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LucasArts / SOE Austin
MMORPG | Genre:Sci-Fi | Status:Cancelled  (est.rel 06/23/03)  | Pub:Sony Online Entertainment
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Star Wars Galaxies Forum » SWG Veteran Refuge » The best thing to say to the shutting down is....

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71 posts found
  ktanner3

Master

Joined: 3/19/06
Posts: 4146

Trolls will be ignored

4/11/12 2:26:57 PM#41
Originally posted by bunnyhopper

The worst thing about it is that the players will now likely go to other mmos and everyone else will have to listen to their bs about how great the game was, so great that it's been dying on it's arse for years now.

As it turns out your words were very prophetic as that is EXACTLY what some of them tried to do in the TOR forums. It was quite entertaining to see fans of a game that at best had 50,000 subscribers lecturing fans of a million sub game what is good. Now I don't feel too bad about what happened to them. They chose to support a company that had been caught red handed lying to its customers and treating them like crap. They were like stepford wives in the way they constantly kissed up to that company and explained away any and every deceitful thing SOE did. They got what they deserved.

Currently Playing: Star Wars The Old Republic

  superniceguy

Hard Core Member

Joined: 2/17/07
Posts: 2277

NGE, LOTRO, STO, KOTOR, Lego Star Wars > NGE 2 (SWTOR). SWG>ALL. Above hopefully subject to change.

4/11/12 5:34:33 PM#42
Originally posted by ktanner3
Originally posted by bunnyhopper

The worst thing about it is that the players will now likely go to other mmos and everyone else will have to listen to their bs about how great the game was, so great that it's been dying on it's arse for years now.

As it turns out your words were very prophetic as that is EXACTLY what some of them tried to do in the TOR forums. It was quite entertaining to see fans of a game that at best had 50,000 subscribers lecturing fans of a million sub game what is good. Now I don't feel too bad about what happened to them. They chose to support a company that had been caught red handed lying to its customers and treating them like crap. They were like stepford wives in the way they constantly kissed up to that company and explained away any and every deceitful thing SOE did. They got what they deserved.

That was stated by bubbyhopper before SWTOR was released, and knew what it was like. SWTOR is already dying, from the get go. It took the NGE, over 2 years after its release, for SWG to start to die.

But still, even the NGE has been the only game I have been addicted to, and there will never be a game like it again, which will keep me at it. SWG will always be my most played game in Xfire.

  Xthos

Hard Core Member

Joined: 4/18/10
Posts: 2649

4/11/12 5:48:04 PM#43
Originally posted by ktanner3
Originally posted by bunnyhopper

The worst thing about it is that the players will now likely go to other mmos and everyone else will have to listen to their bs about how great the game was, so great that it's been dying on it's arse for years now.

As it turns out your words were very prophetic as that is EXACTLY what some of them tried to do in the TOR forums. It was quite entertaining to see fans of a game that at best had 50,000 subscribers lecturing fans of a million sub game what is good. Now I don't feel too bad about what happened to them. They chose to support a company that had been caught red handed lying to its customers and treating them like crap. They were like stepford wives in the way they constantly kissed up to that company and explained away any and every deceitful thing SOE did. They got what they deserved.

 I would still put my money on TOR not lasting as long as a pure subscription game, without a free x number of levels gameplay deal.

Given the size of TOR's budget, and the MMO market, it could easily be argued that TOR is a bigger disappointment than SWG...SWG had problems, and we all know that TOR does.

As far as deciet, I don't feel BW is any better, they promised a lot of things that were blatant lies imo, I got my money out of TOR, but as a mmo it is very lacking...

 

I also find it funny you spared Lucas in the rant, as he was gepeto, and pulled the strings, he has shown he is a tinkerer, I am sure he is not happy with TOR, for $200+ million, it is a disappointment...I have in my post history that I thought due to the IP, budget and everything else, that the game would hit around 3-4 or 4-5 million...It wasn't my thing, but I think it will probably settle in at 4-500k western subs, which isn't hugely over what SWG had at one time, and it wasn't enough for Lucas, think they had around 300k and he wasn't happy...

