neutral point of view and this is to say a very steady rate of decay. Any number of factors could of happened that could of made this number higher or lower, but I think its safe to say it would be in that ballpark. Needless to say, I am suprised that people still have jobs over at SoE. If I was a shareholder and saw this kind of waste, you bet your bottom dollar that I would use my influence to make heads roll. As I think its safe to say that this "mistake" cost SoE around a quarter of a BILLION dollars. That is a very kind estimate... if you take a Pre-NGE fanboy and dream that SoE had talentented game designers to take SWG to the next level it would be a considerably higher number...

New Post Quote
8/14/09 4:28:17 PM
 
FikusOfAhazi writes:

We get a review every time one of the team leaders leave? I guess some drama followed by a  vet trial is due too.

New Post Quote
8/14/09 11:11:10 PM
 
JYCowboy writes:
Originally posted by FikusOfAhazi

We get a review every time one of the team leaders leave? I guess some drama followed by a  vet trial is due too.


 

Not really that much drama.  When those lead devs left  the Agency, it opened a void in staff which Chris Fields was asked to fill.  Chris left his mark on SWG with this Zombie quest city.  Now its up to Tony to make this GCW Update what the community has been asking for.

New Post Quote
8/15/09 1:01:35 AM
 
Reklaw writes:
Originally posted by Homergdog

I suppose it would depend on your definition of fine or very well. The post I quoted implied that SWG was growing prior to NGE when it was accually in a decline. NGE happened because they were in a decline and needed to attract new players. Here is the an example of what the estimated population was and what my personal estimate would be today.

500,000 subs prior to NGE (I think everyone would agree on this stat.)

20,000 or so post NGE today (Hard to get an accurate number as SoE to this day won't aknowledge this huge **** up.)

Here is my personal opinion on what it would be if NGE never happened. This is based on limited player growth, dated games stagnate, and all those annoying things about Pre-NGE (Buffing to put armor on.... as an example.)

100,000 or so subs today without NGE.

Now, 20k to 100k is not a huge gap in numbers, but the lost revenue and steady decay of subs over the past 5 YEARS it is an amazing loss. You gotta realize the rapid loss in subs from NGE to 50k or so happened within a year. Where if NGE never happened the rate of decay would of been MUCH slower...

If NGE never happened and we estimate 400k more subs steady decay over 5 years of 100k per year.

2005 = 72 million dollar loss (Comparison of 500k subs to 50k subs at end of year)
2006 = 54 million dollar loss (400k subs to 40k subs)
2007 = 36 million dollar loss (300k subs to 30k subs)
2008 = 18 million dollar loss (200k subs to 20k subs)
2009 = 9 million dollar loss (100k subs to 20k subs)

Estimated Overall loss for NGE = 189 million dollars

This is from my neutral point of view and this is to say a very steady rate of decay. Any number of factors could of happened that could of made this number higher or lower, but I think its safe to say it would be in that ballpark. Needless to say, I am suprised that people still have jobs over at SoE. If I was a shareholder and saw this kind of waste, you bet your bottom dollar that I would use my influence to make heads roll. As I think its safe to say that this "mistake" cost SoE around a quarter of a BILLION dollars. That is a very kind estimate... if you take a Pre-NGE fanboy and dream that SoE had talentented game designers to take SWG to the next level it would be a considerably higher number...

hehe kinda glad you aint a stockholder, I mean if stockholders or people into business would think the way you made up that list, WOW the world would be in big trouble.

You see you missing so many things, for starters you have to take a look at the player bas prior to the CU which was perhaps around 150/200k, the was a very small influx of returning players at the CU, but they already left again due to the NGE.

Then the true fact is that no company makes a 100 profit from sub-fee's, so your list is truly nonsense. Like I said glad you not a stockholder.

I will agree that SOE lost money and defintitly lots of money, but the figure's you show are just to funny to even consider you thought about it in a business sense as you are missing just far to much to make you fantasy list credible.

