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LucasArts / SOE Austin
MMORPG | Genre:Sci-Fi | Status:Cancelled  (est.rel 06/23/03)  | Pub:Sony Online Entertainment
PVP:Yes | Distribution:Download,Retail | Retail Price:$19.95 | Pay Type:Subscription
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Star Wars Galaxies Forum » General Discussion » What was your favorite version of SWG?

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39 posts found
  jtcgs

Advanced Member

Joined: 9/28/04
Posts: 1843

6/14/13 1:41:14 PM#21

None.

As much as I enjoyed the original before cities were put in and made the planets a mess, the pre-CU was also great because more of the game was actually working.

SWG is an anomaly to me, I loved the sandbox idea and the community was great yet at the same time I downright hated many parts of the game because Raph Koster took the cheap easy lazy programmer way in many of the designs like the worlds were created with a random generator which was why there were ditches every 10 damn steps...and no 3D X/Y axis which is why you couldn't really jump and you could shoot through the ground and walls. Or how the crafting system was fantastic yet the gather system blew chunks because of how it would rest early in the morning when most people were at work and by the time you got to replace your harvesters all the people who didn't work during that time got the best spots.

“I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson

  iJustWant

Novice Member

Joined: 6/14/12
Posts: 82

6/14/13 2:01:36 PM#22

I voted original. To me, there was no other version.

 

This is the one game that stands out in my memory as both the best (initial) gaming experience, and also the biggest let down.

 

I'm standing outside the spaceport on Naboo, waiting for some guildies. I see a message that "GM <somebody> has granted you the Accolade: Interesting Background".

 

What?

 

I look, and sure enough...I have a unique accolade (its like an achievement) from that GM, about the biography I'd written for my Wookie...the accolade said the bio was creative and really fit the Star Wars universe.

 

I never would have needed to subscribe to another MMO, for years and years. What a wonderful experience.

 

Some time later, Lucas Arts pulls out, pulls back...whatever they did, they were no longer as involved with the game as they had been. SoE decides that creature handlers were no longer a part of the Vision of the game, and my pets are reduced to little toys I can look at, but the little toys don't do anything, they just stand there and look at me.

My character really did travel to a distant moon, mask his scent (part Scout), and crawl on his belly into a Rancor nest. He really did coax the baby Rancor while its parents' back were turned...there there, easy now... no no, don't bite me, easy, that's it.... baby rancor has been added.

I shouldn't complain. This sad story left such a sour taste in my mouth for everything related to Star Wars, that I avoided the SWTOR failure.

 

  KyngBills

Novice Member

Joined: 6/13/06
Posts: 452

6/17/13 12:39:24 PM#23
Originally posted by Koroshiya

 

so if I had to choose, I would take NGE and remove the class system and just add the CU class/jedi unlock and I would be happy as a pig in mud.

Exactly how I feel...

I just kind of looked at it like this... Had they simply kept the CU and built it from there we would have eventually got everything they added in the NGE that was useful...But we would have been able to keep the classes and the Jedi system that I loved...I can say with all honesty I would still be playing that imaginary game had it ever made it to that point...

  Phry

Elite Member

Joined: 7/01/04
Posts: 5222

6/17/13 12:43:53 PM#24
Original Version for me, i saw everything start going downhill when they introduced the hologrind, and he Jedi class, it unbalanced the game even more, when they should really have been focusing on fixing the things that were broken, before adding an alpha class profession. SWG did not need Jedi's, not as a player class at least.
  VincerKaden

Novice Member

Joined: 8/12/06
Posts: 460

6/17/13 12:46:45 PM#25
I voted pre-CU. But the option I'd like to see is: "Pre-SWTOR" ;)

  rdager

Novice Member

Joined: 5/14/12
Posts: 2

6/17/13 12:48:33 PM#26
Original was the best. I agree Jedi's were a bad idea, even though I was one of the first ones. They should have just left it simple.  Wish I was back on Dantooine right now. My entire guild on mounts ridiing across the landscape to go hunting. I admit there were fun times after the CU, but nothing beats the original. Bone armor and laser rifles all the way
  User Deleted
6/17/13 1:00:10 PM#27

Pre publish 9 was the best. But CU was ok if you could ignore the hologrinders (yeah right)

  Lowcaian

Apprentice Member

Joined: 8/01/11
Posts: 267

7/01/13 6:11:12 PM#28
I take any incarnation, they are all better than the garbage that is SWTOR.

