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Star Wars Galaxies

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Star Wars Galaxies » General Discussion » Star Wars Galaxies endgame contend ( Mandalorian )?what do you do after lvl 90?

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Omid  8/09/08 4:00:35 AM

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I played SWG before NGE and CU, then after you mastered you class you tryed to figure out how to become a jedi so everyone WANTED to become a jedi, but now every one CAN become a jedi, so i ask myself what do i have to shoot for now. Just get to lvl 90 ? then what? I saw the way of the warrior guide in SWG web and said, After your lvl 90 you can try and become a Mandalorian. You had to do 4 kinds of tasks and then get mandalorain armor. After that you can get an apprentice to teach him the ways . when you do that you get ranked up.

* My question is do you only become a mandalorian to get armor or you get stronger also?

* When you teach others and get ranked up do you get stronger or is it just for the title?

* and a simple one what do you do after  lvl 90 ? 

* plz explain everything els you can do too, like loot for spacial armor, weapon, or vehicles or any quest you do get rare items.(ive heared somthing about heroics) plz plz explain everything you can do to become stronger, better, ect, after your lvl 90.

THANK YOU.

 
Thunderous  8/09/08 5:48:22 AM

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Decorate your house.

Tecmo Bowl.

Dkevlar  8/09/08 7:19:26 AM

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Originally posted by Omid

so i ask myself what do i have to shoot for now. Just get to lvl 90 ? then what?* plz explain everything els you can do too, like loot for spacial armor, weapon, or vehicles or any quest you do get rare items.(ive heared somthing about heroics) plz plz explain everything you can do to become stronger, better, ect, after your lvl 90.

THANK YOU.


 

And here we have it. The reason why sandbox- being it SWG pre CU, CU, NGE or not swg; games end up losing always to games like wow, that constantly offer a defined path to become ever strong, better etc.

Despite the self centrism often seen over this forum, this guy represents about 70 to 75% of the MMO players out there. What is underlined is , ultimatly, the reason why SWG  would have failed to match wow even if SOE had kept the Pre CU envinronment and refined it in the perfect manner.  and the "reason d'etre" of the NGE. Phat loot.  Item grind. the way to power.

This "inbuilt" resistance to create a game within the game that the present "console generation" of players displays is why we dont have more sandbox games. - i'm not making an attack to the players, just stating that what the masses want is " paths to power", or a quantitative experience.

 And, as result that is why companies preffer level based item/loot centric game concepts instead of the sanbox approach, where player differentiation is achieved upon qualitative gaming experiences.

 

 

 

 
shad0w99  8/09/08 7:28:25 AM

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Originally posted by Dkevlar

Originally posted by Omid

so i ask myself what do i have to shoot for now. Just get to lvl 90 ? then what?* plz explain everything els you can do too, like loot for spacial armor, weapon, or vehicles or any quest you do get rare items.(ive heared somthing about heroics) plz plz explain everything you can do to become stronger, better, ect, after your lvl 90.
THANK YOU.



And here we have it. The reason why sandbox- being it SWG pre CU, CU, NGE or not swg; games end up losing always to games like wow, that constantly offer a defined path to become ever strong, better etc.
Despite the self centrism often seen over this forum, this guy represents about 70 to 75% of the MMO players out there. What is underlined is , ultimatly, the reason why SWG would have failed to match wow even if SOE had kept the Pre CU envinronment and refined it in the perfect manner. and the "reason d'etre" of the NGE. Phat loot. Item grind. the way to power.
This "inbuilt" resistance to create a game within the game that the present "console generation" of players displays is why we dont have more sandbox games. - i'm not makig an attac to the players, just stating that what the masses want is " paths to power, and as result that is why companies preffer level based item/loot centric game concepts.



Here here :-P

Very true... the appeal of SWG to me always used to be that there WAS no predefined path and you just did whatever you felt like. I used to hang around with guildies in the Mining Outpost or go camping and fishing for fun. Maybe raid another guild's town. Maybe go kill some nightsisters.

Unfortunately that style of play only appeals to people who are a tiny bit creative or find the simple things fun. If you like to have a roller coaster ride, where you always know what the next step is, sandbox MMOs aren't for you. And you're right, the mass majority don't want to be left in a world with no obvious goals.

And I must say, even for me, a person who enjoys sandbox MMOs... Every sandbox MMO I've played since SWG has been incredibly hard to get into, as you don't know what you should be doing. Whereas you play something like Guild Wars and you just follow a set path. Instant gratification.

