Star Wars Galaxies
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- Developer: LucasArts / SOE Austin
- Genre: Sci-Fi
- Status: Final
- Platforms:
- Website: http://starwarsgalaxies.station.sony.com/
- Retail Price: 29.99 BUY IT
- Monthly Fee: 14.99
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Star Wars Galaxies » Species, Profession & Skills » Artisans can make 1337 credits
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Wepps 7/17/05 9:51:58 AM
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Apprentice Member
Joined: 1/25/04 |
For newbie Artisans out there that never played one before, I highly recommend Artisan Missions. The best place I know for these is Mos Eisley, so you have a good start by nature of creating the character. Though the typical grind to Master Artisan is horrendous, so many button clicks, at the very least you can make a tremendous profit running missions! By the time you are Master, you can easily have 750,000 credits to your name if you are willing to run extended play sessions. What you do initially is do the Trehla newbie missions to completion. This gives you a nice starting coupla thousand credits in your bank that you can use to get enough resources to build your 2nd generic crafting tool. This is important, you want two of these of any quality. Starting out, you can get a really bad one to use dirt cheap if you want to buy one, and the quality like I said doesn't matter at all at this time. So now you have 2 crafting kits and enough cash to get round trip tickets at the shuttle port. Go to the Artisan Mission Terminal by Mos Eisley Starport. You can tell where it is, the Artisan trainer is standing just to the right of it. Open the mission terminal, click the crafting tab. Here are the missions you take...choose only 1300+ credit missions, and ONLY those that are either 91 or 110 meters to the north. These two guys are closest, and between you and the shuttle. ALWAYS TAKE 2 MISSIONS. ALL of these missions take you to Anchorhead to complete, so you will need a shuttle to get there and back fastest. Go to the waypoints, get all your parts from the NPCs. Open your generic crafting tool, choose the missions tab, all the parts to build the two items are there. With 2 crafting tools, you can crank them both out fast while standing there. This will give you your first reward, 80 general crafting experience total for both. Head to the shuttle just around the corner, purchase a round trip to Anchorhead, go deliver the items to the guys at the waypoints, return. You just made a little less than 2500 credits after the travel ticket. **************************************** Once you get used to the efficiency of the sequence, each 2 missions takes you on the average of 4 minutes to complete including shuttles taking off on you. Average payout is 2450 credits per trip including tickets. So, you are completing 30 missions an hour for about 1225 per mission, that's 36,750 credits an hour on average. 80 xp X 15 runs = 1200 xp per hour. That's not a lot of xp, but at least you are making good money! At 3 hours per day for a week, that's well over 750,000 credits. With that kind of money, I easily earned my way to Artisan Mastery without having to bug anybody for training. I have no problem buying resources at the Bazaar if I choose to grind the xp instead of grind the cash money that day.
It's a start. Here's proof Artisans make 1337 credits... http://www.imagedump.com/index.cgi?pick=get&tp=281185&poll_id=0&warned=y |
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__________________________ "For one who seeks what he cannot obtain suffers torture; one who has what is not desirable is cheated; and one who does not seek what is worth seeking is diseased." - Augustine of Hippo |
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Erillion 7/17/05 10:03:28 AM
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Novice Member
Joined: 8/25/04 |
LOL ... Nice screenshot !
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TookyG 7/17/05 10:25:27 AM
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Warhammer Online Correspondent
Joined: 4/19/04
"...you mean three philippino women." |
Want easier money than that? Kill things in space and sell the loot to the dealers in the starport. |
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Wepps 7/17/05 10:30:39 AM
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Apprentice Member
Joined: 1/25/04 |
Yeah I thought of that, but really it's a lot of hassle in comparison. Not as boring, but more hassle. You have your newbie ship, which is lame and you can't improve. So, you have to go find the trainer to get that first box so you can at least upgrade your new ship. This costs money, which you don't have. You need roughly 12-15,000 credits just to get started down that road, and that's just for the ship not all the parts if you want a superior one. Then there is the fact that you can't keep up the effort. After 3 hours of killing n00bulons in Tatooine space, your wrist and forearm are completely whacked (so to speak). Finally, you have to make repairs to your ship often enough to question whether it was all worth it. That's just my opinion though |
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__________________________ "For one who seeks what he cannot obtain suffers torture; one who has what is not desirable is cheated; and one who does not seek what is worth seeking is diseased." - Augustine of Hippo |
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Elnator 7/17/05 1:21:40 PM
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Novice Member
Joined: 1/19/04
"Honor before Glory... Duty before Honor" |
Space is faster than any ground section for quick cash early on. But if you do the artisan stuff you can start selling things on the Bazaar almost right away and start making money and you'll eventually make far more selling things than you can by doing anything else in the whole game. Droid Batteries are good sellers as are a few other things that Novice Artisans can make once they go up a couple blocks in engineering. So not only can you do the artisan missions for good cash you can turn around and start making things and selling those for cash. On top of that if anyone buys your stuff off the bazaar you get XP for it as well :) |
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| Currently Playing: Dungeons and Dragons Online. |
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ADDY116 7/08/06 12:50:57 PM
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Novice Member
Joined: 7/07/06 |
i am artisan and i do the quests and i didn t get alot of xp 4 it. So could u tell me the best place 4 high xp artisan quests
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Blaze323232 7/08/06 12:57:15 PM
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Apprentice Member
Joined: 4/15/06 |
wooooooo j00 r 2 1337 4 m3
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hipiap 7/14/06 5:12:09 PM
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Novice Member
Joined: 3/20/06 |
Seriously though....there is no such thing as a High XP Artisan Quest. The Dev's never put them in. They Ignore Crafters as much as they ingnore Entertainers and Smugglers. |
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