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LucasArts / SOE Austin
MMORPG | Genre:Sci-Fi | Status:Cancelled  (est.rel 06/23/03)  | Pub:Sony Online Entertainment
PVP:Yes | Distribution:Download,Retail | Retail Price:$19.95 | Pay Type:Subscription
System Req: PC | ESRB:TOut of date info? Let us know!

Star Wars Galaxies Forum » General Discussion » Hindsight is 20/20

16 posts found
  Arclan

Spotlight Poster

Joined: 1/29/07
Posts: 1174

Ideas are worthless. The only currency that holds any weight is the ability and drive to execute.

 
OP  10/11/12 3:12:44 PM#1

I read that SWG had almost 11,000 subs on its last day of existence. That's over $150k per month revenue; nearly $2 mil a year. That is a lot of money; surely it was profitable. Why shut it down? Unless...

1. You think these 11,000 subs will quit as soon as SWTOR launches
or
2. EA paid SOE, or came to some other agreement, that lead to SOE shutting down SWG.

I'm not going to a party full of clowns (F2P), then offer to buy them all drinks. -GregorMcgregor

Playing: XCom, Rome Total War, Master of Orion II, Majesty 2, and HOMM I.
Played: Everquest, Planetside, Vanguard, Pirates of the Burning Sea, EVE, UO.

  User Deleted
10/11/12 3:17:26 PM#2

Read where exactly?

 

And the fact the game was considered a laughing stock by many and probably viewed as an Albatross around the neck of a company looking to move onto EQ Next and PS2 probably had nothing to do with shutting down it right?

 

No doubt SWTOR put alot of pressure on the shut down, but it was more a case of final nail in the coffin in all probability. It wasn't some thriving game which was suddenly cut short in it's prime. It was in a bad way and mercifully taken out back and shot.

  Naturrutan

Novice Member

Joined: 7/23/11
Posts: 19

10/11/12 3:18:05 PM#3
Maybe many signed up again for the last hurrah? Try and find subs 2 months earlier, perhaps they will tell a different story. Also please have in mind the running costs for servers and gm´s (even when running on a skeleton crew)
  BadLuckBrett

Novice Member

Joined: 11/12/07
Posts: 23

10/11/12 3:19:08 PM#4
I was under the impression Lucas Arts would only license one Star Wars mmo at a time. Perhaps they looked at it as competing with themselves.
  User Deleted
10/11/12 3:19:26 PM#5

swg's ip contract with lucas ran out and they didn't extend it.

 

at least that was the public announcement. maybe it was aliens.

  Tamanous

Elite Member

Joined: 3/22/09
Posts: 1604

10/11/12 3:20:25 PM#6
The official statement from SOE is available through google search.

You stay sassy!

  grimal

Spotlight Poster

Joined: 9/11/05
Posts: 1832

10/11/12 3:22:52 PM#7

The game ultimately closed because it was not generating enough profit to sustain it.

For years, most people on this board were calling for it to be shut down.

It was no where NEAR the game most people have recently made it out to be.  This is some sort of reverse hype mind-trick.  Makes those of us that were actually around during the game's life wonder what sort of alternate history everyone else lived in.

Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros

  Isawa

Advanced Member

Joined: 6/20/08
Posts: 1065

10/11/12 3:26:19 PM#8
Originally posted by grimal

The game ultimately closed because it was not generating enough profit to sustain it.

For years, most people on this board were encouraging its shutting down.

It was no wehere NEAR the game most people have recently made it out to be.  This is sort of like a reverse hype mind-trick.

The game most people make it out to be, had not been that game long before its end.

  Muke

Elite Member

Joined: 1/04/07
Posts: 1479

10/11/12 3:26:40 PM#9
Originally posted by Arclan

I read that SWG had almost 11,000 subs on its last day of existence.

 

Don't forget that SOE issued out free trials to former customers to try to boost the numbers for a short while......because they had to show those numbers to Lucasarts and partners.

11k subs on the last day.......that's not representative for the SWG post NGE community......what were the sub numbers before the closure was announced? (in between trial periods for ex-customers)

 

 

 

"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"

  Loke666

Hard Core Member

Joined: 10/29/07
Posts: 16024

10/11/12 3:28:31 PM#10
Originally posted by Arclan

I read that SWG had almost 11,000 subs on its last day of existence. That's over $150k per month revenue; nearly $2 mil a year. That is a lot of money; surely it was profitable. Why shut it down? Unless...

1. You think these 11,000 subs will quit as soon as SWTOR launches
or
2. EA paid SOE, or came to some other agreement, that lead to SOE shutting down SWG

11K subs is a rather horrible number for a MMO.

And far from all the subscription revenue is earnings. The game still need devs, servers and Lucas art is probably taking a whole lot of the income.

If you want numbers to compare with had Tabula Rasa over 75K players when it was cancelled. There are few games out there with fewer subs than 11K, like Mortal online but if any publishing house owned them they would have been cancelled a long time ago.

SOE figured that they could move those devs into a game in development that actually had the chanse of hitting over 100K players, something SWG hadnt had since the NGE. 

The game did have some potential a long time ago but now it was just beating on a dead horse. You can just have a death spiral for so long.

