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Star Wars Galaxies

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Star Wars Galaxies » Species, Profession & Skills » the only way to make it star warsy now is to euthanize jedi

 Thread (18 posts)
alktrioguy  11/19/05 12:29:57 AM

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Novice Member

Joined: 11/18/05
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TACO!!

RIP star wars galaxies (11/15/05)

the devs wanted to make the game more star warsy...

what movie were the majority of the characters in the movie jedi's? NOT ONE

jullio torres should be fired, why did lucas arts have to step in anyway. the game was doing fine, if they wanted to make more money off it, move some of the devs off starwars, and just let it run and have the devs that remain make hotfixes for the bugs. no more CU's, well actually, i cancelled anyway so i dont care anymore.

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TACOS!

"don't meddle in the affiars of dragons, for thou art crunchy and go well with ketchup"

zull  11/20/05 7:27:37 AM

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atm a jedi lvl 80 cant kill a medic...

if a jedi want kill a ranged profession , he must use a ranged weapon and not a lightsaber...

Great $0E

/clap

 
LuridSoul  11/26/05 10:28:56 AM

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Joined: 11/07/05
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Some days you just can''t get rid of a bomb...

Jedi never should have been allowed in the game.

In the time line the game is based, just following the destruction of the 1st Deathstar, all the Jedi have been killed. The only one we know of is Ben and he's only a voice that Luke heard in his helmet.

So Sony gets the bright idea to introduce playable Jedi. It's going to be hard to unlock and there will only be a few. If they get killed 3 times thier lost to the game and the player has to start over.

Sony see people go crazy after the 1st Jedi is unlocked and see $! We can infer this from SOE giving every player a Holocron for each of there characters. The Holo's are the key to becoming a Jedi.

Now we have a game that is all about unlocking your Jedi. Everyone but a few are doing professions they never had any intention trying because the holo told them too. I'm as guilty as anyone, my main has 19 masters.

The effect of all this holo-grinding was money rolling into SOE hand over fist. (I had 4 accounts myself.)

Well the next thing we know, Sony makes it even "eaiser" to Unlock. Insted of guessing which profession will open your Jedi slot (the holos only told you the 1st 4) Sony tells you exactly how to unlock.

It worked so well there were more Jedi running around my server that there were in Episode 2. And almost everyone was Force Sinitive. Now they've made it so everyone can be a Jedi right out of the gate.

The bottom line is SOE doesn't care about there customers, or loyalty, or the game even being enjoyable. It's all about the money, pure and simple. Jedi = $$$$$!

Yes, if Jedi were removed it would be a much better game. But Sony would never do that.  Jedi = $$$$$!

Even if Gorge himself took over and killed off all the Jedi, making the game "time-line-correct" it would be too little too late. There are too many players that would feel betrayd, and rightly so. We bought a game to be a part of the Star Wars Universe and it turned into a race to make Jedi.  If they wanted to make a Jedi MMO, they should have. Maybe sometime before the movie time line and left our game alone. Hell, most of us would have played that one too!

Well, it's gone, SOE is kicking a dead dog....during breaks from kicking there customers.

 

 
jeddak  11/28/05 5:39:16 PM

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Joined: 3/14/05
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Mummy rank 7 weaver on BW in Lotr

I think the idea to allow jedi from the beginning was to stimulate business and bring the game down a road Lucas Arts wants (call it star warsy or whatever you want). The road upward as a jedi is not easy beings they are fairly weak and do not get access to a saber till 26 and the weapons they get aren't the best so I don't think too many will stick with it. And since medics and spys are pretty popular I don't think you are going to see tons of jedi. But I am helped a few low level jedi wielding sabers and it's alot of fun. And watching the elder jedi pvp is alot of fun and I would like to join in one day but it's going to take time. Overall, I am having a good time (made 23 today) and have high hopes for what they have planned for the future. And I definately don't want to see a mmog world without a star wars game to play. Imagine the uproar then.
 
lilkanyon  12/01/05 12:57:14 AM

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I have to agree with Jeddak.  I joined the game about 3 months ago and until two days ago it took me that long (with a month hiatus sp?) to get to level 16.  I was so frustrated by my lack of progress that I almost quit the game.  Then two days ago I came back online and moved up to level 19 in two days and now I look forward to playing again.  I like the real time fighting, and yes, I chose the Jedi profession because I originally subscribed to the game to work for Jedi.  I do think this way is more fair for all players of ALL skill levels, not just those with very strong MMO or game understanding.  My impression of becoming a Jedi before the NGE was a lot of hassle, butt kissing, and politiking (correct me if I'm wrong in this).  Besides, those that worked toward Jedi before the new system get the blue glowy thing (no sarcasm intended), and should be proud that they earned it the old way.  I hope the new Jedi won't be shunned because they came in at the wrong time.  I'm glad that you, Jeddak, enjoy helping the Noobies.  The old Jedi had a reputation for being stuck up and conceited (definately not the Jedi way).  I'm sorry for those who didn't stick it out because I don't think it will be as bad as they think.  All new things take time to adjust to.  (I just wish they would have lightened up the missions for pilots a bit.  They are ridiculously hard.  One mission takes over an hour straight dogfighting to accomplish.)
 
Mandolin  12/07/05 5:00:28 PM

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"I don't want to talk to you no more, you empty headed animal food trough wiper."

Atm, around 75% of the new players I see are jedi. They really ought to introduce a jedi-free RP server and give the rest of us a chance to get away from all these saber-wielding numpties in-waiting.

 
Ra've  12/07/05 6:05:35 PM

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Who cares if they are new and want to level up a jedi to 90 with the current system i would take my hat off to them.

