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Star Wars Galaxies Forum » General Discussion » whats the diff between swtor and swg?

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55 posts found
  Sandbox

Apprentice Member

Joined: 8/23/06
Posts: 292

8/05/12 7:54:23 PM#41
Originally posted by sirphobos
SWG is dead.  It isn't coming back.  Get over it and move on.

We know its dead; we are talking about it as something that has occurred in the past.

Obviously you don’t, since you are here complaining.

  rdrakken

Apprentice Member

Joined: 6/15/12
Posts: 435

8/05/12 7:59:48 PM#42
Originally posted by Sandbox

IMO,  the REAL vocal minority is very often the fanatics / fanboys defending game X. The same people also often blame people with different minds to be haters. Or the vocal minority.

 I agree 110%

  Wicoa

Hard Core Member

Joined: 1/08/07
Posts: 1232

8/05/12 8:04:31 PM#43

Yeh I was going to say

SWG was profitable and SWTOR will be lucky if it breaks even covering all its costs including marketing expenses.

 

Tribes Ascend Link Sign Up Foo, its fun:

https://account.hirezstudios.com/tribesascend/?referral=214829&utm_campaign=email

  Kraylor

Novice Member

Joined: 2/05/12
Posts: 92

8/05/12 8:06:11 PM#44

The vocal minority is much different than it was 8 years ago.  Back then, most people didn't even know about official forums/message boards.  I believe the percentage of players who read and post on the forums today is much much higher than back during the SWG Pre-CU era.

 

What's my point?  It's that the vocal minority was just that back in 2003-2006 and now the forums provide a better indication of issues from all perspectives.

Waiting on: The Repopulation

  Koroshiya

Elite Member

Joined: 6/18/05
Posts: 111

Cowards die a thousand deaths, a soldier dies but once.

8/05/12 8:09:10 PM#45
Originally posted by stevebmbsqd

SWG was a world. SWTOR was a game. As a matter of fact, SWG was the last online "world". Even though I hadn't played it in years, I was sad to see it go. People always wonder why some vets get choked up about pre-NGE SWG. It is because it was more than a game to them.

Not everyone plays the game to be a hero. Lots of people wanted to be the "moisture farmer" or the weaponsmith. Some wanted to just be a cantina owner and organize social events or a mayor and plot out their own city. Quests weren't required for those people. All of the tools for content were right there. The problem was Sony just didn't realize it. They had their own special niche. There isn't a game that is out or that is about to come out that is even close other than Arche Age.

exactly.

 

But also, I think people who hated on the NGE launch (Me included) should have given it another look after they worked out the systems (a year after)  I hated them and that game for what they did, but honestly after I came back and they had instances in, gear tapes, the token system for role players, the game was/still would be the best thing on the market.

 

The worst part is, people who never really gave ita  chance after NGE had been cleaned up and improved missed out on everything I see them whining for in a new game.

  Sandbox

Apprentice Member

Joined: 8/23/06
Posts: 292

8/05/12 8:17:40 PM#46
Originally posted by Kraylor

The vocal minority is much different than it was 8 years ago.  Back then, most people didn't even know about official forums/message boards.  I believe the percentage of players who read and post on the forums today is much much higher than back during the SWG Pre-CU era.

 

What's my point?  It's that the vocal minority was just that back in 2003-2006 and now the forums provide a better indication of issues from all perspectives.

The reaction of the NGE reached New Your Times and other media 2005-06, calling that and the huge drop of subscribers a vocal minority were just ignorant and offended many people.

  Sandbox

Apprentice Member

Joined: 8/23/06
Posts: 292

8/05/12 8:28:52 PM#47
Originally posted by Koroshiya
Originally posted by stevebmbsqd

SWG was a world. SWTOR was a game. As a matter of fact, SWG was the last online "world". Even though I hadn't played it in years, I was sad to see it go. People always wonder why some vets get choked up about pre-NGE SWG. It is because it was more than a game to them.

Not everyone plays the game to be a hero. Lots of people wanted to be the "moisture farmer" or the weaponsmith. Some wanted to just be a cantina owner and organize social events or a mayor and plot out their own city. Quests weren't required for those people. All of the tools for content were right there. The problem was Sony just didn't realize it. They had their own special niche. There isn't a game that is out or that is about to come out that is even close other than Arche Age.

exactly.

 

But also, I think people who hated on the NGE launch (Me included) should have given it another look after they worked out the systems (a year after)  I hated them and that game for what they did, but honestly after I came back and they had instances in, gear tapes, the token system for role players, the game was/still would be the best thing on the market.