New Post Quote
8/15/09 1:23:06 AM
 
FikusOfAhazi writes:
Originally posted by JYCowboy
Originally posted by FikusOfAhazi

We get a review every time one of the team leaders leave? I guess some drama followed by a  vet trial is due too.


 

Not really that much drama.  When those lead devs left  the Agency, it opened a void in staff which Chris Fields was asked to fill.  Chris left his mark on SWG with this Zombie quest city.  Now its up to Tony to make this GCW Update what the community has been asking for.


 

I see. Is the GCW update gonna be what the community is asking for or what Tony thinks will get him up the ladder? Ya know, like zombies.

New Post Quote
8/15/09 1:50:28 AM
 
JYCowboy writes:
Originally posted by FikusOfAhazi
Originally posted by JYCowboy
Originally posted by FikusOfAhazi

We get a review every time one of the team leaders leave? I guess some drama followed by a  vet trial is due too.


 

Not really that much drama.  When those lead devs left  the Agency, it opened a void in staff which Chris Fields was asked to fill.  Chris left his mark on SWG with this Zombie quest city.  Now its up to Tony to make this GCW Update what the community has been asking for.


 

I see. Is the GCW update gonna be what the community is asking for or what Tony thinks will get him up the ladder? Ya know, like zombies.

<checks Fan Faire note>
 

 

There have been a number of popular GCW threads pitched by the community that were used for the bases of thier list.

1) All professions will have a stake in the GCW.  Meaning everyone will have something to do.  Combat, Crafting and Social.

2) Empire Day Event is an example of what is wanted to achieve in rounding out the total coverage.

3) Planitary Control will play a role in daily life on a given planet.

4) Planitary Control will dictate what Space Blockade is present (this was a welcome surpise to hear).

5) Player Bases will be revamped to provide a benefit to defending instead of blowing bases.

6) Neurtal play a role in the GCW (Ex. BH get more money for helping the loosing side) [there will be an ongoing result board]. However, as a Neutral does these hunts, they accumalate a bounty on themselves more easily as they haven't chosen a side.

Of course this is a tall order to deliver but this is what Loche and Teasquare want to achieve with the GCW.

 

Here is what another SWG member Pyro posted about this panel:

planned scope

a) planetary free floating space blockades. they may even consider launch restrictions, keeping in mind the lower level grinders trying to launch from tatooine. penalty of imp blockade in space on rebels on the ground to be determined

b) special vendors only appearing when your side is winning on that planet or in the galaxy

c) empire dominated planets might have at-at spawns with profitable gcw rewards for the rebs who take them out.

d) entertainers can entertain troops, much like the USO. they will try to make it more involved that performing for 4 mins like empire day

e) player cities may align themselves with a faction. they may put up propaganda, just like with empire day. Cities who make that choice will be vulnerable periodically to counter-propaganda by the other side, costing that city PR metrics.

f) crafters donate finished goods or even raw resources

g) financial donations with titles

 

Here is the Power Point outline of the GCW panel:

*Update 16:

*GCW:

- The war will be a constant backdrop to the game.

- Everyone, of every profession, will be able to make a meaningful contribution for their faction via GCW categories.

*Combat

* Morale

*Supplies

* Public Relations

- Neutrals may contribute to the GCW by “helping” either (or blth) faction sides.

*But not without repercussions.

- War is tracked by various metrics that can be used to determine the general “health’ of each faction

- These metrics can be used to determine, at any time, which side is “winning” the war

-There is no current timeframe for this update
 

 

In short, the devs know what is expected from the GCW update and want to deliver on as much as possible for it.  The GCW is the overall backdrop of the game and know its so lacking in its current state.

 

Will Tony and Jesse use this to advance out of SWG?  Possibly but not right now until they get through the current line of updates.  Tony is now juggling 2 hats taking on producer and Jesse has proven to be dedicated to SWG.  However, SWG has been a SOE proving ground for the company and we see folks do a year with it then move up or out to other projects pretty quickly.

New Post Quote
8/15/09 9:18:58 AM
 
Obee writes:
Originally posted by JYCowboy

 

I have seen plenty of "this game use to be good" posts.  Theres a whole section here with them.  I didn't need one with a rating score attached.  I want to know what does a virgin player think of this game who doesn't have our taint  An honest re-review of the systems today.

