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LucasArts / SOE Austin
MMORPG | Genre:Sci-Fi | Status:Cancelled  (est.rel 06/23/03)  | Pub:Sony Online Entertainment
PVP:Yes | Distribution:Download,Retail | Retail Price:$19.95 | Pay Type:Subscription
System Req: PC | ESRB:TOut of date info? Let us know!

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46 posts found
  Bob_Blawblaw

Apprentice Member

Joined: 1/11/06
Posts: 1316

1/13/13 9:35:47 AM#21
Originally posted by ktanner3
Originally posted by Bob_Blawblaw
Originally posted by ktanner3

I miss Kashyyk. A lot of the old schoolers didn't like it because it was the first planet in game with instances and not being allowed to go where you want.  But I thought the planet was gorgeous and since it was the first real infusion of questing for the game I ate it up. 

Here here, I thought Kashyyyyyk was awesome. It was small, but it had a 'vibe' to it that was magnetic. 

The Necrosis run was also my intro to MMO instances and I enjoyed it immensly.

Not to mention players that were rolling jedi loved it because there was that exploit on one of the thick limbs that you could run to and Bounty Hunters couldn't get line of sight on them. Once word of that spread, you would see dozens of jedi killing spawns in that area and then quickly running to that spot so they couldn't be targeted. Even if I didn't have a mark I used to love  just running there shouting KILL KILL KILL  at random times just to watch all those players stop what theiy're doing and sprint like crazy to that spot. I figured if I can't bounty hunt because of an exploit then I'm going to at least have some fun while spoiling they'res. ;)

Ha ha! Never heard of that one (nor did I see the afformentioned tree limb), but I guess I was one of the very few who had no interest in jedi. 

  Beatnik59

Hard Core Member

Joined: 11/23/05
Posts: 2244

"Playing things I shouldn''t be playing since 1977."

1/15/13 12:41:56 AM#22

Ahh SWG...

Man, I've been burned one too many times in this genre.  I agree with everyone here that the early SWG was the best game.  It had its troubles, but I liked the game ... everything about the game.

Truly, there was no profession in the early SWG that I didn't like.  I liked the ranged combat.  I liked the melee combat.  I liked the crafting.  I liked creature handling.  I liked the entertainment.  I liked scouting.

And there were no systems I didn't dislike either.  I liked PvP and the TEF.  I liked space combat.

It doesn't mean there weren't things that got on my nerves.  I didn't like the comp wars too much.  Or the doctor buffs.  Or the AFK entertainment.  But I'd overlook all those bad things for all the good things I got in there.

Life after SWG went on.  The game I settled on was CoH/CoV.  It wasn't as good as SWG, but it was enough like SWG that it could serve as a reasonable substitute.  The crafting wasn't as good, but it had some crafting.  The housing wasn't as good, but it had some housing.  The emotes, dancing and animations weren't as lifelike, but it was almost as lifelike.  And then, that game got taken away from me too.

Man, what is it with these guys who take away my fun at every turn?

__________________________
"Its sad when people use religion to feel superior, its even worse to see people using a video game to do it."
--Arcken

"...when it comes to pimping EVE I have little restraints."
--Hellmar, CEO of CCP.

"It's like they took a gun, put it to their nugget sack and pulled the trigger over and over again, each time telling us how great it was that they were shooting themselves in the balls."
--Exar_Kun on SWG's NGE

  Thorkune

Spotlight Poster

Joined: 9/28/06
Posts: 1842

Dyslexics of the world...UNTIE!

1/15/13 12:47:27 AM#23

Amen to you OP!

If The Repopulation is even close to what SWG was, I'll be one happy man.

  Karteli

Apprentice Member

Joined: 7/09/12
Posts: 2704

1/15/13 12:47:35 AM#24

Well .. everyone thought they hated SOE with all their soul ... and then they met EA.

 

SOE runs circles around EA.  nonstop.

Want a nice understanding of life? Try Spirit Science: "The Human History"
http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.

  Thorkune

Spotlight Poster

Joined: 9/28/06
Posts: 1842

Dyslexics of the world...UNTIE!

