Trending Games | Neverwinter | Guild Wars 2 | WildStar | Marvel Heroes

  Network:  Gamertube FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
LucasArts / SOE Austin
MMORPG | Genre:Sci-Fi | Status:Cancelled  (est.rel 06/23/03)  | Pub:Sony Online Entertainment
PVP:Yes | Distribution:Download,Retail | Retail Price:$19.95 | Pay Type:Subscription
System Req: PC | ESRB:TOut of date info? Let us know!

Star Wars Galaxies Forum » General Discussion » The More I Play SWTOR, the More I Miss SWG's Crafting and Other Stuffs

3 Pages « 1 2 3 » Search
59 posts found
  ktanner3

Master

Joined: 3/19/06
Posts: 3922

Trolls will be ignored

2/13/12 12:02:18 AM#21
Originally posted by superniceguy
 
 

NGE was a shell of what SWG originally was but SWTOR is a shell of what the NGE was. I never paid a penny for the TCG except for the stuffed Tauntaun as money went to a good cause, and SOE paid double to them what I paid to SOE for it.

Obviously not everyone will like all systems, but the lack of systems in SWTOR means players will not stick at the game so long, and therefore will not be in game to join in stuff you may like

eg if someone likes to craft, create pets, make up quests via chronicles, RE, harvest resource etc then if you come online and want to do Heroics or PVP, then you could ask the person doing these things if they want to join you.

As SWTOR does not have these things, .........

Um....come again? TOR has Crafting,RE,Resource Gathering AND it allows you to be a fully specced combat class with one character. You couldn't do that in SWG, or at least not when I played it. If you wanted to be a  crafter, you had to go weaponsmith,armoursmith etc. and grinding that type of toon was boring as shit.  In fact, before NGE you weren't even allowed a second character slot unless you went jedi.  So there wasn't any of this "crafting types" doing PVP or anything else that required combat unless the content required a crafter. Or unless that player plucked down the money for an alt.

There is plenty for people to do in TOR.  I myself run space when I get tired of land. If I don't feel like doing the class story I have my heroics. If I feel like grouping up for the harder quests then I do. If I don't feel like doing any questing then I can always gather resources to sell or craft. I might even go exploring for the datacrons. I'm having a far bigger blast in TOR than I ever did in SWG.

Far as the chronicles goes you can have that garbage. Fan creaed content is usually horrible tripe.It reminds me of when I once read that fan created Star Trek book series that ran for awhile. Some of the worse stories I ever read in my life and these were suppose to be the cream of the crop in the contest. It's been the same in any game that makes the mistake of wasting resources on creating that type of system instead of hiring professionals to do it. No thanks.

 

 

NGE killed SWG. Get over it like the rest of us did in 2005.

  superniceguy

Elite Member

Joined: 2/17/07
Posts: 1929

NGE > NGE 2, LOTRO > NGE 2, STO > NGE 2, KOTOR > NGE 2, Lego Star Wars > NGE 2. NGE 2 = SWTOR

2/13/12 3:56:57 AM#22
Originally posted by ktanner3
Originally posted by superniceguy
 
 

NGE was a shell of what SWG originally was but SWTOR is a shell of what the NGE was. I never paid a penny for the TCG except for the stuffed Tauntaun as money went to a good cause, and SOE paid double to them what I paid to SOE for it.

Obviously not everyone will like all systems, but the lack of systems in SWTOR means players will not stick at the game so long, and therefore will not be in game to join in stuff you may like

eg if someone likes to craft, create pets, make up quests via chronicles, RE, harvest resource etc then if you come online and want to do Heroics or PVP, then you could ask the person doing these things if they want to join you.

As SWTOR does not have these things, .........

Um....come again? TOR has Crafting,RE,Resource Gathering AND it allows you to be a fully specced combat class with one character. You couldn't do that in SWG, or at least not when I played it. If you wanted to be a  crafter, you had to go weaponsmith,armoursmith etc. and grinding that type of toon was boring as shit.  In fact, before NGE you weren't even allowed a second character slot unless you went jedi.  So there wasn't any of this "crafting types" doing PVP or anything else that required combat unless the content required a crafter. Or unless that player plucked down the money for an alt.

There is plenty for people to do in TOR.  I myself run space when I get tired of land. If I don't feel like doing the class story I have my heroics. If I feel like grouping up for the harder quests then I do. If I don't feel like doing any questing then I can always gather resources to sell or craft. I might even go exploring for the datacrons. I'm having a far bigger blast in TOR than I ever did in SWG.