 

Hell, I could have gone down to my local Game Stop and got this reveiw in 2 minutes.

 

Yeah, and if that person didn't like the game, you'd want someone who never played an MMO before to review it because playing a game that is nowhere near as bas as SWG is would make them biased against horribly unfun buggy games.

SWG is currently a bad game, not just by the standard of what it used to be, but by the standard of what else is available.  As has been said several times in this thread, the only thing SWG has going for it is the Star Wars name, and the in-game implementation of that is done very poorly.

The main difference between what SWG was and what SWG is, is that it once had potential to be a great game, and now it has no potential to be even a decent game.  Sure gameplay used to be much more fun, but it was always a broken buggy mess.  It is currently as buggy and broken as it ever was, and it lacks the potential to be something more than what it currently is.

SWG would be a great starter MMO for anyone new to the genre.  After playing the worst of what the genre offers, everything else will look great by comparison.  As an added bonus, the companies behind those other games will hide the fact that they hate you, while with SWG, the folks at SOE are more than happy to have their loathing of you right out in the open.

 

 

New Post Quote
8/15/09 3:37:31 PM
 
brezel writes:

 

 

how many does SOE pay for agood score? i bet this game is still a trap!

New Post Quote
8/15/09 4:36:45 PM
 
Mizzoufan writes:

Should this be called a "Re-Re-Re-Re-Review"?


New Post Quote
8/15/09 5:34:51 PM
 
JYCowboy writes:
Originally posted by Obee
Originally posted by JYCowboy

 

I have seen plenty of "this game use to be good" posts.  Theres a whole section here with them.  I didn't need one with a rating score attached.  I want to know what does a virgin player think of this game who doesn't have our taint  An honest re-review of the systems today.

 

Hell, I could have gone down to my local Game Stop and got this reveiw in 2 minutes.

 

Yeah, and if that person didn't like the game, you'd want someone who never played an MMO before to review it because playing a game that is nowhere near as bas as SWG is would make them biased against horribly unfun buggy games.   No, it would be acceptable for that player to use examples from other games to show the flaws in SWG.  For me, I wouldn't expect a winning score.  The real problem for such a review is for every positive point, there would be ten bais rebukes of why the review was wrong.  This based on what the game was and not its current state.

SWG is currently a bad game, not just by the standard of what it used to be, but by the standard of what else is available.  What standard SWG use to be is considered a loosing formula based on Marketing Research of the WOW player.  Raph Kostner is going to have to work much harder and provide results to make it work.  If that standard is such a good money maker, why hasn't someone made another AAA World Simulator? More to your point, it should not have been released as bug ridden as it was then nor as incomplete as it was. As has been said several times in this thread, the only thing SWG has going for it is the Star Wars name, and the in-game implementation of that is done very poorly.  True enough but how many of these posters who stated SWG's one positive are scarred vets of the game?  What would a un-tainted opinion be?

The main difference between what SWG was and what SWG is, is that it once had potential to be a great game, and now it has no potential to be even a decent game.  By this, you express yourself as a person of absolutes. SWG has as much potential today as it did before the NGE.  In thoery, the inderdependance of the World Simulator locks out the inclusion of new systems that would off balanced one profession over another, as apposed to open development a linear system can achieve. The main differance of the 2 versions is you were happy before the changes and now your much less than happy with it.  Sure gameplay used to be much more fun, but it was always a broken buggy mess.  Very true statement and I agree.  It is currently as buggy and broken as it ever was, and it lacks the potential to be something more than what it currently is.  Now I have to disagree.  Much of the old code has been gutted and replaced with new systems that work better.  This, however, doesn't mean they have the resources, time and people to tackle the one true bug that can fix its problems plegueing it since launch; the base game engine.  Without a true game engine upgrade, there will never be fixes to LOS, true collision, Atmospheric Flight or better client side resource used such as multi-core chip use.  But it will never happen as the vocal veterian base continue to warn new players away, Lucas Arts refuses to market and thus kill the game.