 

I put more blame on Lucas, than anyone, SWG had things that needed fixed, balance issues, and needed more content, but it didn't need to be made into a new game, I hope for the TOR players that like it, that Lucas doesn't pull this on them too...No gaming company basically rewrite their game and makes it almost like a new game...

  kobie173

Novice Member

Joined: 8/05/06
Posts: 2240

4/14/12 11:04:03 PM#44
Originally posted by superniceguy
Originally posted by ktanner3
Originally posted by bunnyhopper

The worst thing about it is that the players will now likely go to other mmos and everyone else will have to listen to their bs about how great the game was, so great that it's been dying on it's arse for years now.

As it turns out your words were very prophetic as that is EXACTLY what some of them tried to do in the TOR forums. It was quite entertaining to see fans of a game that at best had 50,000 subscribers lecturing fans of a million sub game what is good. Now I don't feel too bad about what happened to them. They chose to support a company that had been caught red handed lying to its customers and treating them like crap. They were like stepford wives in the way they constantly kissed up to that company and explained away any and every deceitful thing SOE did. They got what they deserved.

That was stated by bubbyhopper before SWTOR was released, and knew what it was like. SWTOR is already dying, from the get go. It took the NGE, over 2 years after its release, for SWG to start to die.

But still, even the NGE has been the only game I have been addicted to, and there will never be a game like it again, which will keep me at it. SWG will always be my most played game in Xfire.

SWG started to die well before the NGE. It was losing subs.

So I started to walk into the water. I won't lie to you boys...I was terrified. But I pressed on, and as I made my way past the breakers, a strange calm came over me. I don't know if it was divine intervention or the kinship of all living things, but I tell you, Jerry, at that moment ... I was a marine biologist.

  hipiap

Apprentice Member

Joined: 3/20/06
Posts: 451

Don't Prove Mark Twain correct by opening your mouth and removing Doubt.

4/17/12 8:42:03 PM#45
Originally posted by Omali
Originally posted by hipiap

Somehow I missed this.

SW:G could have been Taken F2P.  The SW:G TCG proved that people were willing to spend money on luxury items that didn't really matter to actual Game Play. 

Sony wanted to take Galaxies free to play, and even tried to negotiate it into the license that expired in December, Lucas Arts said no.

I know.

LEC could screw up a wet dream.

MMO History: 2528 days in SW:G

  hipiap

Apprentice Member

Joined: 3/20/06
Posts: 451

Don't Prove Mark Twain correct by opening your mouth and removing Doubt.

4/17/12 8:53:51 PM#46
Originally posted by Fishermage
Originally posted by Omali
Originally posted by hipiap

Somehow I missed this.

SW:G could have been Taken F2P.  The SW:G TCG proved that people were willing to spend money on luxury items that didn't really matter to actual Game Play. 

Sony wanted to take Galaxies free to play, and even tried to negotiate it into the license that expired in December, Lucas Arts said no.

That's what I heard. The game was making money at the time of close - that is why they added so much content. The TCG brought in a lot of revenue. SOE never wanted to shut down. I heard this from a couple of folks who would be in a position to know, and had no motive to lie.

And there is the other point....debate the active sub numbers all you people want to....between 2k to 30k players/subs is the range in speculation I've heard over the past 9 months.

The TCG made a butt load of coin for LEC/SOE

SOE didn't want to shut the game down...and they had the perfect excuse with the big hack of 2011.  They could have kept the game Off Line and just said "sorry, games not worth being brought back up."

 

MMO History: 2528 days in SW:G

  jacklo

Novice Member

Joined: 7/29/09
Posts: 582

4/17/12 8:58:15 PM#47

Ouch, has the OP been in a coma since 2005?

I can imagine that rage if he'd just lost his Creature Handler (or whatever) yesterday but OMG.

SWG didn't lose half it's playerbase after the first month or two like SWTOR.

Credit where it's due!

Do you really think anyone will remember SWTOR for anything good in 5 years from now?

It will most probably be remembered as the downfall of BW/EA.

  hipiap

Apprentice Member

Joined: 3/20/06
Posts: 451

Don't Prove Mark Twain correct by opening your mouth and removing Doubt.

