Star Wars Galaxies
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- Developer: LucasArts / SOE Austin
- Genre: Sci-Fi
- Status: Final
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- Website: http://starwarsgalaxies.station.sony.com/
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Star Wars Galaxies » Game Suggestions » Duel-wielding (Duel Blasters)
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strikein 7/10/05 11:01:55 PM
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Novice Member
Joined: 5/31/05
Time for some thrilling heroics. |
This has been explored in the past as far as I know. But I'm bringing it back to public eye. Smugglers.......How many of you think smugglers should be allowed to duel wield blasters? Personally I think it would be a good equallizer for when they're dealing with stronger opponents and it's hardly fighting fair which is what smugglers are good at.
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| Gunther Nhilathok Roses are red. |
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apocadall 7/11/05 6:03:32 AM
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Novice Member
Joined: 11/24/04 |
How about dual weapons, like certain classes can dual wield different weapons, Jedi dual wielding lightsabers, and certain classes that are ambidextrious gaining the ability to dual wield other weapons, such as blasters, personally I would give this to classes such as smuggler, commando, bounty hunter, and squad leader. I remember this idea a long time ago, maybe if we're lucky one day the devs might go through with it. |
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strikein 7/11/05 9:03:09 AM
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Novice Member
Joined: 5/31/05
Time for some thrilling heroics. |
I wouldn't mind alot of different profs being able to duel-wield, but I am totally against jedi gaining any more power than they already have. Though it would be nice to see some duel-pistol wielding BHs, pistoleers and the such.
Jedi don't have permadeath anymore and I think they should be punished. |
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| Gunther Nhilathok Roses are red. |
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Elnator 7/11/05 11:14:02 AM
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Novice Member
Joined: 1/19/04
"Honor before Glory... Duty before Honor" |
Not a bad idea but you'd have to modify damage output on dual wieldable items so that it didn't imbalance the game. |
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| Currently Playing: Dungeons and Dragons Online. |
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Fadeus 7/11/05 11:48:30 AM
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Novice Member
Joined: 6/03/04 |
The only way I would like to see this implemented is if it had proper penalties. I don't want to see every pistoleer running around with 2 blasters all the sudden because he has a greater damage output. I want to see them doing it because they chose to do it regardless of the fact that it limits you in some way or another. I have seen too many games implement a dual wield system and lack the true penalties that are respective to trying to use 2 weapons at one time. Especially something like a blaster that requires some level of aiming, or atleast pointing in the right direction. I want to see more people still using a single blaster then 2 even though it was implemented. I hope this makes sense. Good gaming! |
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| - Fadeus
"What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World |
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apocadall 7/11/05 1:28:18 PM
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Novice Member
Joined: 11/24/04 |
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Fadeus 7/11/05 1:36:44 PM
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Novice Member
Joined: 6/03/04 |
You could have a special for "cover fire" and do that very effectively but be very poor at hitting a target or something... |
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| - Fadeus
"What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World |
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Elnator 7/11/05 2:13:16 PM
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Novice Member
Joined: 1/19/04
"Honor before Glory... Duty before Honor" |
Simple really: This should give a pretty accurate result for firing 2 pistols once you're proficient at it. A *slight* increase in damage Oh I'd also give a range penalty as well since you aren't going to be able to aim as well with both. |
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| Currently Playing: Dungeons and Dragons Online. |
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Wheezal 7/11/05 2:54:52 PM
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Novice Member
Joined: 6/09/05
Moral victories don't count. |
it has been stated before on the official forums that pistoleers and swordsan (the 1 handed profession) would eventually get the opportunity to weild 2 weapons.
however, to date, it has not come to fruition and i believe the implimentation is still a ways off. |
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strikein 7/12/05 8:35:20 AM
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Novice Member
Joined: 5/31/05
Time for some thrilling heroics. |
Yeah, an accuracy penalty sounds sensible enough. I've seen a game that had a duel weapon skill that was the primary factor in determining overal accuracy and damage leaving the specific weapon skill (e.g. pistols, sword, whatever...) to be a secondary modifier that only gains full effectiveness for it's rating after the duel weapon skill has reached the same rating. So somone wielding two pistols that has pistol accuracy rated at 10 would only be as effective as their duel pistols skill. Say their duel pistols skill is rated at 2, then their duel pistol effectivity would only be on par with a single pistol rating of 2-3. That's just based on what was done for duel weapons in Wizardry 8 though. Not the best example, as Sirtech, the developer of W8, doesn't exist anymore, but I like how that system worked out cause it took quite awhile to be effective with duel weapons.
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| Gunther Nhilathok Roses are red. |
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Elnator 7/12/05 10:41:45 AM
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Novice Member
Joined: 1/19/04
"Honor before Glory... Duty before Honor" |
Actually Sirtech was one of the best game makers out there. I was sorry to see them close up shop. The Wizardry series was a very well done series of adventures. And, yes, that dual wield system was very well done. And would also work with SWG though they'd have to add another entire tree to various professions to add dual wield... not sure how that would work... that or add a profession "Flourentine Fighting" or something to allow 2 weapon wielding. |
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| Currently Playing: Dungeons and Dragons Online. |
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strikein 7/12/05 11:12:08 PM
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Novice Member
Joined: 5/31/05
Time for some thrilling heroics. |
SOE would do it the cheap way and add it to the existing skill boxes in various profs.
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| Gunther Nhilathok Roses are red. |
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