SWG would be a great starter MMO for anyone new to the genre.  Sorry, I disagree.  SWG is a lousey starting MMO as it is so complicated and lacking in documentaition of the different systems for a new player.  This coupled with the different mission and quest systems and Pre-NGE material has a strong overwhelming affect on the new.  After playing the worst of what the genre offers<Absolute again>, everything else will look great by comparison<like AoC, WAR, DDO etc. etc.>.  As an added bonus, the companies behind those other games will hide the fact that they hate you, while with SWG, the folks at SOE are more than happy to have their loathing of you right out in the open.  Totally different topic, but none of them hate you.  They simply don't care about your day to day drama.  Your a number on a spreadsheet that reacts to a game change.  You find this out when you ask the question Why?

 

 


 

New Post Quote
8/15/09 6:53:32 PM
 
freejackmack writes:

The ground game engine needs to be scraped, it is not fun. The space part of the game needs pvp objectives to fight over that give bonuses to the side owning or capturing it.

There is no real feature in the game that provides people with an experience worth $15 a month.

New Post Quote
8/16/09 1:01:21 PM
 
Taram writes:

I have tried many times to go back.  The game just isn't as fun as it once was.  Sure, pre-NGE had it's bugs and it's issues.  But the game was far more fun back then and had far more depth in it's gameplay.  Now it's just a very shallow very weak wow clone with blasters and lightsabers.

I agree with the first response.  If SOE and LEC had spent the last 4 years adding content and polish to what was already in place (pre-nge) instead of nuking the game and trying to rebuild it from scratch they'd have seen the game really grow.   Instead, all they have are a very small number of players and a game that isn't really unique any longer and is sub-par compared to the games it is now trying to mimic.  A real shame too.  SWG could have been so much more than it is now.

I do think this was a decent re-review though.  Everything said is true.  For someone who's never played the original I can see where it would be fun to play for a while.  But the end-game is really lacking.  The PVP battles are nothing compared to in the past (so few players now) etc.  But for a person who wants a bit of star wars SWG could probably provide several weeks to a few months of fun for someone who isn't jaded like those of us who were around from the beginning are.

New Post Quote
8/17/09 12:04:55 PM
 
Gortz writes:

The main pointer im only going to add is read the last 10 odd page of people saying if there was a classic server or if they released a server with Pre cu.

Count them and mulitpy that by a sub of £8.99.

 

SOE are sitting on a goldmine and wont do anything about it

 

./facepalm twice for effect

New Post Quote
8/17/09 12:40:04 PM
 
JYCowboy writes:
Originally posted by Gortz

The main pointer im only going to add is read the last 10 odd page of people saying if there was a classic server or if they released a server with Pre cu.

Count them and mulitpy that by a sub of £8.99.

 

SOE are sitting on a goldmine and wont do anything about it

 

./facepalm twice for effect


 

It would Boom then Bust.  SOE would do the samething Lucas did when he released the original theatrical versions of the Star Wars movies on DVD.  It would be un-altered in the mechanics.  No color corections, digital processing, sound quality upgrade to THX or any additions that made the following versions seem complete.

But Han shot first.

 

SOE would release the same bug ridden version of SWG that we had prior to the NGE.  It had the most corrected code to that date.  It would have all the troubles from before of bugs, unbalanced professions (Jedi), No FRS, Very empty Space content and less than updated graphics.  It would be a new server so no conversions of existing characters back to Jedi or any progress with the Jedi Village.  Weapons looted or crafted would stil have the CU nerf.  With all that, the launch would be botched as they have no techs that could correct server issues.  Remenber Theed Starport disappearing?

 

The new players to the Pre-NGE would leave and the old would have a new hate for SOE as they undersupport it for X reason.  It took 75 devs to run Pre-CU, some less after and now around 10-20 to run NGE.  Will SOE hire more folks to run a game that already proved to be a loosing formula.  Carefully read MMOChart.com over the years and different events and you will see SWG was loosing subs from day one.  SOE hasn't the ability nor the monitary will to fix it.