1/15/13 12:55:19 AM#25
Originally posted by Dihoru
 

Mines/harvesting creatures/foraging -> Planetary Interaction/asteroid mining/ice harvesting/gas cloud harvesting/salvaging/deep space exploration

Vendors -> Buy/Sell Orders

Having a nice shop front -> Having a dedicated alt through which to run your dealings and keep everything safe from war decs

 

I miss logging in to find a bunch of mandalorian wine and bespin port orders in the mail. I loved that you could slap the orders in a backpack and put it on the vendor for the buyer, and he/she could pick it up at their convenience. And, you didn't have to worry about anyone ninja buying it because people respected/honored the other players.

  Phry

Elite Member

Joined: 7/01/04
Posts: 5429

1/15/13 1:15:20 AM#26
Originally posted by bigsmiff

Amen to you OP!

If The Repopulation is even close to what SWG was, I'll be one happy man.

Nothing seen so far indicates that it will be, it may end up being a good enough game eventually, but, its not a game i'm looking at any more, and i've been searching for a SWG replacement for a long long time.

  Onomas

Novice Member

Joined: 7/05/11
Posts: 1160

Sandbox is your only hope for a decent mmo ;)

1/15/13 1:17:38 AM#27

Honestly didnt mind the NGE so much. Sure it killed some professions i loved, but the core mechanics in what i liked werent all that bad. Still a good game before and after.

Do wish they would have made SWG F2P grrrrr.......I play now but not with my 8 year old vets :/

  Hexcaliber

Novice Member

Joined: 5/10/06
Posts: 172

1/15/13 1:33:37 AM#28

Heh, at one point I had three active subs to SWG to support my guild and its city, had near 200 active members before the NGE, and overnight it became a ghost town, a damn shame it’s gone.

In response to the Eve comments. EVE is completely unlike SWG, I have played off and on since Beta and while EVE is adding content it doesn’t have nearly the same depth. This myth about a steep learning curve is just that, if you are challenged by EVE you are probably challenged by every game you play. It’s cold and sterile by comparison, it is fun if you like pvp, but that’s its primary focus, be it small roaming gangs, gate ganks, piracy, to large scale alliance warfare, but it’s all pvp in spaceships with no character. Crafting is largly monotonous, churning out identical copies of the same crap day after day with no player interaction once you set the factory slot on its way, and no chance to produce better gear than the next guy. As a game it has its place but its nothing like SWG.

If anyone is interested work continues on the SWG emu, and while progress is slow it is a playable game with all the old professions now working as they should. Creature spawns are toned down to reduce server load, which is unfortunate, but it is playable, they have even sorted out random resource spawns and most of the pre cu crafting is as it was. There is a server cap of 3000 and is always near full.

My Colour Is Vomit green, I puke on the tards with stupid colour sigs. My symbol is ,,!, O ,!,, My enemies are any prat with a colour sig, a meaningless personality test, or a pointless list of games and classes.


Regards Hexcaliber

  Thorkune

Spotlight Poster

Joined: 9/28/06
Posts: 1842

Dyslexics of the world...UNTIE!

1/15/13 9:12:25 AM#29
Originally posted by Onomas

Honestly didnt mind the NGE so much. Sure it killed some professions i loved, but the core mechanics in what i liked werent all that bad. Still a good game before and after.

Do wish they would have made SWG F2P grrrrr.......I play now but not with my 8 year old vets :/

I couldn't have said it better myself. I ended up really liking the NGE. The devs toward the last days were amazing. They took the NGE mess and made the game rally nice. The Beastmaster was one of the most complex systems that I have ever tried. If you wanted a perfect combat pet, you had to do some serious work,

  Thorkune

Spotlight Poster

Joined: 9/28/06
Posts: 1842

Dyslexics of the world...UNTIE!

1/15/13 9:27:50 AM#30
Originally posted by Phry
Originally posted by bigsmiff

Amen to you OP!

If The Repopulation is even close to what SWG was, I'll be one happy man.

