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http://www.golegend.com/swg/expertise/
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repost from SOE forum :
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The Expertise System: Smuggler
The new expertise system might be difficult to swallow. This guide attempt to simplify the terms as much as I can. Hopefully it will be enough for you to get a hang of what the expertise system offers.
Please help me adjust this guide if I make mistakes. Please do not start discussions in this thread.
Character Creators Character Creatores serve as excellent tools to build different templates and weight them against eachother.
MajorXP's webbased calculator: http://www.golegend.com/swg/expertise
The Basics Throughout the levels a Smuggler will be rewarded Expertise Points. 5 points at level 10, then 1 point every 2 levels up to a total of 45 points.
There are 18 skillines to spend in. Each skilline consists of 1-5 boxes. Some boxes must be upgraded with up to 4 points to earn the next box in the same line.
If we are not satisfied about the skillines we have chosen, we can find ourselves a Profession Counsellar that can reset our expertise points and pick a new template. I often use the Profession Counsellar right outside Mos Eisley Starport, to the left of the entrance, but there are one in most large cities near the Starport entrance. There are many ways to build a smuggler. Perhaps we want a Pistoleer, or a Melee Specialist, or maybe just a smooth scoundrel with lots of contacts. It's up to you.
Our Free Skills The following seems to be given to all Smugglers for free. Some of theese are reduced in power compared to what we used to have, but may be upgraded with expertise points.
Level 1: Fast Draw 1, Precision Strike 1, Find Illicit Goods, +25 Terrain Negotiation Level 4: Concussion Shot 1, Dizzy 1 Level 7: Self Heal 1: Patch Up, Cover Fire 1, Pin Down 1 Level 10: Call a Favor 1: Smuggler, Issued Smuggler Backpack Level 14: Fence Items, Stolen Cargo Manifest Level 18: +25 Terrain Negotiation Level 22: Armor Use, Rogue Chest Armor Level 26: Dirty Trick 1, Stolen Receipts Level 30: Scoundrel's Scout Blaster Level 34: Self Heal 2: Self Preservation Level 38: Dirty Trick 2, Issued Smuggler Ring Level 42: Forged Documents Level 46: Level 50: Dirty Trick 3, Precise Striker Pistol Level 54: Level 58: Self Heal 3: Survival Instinct Level 62: Level 66: Dirty Trick 4, Issued Smuggler Pendant Level 70: Bleed 2 (not actually granted) Level 74: Level 78: Dirty Trick 5, Plan Beta Level 82: Self Heal 4: Vitality Level 86: Level 90: Dirty Trick 6, Camouflage Ally, Disarm Trap, Belt of the Smuggler
What we have at level 90 Call a Favor 1: Smuggler Camouflage Ally Concussion Shot 1 Cover Fire 1 Dirty Trick 6 Disarm Trap Dizzy 1 Fast Draw 1 Find Illicit Goods Pin Down 1 Precision Strike 1 Self Heal 4: Vitality
Our "Lost" skills The following are removed from our free skills.
Bleed (Bleed, Artery Strike) Coneshots (Combat Reflexes, Multi-Target Shot, Fan Shot)
The "Skillines" The name of the skillines are not official. They are just there to give you a quick hint what the line is about.
An Underlined power means a new special is granted.
The Max Cost will tell you the max amount of points required to get the whole line.
Effect will give you a very short description what the line is about.
Quickchart The 18 skillines in short, followed by the power that initiates the line and the points required to max out the whole line.