Far as the chronicles goes you can have that garbage. Fan creaed content is usually horrible tripe.It reminds me of when I once read that fan created Star Trek book series that ran for awhile. Some of the worse stories I ever read in my life and these were suppose to be the cream of the crop in the contest. It's been the same in any game that makes the mistake of wasting resources on creating that type of system instead of hiring professionals to do it. No thanks.

 

 

SWTOR really does not have crafting, RE or resource gathering, it is only worth it whilst levelling up. At 50 it is all pointless and a waste of time, but even in its current state it is an insult to the professional crafters, it is so pathetic.

Funny that isn't it though? SWG only had 1 char slot but yet more people wanted to hang around and play it. The fact of killing millions of force senstitive NPCs for holocrons to the path of Jedi  or NPCs for one collection piece, may have seemed like a con, but it worked in keeping people playing. Now people get to 50 and wonder what to do. SWTOR has pleased the gimme gimme crowd, and now got a game with a short life span.

Unless there are major changes to the game, and actual improvements or the game goes F2P then this game will be deader than SWG in 6-12 months. A nother month or two and EVERYONE should be 50.

Chronicles is in STO, EQ2, City of Heroes. So anyone who wants it can go to many more MMOs, but if SWTOR had it and they liked SWTOR until 50, then would come back to SWTOR and do it, and then be around to join you in your interests, but if no one around, then you will not stick around either.

In SWG there was just so many systems, and I did get bored of them all, but not all at one time. There was always something else in SWG that I did not do for ages, and rechecked out again, once I got bored of something. I never really even got in BM, I dabbled in it, but if I got bored of crafting, I would have checked it out more. There was so much to do in SWG, that even when it closed down and played it almost solid for the 8.5 years I still did not do it all. In SWTOR once get bored of the heroics and dailies, then not much else to go to except to cancel (fow a while)

If SWG just had Invasions, Heroic instances, Battlefields, Restuss I too would have quit SWG, and no douibt others too once maxed out characters, but would have taken longer to get there though. As doing these daily just gets repetive. All of it gets to people in the end, one day people will wake up and think enough is enough. In SWTOR, in its current state, that day just comes sooner.

Star Trek Online - Best Free MMORPG of 2012
Do not take peoples opinion for the truth, search the internet to see if it is true

  Nasja

Apprentice Member

Joined: 5/02/11
Posts: 47

2/16/12 4:21:50 AM#23
Originally posted by superniceguy
Originally posted by TUX426
Originally posted by ktanner3
Originally posted by Thunderous

Oh yes, nothing like empty player cities, a dead economy, and garbage combat to make a game like SWG great...

TOR lacks a lot but it is 1,000 X the game that NGE ever was and is actually commercially successful.

Exactly how I feel. The very first time I got engaged in my Sith Warrior's storyline all thoughts of SWG disappeared. Not to mention the fact that the game is more stable than SWG was in its entire existence.

 

Q F E!!!

 

SWTOR has it's issues, but compared to the NGE, SWTOR is without a doubt the superior game in every way.


SWTOR has issues, and even less issues as game features do not exist to bog it down, therefore SWTOR becomes redundant when you hit level 50.

SWG was a game you could play forever.

SWTOR > SWG when levelling up, but at max level, SWG is the way far more superior game, as you still have a game to play, SWTOR is logout and cancel sub time.

If SWTOR gets more stuff added to it and not just more Flashpoints (and the last one was a zombie one as well!) and story based quests, then SWTOR will end up beating SWG hands down, but until that happens then SWTOR is just a shell of a game of the NGE, and just improves on SWG by doing a far better Legacy quest series. Everything else that SWG does is just non existent or worse in SWTOR

It's about preference here people. If you login to do pvp & group instances (flashpoints / operations etc) which the majority of mmo players do then yes, swtor has less lag, better instances with less bugs, as well as no time buff up. Compared to swg you don't see anyone with even a full row of buffs. So in that I agree, swtor is superior to swg.

However, swtor is a joke of a game when it comes to what most people refer to as secondary content or they don't do that at all. I think about 1% of the swg community actually went fishing in that game to give an example. And when you look at other things such as space combat... wow what a joke is that in swtor. I can give more examples such as player housing, cantina's in swg compared to swtor however thats allready mentioned.

