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1/15/12 1:47:49 PM#161
Gotta love SOE apologists. Even after the debacle that led into the CU, the NGE, SOE not fixing the game, the lies to the customers, throwing away *paying* customers hoping to get someone else, etc., etc., and lastly, shutting the game down (though SWG needed to be shot in the head in late '05). Even after all that, there's SOE apologists. Talk abound Blind Faith! "I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918) |
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superniceguy
Elite Member
Joined: 2/17/07
SWG > SWTOR, LOTRO > SWTOR, STO > SWTOR. Above is hopefully subject to change |
1/15/12 4:18:09 PM#162
Originally posted by kefkah Other than 1 (although I do dream about it still and feels like I have just played it when I do), the others are still not facts, as no one knows why they chose not to renew the licence, the reason being that that EA had a contract that stated that SWG and SWTOR could not co-exist, and if they renewed the contract then EA would have sued LA and SOE, and would be bad for the business. What they say, is never the EXACT truth, as they could not extacly say that EA had them over the barrel, and the fact of SOE giving 6 months notice does not make sense, if they were 100% behind it, therefore LA (and EA) were involved. If SOE were the brainchilds of the NGE, then why would Julio Torres (LA) take the flak for it in that G4 video? He was in the video because, at the time, he was proud of it, and loved the focus of the NGE. LA were involved and made it happen. Of course SOE did it as they were the ones maintaining the game. LA got SOE to do it. |
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superniceguy
Elite Member
Joined: 2/17/07
SWG > SWTOR, LOTRO > SWTOR, STO > SWTOR. Above is hopefully subject to change |
1/15/12 4:22:32 PM#163
Originally posted by Warmaker I put a lot of time and money into the SWG and even SWG NGE was still a living breathing world than any other MMO. SWG NGE in 2005 was a pos but SWG NGE by 2011 was awesome. Also SWTOR now makes SWG look like a work of genius |
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TUX426
Inquisitor
Joined: 8/04/09
Always remember that you're unique. Just like everyone else. |
1/16/12 10:52:58 AM#164
Originally posted by Warmaker Amazing isn't it?! I wish to God I had customers like them...but then again, I'm not so certain they're "real". I think SOE noticed early on that people like Super and Hip were great assets in defending ANYTHING they (SOE) did. They weren't employees who had to watch what they said, they were "customers" who could say anything they wanted and get away with it, post false information, lie about real facts, deflect attention - basically anything they wanted. SOE exploited that by encouraging them to say more and allowed them to get away with pretty much anything, as long as they were defending SOE. SOE made them feel "special" and is largely to blame for their denial. Or...they're nothing more than viral plants. Hired "posters" to defend SOEs reputation by trying to smear the true facts. It's more common than you'd think. Either way, they're wrong. The facts speak for themselves. No lies, no gossip, no rumors, no spin will negate the FACTS. |
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superniceguy
Elite Member
Joined: 2/17/07
SWG > SWTOR, LOTRO > SWTOR, STO > SWTOR. Above is hopefully subject to change |
1/16/12 12:37:51 PM#165
Originally posted by TUX426 You are the one who is smearing and twisting the facts. I have no love for SOE as always found them to be a pain in the neck, but there are no facts to indicate SOE are to blame at all for anything to do with SWG. It is all pointing to LA SOE are more friendly and reasonable when dealing with any of their other games, but when it comes to SWG they were extremely strict. LA were pulling their strings, and did not dare do anything to cross them. Lucas is too overprotective of the SW IP. Even Activision have said that they have had problems in dealing with Lucasarts |
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TUX426
Inquisitor
Joined: 8/04/09
Always remember that you're unique. Just like everyone else. |
1/16/12 2:06:59 PM#166
Originally posted by superniceguy SOE was the DEVELOPER! They wrote ALL the code. FACT!!!! LA leased them the "Star Wars" license to profit off of. They wrote ZERO lines of code. FACT!!! I assure you, LA didn't come up with pink flying ewoks with purple hearts, zombies or dipping your 'berries' in chocholate. They simply approved it. |
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superniceguy
Elite Member
Joined: 2/17/07
SWG > SWTOR, LOTRO > SWTOR, STO > SWTOR. Above is hopefully subject to change |
1/16/12 2:28:50 PM#167