4/17/12 9:31:22 PM#48
Originally posted by kobie173
Originally posted by superniceguy
Originally posted by ktanner3
Originally posted by bunnyhopper

The worst thing about it is that the players will now likely go to other mmos and everyone else will have to listen to their bs about how great the game was, so great that it's been dying on it's arse for years now.

As it turns out your words were very prophetic as that is EXACTLY what some of them tried to do in the TOR forums. It was quite entertaining to see fans of a game that at best had 50,000 subscribers lecturing fans of a million sub game what is good. Now I don't feel too bad about what happened to them. They chose to support a company that had been caught red handed lying to its customers and treating them like crap. They were like stepford wives in the way they constantly kissed up to that company and explained away any and every deceitful thing SOE did. They got what they deserved.

That was stated by bubbyhopper before SWTOR was released, and knew what it was like. SWTOR is already dying, from the get go. It took the NGE, over 2 years after its release, for SWG to start to die.

But still, even the NGE has been the only game I have been addicted to, and there will never be a game like it again, which will keep me at it. SWG will always be my most played game in Xfire.

SWG started to die well before the NGE. It was losing subs.

How is it the majority of SW:G players don't understand that ALL MMO's start to die after they are launched?

 

Games gain and lose subs at all points regardless of Overwhelming changes or lack/plethroa of content or lack of expansions or the wrong color on the tip of the sparkle baton for the Dancers that got pushed back in Favour of Bug fixes for Jedi and BH.

 

 

GAMES LOSE SUB"s.

SW:G was loosing subs in 2003 from lack of Content and no Jedi at launch. And in 2004 because stuff was bugged to all hades and the dev's were outright pandering to Jedi and BH.

SWLG was loosing subs because of Perma Death and how hard and Random the Jedi Hologrind was....1 prof unlock or 32 profs to unlock or somewhere in between....ugh..

 

Corpse runs made people quit and they barely lasted 5 months (if that, the memory is hazy after 5 shots of tequila).

People that were hard on, gears for life ready for JTL quit after the expansion hit because it wasn't a Rail Shooter...or the quit because it Was as unqiue as EvE space combat...and that you couldn't face roll through your specials to insta-win.

 

Or the stealth nerfs to professions that were actually showing they had a chance in PvP verses Jedi and BH and CM/TKM

MMO History: 2528 days in SW:G

  superniceguy

Hard Core Member

Joined: 2/17/07
Posts: 2277

NGE, LOTRO, STO, KOTOR, Lego Star Wars > NGE 2 (SWTOR). SWG>ALL. Above hopefully subject to change.

4/18/12 6:08:54 AM#49
Originally posted by hipiap
 

How is it the majority of SW:G players don't understand that ALL MMO's start to die after they are launched?

 

Games gain and lose subs at all points regardless of Overwhelming changes or lack/plethroa of content or lack of expansions or the wrong color on the tip of the sparkle baton for the Dancers that got pushed back in Favour of Bug fixes for Jedi and BH.

WOW did not, it just grew. It started off small and then attracted people

Apart from that, what you say is true, but you did not notice the lack of players in SWG (or other MMOs) as much, even on Valcyn, as you do in SWTOR

SWTORs problem is that it has too many servers and they are all instanced like STO, probably to prevent crashing, but it keeps it from having that MMO feeling. STO has less players than SWTOR but you see more people around and you certainly do not feel like you are the only one playing, unless you want to get into an instanced mission and not have any one (automatically) join you.

No MMO has dropped in population as fast as SWTOR has.  The second problem is that SWTOR is more of a single player game, and that once you hit max level you are virtually done with it, except create another character. It is like a single player game, and you can experience it with Mass Effect (an many other single player games) without paying a monthly fee

In SWG, one character was sufficient to play the entire game. The only time you needed more characters was when there were not enough other players around with a profession to supply you with stuff. There was plenty to do in SWG once hit max level.

  User Deleted
4/18/12 6:16:12 AM#50

No point explainning to new people what was the gaming experience of SWG before SOE scrwed it up.. they will never get to test it and play it.. so they have no idea on how todays mmos are crap compared to it.

  WalterWhite

Advanced Member

Joined: 4/25/08
Posts: 405

It's time to cook.

