Star Wars Galaxies
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- Developer: LucasArts / SOE Austin
- Genre: Sci-Fi
- Status: Final
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- Website: http://starwarsgalaxies.station.sony.com/
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Star Wars Galaxies » Rumor Room » It's not KOTOR Online...
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norly 12/16/07 2:28:12 PM
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Apprentice Member
Joined: 12/16/07 |
Disclaimer: All of this is speculation, and I'm not going to try to back up my information, so take it however you want. Having had assurances from people who work at EA and Lucas Arts the new Bioware MMO is not KOTOR, but with them unwilling to divulge anything further, I engaged on a little speculative Google searching. With tidbits like "No, it's 1000 times bigger than KOTOR" and "This is going to reach more than just the gaming community", I've come to this conclusion: New Star Wars IP in mass market form. Now a new Star Wars movie seems heavily unlikely, but this is not. Since Lucas is writing content that takes place between Ep III and Ep IV, this seems an excellent setting for an MMO: The Empire is hunting down the last of the Jedi and the Rebellion is just getting started. i.e. people can play Jedi, there's RvR combat potential, and plenty of recognizable world and story. Tie that in with a new TV series, and you have the makings of a mass market hit on your hands...the kind of mass market that would cause Bioware to re-think their strategy of working on their own IP...the kind of mass market that would make EA pay attention and buy them out. Note that the 2009 TV debut date times nicely with the MMO release date speculation. Besides, people in Hollywood talk to each other. Anyone remember the James Cameron MMO? I'm thinking someone in Lucas film production talked to Cameron and thought this sounded like a good idea. It also seems I'm not the first person to reach this conclusion, although, you have to hit Google's cache to see the similar speculation. Hey, I loved KOTOR as much as the next person, which is why I immediately glommed onto the idea of Bioware making another one in MMO form. But it just doesn't fit. It's not "Big" enough for Lucas Arts. I'd bet on tie ins with the new TV series, and if I'm wrong, then I'd bet on a new Star Wars movie before I'd bet on KOTOR. Given the ridiculous secrecy surrounding this title, I wouldn't be all that surprised.
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Thecensored 12/16/07 4:55:05 PM
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Novice Member
Joined: 11/24/07 |
I talked to George in person, he assured me the samething. Then, EA called me at home and said that they concured. You see, I don't care enough about any game that I have to call the company for answers, so they call me now, because we're tight and I'm that special and my input matters.
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Teiraa 12/16/07 9:31:23 PM
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Advanced Member
Joined: 12/25/05 |
I think most people, who speak of (or expect) a "KOTOR online", actually think about this in a broader sense. That means, a MMO, not necessarily exactly in the classical KOTOR setting and time frame, but still in the Star Wars universe, and with some game features from the KOTOR games. So your guess fits into this category pretty well, too :) |
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Lateris 12/16/07 10:08:51 PM
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Apprentice Member
Joined: 12/29/05
~Eve~ |
2 years ago I was told it was based on the fantasy Fire and Ice from a friend at Ubi. I don't really know how true his info is but time will tell. The engine they are using won't really capture the sonic intensity of what star wars battle consists of. SO to me its just another same old MMO RPG hack and slash formula. I do doubt if its a KOTOR MMO. |
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Bane82 12/17/07 4:56:19 PM
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Novice Member
Joined: 3/06/07 |
Are you talking about the Hero engine? back on topic. While I'm sure that your speculation could be right. I just think of SWG and how they did the same thing, except between episodes 4 and 5 and mybe it's just me, but I can't see it happening, for the purpose that the movie periods 1 through 6 are too content constricting and don't allow devs for more creative freedom. Where as the expanded universe has much more to offer, and even good RvR possibilities (Mandalorian-Jedi Wars). That being said, at least if it's made between episodes 3 and 4, we'll still be able to fly x wings and ties and wear storm trooper armor, which is ok with me :) I don't like the sith soldier armor from KOTOR. Although I would've preferred a time frame after the movies (legacy anyone?) |
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Lateris 12/19/07 6:57:54 AM
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Apprentice Member
Joined: 12/29/05
~Eve~ |
Yes I am referring to the Hero engine. I was watching a presentation of the engine which I think is a great engine. The world tools are great. I am just not sure on the physics end of it. Maybe its just a pet peeve of mine because I feel a star wars mmo should be able to capture pod racing, combat, and so forth in ways that may not exist with todays technology. I would also like to know if it is a star wars mmo if space will be a key role in the game. :) I would love a star wars mmo set in the star wars legacy era from dark hoarse. |
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oronisi 12/19/07 10:59:18 AM
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Apprentice Member
Joined: 1/11/07 |
Is it Star Wars? Check Is it Sci-Fi? Check (of course, if its starwars) Is it an MMO? Check Is it made by Bioware? Check
Outside of a few very key design questions, that's all I need to know. I could care less if it's Kotor, or another well-thought out setting in the SW universe. As long as it's not set DURING a movie and they want to keep a static themepark going everywhere; as long as the stories can evolve, I'm happy. |
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jadan2000 12/19/07 11:05:14 AM
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Apprentice Member
Joined: 3/23/06 |
personally as long as its a Star wars MMO, i dont care. i would rather see the NJO era rather then the kotor era anyway! |
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Bane82 12/19/07 11:09:12 AM
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Novice Member
Joined: 3/06/07 |
Agree with you on every point. I think that in order for a star wars game to really feel alive, you need to be able to do more than just killing. Why not become a professional pod racer? play pazaak? holo chess? But I actually do think the technology is there, it's just not being implemented well enough. I REALLY hate to bring this game up, and in fact I've never played it, I simply saw this while channel surfing. Toon Town online (yes, Disney's kiddie game) actually allows for at least the pod racing aspect from what I saw. They actually did have Mario Kart style races in this MMO, which was kind of like a mini game you could play if you felt like doing something else other than beating up mobs. So if f***ing Toon Town can do it... why can't Star Wars have pod racing or swoop racing? Heck doesn't FFXI have chocobo racing? I think its just that devs think "That's too much work! waaaaaah!" |
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airborne519 12/19/07 11:14:13 AM
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Hard Core Member
Joined: 8/16/06
Few men are born brave. Many become so through training and force of discipline. |
Y'all need to stop getting your hopes up for a KOTOR MMO, why even put yourselves through the torture and huge disappointment? Most companies now want to make mmo's wow'ified, aka.. stupified. It would be damn near impossible to make a quality star wars mmo made and ran like you had an IQ of a mushroom. Just an opinion, I hope I get proved wrong, but I doubt it, with the trend mmo's have been going. |
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solaris777 12/20/07 6:58:31 AM
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Novice Member
Joined: 10/21/07 |
kotor sold over 2 million copies (not counting illegal copies) - it was just a single player game. and you are still talking about it would not be mass marketing etc. and TV series - between eps 3-4 is the worst timeline for a possible sw mmo.