 

The worst part is, people who never really gave ita  chance after NGE had been cleaned up and improved missed out on everything I see them whining for in a new game.

I tried it when the new TC opened, did 8 Master Pilots and crafting. But I could not stand the combat or the Benny Hill movement. After 3 months I could not still stand the combat, and I quit.

Give me a fresh server, 250 skill points with the original 32+ professions and the old movements/animations with the NGE contents and I will play.

  Bama1267

Novice Member

Joined: 8/24/04
Posts: 1864

8/05/12 8:40:56 PM#48

 The difference? SWG never went F2P 8 months after release. As bad as SWG may have been, SWTOR with a multi million dollar budget could barely muster more than double the subs at this point. Only double the subs with that MASSIVE budget and released in the age of MMO's ....

That said, it isnt a bad game ... good story ... great co op ... horrible MMO though.

  Koroshiya

Elite Member

Joined: 6/18/05
Posts: 111

Cowards die a thousand deaths, a soldier dies but once.

8/05/12 10:29:19 PM#49
Originally posted by Sandbox
Originally posted by Koroshiya
Originally posted by stevebmbsqd

SWG was a world. SWTOR was a game. As a matter of fact, SWG was the last online "world". Even though I hadn't played it in years, I was sad to see it go. People always wonder why some vets get choked up about pre-NGE SWG. It is because it was more than a game to them.

Not everyone plays the game to be a hero. Lots of people wanted to be the "moisture farmer" or the weaponsmith. Some wanted to just be a cantina owner and organize social events or a mayor and plot out their own city. Quests weren't required for those people. All of the tools for content were right there. The problem was Sony just didn't realize it. They had their own special niche. There isn't a game that is out or that is about to come out that is even close other than Arche Age.

exactly.

 

But also, I think people who hated on the NGE launch (Me included) should have given it another look after they worked out the systems (a year after)  I hated them and that game for what they did, but honestly after I came back and they had instances in, gear tapes, the token system for role players, the game was/still would be the best thing on the market.

 

The worst part is, people who never really gave ita  chance after NGE had been cleaned up and improved missed out on everything I see them whining for in a new game.

I tried it when the new TC opened, did 8 Master Pilots and crafting. But I could not stand the combat or the Benny Hill movement. After 3 months I could not still stand the combat, and I quit.

Give me a fresh server, 250 skill points with the original 32+ professions and the old movements/animations with the NGE contents and I will play.

there is no question to the amount of agreement I have with you on the skills, but the fact remains, NGE before shut down was better then any game on the market today even missing that killer class combo system.

  TeknoBug

Apprentice Member

Joined: 10/13/07
Posts: 2113

8/07/12 5:51:01 AM#50

SWG was a skillbased sandbox, SWTOR is a gearbased shoebox pretty much on a linear rail themepark (TOR's space is the worst ever). SWG had massive replayability value while SWTOR doesn't, once you hit 50 you're just going to run flashpoints and operations and pvp will get boring after a while with the same 4 warzones.


My guild of 350+ members all pretty much migrated back to SWG now (or are waiting for GW2 or playing TSW), everytime I logged into TOR, I was the only one logged in if not at least 2 others when a few months ago (March or April) there would be 50+ of us logged in.

  TeknoBug

Apprentice Member

Joined: 10/13/07
Posts: 2113

8/07/12 6:04:02 AM#51


Originally posted by WarriorNeeds
If SWG was such an incredible game, it would not have closed down.


Think about what you just said, SWG shutting down wasn't the players' nor the game's fault, LA doesn't want 2 SW MMO games going at once. Also SWG was on its way down when SOE revamped the entire game from the ground up... TWICE. No devs should ever do that to a game once it becomes an official release, sure changes are subjective but why would you completely overhaul the UI, combat system, professions, etc. as if it's not even the same game- we went from SWG with a queue combat system and fluid character movement while running to a toolbar flashing cooldown combat with benny hill running with mostly broken animations and lots of blinding (and loud sounding) flashes on the screen.

  KyngBills

Novice Member

Joined: 6/13/06
Posts: 411

8/07/12 3:33:53 PM#52
Originally posted by Koroshiya
Originally posted by Sandbox
Originally posted by Koroshiya
Originally posted by stevebmbsqd

SWG was a world. SWTOR was a game. As a matter of fact, SWG was the last online "world". Even though I hadn't played it in years, I was sad to see it go. People always wonder why some vets get choked up about pre-NGE SWG. It is because it was more than a game to them.