4/18/12 6:22:25 AM#51

I would do anything to have pre-nge SWG back tbh. I dare say there are many many others here that would too.

  ktanner3

Master

Joined: 3/19/06
Posts: 4146

Trolls will be ignored

4/18/12 8:24:00 AM#52
Originally posted by hipiap
 

How is it the majority of SW:G players don't understand that ALL MMO's start to die after they are launched?

 

Games gain and lose subs at all points regardless of Overwhelming changes or lack/plethroa of content or lack of expansions or the wrong color on the tip of the sparkle baton for the Dancers that got pushed back in Favour of Bug fixes for Jedi and BH.

 

 

GAMES LOSE SUB"s.

SW:G was loosing subs in 2003 from lack of Content and no Jedi at launch. And in 2004 because stuff was bugged to all hades and the dev's were outright pandering to Jedi and BH.

SWLG was loosing subs because of Perma Death and how hard and Random the Jedi Hologrind was....1 prof unlock or 32 profs to unlock or somewhere in between....ugh..

 

Corpse runs made people quit and they barely lasted 5 months (if that, the memory is hazy after 5 shots of tequila).

People that were hard on, gears for life ready for JTL quit after the expansion hit because it wasn't a Rail Shooter...or the quit because it Was as unqiue as EvE space combat...and that you couldn't face roll through your specials to insta-win.

 

Or the stealth nerfs to professions that were actually showing they had a chance in PvP verses Jedi and BH and CM/TKM

I remember this very well. The game became focused on the jedi grind at the expense of everything else. People that bought the game to become smugglers or commandoes were SOL.  I don't remember BH's getting much love. Ususally what would happen is the BH 's would figure out a template that could beat jedi, jedi would whine about getting beat and then the devs would nerf that part of the template that BHs used to be successful. That's why pistolleers,riflemen, TKM etc. got affected. The BH would usually just keep the one tree in their own profession(Investigation I think, it's been awhile) and mix n match skills from other professions.

Currently Playing: Star Wars The Old Republic

  hipiap

Apprentice Member

Joined: 3/20/06
Posts: 451

Don't Prove Mark Twain correct by opening your mouth and removing Doubt.

4/18/12 4:39:40 PM#53
Originally posted by superniceguy
Originally posted by hipiap
 

How is it the majority of SW:G players don't understand that ALL MMO's start to die after they are launched?

 

Games gain and lose subs at all points regardless of Overwhelming changes or lack/plethroa of content or lack of expansions or the wrong color on the tip of the sparkle baton for the Dancers that got pushed back in Favour of Bug fixes for Jedi and BH.

WOW did not, it just grew. It started off small and then attracted people

Apart from that, what you say is true, but you did not notice the lack of players in SWG (or other MMOs) as much, even on Valcyn, as you do in SWTOR

SWTORs problem is that it has too many servers and they are all instanced like STO, probably to prevent crashing, but it keeps it from having that MMO feeling. STO has less players than SWTOR but you see more people around and you certainly do not feel like you are the only one playing, unless you want to get into an instanced mission and not have any one (automatically) join you.

No MMO has dropped in population as fast as SWTOR has.  The second problem is that SWTOR is more of a single player game, and that once you hit max level you are virtually done with it, except create another character. It is like a single player game, and you can experience it with Mass Effect (an many other single player games) without paying a monthly fee

In SWG, one character was sufficient to play the entire game. The only time you needed more characters was when there were not enough other players around with a profession to supply you with stuff. There was plenty to do in SWG once hit max level.

No one can explain WOW....it is the Exception to the norm.

EvE is another MMO that isn't having any Major Drops to its' subscriber base...for the most part.

And I agree that no other MMO has had the ground fall out from under it as fast as TOR has....and it proves what a lot of 2011/2010/2009 SW:G players predicted.

A WOW-ish Star Wars MMO isn't going to work for the long haul.

Star Wars is and will always be a Niche Market/Player Base.  It can NEVER draw WOW or EVE Numbers.

SW:G is also proof that a Niche IP can not be 100% sucessful in drawing in the entire fan base if you don't Market it properly.

 

There are Millions of Huge Freeking Geeky Star Wars Fans......Go to any Sci Fi Convention for proof.  Contact the 151st Detachment for more proof.  Hell...a Large Percetage of the 151st in Chicago didn't even know about SW:G until 2010...and by then it was almost too late.

