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Star Wars Galaxies Forum » SWG Veteran Refuge » How would you have handled the inflation problem in SWG?

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27 posts found
RealmLords

Advanced Member

Joined: 2/24/09
Posts: 209

Nothing to look at here. Move along.

7/23/09 2:15:29 PM#26

Increase the ease and lessen the expense of crafting to increase supply. Reduce the money supply by pulling back on how cash enters the economy.  These would increase competition and induce deflation.

 

Ken

www.RealmLords.com
www.MMORPGDesign.com

One man, a small pile of money, and the screwball idea of a DIY Indie MMORPG? Yep, that's him. ~sigh~

epf1

Novice Member

Joined: 5/14/07
Posts: 149

--
NGE is the disease, Publish 8 is the cure!

7/25/09 11:02:18 AM#27
Originally posted by RealmLords

Increase the ease and lessen the expense of crafting to increase supply. Reduce the money supply by pulling back on how cash enters the economy.  These would increase competition and induce deflation.

 

Ken


 

No, no, no...

That is exactly what SOE did (and seem to be the only thing they are good at!), watering out and simplify an existing system is not the way to go!

Like others have already mentioned, there was not really any problems with the old concept it just needed to be fixed and perhaps tweaked in certain areas.

 I do agree that to much credits entered the game in a questionable way and that was SOE's fault for letting that happen.

 

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