What is however sad is that swg is shutdown, no longer here and not to return to (except perhaps if the swg emu gets more people and more development time but I doubt that). Swg, the way it was doesn't need to come back however there is room for a sanbox style mmo in the star wars universe and preferably during the gcw time period.

  superniceguy

Elite Member

Joined: 2/17/07
Posts: 1929

NGE > NGE 2, LOTRO > NGE 2, STO > NGE 2, KOTOR > NGE 2, Lego Star Wars > NGE 2. NGE 2 = SWTOR

2/16/12 5:15:12 AM#24
Originally posted by Nasja
Originally posted by superniceguy
Originally posted by TUX426
Originally posted by ktanner3
Originally posted by Thunderous

Oh yes, nothing like empty player cities, a dead economy, and garbage combat to make a game like SWG great...

TOR lacks a lot but it is 1,000 X the game that NGE ever was and is actually commercially successful.

Exactly how I feel. The very first time I got engaged in my Sith Warrior's storyline all thoughts of SWG disappeared. Not to mention the fact that the game is more stable than SWG was in its entire existence.

 

Q F E!!!

 

SWTOR has it's issues, but compared to the NGE, SWTOR is without a doubt the superior game in every way.


SWTOR has issues, and even less issues as game features do not exist to bog it down, therefore SWTOR becomes redundant when you hit level 50.

SWG was a game you could play forever.

SWTOR > SWG when levelling up, but at max level, SWG is the way far more superior game, as you still have a game to play, SWTOR is logout and cancel sub time.

If SWTOR gets more stuff added to it and not just more Flashpoints (and the last one was a zombie one as well!) and story based quests, then SWTOR will end up beating SWG hands down, but until that happens then SWTOR is just a shell of a game of the NGE, and just improves on SWG by doing a far better Legacy quest series. Everything else that SWG does is just non existent or worse in SWTOR

It's about preference here people. If you login to do pvp & group instances (flashpoints / operations etc) which the majority of mmo players do then yes, swtor has less lag, better instances with less bugs, as well as no time buff up. Compared to swg you don't see anyone with even a full row of buffs. So in that I agree, swtor is superior to swg.

However, swtor is a joke of a game when it comes to what most people refer to as secondary content or they don't do that at all. I think about 1% of the swg community actually went fishing in that game to give an example. And when you look at other things such as space combat... wow what a joke is that in swtor. I can give more examples such as player housing, cantina's in swg compared to swtor however thats allready mentioned.

What is however sad is that swg is shutdown, no longer here and not to return to (except perhaps if the swg emu gets more people and more development time but I doubt that). Swg, the way it was doesn't need to come back however there is room for a sanbox style mmo in the star wars universe and preferably during the gcw time period.

They said that they could not fix the problems in SWG without reworking the game from the ground up, which would have meant closing SWG down temporaily. I am hoping that with SWG shut down they are in the works getting this sorted, but not saying anything so as not to get peoples hopes up.

Imagine if they were able to get the code and the servers working flawlessly with the NGE code, and being able to have up 200 v 200 PVP open world playablity. Something that SWTOR is not capable of doing, as you can only have a max of about 200 online at one time due to its instancing. SWTOR may be smoother but only because they limit the number of people in one area

The story content and choosing options in a MMO just gets in the way I find, and pushes your group out, and is also there in Flashpoints. It is interestiing to a point but overall annoying, as some will want to space bar and some will want to view, and if you really want to see how your character respinds to your choice but then get to see the choice of what some one else chose, can be annoying. Mass Effect 3 may get the better mix of singler player / multiplayer aspect, as what I can tell single player just has the traditional story driven content with choices, but multiplayer does not.

Without these extra things like fishing, then it makes it not worth paying the monthly fee, and ME3 without a montly fee will give those not interested in fishing the better option.

People who fish tend to be be in game as much as they can, but those who PvP, usually come online and if no one to PvP with will then log off,. but if the person fishing also like PvP, then the person who just like PvP will have someone to PvP with. WIthout fishing that person will not be online, and there will be no one to PvP with, and then it just snowballs to dead servers.

Star Trek Online - Best Free MMORPG of 2012
Do not take peoples opinion for the truth, search the internet to see if it is true

  TUX426

Inquisitor

Joined: 8/04/09
Posts: 1971

Always remember that you're unique. Just like everyone else.

2/16/12 10:42:11 AM#25
Originally posted by superniceguy

They said that they could not fix the problems in SWG without reworking the game from the ground up, which would have meant closing SWG down temporaily. I am hoping that with SWG shut down they are in the works getting this sorted, but not saying anything so as not to get peoples hopes up.