 

ToR is even more Niche Star Wars IP than SW:G was.

Take the FPS KoToR....it was great for the Consoles...but as we have seen...the MMO just can't seem to deliver enough to keep people @ 50 to stick around for the various issues that we have seen get posted here and in the ToR forum.

 

And it prooves your point as well.

There was always something to do in SW:G once you hit Master Profession level....

It took effort to be bored in SWG.

MMO History: 2528 days in SW:G

  ArcAngel3

Apprentice Member

Joined: 9/25/06
Posts: 2941

Momento Mori

5/02/12 12:41:34 AM#54

I grew up on Star Wars.  Saw it as a little kid on the big screen when it first came out.  I was mesmerized.  It was like magic.  To see this story dragged through all the crap it was in this MMO was a real shame I must say.  I'm glad it's over.  I feel relieved.

At the same time, for everyone still having fun (somehow) playing it when it closed, I'm sad they lost something they enjoyed.  I hope that new adventures open up for them, and that whatever they play, they will have fun and be treated with dignity. 

 

 

  superniceguy

Hard Core Member

Joined: 2/17/07
Posts: 2277

NGE, LOTRO, STO, KOTOR, Lego Star Wars > NGE 2 (SWTOR). SWG>ALL. Above hopefully subject to change.

5/02/12 7:44:19 AM#55
Originally posted by ArcAngel3

I grew up on Star Wars.  Saw it as a little kid on the big screen when it first came out.  I was mesmerized.  It was like magic.  To see this story dragged through all the crap it was in this MMO was a real shame I must say.  I'm glad it's over.  I feel relieved.

At the same time, for everyone still having fun (somehow) playing it when it closed, I'm sad they lost something they enjoyed.  I hope that new adventures open up for them, and that whatever they play, they will have fun and be treated with dignity. 

 

 

It is not over (story being dragged through crap) - It is now carrying on in SWTOR, Star Wars Kinect with dancing Han Solo and Lando etc

SWG had Death Troopers content. SWTOR has Rakghouls

At least in SWG you can kill Jawas, Ewoks, Gungans etc. In SWTOR you are friendly with Jawas, and Bounty Hunter gets one as a companion - Seriously?

The thing with MMOs is that they will always be out of canon. SWG was a fun place to be if you can keep an open mind, and not try to force it be faithful to Star Wars canon

SWTOR is so much like the Original Star Wars and copying its canon, and done so to attract more people to the game, which makes it more of a farce. The KOTOR games were more distanced from The Original Star Wars.

When I was a kid, me and brother used to play with the Star Wars toys and figures, against each other, and even used Action Men, Doctor Who and other stuff into the battles.

SOE introducing fairy wings did not mess the game up, but the people constantly wearing them when not needed. It is like RL marines wearing a Superman costume when posted to Iraq or wherever - It would not happen. People playing games are just less disciplined, but at the end of the day it is just a load of fun, and why SWTOR will never be played as much as SWG was, as it is too restrictive, and gets boring fast

The main problem with SWTOR is that it is a joke of a MMO. When I entered Anchorhead Tatooine, I was thinking "now we're talking", but then when going to explore outside and see what creatures roamed the sands, I could not due to exhaustion zones. It is not an invisible wall, and you can explore part of it until you die, I am wondering if these areas may be expanded upon later. If not, then games like SWTOR should not be called MMOs and exist, and then causing SWG to get shut down.

 

  Bob_Blawblaw

Novice Member

Joined: 1/11/06
Posts: 1314

5/04/12 9:58:03 AM#56
Originally posted by superniceguy
When I entered Anchorhead Tatooine, I was thinking "now we're talking", but then when going to explore outside and see what creatures roamed the sands, I could not due to exhaustion zones 

That was the moment I hit the 'unsubscribe' button in SWTOR. Working through those blasted ugly restrictive city worlds with the goal of getting to Tatooine and exploring, only to find a different method of limiting my movement. It was too much for me to handle. At that moment, the game failed.

  hipiap

Apprentice Member

Joined: 3/20/06
Posts: 451

Don't Prove Mark Twain correct by opening your mouth and removing Doubt.