  Xsonic

Novice Member

Joined: 11/07/04
Posts: 94

A mind without purpose will wander in dark places.

7/01/13 6:12:44 PM#29
Woot! Lowca was my server ._.
  severius

Elite Member

Joined: 8/10/04
Posts: 1527

7/01/13 6:18:12 PM#30
Tough one.  pre-CU obviously because that was the version that fostered some of the best moments in gaming I ever experienced.  The CU was kinda cool because they lowered the BH class requirements enough that I was able to get enough CH that I had a full pack of gurrecks to chase down jedi bounties.  That and the jedi spin parties were kinda fun, in that op kill everything god mode way that is good for a mood booster :)  When they murdered my pets (some of which I had had longer than most of the dev team at the time had worked on the game and were not tameable any longer like my greater plains stalker) the game was done for me.  


  erictlewis

Apprentice Member

Joined: 11/08/08
Posts: 3058

The definition of insanity is doing the same thing over and over while expecting different results.

7/01/13 6:18:32 PM#31

I loved the original, but it had it's issues.  Then we got the CU, followed by kashyk, and it turned the game from a sandbox into a theme park.   I stuck with it.  The mustifar expansion was ok, until they decided to force the nge on us.  Sadly I just really lost a lot of respect for smedly at that point.

Looking back now and looking at the abomination of a game that swtor is I wish soe would have kept swg as even the NGE as much as I hated it was a much better game. 

 

  MindTrigger

Advanced Member

Joined: 12/19/07
Posts: 2628

7/01/13 6:19:58 PM#32

I liked and played the game in all three phases, spending three solid years in the first two.  Obviously I liked the first two versions more than the NGE.  The NGE did start to get a little better towards the end when they started adding some of the old features back in, but I'd say I was fine with Original and CU as a game.

 

 

A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.

  Lowcaian

Apprentice Member

Joined: 8/01/11
Posts: 267

7/03/13 7:43:51 AM#33
Originally posted by erictlewis

I loved the original, but it had it's issues.  Then we got the CU, followed by kashyk, and it turned the game from a sandbox into a theme park.   I stuck with it.  The mustifar expansion was ok, until they decided to force the nge on us.  Sadly I just really lost a lot of respect for smedly at that point.

Looking back now and looking at the abomination of a game that swtor is I wish soe would have kept swg as even the NGE as much as I hated it was a much better game. 

 

Have to disagree here, Kashyyyk and Mustafar were esentially two big themeparks yes but they did not take anything from the rest of the game so they did not chanhe the game as a whole from sandbox to themepark.


I

  ReallyNow10

Apprentice Member

Joined: 8/11/10
Posts: 1627

Don't give us stories. Give us worlds and we will make our own stories.

8/01/13 3:36:40 PM#34

Maybe they can have servers for each style of play:

Original

CU (whatever that is)

NGE

  BomberXXX

Novice Member

Joined: 10/19/13
Posts: 1

10/19/13 4:13:50 AM#35
i enjoyed preCU and CU. im still playing on a preCU server cant give up on a great game
  Orrinn

Apprentice Member

Joined: 1/16/12
Posts: 12

11/08/13 11:26:19 AM#36

I didn't play the entire run of the game uninterrupted - played at launch, quit around CU/NGE, then came back again for a while, quit, came back, repeat - but I can honestly say I appreciated aspects from both pre-CU/NGE and after.

That could be because space was my absolute favorite part of the game; I spent the majority of my time in my YT-1300 or yacht, and not as much changed in the update with that.