 

The perfect world situation: Pre-CU mechanics  bug free and balanced with Atmospheric Flight, Collision Dectection, with the addition of the better content of the Post NGE balanced for the World Simulator enviroment.  A Hybred of the game we see today.

 

That all said, I am from the school  "Han shot first"

New Post Quote
8/18/09 11:10:12 AM
 
tfwarlord writes:


Originally posted by Blackdragun
It's amazing, after the NGE our entire guild quit. We were based on Flurry and had been playing for a very long time. I just re-up'd 2 of my accounts paying 6 months for each of them (talk about anger). I love the crafting/housing/city theme in this game. It was 100% player driven. I did enjoy WoW after SWG and currenlty am in Runes of Magic. Nothing comes close to the crafting theme in SWG. This game (pre NGE) was all about the players, helping one another complete a large variety of missions. There were quest lines but IMO very different then the normal "Pick up a quest - run here - kill that - drop off a quest" We did have a close group of gamers playing for several years together. It's been hard finding another game that everyone enjoys playing and everytime I read one of these articles it makes me very upset all over again. The loss of friends, loss of money, loss of quality entertainment. Sony acted like a bad president, made a HUGE mistake but is sticking by it to not admit they did anything wrong.
I can understand making changes to a game and finding out "Hey, this was a bad idea" and fix it. Not just drive it into the ground. Gezz, its been a while since I ranted about SWG - still feels the same though.
Join us on Runes of Magic
Server Grimdal
Bluedragun 31mage/30knight
Blackdragun 15 rouge/waiting for druid :) :) 

Yea i reaallllly miss preneg SWG. The community was just SOOO good. I miss alot of the people (especially guildees). iv played alot of mmos and other game since, but nothing has come close to preNEG SWG

New Post Quote
8/18/09 3:57:35 PM
 
Tegamdar writes:

Yeah they really did screw everything up about the game that people liked, and screwed over 100% of the player base with this garbage. I do know a way to play the pre cu (currently in test servers till released) but I rather not mention it here and get banned. If those of yall know what I speak of, it is well worth looking into believe me :) To add to that, it is not a private server since those are illegal heh.

New Post Quote
8/19/09 1:29:52 AM
 
FreedomBlade writes:

SWG will only be good when they upgrade the combat again and make it totally FPS. Star Wars should always be a shooter not an EQ clone like it was in the early days that people seem to harken back to. Combat was shit then. It is a bit better now but still needs to be a full FPS game.

New Post Quote
8/19/09 6:47:11 AM
 
JYCowboy writes:
Originally posted by FreedomBlade

SWG will only be good when they upgrade the combat again and make it totally FPS. Star Wars should always be a shooter not an EQ clone like it was in the early days that people seem to harken back to. Combat was shit then. It is a bit better now but still needs to be a full FPS game.


 

Interesting you say that.  Most who play SWG for any length learn fairly quickly how to Key Map off FPS to Auto Target/Fire.  It was never ment to be a all out FPS because of its strong melee element.  Your complaint is not unheard, however, as the NGE was an answer to that very issue.  This added with no support to the Auto Target/Fire.  There is no key set mode that allows you to switch easily between the two styles.  That was NGE policy in full force to save the game.  A major effort from the community early in the NGE coupled with new willing devs allowed for the addition of Auto Target and Auto Fire.  Its clunky and complicated for new players but its there.

New Post Quote
8/19/09 11:37:42 AM
 
Shadus writes:

The long and short? Even the reviewers wish the game was pre-cu in reality. The game has aged pretty poorly, especially after the population losses. They need to *close* servers not offer transfers to more populous servers. They *need* critical masses of people active to make it feel like a breathing world.

Sony doesn't get it and never has.

If they opened a single server with pre-cu/nge rules and expansions up to the nge... they would instantly have a more populous server than they'll ever have even with the dated graphics and game play.

New Post Quote
8/19/09 1:29:31 PM
 
free2play writes:

I won't drag out old bones.