...uh....are you seriously hoping this is happening secretly? That you even THINK this COULD be happening is kinda scary...

Dude...really...for your own health and sanity, give it up! Move on. It's closed...for good...forever.

  Shayde

Novice Member

Joined: 9/26/05
Posts: 4551

The game isn’t designed to keep people playing." - Smed

NOW you realize that! - Shayde

2/16/12 10:43:04 AM#26

Ok, that's it. He's just posting funny fiction to get people riled up.

 

He's just Borat of MMOs. Well played super, well played.

Shayde - SWG (dead)
Proud member of the Cabal.


It sounds great, so great in fact, I pitty those who canceled :( - Some deluded SWG fanboi who pities me.
I don't like it when you say things. - A Vanguard fan who does too.
09f911029d74e35bd84156c5635688c0

  superniceguy

Elite Member

Joined: 2/17/07
Posts: 1929

NGE > NGE 2, LOTRO > NGE 2, STO > NGE 2, KOTOR > NGE 2, Lego Star Wars > NGE 2. NGE 2 = SWTOR

2/16/12 1:28:08 PM#27

I am serious, considering the game got shut down when the populations were rising, and they did not wait a month or two to see if populations would drop again, and considering they were in discussions of merging servers further in 2012, and that they said that they could not fix the problems without rewriting the code, which was not possible with game active, and now the game is shut down they now have the opportunity to do just that.

I am not expecting it to happen, but I will not be surrpised if SWG comes back, better than before, unlike you two. I hope it does, as the look on your faces (if I could see them) will be priceless!!

Star Trek Online - Best Free MMORPG of 2012
Do not take peoples opinion for the truth, search the internet to see if it is true

  Xthos

Elite Member

Joined: 4/18/10
Posts: 1612

2/16/12 1:36:34 PM#28
Originally posted by ktanner3
Originally posted by superniceguy
 
 

NGE was a shell of what SWG originally was but SWTOR is a shell of what the NGE was. I never paid a penny for the TCG except for the stuffed Tauntaun as money went to a good cause, and SOE paid double to them what I paid to SOE for it.

Obviously not everyone will like all systems, but the lack of systems in SWTOR means players will not stick at the game so long, and therefore will not be in game to join in stuff you may like

eg if someone likes to craft, create pets, make up quests via chronicles, RE, harvest resource etc then if you come online and want to do Heroics or PVP, then you could ask the person doing these things if they want to join you.

As SWTOR does not have these things, .........

Um....come again? TOR has Crafting,RE,Resource Gathering AND it allows you to be a fully specced combat class with one character. You couldn't do that in SWG, or at least not when I played it. If you wanted to be a  crafter, you had to go weaponsmith,armoursmith etc. and grinding that type of toon was boring as shit.  In fact, before NGE you weren't even allowed a second character slot unless you went jedi.  So there wasn't any of this "crafting types" doing PVP or anything else that required combat unless the content required a crafter. Or unless that player plucked down the money for an alt.

There is plenty for people to do in TOR.  I myself run space when I get tired of land. If I don't feel like doing the class story I have my heroics. If I feel like grouping up for the harder quests then I do. If I don't feel like doing any questing then I can always gather resources to sell or craft. I might even go exploring for the datacrons. I'm having a far bigger blast in TOR than I ever did in SWG.

Far as the chronicles goes you can have that garbage. Fan creaed content is usually horrible tripe.It reminds me of when I once read that fan created Star Trek book series that ran for awhile. Some of the worse stories I ever read in my life and these were suppose to be the cream of the crop in the contest. It's been the same in any game that makes the mistake of wasting resources on creating that type of system instead of hiring professionals to do it. No thanks.

 

 

 SWTOR is a shallow, jumbled single player game that wants to be a MMO...Crafting is mostly obsolete, and is just a grind commendation wheel...I fail to see how that is exciting...I was so excited that I couldn't even bother to log in for the last 3 weeks, even though I wasn't playing another MMO, and canceled my sub.  Shortest time I have ever played a MMO that I bought.

 

I got my money out of it, as a group rpg, but as a MMO it is horrible imo.  SWG had problems, but it was also a lot older, and they didn't spend even close to the amount of money they did on SWTOR, if you did a dollar for dollar champ, SWTOR wouldn't even be allowed in the discussion.

