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Star Wars Galaxies Forum » SWG Veteran Refuge raquo; How would you have handled the inflation problem in SWG?

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27 posts found
  User Deleted
7/23/09 2:15:29 PM#26

Increase the ease and lessen the expense of crafting to increase supply. Reduce the money supply by pulling back on how cash enters the economy.  These would increase competition and induce deflation.

 

Ken

  epf1

Apprentice Member

Joined: 5/14/07
Posts: 158

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7/25/09 11:02:18 AM#27
Originally posted by RealmLords

Increase the ease and lessen the expense of crafting to increase supply. Reduce the money supply by pulling back on how cash enters the economy.  These would increase competition and induce deflation.

 

Ken


 

No, no, no...

That is exactly what SOE did (and seem to be the only thing they are good at!), watering out and simplify an existing system is not the way to go!

Like others have already mentioned, there was not really any problems with the old concept it just needed to be fixed and perhaps tweaked in certain areas.

 I do agree that to much credits entered the game in a questionable way and that was SOE's fault for letting that happen.

 

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