To the OP: Join an active guild (If there still are any on SWG, not sure.. it's been years) And just tag along with whatever they're doing. Most of the sandbox features of pre-CU are still there, just enjoy yourself :-)

MMOs played (In order of how much I've liked them): Star Wars Galaxies, Warhammer Online, City of Villains / Heroes, World of Warcraft, Age of Conan, Guild Wars, Tabula Rasa, Anarchy Online, Ryzom, Final Fantasy XI, Matrix Online, RF Online, Rappelz, Hero Online, Roma Victor

Omid  8/09/08 8:41:29 AM

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hey guys, you guys are saying the old star wars glaxies (before the village thing and the old man )was sandbox style right? If so I loved sandbox , but back then you knew that there was jedi's in the game and you could become one just didnt know how.THATS ONE OF THE REASONS I LOVED SWG.(some of the  other reason i loved swg was that you could just camp out with your friends in the desert and have fun  or when you were in the woods alone and you saw a camp in the distance and you went there you made some new friends.... ect) so i dont think iam like that 70 or 75% type of guy. when i got the free two week trial to try the game again from  swg, i went and asked the players online what do you do after you lvl 90 and they told pvp. i was like thats it? and they were like ya. so i came here to see if thats true. i dont what a clear path to more power and stuff like that. just to know that there is such power,something to shoot for,something better.....ect.  lol and an example plz.

* can you become stonger after lvl 90?

 
Dkevlar  8/09/08 9:16:05 AM

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First do not read my post as an attack. I have nothing against metaplayers, and consider that approach to gaming as legit as any other.  My point was that most players were in fact like you. What is not surprise for me . A large majority of MMO players fit the archetype of either powerplayer or metaplayer.  Very few are actually roleplayers.

Moving on, so pre-cu aim was to be a jedi?. Not really.  At least not for all. I mean my account started on july 2003, i played the game for considerable time and never for once worried about getting or not a jedi. Even when the holo grind started (defined pathway to jedi) I never touched it. Even today, that I can be a jeid just by clicking a couple of buttons,  i still hold the badges of marksman, scout, pistoleer and Bounty hunter under the old system and smugler bounty hunter and entertainer under the new system. Somewhere in there they gave me master poltician, but apparently everyone is master politician. 

Yet, i do clearly assume i was part of the minority that did not had a metagame perspective.

It looks to me you are a metaplayer when you assume that the axis of SWG was to be a jedi .Again that is fair and legit. 

It is sitll interesting to note  tho that even in pre.cu the "end game" concept is similar to todays end game. You grinded professions, you become a jedi, you grinded jedi, probably some BH would come after you, probably they would get you fair and square, or smoke you when you were loading or afk or something, but evnetually you would achieve Knight status (unless the grind made you quit like happened to many)...

but now that you achieved knight status,... look it is the Force Ranking system... what meant pvp. Actually cheating in pvp,or fixed pvp but besides the point.....Once that was terminated you would end up .. pvping,....this time with opposition that probably fought back. But in the ned a large majority ended up in pvp.

in this nge time, you create a jedi, level him to 90, run some instances and grind some colections, and go... to pvp.

only 3 kind of players clearly escaped this reality,Sort of.  Traders had their own metagaming, orbiting around credits, resources and competing with other craters (in a way some kind of pvp also, but economical), entertainers .. well i do not really know what make them tick but.... was not pvp, and finally bounty hunters, that had jedi killing as metagame (again pvp, but this time directed pvp).

So,  for a good amount of the meta players,  the difference between the past and today is just that you skip some grinds, to end up in the same place, pvp.

as for the answer to your question, you level to 90, you grind some instances to get some schems or items, also some stats that come with grinding instances, and then.. surprise .... you pvp. 

 

 

 
ummax  8/09/08 10:57:30 AM

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Originally posted by Omid

hey guys, you guys are saying the old star wars glaxies (before the village thing and the old man )was sandbox style right? If so I loved sandbox , but back then you knew that there was jedi&apos;s in the game and you could become one just didnt know how.THATS ONE OF THE REASONS I LOVED SWG.(some of the  other reason i loved swg was that you could just camp out with your friends in the desert and have fun  or when you were in the woods alone and you saw a camp in the distance and you went there you made some new friends.... ect) so i dont think iam like that 70 or 75% type of guy. when i got the free two week trial to try the game again from  swg, i went and asked the players online what do you do after you lvl 90 and they told pvp. i was like thats it? and they were like ya. so i came here to see if thats true. i dont what a clear path to more power and stuff like that. just to know that there is such power,something to shoot for,something better.....ect.  lol and an example plz.

* can you become stonger after lvl 90?


 

this is no different then the original game my question would have been then
"what do I do after I have become master BH" or "what do I do after I become master combat medic /pistoleer"  the answer is the same as levels really haven't changed that answer.  

The game was time consuming as people tried to open their jedi slot

At the time Sony was putting in things like genosian cave etc to keep capped players going.   Now they do the same only they call them "heroics".  This has not changed and the sandbox concept you speak of still exists its just that it does not appeal to a great many players.  I also would say that if you cant find the sanbox now in this game that your not really a sandbox player cause I play in it daily.    Mix and match templates do not a sandbox make.   Most games are sandboxes even WoW there are toys and props and places to play in most games.     Recent games like POTBS have no sandbox element at all due to design.  SWG sandbox elements still exist. 