Nothing seen so far indicates that it will be, it may end up being a good enough game eventually, but, its not a game i'm looking at any more, and i've been searching for a SWG replacement for a long long time.

Almost everything I read about it compares aspects of it to SWG.

  Acidon

Hard Core Member

Joined: 9/09/05
Posts: 763

Permafried

1/15/13 9:35:49 AM#31

Yeah, if only there was a way to play it still..

 

Anyway, it's one game I never got into.  Was too busy with the others.  I see that as a blessing now.  It's not easy when a game you love gets put down.

Playing: EverQuest, RiFT, Defiance, APB:Reloaded
Mourning: World of Darkness, Vanguard, City of Heroes



My Humble MMO Blog:
http://mmogasm.blogspot.com


Free, Clean & Safe Quality of Life Software:
http://www.acidonsolutions.com

  Muke

Hard Core Member

Joined: 1/04/07
Posts: 1628

1/15/13 9:38:50 AM#32
Originally posted by Hexcaliber Crafting is largly monotonous, churning out identical copies of the same crap day after day with no player interaction once you set the factory slot on its way,

try building supercapitals in 0.0 secretly and alone.

EVE rocks as a sandbox game, and yes, you can play PVE and do your own PVE stuff outside of PVP, but no, you can't compare it to SWG.

 

I love EVE, I loved SWG when it was released till the point I found out SOE only cared about the $$$ solely and completely ignored the playerbase and they got served for it rightly.....however, it was a blast to play it till they pushed 99% of the playerbase on the jedi powergrind.

"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"

  NC-John

Novice Member

Joined: 1/08/13
Posts: 112

1/15/13 9:50:29 AM#33

It was a great MMO that needed another year in beta. it got rushed to compete with WOW. in the end even those vets left the game left in a massive exodus to World of Warcraft to spite sony for the combat upgrade. It's was the boost that made WOW the maaasive fluke it has been all these years.

I'm still holding out my verdict for the repopulation. They have one guy who's a coder that loved SWG but the main guy never played SWG, and is a everquest fan. so until they allow everyone to be able to be off duty and are allowed to travel without being flagged in certain zones, it will be just another niche hybrid. not saying they won't do well, but they really need to make all the game accesible without having to be flagged for PVP if you cross into someones contested territory. I could be dead wrong on my information but it seems thats the way it's going to play out.

If indies are going to ever be able to compete with the bigboys they need to muzzle that one coder, who is obsssed with making the MMO FFA PVP full loot.

 

"Not even a cray super computer can make this game run well. Thats what happens when you code an MMO in pascal. " - miglor

  Burntvet

Elite Member

Joined: 11/16/07
Posts: 2791

1/19/13 12:15:25 PM#34
Originally posted by bigsmiff
Originally posted by Phry
Originally posted by bigsmiff

Amen to you OP!

If The Repopulation is even close to what SWG was, I'll be one happy man.

Nothing seen so far indicates that it will be, it may end up being a good enough game eventually, but, its not a game i'm looking at any more, and i've been searching for a SWG replacement for a long long time.

Almost everything I read about it compares aspects of it to SWG.

 

I will believe it when I see and play it. Until then, it is more hype for an unreleased game.
  Loke666

Hard Core Member

Joined: 10/29/07
Posts: 16810

1/29/13 9:14:16 AM#35

SWG did indeed get some things really right, particularly player made stuff and player owned stores.

It sadly lacked some other parts (or the game would still be running with a good population) but I hope someone takes all the good parts and put them into a new game. EQ Next for example...

  Thorkune

Spotlight Poster

Joined: 9/28/06
Posts: 1842

Dyslexics of the world...UNTIE!

1/29/13 9:27:55 AM#36
Originally posted by ktanner3
Originally posted by Stimz

I miss alot of things from SWG, it was probably my favrite MMO  I had played... havnt found a substitue yet...