I don't really agree with most of the actual NGE changes, but I really liked some of the things that came to the game in that time frame. For example, houses with windows, TCG houses, atmospheric flight, etc. I didn't even mind the interface update, not that I'd say it was so much better than the original.

The most fatal mistake they made with the NGE, in my opinion, was the condensing/dumbing down of the professions. Galaxies original profession tree was the most complex and enjoyable system I had ever played. For me and my friends, it was an exciting change from the norm. If they would have just kept updating the game, without changing this aspect, things might have turned out better.

Either way, though, I'd take it back in either form at this point.

Game History (the ones that count): Everquest, Everquest 2, Star Wars Galaxies, World of Warcraft, Planetside 2

  CthulhuPuffs

Novice Member

Joined: 3/03/13
Posts: 379

Will consume your soul, yet stay crunchy in milk

11/08/13 1:41:59 PM#37

Pre-Cu JtLS

 

But at this point I would take any version

Bringer of Eternal Darkness and Despair, but also a Nutritious way to start your Morning.

Games Played: Too Many

  Gruug

Elite Member

Joined: 4/03/08
Posts: 1172

The more you know, the more you know you don't know.

11/08/13 2:00:14 PM#38
Originally posted by Lowcaian
Originally posted by erictlewis

I loved the original, but it had it's issues.  Then we got the CU, followed by kashyk, and it turned the game from a sandbox into a theme park.   I stuck with it.  The mustifar expansion was ok, until they decided to force the nge on us.  Sadly I just really lost a lot of respect for smedly at that point.

Looking back now and looking at the abomination of a game that swtor is I wish soe would have kept swg as even the NGE as much as I hated it was a much better game. 

 

Have to disagree here, Kashyyyk and Mustafar were esentially two big themeparks yes but they did not take anything from the rest of the game so they did not chanhe the game as a whole from sandbox to themepark.


I

 

I have to make a correction here. Kashyyyk was part of the JTL expansion...NOT CU. Kashyyyk was an important part of the JTL "story". The problem with Kashyyyk was not the themepark feeling but the "on rails" feel of the planet. SOE went away from the more open world of the other planets and essentially went with a planet with one long path. Just did not feel like SWG.

Now, as to the best... SWG pre-CU with JTL (Kashyyyk not withstanding).

Let's party like it is 1863!

  Kazara

Advanced Member

Joined: 3/20/06
Posts: 1067

"Denial does not change reality."

11/09/13 2:59:44 PM#39
Originally posted by Gruug
Originally posted by Lowcaian
Originally posted by erictlewis

I loved the original, but it had it's issues.  Then we got the CU, followed by kashyk, and it turned the game from a sandbox into a theme park.   I stuck with it.  The mustifar expansion was ok, until they decided to force the nge on us.  Sadly I just really lost a lot of respect for smedly at that point.

Looking back now and looking at the abomination of a game that swtor is I wish soe would have kept swg as even the NGE as much as I hated it was a much better game. 

 

Have to disagree here, Kashyyyk and Mustafar were esentially two big themeparks yes but they did not take anything from the rest of the game so they did not chanhe the game as a whole from sandbox to themepark.


I

 

I have to make a correction here. Kashyyyk was part of the JTL expansion...NOT CU. Kashyyyk was an important part of the JTL "story". The problem with Kashyyyk was not the themepark feeling but the "on rails" feel of the planet. SOE went away from the more open world of the other planets and essentially went with a planet with one long path. Just did not feel like SWG.

Now, as to the best... SWG pre-CU with JTL (Kashyyyk not withstanding).

JTL was the space expansion that released in October 2004. The CU was foisted on the playerbase April 2005. Rage of the Wookies was SWG's second expansion released May 2005 and added the Wookie planet of  Kashyyyk. Trials of Obi-wab was the last expansion SWG released  (November 2005) just before the NGE debacle that wrecked SWG.

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