5/04/12 3:57:39 PM#57
Originally posted by Bob_Blawblaw
Originally posted by superniceguy
When I entered Anchorhead Tatooine, I was thinking "now we're talking", but then when going to explore outside and see what creatures roamed the sands, I could not due to exhaustion zones 

That was the moment I hit the 'unsubscribe' button in SWTOR. Working through those blasted ugly restrictive city worlds with the goal of getting to Tatooine and exploring, only to find a different method of limiting my movement. It was too much for me to handle. At that moment, the game failed.

I never encountered the 'exhaustion zones' during the free beta weekends in December....did they add that crap just before live or what?

 

 

That makes be even happier I didn't sub after my free month.

MMO History: 2528 days in SW:G

  Bob_Blawblaw

Novice Member

Joined: 1/11/06
Posts: 1314

5/04/12 7:01:31 PM#58
Originally posted by hipiap
Originally posted by Bob_Blawblaw
Originally posted by superniceguy
When I entered Anchorhead Tatooine, I was thinking "now we're talking", but then when going to explore outside and see what creatures roamed the sands, I could not due to exhaustion zones 

That was the moment I hit the 'unsubscribe' button in SWTOR. Working through those blasted ugly restrictive city worlds with the goal of getting to Tatooine and exploring, only to find a different method of limiting my movement. It was too much for me to handle. At that moment, the game failed.

I never encountered the 'exhaustion zones' during the free beta weekends in December....did they add that crap just before live or what?

 

 

That makes be even happier I didn't sub after my free month.

If memory serves, you needed to be lvl 25 or so to get to Tatooine, so I'm guessing not many got that far during the beta weekends. And even if they did, many would likely have not complained since the game wasn't technically live at the time (wish I got that far in the beta, would've saved me $70 and change).

  Terranah

Hard Core Member

Joined: 7/03/04
Posts: 3616

5/04/12 7:14:50 PM#59
Originally posted by Bob_Blawblaw
Originally posted by hipiap
Originally posted by Bob_Blawblaw
Originally posted by superniceguy
When I entered Anchorhead Tatooine, I was thinking "now we're talking", but then when going to explore outside and see what creatures roamed the sands, I could not due to exhaustion zones 

That was the moment I hit the 'unsubscribe' button in SWTOR. Working through those blasted ugly restrictive city worlds with the goal of getting to Tatooine and exploring, only to find a different method of limiting my movement. It was too much for me to handle. At that moment, the game failed.

I never encountered the 'exhaustion zones' during the free beta weekends in December....did they add that crap just before live or what?

 

 

That makes be even happier I didn't sub after my free month.

If memory serves, you needed to be lvl 25 or so to get to Tatooine, so I'm guessing not many got that far during the beta weekends. And even if they did, many would likely have not complained since the game wasn't technically live at the time (wish I got that far in the beta, would've saved me $70 and change).

That was one of the great things about precu SWG, the exploration.  I remember one of the first things I did was save up my coin and fly to Endor where I spent the day exploring and dying.   The desert of Tatooine in TOR was prettier, but felt smaller and not as convincing.  It was a let down.

  kobie173

Novice Member

Joined: 8/05/06
Posts: 2240

5/05/12 9:24:26 PM#60
Originally posted by superniceguy

The main problem with SWTOR is that it is a joke of a MMO. When I entered Anchorhead Tatooine, I was thinking "now we're talking", but then when going to explore outside and see what creatures roamed the sands, I could not due to exhaustion zones. It is not an invisible wall, and you can explore part of it until you die, I am wondering if these areas may be expanded upon later. If not, then games like SWTOR should not be called MMOs and exist, and then causing SWG to get shut down.

 

So it's not allowed to be called an MMO, or even EXIST, because you can't go everywhere on the map? You couldn't go everywhere on the map in SWG, either. It had edges.

Seriously, your irrational TOR hate is the real joke.

 

So I started to walk into the water. I won't lie to you boys...I was terrified. But I pressed on, and as I made my way past the breakers, a strange calm came over me. I don't know if it was divine intervention or the kinship of all living things, but I tell you, Jerry, at that moment ... I was a marine biologist.

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