 
TheKraken  12/09/05 2:16:16 PM

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Novice Member

Joined: 12/09/05
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Playing-CoH/CoV
Played-WoW, EQ,EQ2,GW, AO, SWG, EVE, AA, VG

When the game started over 2 years ago, becomming a Jedi was of course a mystery.  We all heard rumors, of course.  'Hey did you hear some guy on some server unlocked Jedi?' 'Really? That's so awesome, I hope I figure it out someday'

Then came the day of Holo-grinding, and that for me was the begining of the end.  People figured out, and then Sony issued formally the information to all, that the method for unlocking a 2nd character slot that could be used to start a Force Sensitive character was primarily profession grinding.  There were other requirements, such as having visited keys Points of Interest in the game and so on, but the key element was that you were expected to have leveled and Mastered not only your own beloved Profession, but a series of them, apparently determined at random for you.  You could learn which profession you were required to next Master by finding a rare loot item called a Holocron, a Jedi or Sith artifact which in the game universe was a source of lore regarding the Force, and in the case of this game, was a source of game self-destruction.

People abandoned thier former professions, anyone and everyone with aspirations of Jedi-hood lost interest in all activities that did not directly aid them in grinding professions, one after the other.  Rich characters simply bought Holocrons as they became available, knowledgable players knew where to camp for them, and others simply took the tactic of grinding through each and every profession one at a time in methodical order hoping to eventually hit apon the correct series that would unlock their goal.

This, or course, destroyed the game.  Not for everyone, naturally, but it did for me and many others.  Grouping became difficult, the population became insular and fragmented as everyone pursued their individual goal-of-the-day to master some new profession that they had no intention of keeping.  Basic goods and services became difficult to find.  People who had for a year supplied quality goods for sale were now missing, their shops bare.  Finding a doctor who could cure your wounds was a monumental challenge.  They were all off Holo-grinding.  The economy, predicated on stability of both production and demand, was in shambles; there was no production.  Player cities crumbled, and guilds that did not have as thier group goal Holo-grinding were fragmented. 

It was agony to me.  I realized that the system meant that you were never expected to keep your profession.  Mastering a skill set meant nothing but a notch on your belt.  You were fully expected to float about from class to class, never intended to love what you were, always remaking yourself.  This basic underpinning of the game was a self-confession that it was always programmed to self-destruct its own society and economy.  Incidentally, it revealed just how easy it was to master some professions, some having been completed in a single day by motivated players using macros.

Anyway, later they introduced a quest based system, that was itself unlocked by attaining a 'glowy' status or somesuch, indicating essentially that you had exhausted the limited content available in the game.  My experience beyond this point is limited as I had lost interest and moved onto City of Heroes which had just come out.  CoH was fun, for about 2 months, until the extreme limitations of the game could no longer be ignored.  Everquest 2 was released and so I moved on again, and there I remain until something better comes along.

Having had Station Access through Sony Online Entertainment for EQ2, I had free access to Star Wars Galaxies, and still having the game loaded on my computer, I have checked back in on it from time-to-time.  I have nothing nice to say about the Combat Upgrade introduced this last year, and now even less about the New Game Experience.  I used the little respec device my toon had in his inventory to make him a Jedi, among others, and it is indeed well and truly borked.  It now has not one, not two, but three full operating systems, or fragments thereof, layered onto it, each with their own individual bugs in play.  I feel bad for anyone just now buying the game.  All I can say to those of you who are just getting started is don't bother.  This game is a pale, anemic, sad version of its former glorious self.

 

 
Skylighter9  12/22/05 11:51:04 PM

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I agree that making Jedi easily available was a BAD idea.  It should be something that takes LOTS of work and struggling to do.

But oh well.

 
Drakenora  1/17/06 3:14:24 PM

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Did you never though of the possibility of the Devs meaning to evolve in the storyline?
It would have been boring if it didnt evolve..
And they couldnt of course make the title RETURN OF THE REPUBLIC or something like that without alot of Jedi ''running around''.
I'm guessing that they'll update the Storyline soon, and there will be a proper number of Jedi again.

Of course, this would be if the Devs were making a hot shot risky market move... but you never know for sure.

*EDIT* Oh also the official and also completely logical explanation for the CU-NGE change is simple: the game was way to complicated  to be able to evolve. Everyone used to complain and complain about the bugs that never got fixed. Well this revamp of the game allowed the devs to build on a solid, more simple system, that will allow them to quickly fix bugs AND add loads of content (they already allowed players to reach lvl 48 SOLELY out of the legacy quests (begins on Tatooine, ends on Talus atm)

from there on you can go to Kashhyk: with enough content to get and High mobs to get you to lvl 80.(with some grinding though, and I agree they should add some quests still: but then again they're working on it)  And when reaching lvl 80 you can go to Mustafar with quests till lvl 90....

The quests arent finished yet, devs are fixing bugs and implementing other stuff like the pvp grounds atm. Soo some of you might critic this game..but hell its one of the best mmorpgs around!

Blue3000  3/14/06 7:25:49 PM

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It has nothing to do with Jedi's running around.  It has to do with the way they took the game and drained it of everything it had and was.

SOE states it was a business decision meaning they weren't making enough cash.  But, had they fixed the constant bugs and tweaked certain things in the game, there would of been more players.

And as it was, saying there weren't many players before the first CU is not true.  There weren't as many as back in 2003 but the servers still had plenty of players.

The truth is, they wanted to change the game completely and they did regardless of who they hurt in the process.  regardless of the players who had been here from 2003-and there were many.

Bottom line is, greed killed this game and nothing esle.   Apparently SOE thought they would stick it to the players and no one would leave amd they were wrong as now the servers are empty.  Not only less players but their reputation is in the gutter with the gaming community.

But as long as people continue to support SOE even after all they've done, they'll continue to stick it to them.

 
WooD06  3/24/06 5:09:09 AM

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