Not everyone plays the game to be a hero. Lots of people wanted to be the "moisture farmer" or the weaponsmith. Some wanted to just be a cantina owner and organize social events or a mayor and plot out their own city. Quests weren't required for those people. All of the tools for content were right there. The problem was Sony just didn't realize it. They had their own special niche. There isn't a game that is out or that is about to come out that is even close other than Arche Age.

exactly.

 

But also, I think people who hated on the NGE launch (Me included) should have given it another look after they worked out the systems (a year after)  I hated them and that game for what they did, but honestly after I came back and they had instances in, gear tapes, the token system for role players, the game was/still would be the best thing on the market.

 

The worst part is, people who never really gave ita  chance after NGE had been cleaned up and improved missed out on everything I see them whining for in a new game.

I tried it when the new TC opened, did 8 Master Pilots and crafting. But I could not stand the combat or the Benny Hill movement. After 3 months I could not still stand the combat, and I quit.

Give me a fresh server, 250 skill points with the original 32+ professions and the old movements/animations with the NGE contents and I will play.

there is no question to the amount of agreement I have with you on the skills, but the fact remains, NGE before shut down was better then any game on the market today even missing that killer class combo system.

I think that is especially true for those who did not play the CU...I Guild with a bunch of Kids who came after the NGE...So they had no idea how cool the Skill Trees were before...I think for many losing the 32 Prof's, the Skill Trees, and the Village...well...many of those folks will never be 100% OK with the NGE after experiencing that...I played the NGE a ton...And I did not mind it at all...Especially after the Instances were added...But it was never as good as the CU to me...And I still miss the CU to this day...

  Reklaw

Elite Member

Joined: 1/07/06
Posts: 5087

Freedom is the will to be responsible to ourselves.

8/19/12 3:07:03 AM#53
Originally posted by bbethel

SWG:

1: You had Player housing

2: You can fly many diffrent types of ships

3: You can fly anyware

4: You can have people shoot from your turrets while you fly multi person ships 

5: You can play as a wookie

6: Felt more like a star wars world

7: Wait it had huge planets. That you needed a speeder to get from one city to another and would still take you some time to get there.

8: Had a ton of 1 and multi person speeders

9: I could go on

SWTOR

1: Better graphics only becouse it is newer

2: Better way of telling a story

3: Better combat system

4: Im having a hard time comming up with more

I did play SWG till sony messed it all up but came back to the game the last 3 years and really liked it. I know I never found everthing in SWG. There was sooo much to do even at launch compaired to SWTOR.

I did play SWTOR up untill 3 weeks ago. I am sooooooo board I have done everything in the game.

Does anybody else find that in older mmos you would play for their 1st month and not even be close to LVL Cap and only have seen a very small part of the game ?

Unlike MMos that are newer. You can get through 80-90% of their game if not get to LVL Cap.

Hahahahaha (underlined red part) My starters planet Tatooine, spend about 3/4months there before I even gone to another planet, progression came naturaly so the DING effect of gaining a new lvl was often very suprising. The inbalanced nature of the game made the game also feel allot more immersive, obviously also sometimes anoying. And while mission terminals where just credit making machines the depth came from all the different races, professions, combat and none-combat feature's of the game.

And then so much content as you could do so many things, yet people that need to be guided don't think they understand this about SWG having so much content.

With today's MMO's almost everyone is a clone of another person, hardly any uniqueness, especially with these 8/12 race/class type MMO's.

It's actually amazing to have this feeling that a bugriddeld game with so many issue's still gave me the best MMORPG experiance .......well ever......

  hipiap

Novice Member

Joined: 3/20/06
Posts: 449

Don't Prove Mark Twain correct by opening your mouth and removing Doubt.

8/19/12 10:23:17 AM#54
Originally posted by Reklaw
 

It's actually amazing to have this feeling that a bugriddeld game with so many issue's still gave me the best MMORPG experiance .......well ever......

This...in a nutshell...THIS!

 

I've tried them all....Beta'd STO and TOR...EQ and EQ2 trials...DDO and LOTOR Trials...WoW trials...every dang Fantasy MMO out there...Vanguard 45 day free time....

I couldn't stop comparing thedm to SW:G.

 

I can't play anything else thanks to Sony and SW:G...and I wanted to Hate SW:G in 2006...and didn't want to play it anymore in 2007...but couldn't stop until LA didn't give me a choice in 2011.

 

I miss Hipiap and SW:G.

MMO History: 2528 days in SW:G

  stinney

Novice Member

Joined: 7/16/08
Posts: 36

8/21/12 9:48:23 AM#55

The difference can be summed up as: About a million miles of awesome in favour of SWG.

 

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