 

  PyrateLV

Tipster

Joined: 11/07/08
Posts: 1106

2/16/12 1:53:30 PM#29
Originally posted by Hauken

I really hated the NGE, but i got to say that even the NGE is a better game than SWTOR as an MMORPG. SWTOR is a good game as a single player game with co-op options. nothing more.

 

^^^

THIS!

Tried: EQ2 - AC - EU - HZ - TR - MxO - TTO - WURM - SL - VG:SoH - PotBS - PS - AoC - WAR - DDO - SWTOR
Played: UO - EQ1 - AO - DAoC - NC - CoH/CoV - SWG - WoW - EVE - AA - LotRO - DFO - STO - FE - MO - RIFT
Playing: Skyrim
Following: The Repopulation
I want a Virtual World, not just a Game.
ITS TOO HARD! - Matt Firor (ZeniMax)

  Nasja

Apprentice Member

Joined: 5/02/11
Posts: 47

2/16/12 2:05:56 PM#30
Originally posted by superniceguy

They said that they could not fix the problems in SWG without reworking the game from the ground up, which would have meant closing SWG down temporaily. I am hoping that with SWG shut down they are in the works getting this sorted, but not saying anything so as not to get peoples hopes up.

They aren't going to shutdown swg "temporarily" to sort things out. Also, both us and lucasarts wouldn't want $OE to be hosting that game again. Devs like T2 and Hjal were cool but as long as they work for $OE, everything has to go through John $medley which is bad news. No, if the time is spend to make swg2 by a different company, then thats good news however looking at the current ecomony and the majority of the mmo community, it will be tough.

Imagine if they were able to get the code and the servers working flawlessly with the NGE code, and being able to have up 200 v 200 PVP open world playablity. Something that SWTOR is not capable of doing, as you can only have a max of about 200 online at one time due to its instancing. SWTOR may be smoother but only because they limit the number of people in one area

It doesn't matter. Swtor has what they want. They have instanced and open world pvp and as far as I have seen, people aren't complaining about lack of numbers, just about issues and number imbalances in open world pvp. Otherwise, they have pvp servers which is what a good portion of the pvp community wants. There is always pvp just because everyone on the server is flagged for pvp.

The story content and choosing options in a MMO just gets in the way I find, and pushes your group out, and is also there in Flashpoints. It is interestiing to a point but overall annoying, as some will want to space bar and some will want to view, and if you really want to see how your character respinds to your choice but then get to see the choice of what some one else chose, can be annoying. Mass Effect 3 may get the better mix of singler player / multiplayer aspect, as what I can tell single player just has the traditional story driven content with choices, but multiplayer does not.

Spacebar smashers have the choice of waiting for others or they can choose to only group up with other spacebar smashers when flashpoint groups are created, making it clear they will do that. And questing together in the open world is imo very annoying. I have seen too many people who jump on their speeder as soon as they are out of combat, they aggro heaps of npc's too.

But lets face it, you don't have to group up for legacy in swg. The same goes for most of the story in swtor. Story does sell for the more single player minded people. mmo doesn't mean - necessary to group up.

Without these extra things like fishing, then it makes it not worth paying the monthly fee, and ME3 without a montly fee will give those not interested in fishing the better option.

People who fish tend to be be in game as much as they can, but those who PvP, usually come online and if no one to PvP with will then log off,. but if the person fishing also like PvP, then the person who just like PvP will have someone to PvP with. WIthout fishing that person will not be online, and there will be no one to PvP with, and then it just snowballs to dead servers.

Well like I said, pvp servers.. means there is pvp. It sells. Everyone is flagged and it keeps people happy. And like it or not, the sandbox mmo is only for a small portion of the mmo community.  So the person who likes fishing isn't a requirement for the pvp-er. There are enough people on the pvp server anyways.

 

  superniceguy

Elite Member

Joined: 2/17/07
Posts: 1929

NGE > NGE 2, LOTRO > NGE 2, STO > NGE 2, KOTOR > NGE 2, Lego Star Wars > NGE 2. NGE 2 = SWTOR

2/16/12 2:50:49 PM#31
Originally posted by Nasja
Originally posted by superniceguy

They said that they could not fix the problems in SWG without reworking the game from the ground up, which would have meant closing SWG down temporaily. I am hoping that with SWG shut down they are in the works getting this sorted, but not saying anything so as not to get peoples hopes up.