i can write lots of things but really unneccesarry, just seeeing people still suspicious about kotor online is interesting. It is a star wars MMO and The timeline is Old Republic. Trust me. |
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JestorRodo 12/20/07 7:12:56 AM
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Elite Member
Joined: 2/24/05
I am now running for CEO of SOE! |
Originally posted by oronisiThis was leaked as well to another MMO site : MULTI CHARACTER ACCOUNT. SWG will be designed along a party system to make use of the new extended character build features. With the increase of optional builds it would be desirable for players to have unlockable character slots. Using a design concept similar to the Kotor series. Players by way of their personal story arc will be able to unlock new characters as they progress. The idea is for players to max at three playable characters. Their main character, plus two they will unlock as they progress. Players can then decide to discard acquired characters as more desirable characters become available. Unlocked characters should make use of innate traits along with their own builds that are the same as the main character. PARTY SYSTEM. While not the same as a traditional party system. Players will be encouraged to switch their characters during gameplay to either follow each characters story arc, or to participate in varying areas in the game. Switching characters will be accomplished by returning to home base, or their docked ship. There the player will be able to equip, and set expansion blocks for the character they plan to use. NO PLAYER STRUCTURES. Player structures while having some fun value. Do in effect tax the system, and limit playable area. They also cause issues with instanced content, and later building. They also have the side effect of resources being spent on non players. The new system will be based on instanced ship interiors. Which players will access via a starport terminal. Maintenance fees will be replaced with docking fees. The starship interface allows for more functionality for players all non combat activity can be done within the confines of a ship. Ships will also receive greater passive healing bonuses. To encourage players to use their instanced structure whenever possible. THE GREATEST STORY EVER TOLD. SWG will make use of the famous character development system found in Kotor for those players that are looking for a rich roleplaying environment. Similar to Kotor it is also desirable for the story to develop as the player progresses. There should be no less then a dozen distinct story lines, and the storylines should involve as many options as possible to create unique experience. Depending on how a player plays out their character could result in any number of conclusions. Since the player can access these story lines through acquiring new characters as they go along it is conceivable that a player will eventually get to play through each story arc. EXPANSION BLOCKS. While SWG will still make use of the skill box system/trees. Expansion blocks will now serve as a avenue for character refinement such as the case was with modded items. Expansion blocks will function as a rare loot, and be permanently learned by the player upon looting. Expansion blocks will now be equipable, and removeable in the skills screen. Expansion block slots will be allocated for novice/master. A novice will obtain two expansion slots, a master will gain three slots, a second level master four slots. Expansion blocks. Will be certifications, moves, skills, buffs, upgrades, and schematics. Players must equip, and unequip expansion blocks in their docked ships. They cannot do so in the wild. More blocks can be added as time progresses, but the main goal is to have around 200 to start off. Players can only make use of as many blocks as they have slots for. CLONEING. Cloning will function much as it has in the past, as will the insurance option. The major difference is the importance of cloning. Clone data must be upgraded regularly to the expense of the player. Cloning will not work as a save point. Anything gained, or uninsured since the last cloning will be lost upon death. This includes credits, xp, skillboxes, and items. This is the real death penalty. Cloning will offer the option to clone at a facility of your choosing on that planet. You will also have the choice to clone in a preferred state in regards to faction. MONEY SINKS. All players will be taxed via the NPC cities. Using public structures will cost the player credits in accordance with the prominence of the city. Cities with more docked ships will have higher taxes. While players can move, or make a particular NPC city home, and dock for free. They will still have to pay to use public services. Such as the bank, the cantina, the guild hall, the medcenter. This will encourage players to think of a particular NPC city as their home, or even home of their guild, and reward players to spread out to make use of all cities/outposts. GUILDING. Guilds will be limited in their membership. While all playable characters per account will be automatically indoctrinated into the same faction, a | |