Another PreCU fan, I still wnt a classic server and ye. I still hate SOE and Lucas Arts for what they did to us.

Good effort on the part of the writer, I encourage any star wars fan out there who hasn't heard of SWG and it's self inflicted gunshot wound to the face, to try SWG. Do you really think they are out there? Not I.

New Post Quote
8/19/09 6:57:48 PM
 
Bleakmage writes:

~pukes~

 

There's my review. . .

New Post Quote
8/20/09 12:47:23 PM
 
kordron writes:

Ah yes SWG, how I still miss the old game.

Speaking for myself only here but my biggest issue was dishonesty on the devs part. When they brought out the CU they gave us  weeks to try it out and see how it was so it was a tranisition that felt somewhat smooth and I thought I'd give it a shot.

Then they later came out with the  NGE,  one week was all we got to test it.  They MUST of been working on it for a long time so I don't see why we only got one week to try it.  It was a new game and one that pissed me off, two years I spend on developing those characters and suddenly their professions are "merged" or just completely gone.

I don't know how many players who first logged into the NGE enjoyed seeing all their armour and weapons become useless in one fail swoop. I guess I do sound bitter but honestly who would stay in a game after developing your character for two years to just have it all fall flat.

I  gave the NGE a chance, a week and then I left. Apparently my characters might still be sitting on the server all wrapped up if I ever want to come back and they can stay there.

New Post Quote
8/20/09 2:45:05 PM
 
Erikmicheal writes:

once again the space system is completely passed over in a game review. But since JTL came out it has been largely dismissed by the dev team as well. STAR WARS in this game is just an after thought.

New Post Quote
10/15/09 10:26:10 PM
 
dougas2 writes:

The review, while poorly written, is pretty spot on. There's nothing worth coming back to even with these new updates. Let's hope that bioware gets it right.
 

New Post Quote
2/16/10 10:17:16 AM
 
smaklaga writes:

I played at launch - Loved it!  Pre -CU SWG has never been equalled (Creature Handler FTW)

I played JTL - Loved it!

I played CU - ehh...its ok but still playable, and community basically still there.

I played NGE on TestCenter - and knew that we were in trouble.  But still clinged to a hope that the devs would listen...

We know how that went...

Went ahead and sucked it up and played the NGE - Hated it...with a passion.  And not just because they killed my fav profs (CH and BE), but just..you know what nvm it's all been covered.  It sucked nuff said.  If I start talking too in-depth about the NGE, I will go on a rage fest...again.

Played Patch 6 NGE under the guise of CH coming back - Bastardized and hated it still

Played yet another time when updated player housing and whtnot was implemented - Still sucked.

 

Yes I know, I am the moron, that kept going back, giving it a try.  but I just kept holding a glimmer of hope that things would finally change....They didn't.

 

And I am never going back again.

 

New Post Quote
3/01/10 3:16:41 PM
 
Einherjar_LC writes:
Originally posted by Toothman

While there are a number of things that I wish had stayed in SWG the game is better than it ever has been. 

Glad you are enjoying the game.  How can a game that is less than what it started out as be better?  SoE/LA gave us a lot of toys to play with in the sandbox, then took half of them away.  How does that make it better?

 

Anyone who says differently needs to grow up and learn to play games without exploiting. 

Uh...what?  Miss the point much?

 

Why does it keep getting reviewed?  Two reasons.  It has changed and rechanged more than any MMO in history.

Because they are trying desperately to figure out how to get the massive amount of people that quit over the NGE back or find some other audience to replace them but in the end all they keep doing is alienating more and more players.  They don't get it, and they apparently never will.

 

 

And all the doom and gloom whiners can't understand why it keeps hanging in there.

Yeah they're hanging in there if you consider closing a good portion of their servers and consolidating the rest as hanging in there.  That sounds a lot more like struggling to survive to me.     

 

 

The answer is because there is nothing else out there like it.  Nor does it appear that there will be any time soon.

Yeah, it's hard for other developers to copy an ever changing "moving target".  Or maybe it's just that they don't want to because they've seen what a ghost town SWG is now. 