They aren't going to shutdown swg "temporarily" to sort things out. Also, both us and lucasarts wouldn't want $OE to be hosting that game again. Devs like T2 and Hjal were cool but as long as they work for $OE, everything has to go through John $medley which is bad news. No, if the time is spend to make swg2 by a different company, then thats good news however looking at the current ecomony and the majority of the mmo community, it will be tough.

Imagine if they were able to get the code and the servers working flawlessly with the NGE code, and being able to have up 200 v 200 PVP open world playablity. Something that SWTOR is not capable of doing, as you can only have a max of about 200 online at one time due to its instancing. SWTOR may be smoother but only because they limit the number of people in one area

It doesn't matter. Swtor has what they want. They have instanced and open world pvp and as far as I have seen, people aren't complaining about lack of numbers, just about issues and number imbalances in open world pvp. Otherwise, they have pvp servers which is what a good portion of the pvp community wants. There is always pvp just because everyone on the server is flagged for pvp.

The story content and choosing options in a MMO just gets in the way I find, and pushes your group out, and is also there in Flashpoints. It is interestiing to a point but overall annoying, as some will want to space bar and some will want to view, and if you really want to see how your character respinds to your choice but then get to see the choice of what some one else chose, can be annoying. Mass Effect 3 may get the better mix of singler player / multiplayer aspect, as what I can tell single player just has the traditional story driven content with choices, but multiplayer does not.

Spacebar smashers have the choice of waiting for others or they can choose to only group up with other spacebar smashers when flashpoint groups are created, making it clear they will do that. And questing together in the open world is imo very annoying. I have seen too many people who jump on their speeder as soon as they are out of combat, they aggro heaps of npc's too.

But lets face it, you don't have to group up for legacy in swg. The same goes for most of the story in swtor. Story does sell for the more single player minded people. mmo doesn't mean - necessary to group up.

Without these extra things like fishing, then it makes it not worth paying the monthly fee, and ME3 without a montly fee will give those not interested in fishing the better option.

People who fish tend to be be in game as much as they can, but those who PvP, usually come online and if no one to PvP with will then log off,. but if the person fishing also like PvP, then the person who just like PvP will have someone to PvP with. WIthout fishing that person will not be online, and there will be no one to PvP with, and then it just snowballs to dead servers.

Well like I said, pvp servers.. means there is pvp. It sells. Everyone is flagged and it keeps people happy. And like it or not, the sandbox mmo is only for a small portion of the mmo community.  So the person who likes fishing isn't a requirement for the pvp-er. There are enough people on the pvp server anyways.

 

John Smedly is not bad news, LA (Julio Tores) was bad news. Smedley just did what he was told by LA, and why SWTOR is so weak too. That is the 4th reason why SWG may come back, even though SWTOR started off good, at the rate it is losing players at the moment, SWG could end up having more subs during its 8.5 years than SWTOR will for the same period. I don't think the NGE lost as many subs as SWTOR is doing once the mass load left due to the NGE, and certainly did not as much when it first released.

There is no harm in adding stuff like fishing, as if you want to do it, then do it, it should not interfere with people who do not want to do. I doubt PVPers will quit if they add fishing, but more will play if they do add it.

Fishing is just an example, house (or rather ship) decoration, Beast Master, content creator tool etc are other examples plus others too. It will make the game more worth subscribing to then, instaed of plenty other PVP games that do not have a monthly fee.

The game is just a shell of all MMOs including SWG, and the reason people are quitting SWTOR in droves.

From statistics, PVP is actually the minority, and SWTOR has more PvE servers than PvP

Star Trek Online - Best Free MMORPG of 2012
Do not take peoples opinion for the truth, search the internet to see if it is true

  TUX426

Inquisitor

Joined: 8/04/09
Posts: 1971

Always remember that you're unique. Just like everyone else.

2/16/12 8:11:03 PM#32
Originally posted by superniceguy

I am serious, considering the game got shut down when the populations were rising, and they did not wait a month or two to see if populations would drop again, and considering they were in discussions of merging servers further in 2012, and that they said that they could not fix the problems without rewriting the code, which was not possible with game active, and now the game is shut down they now have the opportunity to do just that.

I am not expecting it to happen, but I will not be surrpised if SWG comes back, better than before, unlike you two. I hope it does, as the look on your faces (if I could see them) will be priceless!!

Dude...for real? Come on...you can't SERIOUSLY think this...?!