Originally posted by TUX426 That is FACTS, but what they did they were told to do by LA, and most of it probably was by SOE after the NGE once LA abandoned it, including the flying ewoks. But it was LA who trashed the game, and SWTOR is even more simple of a game than the NGE was. SWTOR is great to look at but that is all, it is not much of a game and Mass Effect 3 will kill it when it releases as people will be able to play a BW game with its story based quests and multiplayer options, without paying a monthly fee. SWTOR is closer to the NGE than pre-CU Who cares about flying ewoks? I had no problem in SOE (or LA) doing it, as did not need to use them and forgot they existed, until other players used them, but that was OK as long as it was the season for it. If not then I had a dim view of the players in game, not SOE. People in the SW universe could have had them too, but the movies do not show that part of the SW universe. The zombies was from Death Troopers, the book, SOE just brought it in from that, and was SW canon. Again it was stuck in the corner of the Dathmir and easily avoided if need be. Personally I liked it, it was extra content. These things you just use to bash the game, and did not even affect you or not, as you were not even playing the game. The things you are not taking into account is the fact that the Matrix was dead and they gave 2 months notice for that. 6 months does not make sense. Also the fact that SOE announced the closure of the game just before the 45 free days expired. If it was down to being dead it would have been more wiser to wait a month and see if people subbed or not following the unintended marketing. The 45 days + the free transfered meant players were able to come back and transfer from Gorath (or wherever) and on to populated servers. The reason why the servers were doing good and populations were on the rise again, and then SOE had to lock down 2 more servers to transfers as they were full. Basically the timing of the closure announcement and the 6 months notice does not make sense, if the game was dead, and SOE were full control. |
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hipiap
Advanced Member
Joined: 3/20/06
Don't Prove Mark Twain correct by opening your mouth and removing Doubt. |
1/16/12 2:45:06 PM#168
Originally posted by superniceguy: The things you are not taking into account is the fact that the Matrix was dead and they gave 2 months notice for that. 6 months does not make sense. Also the fact that SOE announced the closure of the game just before the 45 free days expired. If it was down to being dead it would have been more wiser to wait a month and see if people subbed or not following the unintended marketing. The 45 days + the free transfered meant players were able to come back and transfer from Gorath (or wherever) and on to populated servers. The reason why the servers were doing good and populations were on the rise again, and then SOE had to lock down 2 more servers to transfers as they were full. Basically the timing of the closure announcement and the 6 months notice does not make sense, if the game was dead, and SOE were full control. None of the Haters take this into account. MxO is a great example of How SOE shuts down Games they have 100% control over. And Vanguard is a great example of how SOE ignores Games they Hate and have 100% control over...but that have a paying subscriber base (even when lower than the SW:G Population).
SW:G wasn't Handled well by Julio and Nancy "too much reading" McIntyre and Cao and Freeman in 2005.
People like Pex and Dak and Dot and Teesquared made an effort to make the game Fun for the players that hung in there after 2005. I'm proud of my 8 and 7 year Vet Tags. MMO History: 2528 days in SW:G |
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1/17/12 11:38:15 AM#169
The fact that TOR launched on the very eve of SWGs death says it all (yes early acess is for all intents and purposes nothing but the start of staggered access). Couldn't even wait for the corpse to go cold... |
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hipiap
Advanced Member
Joined: 3/20/06
Don't Prove Mark Twain correct by opening your mouth and removing Doubt. |
1/20/12 6:13:51 AM#170
Originally posted by TUX426 Amusing theory Tux.
I'm assuming you missed the Lucas Developers that worked with SOE Austin on this game. Names in the Credits even. All the expansions as well. Some even posted on the Forums.
Oh wait...but then you'd have to admit that just maybe you are wrong.
You never could do that. MMO History: 2528 days in SW:G |
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TUX426
Inquisitor
Joined: 8/04/09
Always remember that you're unique. Just like everyone else. |
1/20/12 11:36:22 AM#171
Originally posted by hipiap I have no problem admitting when I'm incorrect or flat out wrong Hip. NONE! I'm not wrong here. Name the CODERS Lucas Arts had working on SWG daily. Please. Name one LUCAS ARTS employee that directly wrote code for the game and please provide a link with some form of proof to back up your claim. |
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Shayde
Novice Member
Joined: 9/26/05
The game isn’t designed to keep people playing." - Smed NOW you realize that! - Shayde |
1/20/12 1:07:55 PM#172
Originally posted by superniceguyI have no love for SOE as always found them to be a pain in the neck, but there are no facts to indicate SOE are to blame at all for anything to do with SWG. It is all pointing to LA
Oh my god, he's full of stars.