 

 

The Bioware title looks so weak I'll be amazed if its not losing subs after 6 months.  

And if it's not, I'm sure you'll be the first to come here and eat crow?

 

 

As for WoW its still the hand holding title of the year for whiney maladjusted children who like poorly animated cartoons and need devs to tell them what to do because thinking on their own is too much work.

Oh, so you play WoW too? 

 

Title reviewed, let it go.

Oh, so you get to speak your opinion but no one else is allowed to?  Some people don't like the game anymore and the NGE has a lot to do with that.  It's their opinion.  They're allowed to state it on a public forum.  You let it go.

 

New Post Quote
3/01/10 3:56:20 PM
 
smaklaga writes:
Originally posted by Einherjar_LC
Originally posted by Toothman

While there are a number of things that I wish had stayed in SWG the game is better than it ever has been. 

Glad you are enjoying the game.  How can a game that is less than what it started out as be better?  SoE/LA gave us a lot of toys to play with in the sandbox, then took half of them away.  How does that make it better?

 

Anyone who says differently needs to grow up and learn to play games without exploiting. 

Uh...what?  Miss the point much?

 

Why does it keep getting reviewed?  Two reasons.  It has changed and rechanged more than any MMO in history.

Because they are trying desperately to figure out how to get the massive amount of people that quit over the NGE back or find some other audience to replace them but in the end all they keep doing is alienating more and more players.  They don't get it, and they apparently never will.

 

 

And all the doom and gloom whiners can't understand why it keeps hanging in there.

Yeah they're hanging in there if you consider closing a good portion of their servers and consolidating the rest as hanging in there.  That sounds a lot more like struggling to survive to me.     

 

 

The answer is because there is nothing else out there like it.  Nor does it appear that there will be any time soon.

Yeah, it's hard for other developers to copy an ever changing "moving target".  Or maybe it's just that they don't want to because they've seen what a ghost town SWG is now. 

 

 

The Bioware title looks so weak I'll be amazed if its not losing subs after 6 months.  

And if it's not, I'm sure you'll be the first to come here and eat crow?

 

 

As for WoW its still the hand holding title of the year for whiney maladjusted children who like poorly animated cartoons and need devs to tell them what to do because thinking on their own is too much work.

Oh, so you play WoW too? 

 

Title reviewed, let it go.

Oh, so you get to speak your opinion but no one else is allowed to?  Some people don't like the game anymore and the NGE has a lot to do with that.  It's their opinion.  They're allowed to state it on a public forum.  You let it go.

 Amen!

 

New Post Quote
3/01/10 4:14:09 PM
 
TJYoung80234 writes:

New Post Quote
6/02/10 3:33:13 AM
 
TJYoung80234 writes:
Originally posted by smaklaga


I played at launch - Loved it!  Pre -CU SWG has never been equalled (Creature Handler FTW)

I played JTL - Loved it!

I played CU - ehh...its ok but still playable, and community basically still there.

I played NGE on TestCenter - and knew that we were in trouble.  But still clinged to a hope that the devs would listen...

We know how that went...

Went ahead and sucked it up and played the NGE - Hated it...with a passion.  And not just because they killed my fav profs (CH and BE), but just..you know what nvm it's all been covered.  It sucked nuff said.  If I start talking too in-depth about the NGE, I will go on a rage fest...again.

Played Patch 6 NGE under the guise of CH coming back - Bastardized and hated it still

Played yet another time when updated player housing and whtnot was implemented - Still sucked.

 

Yes I know, I am the moron, that kept going back, giving it a try.  but I just kept holding a glimmer of hope that things would finally change....They didn't.

 

And I am never going back again.

 

 

 

NGE was never on the test server... it was released on everyone without any notice. CU was on the test server however and set the tone for what was to come. But I agree with most of what you said above and side from logging in once (to get the game files) and trying out the SWGEmu, I wont ever log into Galaxies again.

