Star Wars Galaxies
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- Developer: LucasArts / SOE Austin
- Genre: Sci-Fi
- Status: Final
- Platforms:
- Website: http://starwarsgalaxies.station.sony.com/
- Retail Price: 29.99 BUY IT
- Monthly Fee: 14.99
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Star Wars Galaxies » General Discussion » Game update 5 hits TC today
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Gutboy 7/08/08 5:51:23 PM
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Elite Member
Joined: 7/03/07 |
As some of you may have already read, we will be bringing TCPrime down for some maintenance for a few days. This will not affect TestCenter which will be coming up with the notes listed below. I will be brining TestCenter up *locked* so that QA can check a few things, so please don't panic if it's locked for a bit.
In-Game Web Browser:
60 Month Veteran Reward:
Game Play:
Beast Master:
Munitions Traders:
Traders:
Officer:
Bounty Hunter and Commando:
Bounty Hunter:
Unlocked Character Slots:
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Distiler 7/08/08 7:07:39 PM
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Apprentice Member
Joined: 11/03/04 |
Voice chat, web browser and munitions are veeeery cool ! Also it seems now we can stuff all kind of pets, that's cool for those interested in decorating. The unlocked slot looks bizzarre, I'll have to read it again |
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| GUIDE: Features since 2006 for returning vets (Updated oct 2008) |
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Mathos 7/08/08 9:23:26 PM
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Advanced Member
Joined: 6/01/07
CUNGE FREE And Om nom nom free |
why why why ohh why was stuff like this not done 5 or 4 or 3 or 2 years ago id maybe still playing swg and not AoC and LOTR |
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swgtester1 7/08/08 9:47:42 PM
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Advanced Member
Joined: 6/30/08
me and 250k of my friends can''t be wrong BRING BACK PRE-CU SWG AND FIX MMOS |
without decay the crafting system is worthless and nice they put a way to post on the web and tell people that the game sucks when playing the game. now all they need to do is do a game update 6 that brings back pre-cu swg and the game will be saved. |
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ummax 7/08/08 9:58:09 PM
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Novice Member
Joined: 12/16/06 |
In sorting through the 70987 posts on the munitions forum I'm trying to find what they are doing with weapon attachments. There is a note about something or other being removed from the engineers and all I can think of is weapon attachments unless its old schematcis that are no longer useable. Anyhow if anyone found the info can you post a link? The update discussions get kinda messy after awhile and even though I tried to keep up because I do munitions I got burried half way through and gave up looking.. |
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Fishermage 7/08/08 11:15:59 PM
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Advanced Member
Joined: 11/23/05
"I find your lack of faith disturbing." |
Pre-CU, as a droid engineer, I never needed decay to make credits. As a tailor, I didn't benefit from decay either, yet my enhanced clothing continued to sell. I continue to sell ship chassis and parts tp this day, without decay. This is a good update. Decay was never a good, functional mechanism in SWG, and it's removal was the only thing good about the NGE. Damage and repair, like we see in many other games, is a decent credit sink, but decay to destruction as we saw in SWG never worked. It on;y benefited a couple of crafting professions and was a great annoyance to many players. |
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Nikoz78 7/09/08 12:30:54 AM
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Novice Member
Joined: 4/04/06
Goonies Never Say Die! |
Originally posted by swgtester1 I would prefer decay to be back in the game. But to claim that without decay the crafting system is "worthless" is kinda silly. As a crafter I've always liked the idea of decay (repeat business) and I liked it as a role player (keep my 'special' weapons at home, and use them sparingly), but it's actual value as a valid function in the game is questionable at best. I don't think it actually hurt crafter income (on most items). Never hurt my business, especially when you consider how looted items hurt crafting for real. This update is yet another step in the right direction. |
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trueswgvet 7/09/08 1:32:31 AM
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Novice Member
Joined: 7/04/08
Thank the real SWG vets for keeping other games from getting the NGE treatment. |
Originally posted by Nikoz78 Too bad it won't do anything to stem the tide of people leaving the game. |
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HastorHadron 7/09/08 2:22:33 AM
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Novice Member
Joined: 3/17/08 |
This looks pretty promising except for this Bounty Hunter and Commando:
Bounty Hunter:
that is a band aid for a broken leg |
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Distiler 7/09/08 2:39:58 AM
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Apprentice Member
Joined: 11/03/04 |
I was thinking about the bio-link for all crafted weapons. At first I was like WTF? then, reading forums, etc one can see that it will boost sales because your already bio-linked weapon won't be able to enter the market again (re-selling), so true crafters, not traders, will sell a bit more. And with the more complex crafting system I think it will make crafters make weapons better and better each month passes so probably will make a continuous flux of sales. Anyway even bio-linked weapons will be de-constructable from what I read. Just guessing. |
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| GUIDE: Features since 2006 for returning vets (Updated oct 2008) |
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GrandAm 7/09/08 5:34:45 AM
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Advanced Member
Joined: 9/21/06 |
Both of these are a good Idea. Can't help but point out both of these have been in EVE for a long time. Game Play:
Munitions Traders: Overall a vast timprovement for and relative to the NGE.
Traders:
These are the main things I would be concerned about either positvely or negatively. Your opinion may vary and that's OK. I still wish they would add some form of decay. But that's me and I didn't metion it to change minds. Just a statement of opinion. |
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