Who's re-writing the code? T2? Hjal? They did AMAZING working with what they had, and I doubt those two guys slept more than 2 hours a night, but...they were the ONLY two working on it. Not only is your theory seriously f'd up, but SOE simply doesn't have the staff to do what you're suggesting. They've CUT CUT CUT staff and offices and developers and EVERYTHING! SOE is in SERIOUS financial trouble! Why on earth do you think they'd invest MILLIONS into re-writing a failed game?

Another thing...SOE has already changed the game TWICE while it was live, which TOTALLY destroys your theory that this "shut down" was to fix the damn game. It wasn't. It's GONE! FOREVER! NEVER COMING BACK! EVER!

Super...I can appreciate your love of the game...I get that...but really...it's time to move on mate. It's over.

  superniceguy

Elite Member

Joined: 2/17/07
Posts: 1929

NGE > NGE 2, LOTRO > NGE 2, STO > NGE 2, KOTOR > NGE 2, Lego Star Wars > NGE 2. NGE 2 = SWTOR

2/16/12 8:38:28 PM#33
Originally posted by TUX426
Originally posted by superniceguy

I am serious, considering the game got shut down when the populations were rising, and they did not wait a month or two to see if populations would drop again, and considering they were in discussions of merging servers further in 2012, and that they said that they could not fix the problems without rewriting the code, which was not possible with game active, and now the game is shut down they now have the opportunity to do just that.

I am not expecting it to happen, but I will not be surrpised if SWG comes back, better than before, unlike you two. I hope it does, as the look on your faces (if I could see them) will be priceless!!

Dude...for real? Come on...you can't SERIOUSLY think this...?!

Who's re-writing the code? T2? Hjal? They did AMAZING working with what they had, and I doubt those two guys slept more than 2 hours a night, but...they were the ONLY two working on it. Not only is your theory seriously f'd up, but SOE simply doesn't have the staff to do what you're suggesting. They've CUT CUT CUT staff and offices and developers and EVERYTHING! SOE is in SERIOUS financial trouble! Why on earth do you think they'd invest MILLIONS into re-writing a failed game?

Another thing...SOE has already changed the game TWICE while it was live, which TOTALLY destroys your theory that this "shut down" was to fix the damn game. It wasn't. It's GONE! FOREVER! NEVER COMING BACK! EVER!

Super...I can appreciate your love of the game...I get that...but really...it's time to move on mate. It's over.

Why does changing the game twice destroy my theory? It was changed twice whilst live, so while game is not live they can now do a better job, and take their time and not be rushed, so that just strengthens my theory, not destroys it.

Star Trek Online - Best Free MMORPG of 2012
Do not take peoples opinion for the truth, search the internet to see if it is true

  TUX426

Inquisitor

Joined: 8/04/09
Posts: 1971

Always remember that you're unique. Just like everyone else.

2/17/12 9:01:56 AM#34
Originally posted by superniceguy

Why does changing the game twice destroy my theory? It was changed twice whilst live, so while game is not live they can now do a better job, and take their time and not be rushed, so that just strengthens my theory, not destroys it.

No. It doesn't.

Do you have even a basic understanding of how finances work or do you think T2 and Hjal are doing this in their basements for free? Games cost money, licenses have fees, SOE is struggling, employees demand pay, SWG was closed to invest what little SOE has into new projects.

Keep this in mind -> DCUO was a bigger hit than SWG...and the game was a massive flop.

  jusomdude

Spotlight Poster

Joined: 11/21/06
Posts: 2158

2/17/12 9:09:51 AM#35

I had some fun times in SWG, mostly trying to figure out how to unlock Jedi before it was known... although little did I know, most of that time there wasn't even a system in place to unlock.

I had a lot of fun with the pvp too, even though a lot of that was broken... looking at you knockdown /dizzy.

 

The game was fairly broken over the whole time I played it, but was still pretty fun, I still wouldn't go back to the game even if there was an official Pre-CU server.

 

Sounds like TSW is gonna have an open skill system like early SWG though, which is gonna be cool.

  superniceguy

Elite Member

Joined: 2/17/07
Posts: 1929

NGE > NGE 2, LOTRO > NGE 2, STO > NGE 2, KOTOR > NGE 2, Lego Star Wars > NGE 2. NGE 2 = SWTOR

2/17/12 9:19:00 AM#36
Originally posted by TUX426
Originally posted by superniceguy

Why does changing the game twice destroy my theory? It was changed twice whilst live, so while game is not live they can now do a better job, and take their time and not be rushed, so that just strengthens my theory, not destroys it.

No. It doesn't.

