Matt Boudreaux of Star Wars Galaxies has written a dev journal which details the development of invisible items in the game.
Hello everyone. Matt "AdeptStrain" Boudreaux here to talk about some of the invisible items we added for Game Update 6. I choose to do a diary on the invisible items because they are a good example on how quickly things can change in our development schedule and how flexible the team has to be to respond to those ever-changing demands. So, with that in mind, let's begin!
It's no secret that the Appearance window (also known as the A-Tab) was a project that Teesquared and I had seen in EverQuest II back in the beginning of the summer and started to make plans to port that concept over to Star Wars Galaxies. Throughout the (albeit few) design meetings we had about Appearance Tab, no one really brought up the idea of invisible items. The system in EQ2 had no such items (until apparently recently), and my own internal prototypes seemed to do quite well without any special items.
Read more here.
The appearance feature implemented here and in other mmo's should be a standard feature. Good job to the devs for adding it. Perhaps now when they sell vanity items on their item shop, players will be able to equip them without interfering with their characters performance.
QFT
seeing a Imp pilot helmet and jacket on a toon sporting a lightsaber is pretty B.A.