So the answer to your question is what I would say to anyone who plays SWG. 
"This is a sandbox style game and there is no predetermined set way to play it or purpose.  You can be a hunter or be a jedi do whatever you want here are the toys now its up to you to make your fun"

The social element of SWG is still there in spades.   People who are not social leave very fast and people who cannot build an SWG life using the tools at hand get borred fast as if your trying to play this game like WoW your going to hit the same walls as you do in WoW when you run out of dungeons to loot and are "uber"

 

p.s. at the end i missed that "can you become stronger at level 90" the answer is YES but many don't seek it like myself although I suppose I am stronger now then when I first turned 90 as i customized my armour attachements etc.  

 
Omid  8/09/08 11:06:56 AM

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no problem i didnt see it as an attack i was just trying to explain that i wasnt like that but if thats roleplaying, i guess your right iam metaplayer or powerplayer. (i gess i was wrong)

oh ya and the answer to my question, i guess they were right huh?

THANKS

 
Raizeen  8/09/08 11:16:46 AM

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i dont evne se why people still play this game its so broken its funny even the devs them self said its to broken to fix and all you can do is after 90 is lvl your space part if you havent done that but space is p retty boring to all you do is destryo or escort something and you se the almost the same type of ships in every part of space except its either t1-4 and apart from the boring instances they tried to make it wow alike with sets and crap is boring as hell aswell and restuss just sucks now barely any pvping except for spys coming and stealthing or jedi running and attacking and will run 10 times around the map if needed just not to die

 
SioBabble  8/09/08 12:57:31 PM

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Originally posted by Dkevlar

First do not read my post as an attack. I have nothing against metaplayers, and consider that approach to gaming as legit as any other.  My point was that most players were in fact like you. What is not surprise for me . A large majority of MMO players fit the archetype of either powerplayer or metaplayer.  Very few are actually roleplayers.

Moving on, so pre-cu aim was to be a jedi?. Not really.  At least not for all. I mean my account started on july 2003, i played the game for considerable time and never for once worried about getting or not a jedi. Even when the holo grind started (defined pathway to jedi) I never touched it. Even today, that I can be a jeid just by clicking a couple of buttons,  i still hold the badges of marksman, scout, pistoleer and Bounty hunter under the old system and smugler bounty hunter and entertainer under the new system. Somewhere in there they gave me master poltician, but apparently everyone is master politician. 

Yet, i do clearly assume i was part of the minority that did not had a metagame perspective.

It looks to me you are a metaplayer when you assume that the axis of SWG was to be a jedi .Again that is fair and legit. 

It is sitll interesting to note  tho that even in pre.cu the "end game" concept is similar to todays end game. You grinded professions, you become a jedi, you grinded jedi, probably some BH would come after you, probably they would get you fair and square, or smoke you when you were loading or afk or something, but evnetually you would achieve Knight status (unless the grind made you quit like happened to many)...

but now that you achieved knight status,... look it is the Force Ranking system... what meant pvp. Actually cheating in pvp,or fixed pvp but besides the point.....Once that was terminated you would end up .. pvping,....this time with opposition that probably fought back. But in the ned a large majority ended up in pvp.

in this nge time, you create a jedi, level him to 90, run some instances and grind some colections, and go... to pvp.

only 3 kind of players clearly escaped this reality,Sort of.  Traders had their own metagaming, orbiting around credits, resources and competing with other craters (in a way some kind of pvp also, but economical), entertainers .. well i do not really know what make them tick but.... was not pvp, and finally bounty hunters, that had jedi killing as metagame (again pvp, but this time directed pvp).

So,  for a good amount of the meta players,  the difference between the past and today is just that you skip some grinds, to end up in the same place, pvp.

as for the answer to your question, you level to 90, you grind some instances to get some schems or items, also some stats that come with grinding instances, and then.. surprise .... you pvp. 

 

 


 

Interesting and well thought out post.

I think you've identified some real issues with the MMORPG genre; one of the largest is that they're supposed to be role playing games, but a majority of the people out there are not interested in role playing.

You see this with any game with a leveling system of any type, where a lot of players let that be the focus of the game, not being in a virtual world.  There are more of this type of player out there than role players, so the gaming companies (who are, after all, companies in pursuit of $$$ first and foremost) gravitate toward pleasing this group.

So we see fewer games that focus on role players, even though the games are initially designed to appeal to them.  It was obvious that's the group Koster was aiming at with his design, but once it gets out of the designers head and into the publisher's hands, the need to appeal to a mass audience takes over and RP aspects are neglected.

You also see people concentrating on leveling at the expense of any other value, and RP elements in the game world are ignored by the powergamers/metagamers as they work that old treadmill to death.  So a lot of the flavor dropped into the game to appeal to roleplayers is underused in the game.

When the metrics are run on what players are doing, the RP elements are seen as underperforming, and so future game design follows the metrics and RP becomes less important.  Thus you see the incessant dissatisfaction of the "old school" MMO players on this site as their needs are swamped by the metric driven demands of the powergamers/metagamers.

CH, Jedi, Commando, Smuggler, BH, Scout, Doctor, Chef, BE...yeah, lots of SWG time invested.

Once a denizen of Ahazi

ummax  8/09/08 1:49:20 PM

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