Do you have even a basic understanding of how finances work or do you think T2 and Hjal are doing this in their basements for free? Games cost money, licenses have fees, SOE is struggling, employees demand pay, SWG was closed to invest what little SOE has into new projects.

Keep this in mind -> DCUO was a bigger hit than SWG...and the game was a massive flop.

If SOE were to close SWG (as in if SOE were 100% by its closure as you seem to be making out, and not influenced by LA ), and they were in financial trouble "struggling" then they would not have announced SWGs closure until Sep/Oct. They lost subs after the closure announced as people just bailed and moved on to other games, seeing no point progressing further in a soon to be dead game.

There is more to SWGs shutdown than is being officially said. Thinking about it more, which I have posted in another thread, I think LA bought the SWG code from SOE, making SOE afford the loss of 3 months subs, and it will be LA running SWG, not SOE. If not SWG reborn could be SOEs unnamed sandbox game.

If SWG went F2P it would be a lot better success than STO. SWG is a gold mine if marketed and handled right

Star Trek Online - Best Free MMORPG of 2012
Do not take peoples opinion for the truth, search the internet to see if it is true

  someforumguy

Hard Core Member

Joined: 1/25/07
Posts: 3107

2/17/12 9:30:42 AM#37

Crafting didn't even enter my mind in SWTOR. What I started to miss more was spacecombat. Especially after obtaining the Smugglers ship. It looks a lot like an YT1300.

I tried to like spacecombat in SWTOR though. But all the time when trying to steer my ship away from tactical deathtraps, some evil Bioware droid took over the helm and steered me into the line of fire anyway. There is simply no way to avoid all damage or to do smart moves.

Now that I tried spacecombat in SWTOR it seems only more retarded to me. The whole rails thing makes it feel as if its not even your ship. This realisation that you are not even fully in control of your own ship was the worst immersion breaking moment when I played SWTOR.

I never missed crafting in SWTOR. Mainly because the mission assigning to the crew didnt feel like crafting in the first place.

  firefly2003

Hard Core Member

Joined: 1/16/08
Posts: 2319

SINE QUA NON

2/17/12 6:30:32 PM#38

I played TOR and wasnt impressed leveled 2 toons to 50 1 Republic and 1 Imperial (Trooper-Agent) Trooper is a rank 67 Battlemaster-Agent is Rank 45 after pvping in just WZs since Illum is severely broken for Republic across the servers, there really isnt much left to do in the game to keep me interested, I long for the days of resource harvesting, doing invasions (space-ground) real open world pvp, enterainers socializing and the such, I've come to miss SWiG a lot , since my boredom of TOR kicked in some time ago I've started to play Ultima Online maybe even go back to DAOC, shame that I have to play 10-15 yr old MMOs just to keep me interested and enterained with features that new MMOs dont have cause of talentless and cheap ass studios and lazy developers just want to make battlegrounds and raids....

  Airtaee

Apprentice Member

Joined: 12/05/05
Posts: 85

2/17/12 11:22:18 PM#39

I'm pretty sure they feared  that if the SWG were still open when people discoverd what a bluff SWTOR is , many people have either returned or those who didn'nt know the game took a look at it. Either way the SWG at this moment with just 2 megaservers open like DCUo would have a stable and even growing population.

SWG was a really good game, took alot of years fix the NGE damage, but thanks to people like T2 the things was better than ever. Of course 20 times better than swtor for sure.

The bleeding of players in SWTOR is a thing they can not hide anymore, at 23 June 2011 SWG has more pvp action with 15k -20k active subs than swtor with his 2m copys sold.

I played SWG for the 8 years it last with only 6 months of rant during the 2005 NGE ragequit. With SWTOR i couldnt play more than 26 days , not even finished muy 30 days of free play. I leveled 1 toon to 50 and 2 to 15 and 25. The game is a pain and nothing can save it, its the first boring mmo ever made. When Diablo III and Guild wars 2 hit the market Bioware and EA are going to crap his pants like SOE at 2005, but this time the joke will cost 300m$ 

  wrekognize

Elite Member

Joined: 7/30/07
Posts: 354

2/17/12 11:38:30 PM#40

I'm really curious how many players would have went to SWG because of the disappointment with TOR. This reason alone is why EA made it in their contract with Lucas Arts to have SWG shut down. No threat of having people confuse the two, or choose a different Star Wars theme MMORPG over theirs. 

Because of TOR we lost one of the few quality MMORPGs we had available to us.

3 Pages « 1 2 3 » Search