Scoundrel Enhanced Precision 2pt Enhanced Luck 2pt Armor Bonuses (Hidden Padding) 6pt Pistol Bonuses (Gun Oil) 14pt Melee Bonuses (Elbow Grease) 14pt Debuff Line (Spot a Sucker) 7pt Buff Line (Off the Cuff) 4pt Narrow Escape 1pt
Smuggler Easier Smuggling (Sly Lie) 6pt Fast Talk 1pt Smugglers Luck (Easy Money) 14pt Combat Bonuses (Ploy) 13pt Healthy Profits 1pt Fake ID 1pt Underworld Boss 1pt Business (Off the Books) 5pt Long Odds 1pt Quick Fix 4pt
Details about each skilline
The roman numbers equals the tier of the ability. Tier I is free, you can buy it at any time. Tier II requires 4 points spent in abilities from the same specialization (Scoundrel/Smuggler) and all earlier boxes from the same line. Tier III requires 8 points spent in abilities from the same specialization (Scoundrel/Smuggler) and all earlier boxes from the same line. Tier IV requires 12 points spent in abilities from the same specialization (Scoundrel/Smuggler) and all earlier boxes from the same line. Tier V requires 16 points spent in abilities from the same specialization (Scoundrel/Smuggler) and all earlier boxes from the same line.
Scoundrel Specialization
Enhanced Precision Max Cost: 2 Points In a nutshell: +25 Precision per point spent
Enhanced Luck Max Cost: 2 Points In a nutshell: +25 Luck per point spent.
Armor Bonuses Skilline: Hidden Padding, Lined Pockets, Idiot Proof Plan Max Cost: 2+2+2 = 6 Points In a Nutshell: Improved damage reduction, with and without armor. I. (2/2) Hidden Padding: Increases resistances by 1000 per points spent, with diminishing returns if you wear armor. III. (2/2) Lined Pockets: Increases resistances by 1000 per points spent, with diminishing returns if you wear armor. V. (2/2) Idiot Proof Plan: All damage is reduced by 2% per point.
Pistol Bonuses Skilline: Gun Oil, Hair Trigger, Precise Bead, Hammer Fanning, Break the Deal Max Cost: 1+4+4+4+1 = 14 Points In a Nutshell: Makes you better when you fight with pistols. I. (1/1) Gun Oil: Fast Draw 2, A quick level 10 attack that causes bonus damage. II. (4/4) Hair Trigger: Decreases Fast Draw line of attacks action cost 4% per point spent while using a pistol. III. (4/4) Precise Bead: 2% per point spent to increase your critical chance rate with a pistol. Increases range with 2m per point. IV. (4/4) Hammer Fanning: A passive chance of 3% per point spent to shoot twice as fast as usual with a pistol. V. (1/1) Break the Deal: A debuff that lower an enemy's damage by 75% for 5 seconds.
Melee Bonuses Skilline: Elbow grease, Switcheroo, Head Crack, One-Two Pummel, Bad Odds Max Cost: 1+4+4+4+1 = 14 Points In a Nuthshell: Makes you better when you fight with melee weapons. I. (1/1) Elbow grease: Precision Strike 2, a precise level 10 strike that causes bonus damage. II. (4/4) Switcheroo: Inreases the chance to be hit by a glancing blow by 2% per point spent while using a melee weapon. III. (4/4) Head Crack: A passive chance of 3% per point spent to stun an opponent with a melee weapon. IV. (4/4) One-Two Pummel: A passive chance of 4% per point spent to strike twice as fast as usual with a melee weapon. V. (1/1) Bad Odds: A level 34 Posonous attack that causes your opponent to take damage over time.
Debuff line Skilline: Spot a Sucker, Meager Fortune, Wretched Fate, Poor Prospect Max Cost: 1+2+2+2 = 7 Points In a nutshell: Debuffs a target, making them deal less damage. Prerequisite: 4 points in scoundrel II. (1/1) Spot a Sucker: Debuff target with a precision penalty. III. (2/2) Meager Fortune: A decreased chance to critical hit of 10% per point spent with Spot a Sucker. IV: (2/2) Wretched Fate: A passive chance of 10% per point spent your target only gets a glancing blow with Spot a Sucker. V: (2/2) Poor Prospect: A passive chance of 10% per point spent to decrease an enemy's damage with Spot a Sucker.