1. I miss the Citys... The player citys, How you could find them on almost any planet, and go into almost any building.

These were awesome. I remember running behind Bestine and stumbling upon a level 4 city with statues and everything. Then a big title came up on screen saying "CITY OF AZURE" and the mayor was there to welcome me in. Thanks to him I ended up joining a quild and understanding the professions more.  That family of Twiliks was the biggest thing I missed when the NGE destroyed the game. 

2.I miss Space. Even thought i personally didnt do much space combat, i still miss it, just because i havnt seen anything like it yet. being free roam, yet beign able to hop outa youyr seat and decorate your ship( some of them anyway.) it was jsut perfect.

I didn't do it much either, but it was a REAL expansion to the game and a lot of players liked it. 

3. Agian, housing, i miss sitting for hours trying to make my multiple houses look perfect, then comign in a week later, and changing everything agian. It was probably whati enjoyed most in the game.

I didn't mess with this much, but I did appreciate a well built city.  You could tell by the various cities who the real building designers of the game were. Not only outside by inside. I'd see things displayed that I hadn't seen before. 

5. As the population wound down, I miss just sitting the whole day in mos eisley talking to people. Eventually you knew everyone that spent time there, and everyone was always there, chatting it up. I know, for some people that is boring, but i loved it.

6. I even miss hte crafting. Ever since i played SWG, i have tried crafting in every game i have gone to, and SWG by far had the best crafting/collection system that i have tried. in my opinion anyway, I loved it.

7. Classes. I miss the classes so much, i know, they wherent that amazing, but just being able to switch them whenever i watned for a small fee?( though i had gotten it pretty high over hte years) one week I would be a smuggler, the next,  Maybe i felt like hunting down some bountys, so i could switch, It was amazing.

The classes would have been better had SOE spent the time needed to fix them. It was a good design concept that wasn't allowed to flourish. 

   Im sure there is more, it was my favrite game, and I miss it with every game that comes out. I know it wasnt the game for everyone, but for me,  it was perfect.

I miss Kashyyk. A lot of the old schoolers didn't like it because it was the first planet in game with instances and not being allowed to go where you want.  But I thought the planet was gorgeous and since it was the first real infusion of questing for the game I ate it up. 

I loved Kashyyyk too. I used to hunt veractyl there a lot. The only thing I didn't like about Kashyyyk was the falling through the world bug there.

  Surfrider

MMORPG.COM Staff

Joined: 3/14/09
Posts: 305

2/01/13 3:49:36 PM#37
Unofficial Servers
  • Discussing or advertising unofficial servers or emulators for MMOs is not permitted on the MMORPG.com forums. These servers are against the Terms of Service of the original game, and violate the intellectual propriety rights of the game's publisher and developer.

 

Please respect the house rules on Unofficial Servers.  Thanks.

  Burntvet

Elite Member

Joined: 11/16/07
Posts: 2791

2/01/13 4:07:33 PM#38
Originally posted by Surfrider
Unofficial Servers
  • Discussing or advertising unofficial servers or emulators for MMOs is not permitted on the MMORPG.com forums. These servers are against the Terms of Service of the original game, and violate the intellectual propriety rights of the game's publisher and developer.

 

Please respect the house rules on Unofficial Servers.  Thanks.

 

In the case of SWG however, since the game is closed, it "costs" the publisher/developer nothing (as no one can pay the publisher to play it, even if they wanted to), and as original copies of the game disks are required to theoretically play on a theoretically emulated server, that falls under the "fair use" doctrine as applies to physical media, and is legal. So in this particular case, I don't see the beef, aside from it being against the blanket rule at this site.
  Surfrider

MMORPG.COM Staff

Joined: 3/14/09
Posts: 305

2/01/13 9:15:58 PM#39

Correct; as you stated Burntvet, the issue is simply a matter of respecting the house rules.  Anyone interested in litigating the matter, please email Mike at community@mmorpg.com.

 

Have a great weekend, and remember to cheer for the Ravens!

  Thorkune

Spotlight Poster

Joined: 9/28/06
Posts: 1842

Dyslexics of the world...UNTIE!

2/02/13 9:14:11 AM#40
Originally posted by Surfrider
and remember to cheer for the Ravens!

Will do!

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