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Star Wars Galaxies Forum » General Discussion » Did you enjoy cities in SWG?

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50 posts found
  Bloodnok

Novice Member

Joined: 6/23/08
Posts: 76

5/20/12 9:55:23 AM#41

Some of my fondest SWG memories were from player cities:

- Sitting on the opear house roof, crafting in the rain.

- Hanging around on my front porch watching people go to and fro doing their daily business.

- Relaxing in the hot tub in our cantina with friends.

- Getting into drunk duels outside the cantina afterwards.

- Leading a team of commandos into the neighbouring Imperial city and jumping imps as they left their homes.

- Defending our city base from attacks.

- A visit from a jedi outside our town hall, when such sights were very rare.

  NagilumSadow

Novice Member

Joined: 1/26/12
Posts: 125

5/20/12 10:01:14 AM#42

Does any remember Sith Enclave, Dantooine on Bria?

 

http://www.youtube.com/watch?v=yUv1Q1VUIRw&list=UUENaS2G-VFgu_HABId-hv7g&index=4&feature=plcp


http://www.youtube.com/user/nagilumsadow

  Nikoz78

Novice Member

Joined: 4/04/06
Posts: 939

Goonies Never Say Die!

8/04/12 4:05:22 PM#43

The cities in SWG are a flawed but awesome concept (especially in it's day). But they were also very annoying. For one thing they didn't have developed land. It just looked like regular terrain. They didn't have walls, even decorative, something to give the city some kind of definitive look. Another downside was the silly names that broke immersion. Mos Vegas should have been the limit. One great feature would have been the ability to un-tick player cities when looking at a planet map. It was far too crowded, making it hard to click on a starport or shuttleport.


I miss the good ol' days when nerds were actually intelligent.

  TruthXHurts

Apprentice Member

Joined: 6/20/10
Posts: 1576

I am here to chew bubblegum and to kick ass... and I'm all out of bubblegum!

8/04/12 5:54:35 PM#44
I'm not sure how they did it but my Guild had a Bunker right next to the Shuttleport. If you rode the shuttle into town and you were an enemy combatant then that was the end of you.

"I am not in a server with Gankers...THEY ARE IN A SERVER WITH ME!!!"

  7imelord

Hard Core Member

Joined: 9/27/04
Posts: 2661

Brilliant!

8/06/12 11:25:38 AM#45
Originally posted by Obraik

They were one of the (many) things that made SWG stand out from the other MMO's available, however it looks like The Repopulation has taken the concept and is adding all the stuff we wanted to see happen with cities in SWG.  Their video demo of it kind of shows it off pretty well: http://www.youtube.com/watch?v=PRfQvwAuesQ

Definitely Obraik!

Todays MMO's games are pretty much the same ole thing, I am glad some independent company is taking a chance on making a quality game we all loved in SWG.

  CircleBox

Apprentice Member

Joined: 8/07/12
Posts: 6

8/07/12 3:57:27 PM#46

Yeah that game does look cool.

However in Global Endemic Online we are taking an even further approach to cities. They are one of the center pieces of the game. You obviously don't have to participate in them, but cities provide numerous types of gameplay.

In GEO you can place homes and everyone starts with a simple tent. You can gather together to form communities right from the start and as you progress and your village grows it becomes more. Cities, including captiols, are created by the players. You guys are capable of building city walls. Erecting large useable turret towers. You can design the layout of the city and as your city grows it will become populated with NPC's some of which will bring quests. The cities the players make are the center cities of the game with everything you need.

Cities can declare war on Cities. You can battle in large PvP battles that include NPC city soldiers as well to create massive wars. You can literally lay waste to a city and even loot from their treasury. Losing cities will have to wait a short duration for their city to be rebuilt. City wars are strategic. You can destroy their flightpath to prevent their city members from flying in. You can destroy their medical center to force them to respawn elsewhere.

As your city grows you may also have to deal with Zombie raid attacks. Zombies will ambush your city and you and your members must come together to defend the city. Loot great items, level your professions, and protect your city at the same time.

You can even create factions through your cities. Make your city hostile against another. Go overt or covert and take out members of hostile cities.

Further yet, you can sell yourself as a Mercenary and particpate in other cities wars.

The insides of your homes are customizable just as they were in SWG. GEO gives you the freedom to play the game your way.

Take a look at it.

http://www.kickstarter.com/projects/1672613130/global-endemic-online-a-true-zombie-survival-mmorp

  tixylix

Advanced Member

Joined: 12/02/11
Posts: 893

8/19/12 6:15:21 PM#47
SWG was the first MMO that actually had massive cities that took your breath away. I'm not talking about player cities but actual developer made ones and what was even more amazing was they were totally 3D and seamless in the game world. Now it's considered the norm after MMOs like WoW popularised massive game cities.
  LifeEnder

Novice Member

Joined: 7/26/12
Posts: 47

8/19/12 6:20:49 PM#48
I worked my ass off to get master politician , when the CU hit the gave it to everyone. MIss the citys and the sprawling mess we made on Talus. Great for PvP .
  Weretigar

Apprentice Member

Joined: 10/15/10
Posts: 626

If you watch a game, it’s fun. If you play it, it’s recreation. If you work at it, it’s FF-XIV.

8/19/12 6:23:08 PM#49
I saw a video before, but couldnt remember what it was called thanks for posting this i am very grateful. now I know 4 more games I want lol.
  hipiap

Novice Member

Joined: 3/20/06
Posts: 449

Don't Prove Mark Twain correct by opening your mouth and removing Doubt.

8/20/12 3:45:10 PM#50
I miss the First city I was mayor of in 2005.....I only managed to get it to a level 2 City before the NGE hit and everyone in my guild on Intrepid quit....but it was Fun.

MMO History: 2528 days in SW:G

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