Buff line Skilline: Off the Cuff, Double Deal, End of the Line Max Cost: 1+2+1 = 4 Points In a nutshell: Ensures critical hits and boost the damage done with criticals. Prerequisite: 4 points in scoundrel II. (1/1) Off the Cuff: A buff that allows the next strike to do a critical hit. III. (2/2) Double Deal: A passive chance of 25% per point spent to strike two enemies while using Off the Cuff. IV. (1/1) End of the Line: Buffs you with the ability to deal double damage once, when you critical hit.
Narrow Escape Max Cost: 1 Point In a nutshell: Gives you a buff that can make you immune against snares snares Prerequisite: 16 points in scoundrel V. (1/1) Narrow Escape: A level 34 buff that cures you of snares and roots and makes you temporarily immune to being snared or rooted.
Smuggler Specialization
Easier Smuggling Skilline: Sly Lie, Half Truth, Innocent Cargo, Inside Information Max Cost: 1+2+2+1 = 6 Points In a nutshell: Quick lies and good contacts make your smuggling easier. I. (1/1) Sly Lie: Tell a lie to keep your illicit goods from being discovered while on a smuggling run. II. (2/2) Half Truth: Increases Sly Lie and Fast Talk by 5% per point spent. Adds +25 Luck per point spent. III. (2/2) Innocent Cargo: Increases Sly Lie and Fast Talk by 5% per point spent. Adds a +25 Precision buff per point spent to Sly Lie. IV. (1/1) Inside Information: Communicates with a contact within Jabba's palace to get information on bounties.
Fast Talk Max Cost: 1 Point In a nutshell: An ability to talk your way out of combat with some of your attackers, when you are one a smuggling run.
Smugglers Luck Skilline: Easy Money, Feeling Lucky, Lucky Break, Card up your Sleeve Max Cost: 2+4+4+4 = 12 Points In a nutshell: Luck bonuses and a temporary combat bonus after you looted a smuggler loot. I. (2/2) Easy Money: +25 Luck per Point spent. II. (4/4) Feeling Lucky: Chance to find smuggler loot increased 1% per point spent; Finding smuggler loot grants a +100 Luck Buff. III. (4/4) Lucky Break: While Feeling Lucky, Lucky Break has a 1% chance per point to buff 100% critical hits for 10 seconds. IV. (4/4) Card Up Your Sleeve: 10% Chance per point to buff the player with double firing for 5 seconds, while Feeling Lucky and Lucky Break.
Combat Bonuses Skilline: Ploy, Scandal, Smooth Move, False Hope, Fake Goods Max Cost: 2+4+4+1+2 = 13 Points In a nutshell: Makes a Smuggler more effective in combat. I. (2/2) Ploy: +25 Precision per point spent. II. (4/4) Scandal: Increases area affect damage by 1% per point. III. (4/4) Smooth Move: All damage is increased by 1%, while using a pistol or melee weapon. IV. (1/1) False Hope: Grants the False Hope ability, which is a stun area effect attack. V. (2/2) Fake Goods: Extends the duration of the stun from False Hope by one second per point.
Healthy Profits Max Cost: 1 Point In a nutshell: Call a Favor 2: Medic, calls a Medic to your side through a favor, instead of a Smuggler.
Fake ID Max Cost: 1 Point In a nutshell: Smuggling Rank bonus, +10% Fast Talk/Sly Lie per rank. +50 Agility from Fast Talk. Prerequisite: 4 Points in Smuggler
Underworld Boss Max Cost: 1 Point In a nutshell: Smuggling Rank armor bonus, +200 points per rank. Prerequisite: 8 Points in Smuggler
Business Skilline: Off the Books, Under the Counter, Best Deal Ever Max Cost: 1+2+2 = 5 Points In a nutshell: Calls in a junk dealer. When the dealer leaves, the party gets a buff. Prerequisite: 8 Points in Smuggler III. (1/1) Off the Books: Communicates with a junk dealer to visit your location for party members to sell to, and give party members +50 luck when the dealer leaves. IV. (2/2) Under the Counter: Adds +25 Precision or Luck per point spent to the Off the Books buff V. (2/2) Best Deal Ever: Smuggler gets 5% of profits per points. Off the Books buff reduces damage by 3% per point spent.