Galaxies is dead and will forever be dead. The Same Old Republic when that comes out will pale in comparison (as an instanced garbage Jedi fest). If I wanted a glo-stick party I would go to one of the raves here in the city. At least there I can pop ecstacy and at least enjoy myself. 

I have thought about getting a subscription to The Same Old Republic just for the one goal of ruining every Jedi's gaming experience and rolling something where I could kill them at will over and over. Just so I can help kill that monstrosity of a game that much sooner.

The real day of triumph will be when someone else rolls along not associated with SOE and creates an SWG like game that dwarfs it. But we wont see an SWG game for at least 10 more years.

New Post Quote
6/02/10 3:41:42 AM
 
Yoottos'Horg writes:
I appreciate your re-review. I appreciate your attempt to remain unbiased and report on most games, regardless of their history.
 
With that being said, I hate this game with a passion. It’s almost a detrimental hate because whenever I hear SWG my right eye begins to twitch, my fists begin to clench and my pulse goes up. It makes no sense. I mean, how can a GAME evoke such strong emotions? I, as does everyone, know all the reasons for this unadulterated hatred but I have long ago given up on understanding it. I willingly accept it.
 
So when this game finally dies I will mark that day on my calendar and celebrate it year after year. I’m talking ringing in the New Year type of celebration. Excessive drinking, excessive smoking and groping random women on the dance floor until I can find one who wants to go home and make some regrettable memories with me.
 
God, I hate this game!!!
New Post Quote
6/02/10 5:01:20 AM
 
smaklaga writes:
Originally posted by Yoottos'Horg
I appreciate your re-review. I appreciate your attempt to remain unbiased and report on most games, regardless of their history.
 
With that being said, I hate this game with a passion. It’s almost a detrimental hate because whenever I hear SWG my right eye begins to twitch, my fists begin to clench and my pulse goes up. It makes no sense. I mean, how can a GAME evoke such strong emotions? I, as does everyone, know all the reasons for this unadulterated hatred but I have long ago given up on understanding it. I willingly accept it.
 
So when this game finally dies I will mark that day on my calendar and celebrate it year after year. I’m talking ringing in the New Year type of celebration. Excessive drinking, excessive smoking and groping random women on the dance floor until I can find one who wants to go home and make some regrettable memories with me.
 
God, I hate this game!!!

lol Amen!

 

@TJYoung I know that there is no real sense to not only argue the past, but to argue it on the internet; But NGE was indeed on TestCenter.  I know.  I was there playing it, waiting to wake up from the nightmare :)

New Post Quote
6/03/10 12:24:06 AM
 
hawkez2003 writes:
Originally posted by John.A.Zoid
Originally posted by Raora

I'm more pumped for the release of KOTOR now

 

Yeh but I think you have to come into swtor expecting KOTOR with an online component. If you want a virtua Star Wars Universe to live in like SWG Pre CU then I doubt you'll be happy with what swtor will offer. Though you never know Bioware might pull off massive seamless worlds... I doubt it though.

I think SWTOR IS going to be a great MMO. That is compared to the way mmos are now.  It WILL be a good game, but don't expect it to be anything like SWG Pre-CU. Nothing is like that. No game has done what that game did.  Stating all the great things it had that no game has done right or even tried since, has been done a million times. 

 

P.S. Raora, it's Star Wars the Old Republic, not Knights Of The Old Republic.

New Post Quote
6/03/10 1:28:54 AM
 
tron21369 writes:

wow   i had my love and crying time and joys playing this games years ago like the rest of us     i was there when we  had to run  in our under wear to get our bodies back    now  those were the days  lol       then our animals came to ride and hunt with   great fun      then out speeders and bikes and other transports          then our homes we loved to deco    and loved out crafting system 

 battlle were always fun on either side        then way to many jedis        then  class fixes    then combat changes           then people started to  leave the game              BUT there    is hope   iam waitng for old republic online  : )      those who still hope will find it         we will have our day   eith republic or sith   or agin what ever side     we will play , we will fight ,we will laff and cry   ,we will make ,we will fly   and much more   yes there is hope         see you all there in old republic online : )

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12/15/10 5:03:22 AM
 
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