LA LICENSED THE GAME. That's it. They approved storylines to not break canon (and loosely I mght add.. pink ewoks got APPROVED).
They didn't code one line of code. Ever. Period. But you claim it is THEIR fault.
You have to just be a forum troll, because there is nobody who can say what you say and be serious. There is nobody who can look objectively or even subjectively at the facts and take that away from it. There is no way you are serious. You've tipped your hand. Well played, bravo. Shayde - SWG (dead)
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superniceguy
Elite Member
Joined: 2/17/07
SWG > SWTOR, LOTRO > SWTOR, STO > SWTOR. Above is hopefully subject to change |
1/20/12 4:04:47 PM#173
Originally posted by Shayde I never said LA code the game. SOE code the game as instructed by LA |
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1/20/12 4:09:01 PM#174
Everything people complained about the NGE was exactly the same when they went to other mmo's and pretty much everything released today.
NGE didnt affect the core mechanics of the game, people just didnt give it time.
SWG had the best crafting, best player housing, huge open worlds, tons of features, a great market, and so much more. Every game has its small flaws and huige issues. I just dont think SWG got a fair shake. And the fact they didnt advertise the game realy hurt. Id resub to SWG in a heart beat not even debating it if they reopened SWG. It was just a much more indepth and fun game for me. I dislike these dumbed down mmo's of today. Dont get me wrong, i missed the pre-cu. BUT SWG was still a great game. SWG mixed with TOR = game of the century. To bad we can't get a game company to make a good game for a change. |
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1/20/12 4:13:30 PM#175
Originally posted by Onomas There is no way you are seriously trying to tell anyone with a brain larger than a split pea that the NGE didn't change the core game mechanics. Try telling that to me and my main a Creature Handler / Bio-engineer. My character was all but removed from the entire game. The core mechanics of the game all entirely changed. The ONLY thing that wasn't effected were the dynamic harvesting nodes. Thats it. |
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1/20/12 4:18:46 PM#176
Originally posted by orsonstfu creature handler wasnt a core mechanic of the game, was a class. NGE and CU changed combat,UI, and class structure. Planets, cities, buildings, quests, crafting, resources, market, creatures, and several other things stayed the same. And SWG didnt have nodes for resources ;) So for you maybe losing your class was a game killer, i lost many of the classes my 8 characters had at one point.
And here is a list of things that changed: SWG mixed with TOR = game of the century. To bad we can't get a game company to make a good game for a change. |
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1/20/12 4:21:14 PM#177
Originally posted by Onomas They were compensated with BM anyway. |
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1/20/12 4:23:42 PM#178
Originally posted by Onomas Creature Handler wasn't a class. SWG that I played had no classes. I stopped playing when they introduced it. Bio-engineer was a core mechanic it had it's own system. Creature handling played into it and the CU took away the CORE MECHANICS from many of the monsters AI's which included stalking, lurking, hunting, hiding, stealthing. And yes, SWG had nodes, you found them by surveying and they were dynamic and changing. They weren't a mining node like a little lump in WoW but underground. So? Anything else you remember incorrectly and wanna dribble spin or weave into a lie or flat out misinformation? |
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1/20/12 4:25:10 PM#179
Originally posted by Lowcaian Yep, compensated. So if you had a ferrari and I took it away and gave you a beat up ford pinto on a empty tank of gasoline and said thanks... You'd be content right? |
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superniceguy
Elite Member
Joined: 2/17/07
SWG > SWTOR, LOTRO > SWTOR, STO > SWTOR. Above is hopefully subject to change |
1/20/12 4:40:15 PM#180
Originally posted by orsonstfu SWTOR has no BM or CH/BE so still screwed. There is no other game that does it - handle pets and create them. They went about it wrong in 2005, but that situation will never happen again by anyone, although it did when they shut down SWG, as those who were into BM has lost everything now, without a decent replacement |