Long Odds Max Cost: 1 Point In a nutshell: Smuggling Rank, combat bonus, +1m range and +1% damage per rank. Prerequisite: 12 Points in Smuggler
Quick Fix Max Cost: 4 Points In a nutshell: +10% damage healed to your self heals per point spent. Prerequisite: 16 Points in Smuggler
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TC: Chapter 3 update notes
Major Features
Smuggling System: Smugglers can now smuggle! There is a Broker named Barak in Bestine on Tatooine who can hook smugglers up with work ( -1049 10 -3538).
Smuggler Expertise: Smuggler Expertise has been added to the game!
Officer Expertise: Officer Expertise has been added to the game.
Galactic Civil War Ranks and Rewards: Military ranks and rewards have been added to the game.
User Interface Upgrades: Star Wars Galaxies now has a radar display that is re-sizable, a combat log, options for a second toolbar, a DPS meter, an improved windowed mode, a moveable quest helper window and more.
Update Notes
Chat Note: A combat log has been added to the game. To prevent any possible issues, all existing chat window settings will be reset to their default settings.
Loot
Camouflage clothing (stealth bonus) will drop as loot again.
Elite insects will drop loot.
Quests
Trials of Obi-Wan: Doombringer in the Operational Droid Factory will activate more consistently after his hands have died.
Profession: Jedi
The three Heightened Speed Expertise abilities that were available in the original Jedi Expertise template will be automatically allocated.
Profession: Officer
Officer Expertise has been added to the game.
Profession: Smuggler
Smuggler Expertise has been added to the game.
"Camouflage Ally" can no longer be used on yourself, only your ally.
Profession: Traders
Wookiee Vendors should now wear Wookiee Armor.
User Interface
Character Select Screen: Scrolling happens more smoothly when scrolling up and down the list of available galaxies. Character Sheet: Added a Galactic Civil War page to the character sheet. Character Sheet: Experience Point bars are thicker. Inventory: An option has been added that will allow you to drag-and-drop items into containers. You can choose to have the option to drag-and-drop items into containers or to use the new sortable inventory mode. Radar: Radar is now smaller, cleaner, and resizable. Radar: The symbol for North on your radar display is more clearly visible. Radar: The display for location coordinates has been detached from the radar display. It now has its own window that is moveable. Radar: Added an option to turn the location coordinates display on and off. Radar: Radar is no longer transparent when standing in a multiplayer space ship. Radar: Radar screens no longer have white backgrounds in a variety of adventure zones while the "show terrain on radar" option is turned on. Toolbar: An option to turn on a second toolbar has been added to the game. The main menu button is now moveable. Star Wars Galaxies can now be moved to any monitor when running in windowed mode on multi-monitor systems. Star Wars Galaxies can now be minimized when running in windowed mode. Added 4 new sliders to control the sizes of various types of combat fly-text. You can use the mouse wheel to zoom in and out on your radar screen, even if you don't hold down the control key. Added a menu option to control the opacity of the Command Button. The Quest Helper window is now moveable. Clicking the right scroll bar on your datapad will no longer cause datapad tabs to disappear. The help window correctly stretches all the way to the bottom of the window. The font for fly-text now uses the Star Wars font. Pressing the escape key to skip an in-game move will no longer log you out of the game. The "back" button on loading screens is now labeled "Exit". You can press the "Exit" button to skip in-game movies. This was done to help prevent players from accidentally loging out of the game. A DPS meter has been added to the game. This meter will add a small informative window that will display your character's current DPS along with a running total.
World
Milk is harvested by milking creatures. You can examine a creature to find out what type of milk it has. If it has none, the description will say "None".
Kurt "Thunderheart" Stangl Community Relations Manager
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