Of course Lucas arts and SOEs contract went out and it is possible that LA wanted a raise for SOE to use their name and that was the final straw but the game was already dead in the water since long.

I just hope they reuse the original crafting system in a new MMO some day. It was great.

  Muke

Elite Member

Joined: 1/04/07
Posts: 1479

10/11/12 3:31:31 PM#11

SWG:

 

idea: good.

execution: horrible.

 

lol, I would settle for a SWG with SWTOR graphics in a open world and enough content.

 

"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"

  GolbezTheLion

Apprentice Member

Joined: 9/27/12
Posts: 221

10/11/12 3:41:21 PM#12
Try 1500 subs, they wished they had 11k at the time.
  ste2000

Novice Member

Joined: 2/28/04
Posts: 4710

10/11/12 3:44:08 PM#13
Originally posted by Arclan

I read that SWG had almost 11,000 subs on its last day of existence. That's over $150k per month revenue; nearly $2 mil a year. That is a lot of money; surely it was profitable. Why shut it down? Unless...

1. You think these 11,000 subs will quit as soon as SWTOR launches
or
2. EA paid SOE, or came to some other agreement, that lead to SOE shutting down SWG.

 

As I predicted 1 year before SWTOR launch, I said that SWG would close its doors few weeks before SWTOR release, as it happened.

The reason is really simple, although people at that time gave me hard time for saying that, it is basically down to licensing rights.

It is not possible for 2 companies to share the same IP for the same kind of products.

A licence is generally exclusive.

So when Lucas Arts gave the MMO rights to EA, automatically it had to withdraw the Licence from SoE (Just to understand what I am talking about Google the legal war between Bethesda and Interplay for the rights of Fallout MMO)

It has nothing to do with the profitability of SWG, which I believe made more money than Vanguard anyway (and Vanguard is still alive)

 

 

  MindTrigger

Advanced Member

Joined: 12/19/07
Posts: 2628

10/11/12 3:44:10 PM#14
Originally posted by Muke

SWG:

 

idea: good.

execution: horrible.

 

lol, I would settle for a SWG with SWTOR graphics in a open world and enough content.

Depends on your point of view.  Funny how many die hards there are around here talking about how it was one of the most fun games they ever played, and that they played it for years, *despite* bugs and other issues.

I loved it, not because it was the best made game in the world, but because it gave me and everyone else a rich universe of open world gaming, and the tools with which to create our own adventures, and our own stories.  It let us make a mark on the worlds, and many things emerged from it that the developers never even thought of.

I miss the fact that it was a social game by default, but also allowed me to be a loaner if/when I wanted to. I miss having non-combat gameplay professions or "classes" such as Bio Engineer, Doctor, Entertainer, Musician, Image Designer, Trader, etc. All of those played important roles in the original game.

Your opinion may vary, but I have yet to play a game where I had so much fun, and no one had to hold my hand and tell me where to go or what to do.

Hell, my favorite days were often the ones when I logged in with a plan, and then had it totally derailed by some other *player driven* adventure that came up in the game.  Imagine what SWG could be if it was made with today's technology and money.

A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.

  Arclan

Spotlight Poster

Joined: 1/29/07
Posts: 1174

Ideas are worthless. The only currency that holds any weight is the ability and drive to execute.

 
OP  10/12/12 1:39:37 PM#15

thanks for the good info (no flames coool!!)

Yes I seem to remember them saying the license expired. Rings a bell.

Also makes sense a bunch of folks came back for the last hurrah, so the 11,000 is misleading (kinda like SWTOR's figures, eh?)

Never played SWG but had a friend who played at launch and I got daily updates from him. He loved it.

Thanks!

I'm not going to a party full of clowns (F2P), then offer to buy them all drinks. -GregorMcgregor

Playing: XCom, Rome Total War, Master of Orion II, Majesty 2, and HOMM I.
Played: Everquest, Planetside, Vanguard, Pirates of the Burning Sea, EVE, UO.

  Daege

Novice Member

Joined: 10/30/12
Posts: 4

11/05/12 8:51:33 PM#16
Originally posted by ste2000
Originally posted by Arclan

I read that SWG had almost 11,000 subs on its last day of existence. That's over $150k per month revenue; nearly $2 mil a year. That is a lot of money; surely it was profitable. Why shut it down? Unless...

1. You think these 11,000 subs will quit as soon as SWTOR launches
or
2. EA paid SOE, or came to some other agreement, that lead to SOE shutting down SWG.

 

As I predicted 1 year before SWTOR launch, I said that SWG would close its doors few weeks before SWTOR release, as it happened.

The reason is really simple, although people at that time gave me hard time for saying that, it is basically down to licensing rights.

It is not possible for 2 companies to share the same IP for the same kind of products.

A licence is generally exclusive.

So when Lucas Arts gave the MMO rights to EA, automatically it had to withdraw the Licence from SoE (Just to understand what I am talking about Google the legal war between Bethesda and Interplay for the rights of Fallout MMO)

It has nothing to do with the profitability of SWG, which I believe made more money than Vanguard anyway (and Vanguard is still alive)

 

 

Clone Wars Adventures says hello.