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Star Wars Galaxies Forum » SWG Veteran Refuge » Pre-cu SWG pvp, what was it like?

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44 posts found
  Burntvet

Hard Core Member

Joined: 11/16/07
Posts: 2757

4/16/13 7:40:14 PM#41
Originally posted by aRtFuLThinG
Originally posted by Burntvet

 

A lot of the /snipped stuff were symptoms of the same problem: SOE's inability to run a game over the long term. Doc buffs, and comp armor, and all the rest were not a huge problem, UNTIL the really high number value resources rolled around and that did not happen for a year or so on all servers. SOE simply did not test things out, using equipment approaching the max values, because they didn't think about it or that those values would be hit. 3k doc buffs were de-stablizing to overall game play, so was 90% comp and 500 per tick mind poison from CMs. Had they capped the max values of that stuff at some reasonable levels, or seen the need to do so, it would have prevented a whole lot of other problems. Instead SOE did one thing after another with no thought to what the overall and long-term gameplay consequences would be. Too bad SOE has no foresight, at all.

 To be fair I don't thik the resource system was pre-generated values - they are dynamic, unlike in most other games.

That why you see so many of those exceptional values are here 1 day and people will swoop to by those resources and gears and they will be gone the next.

It is quite difficult to test things in environment such as that.

If the resource system was like WoW where quality is static and availability doesn't fluctuate I would agree with you.

I think the dynamic resource and experimentation aspect of SWG pre-cu was that reason why SWG was loved by crafters in the first place.

 

I do not disagree. My complaint is that SOE never tested the finished items with the capped or near capped values to see what the effects were. Not so much of the "how" or when those values came into play. That was a failure of testing. Had SOE had testers run around with 90% comp, 3k doc buffs, and high end CM mind poison, they would have seen how it skewed things like PvP, high end PvE, and group dynamics. (Especially on the CM mind poison thing... it was stupidly OP for a combat medic to be able to take out large PvP groups because of unblockable/unhealable mind poison AOEs.) But they didn't, and moreover did not care enough to think on how to fix things in a smart way.
  aRtFuLThinG

Hard Core Member

Joined: 4/30/09
Posts: 1023

4/16/13 7:51:56 PM#42
Originally posted by Burntvet

 I do not disagree. My complaint is that SOE never tested the finished items with the capped or near capped values to see what the effects were. Not so much of the "how" or when those values came into play. That was a failure of testing. Had SOE had testers run around with 90% comp, 3k doc buffs, and high end CM mind poison, they would have seen how it skewed things like PvP, high end PvE, and group dynamics. (Especially on the CM mind poison thing... it was stupidly OP for a combat medic to be able to take out large PvP groups because of unblockable/unhealable mind poison AOEs.) But they didn't, and moreover did not care enough to think on how to fix things in a smart way.

 I think you are right in that they didn't foresaw that at all.

And I suspect that by CU they were already planning NGE behind the players backs - and are no longer concerned with those details.

The entire system rewrite has to be under development for a while - there was no way that it was ready as sudden as the announcement otherwise.

  kaibigan34

Novice Member

Joined: 1/14/05
Posts: 1508

7/10/13 9:19:24 AM#43

I played SWG from launch. I think PreCU PVP set itself apart from other games because it could happen anywhere at anytime and battles sometimes lasted days. I will give you an example.

 

The Battle Of Daeric

 

My Imperial character was bugged. I would pop overt for no reason. One Friday afternoon I was travelling from Coronet to Daeric. Before I took the ship there I was not overt. But when I landed at Daeric I was overt. A few rebel overt players jumped me. When I rezzed at the cloner I was still overt. That was part of the bug. Even death wouldnt clear my status. So the rebel players, who knew me and my issues, ran to the cloner and incap killed me. This means they would shoot me incapped then wait for me to stand up again before doing it all over again. They wouldnt death blow me. 3rd incap I finally died. This time I rezzed at the cloner in the imp outpost.

When I stepped out of the cloner a few imperial players saw me and asked what happened. I was full of wounds. I told them I got jumped in Daeric. The imp players also knew about my bug and were decidedly upset. So they put the call out and hundreds of imp players started showing up at the imp outpost. And all of us ran down to Daeric. No mounts or vehicles at that time.

When we hit Daeric we killed all overt rebels and they in turn called for their own back up. The battle began. It was Friday afternoon. We fought pushing back and forth through Daeric. The rebels took it back then we, in turn, took it from them. This went on for hours. Finally I got tired and decided it was time for sleep.

The next afternoon, after work, I logged in and low and behold there was another battle raging in Daeric. Or so I thought. After talking to a few imp players I found out it was the same battle. Just the players had changed. I jumped in again and after several hours logged out.

On Sunday it was still going on. It freaked me out. This was the first time I saw a PVP battle that lasted days. The people fighting didnt even know why they were fighting, they just were. Finally on Sunday evening the battle subsided. An agreement was reached. No imp player would be overt in Daeric save one, me. I was the only one allowed to be overt because of my bug.

On my server we had several notable PVP battles that lasted over a day. We even named them. The Battle of Daeric, The Theed Run, War of the Krayts (A 2 day battle that raged in the krayt graveyard), and the longest battle the Bestine Invasion. I think it lasted something like 2 months of on and off battles over a harvester near Bestine.

 

You will not find PVP like that in any game now. I know because I looked. Havent found anything that comes close. You could play SWG and never once enter PVP. As battles raged around you, you could be crafting, hunting, or just exploring. It was quite amazing.

  Tierless

Apprentice Member

Joined: 7/01/08
Posts: 2114

joie de vivre

7/10/13 9:55:24 AM#44

It wasn't bad but the TEF system was the real gem. I can't figure out why more MMOs havent used one.

mmorpg.com/blogs/Xobdnas

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